Goh Virtua Fighter 5 Final Showdown Moves, Combos, Strategy Guide

Guide last updated on
June 5, 2012 at 11:23 a.m. PDT


Goh Virtual Fighter 5 Final Showdown Moves, Combos, Strategy Guide

Normal Moves

Shouda

Tsurane Shouda

Shouda Kasumigoroshi

Shouda Kasumigoroshi Turn

Hibara'uchi

Rengoku

Abara Kudaki
then (during counter hit)
Yomi'okuri

Kui'uchi

Aragami

Urahiji

Soukyu

Sune Kudaki

Sune'uchi

Raika

Kirin

Inazuma (Migi Hibara) Geri

Tsukikage

Garyu

Kyousengeri (deflect)

Yamibaraigeri

Uchikurubushigeri

Ura Inazuma (Migi Hibara) Geri

Senryukeri

Hayabusa

Jun'you

Fudousatsu Arata

Karura
(when fully charged)
Kotetsu

Kokuryusatsu Ichi

Kokuryusatsu Ni

Kokuryusatsu Todome

Kokuryusatsu Arata
or
Minamobarai

Goukitotsu

Gohou Yuri'ori (delflect)

Yoroidoshi (deflect)

Kiribarai

Ikaruga

Raijinsatsu

Onikubikari
then (during guard or hit)
Murakumo
or
De'ashibarai

Ni'oudaoshi
then (during counter hit)
Ni'ousatsu

Orochinagi

Tengusatsu

Basara
then (during hit)
Basara Mekira
then (during hit)
Basara Mekira Bikara (Shinshou Sangou)
then (during hit)
Basara Mekira Indara (Ura Shinshou Sangou)

Zenpou Kaiten Ukemi
(during defensive move)
Suigetsuger
(during offensive move)
Shouda
(during offensive move)
Keri'age
Throws

Makikomi

Tsuchikumo

Osotogari

Tsuyubarai Todome
or
Tachidori Todome

Se'oinage

Tai Otoshi
or
Hiza'ate Oguruma

Uchimata

Onigari

Naraku Otoshi

Gourai
(on opponent's left or right)
Hiji'ate Kuchiki'ori
(opponent facing away)
Kegon Otoshi
(opponent crouching)
Kuchikitate
(opponent crouching)
Orochi
or (on crouching opponent's left or right)
Hiji'ate Kuchiki'ori
or (opponent facing away and crouching)
Kegon Otoshi
Moves from Tsukami

Kumite Harai

Kumite Harai Tsukami

Yamibarai
success then
Yamibarai Tsukami

Tsukitobashi

Zenpou Kuzushi
follow up with


Zenpou Kuzushi Osotoguruma
or


Zenpou Kuzushi Se'oi Otoshi
or

or (back side)
Zenpou Kuzushi Okuri'ashibarai
or

or (front side)
Zenpou Kuzushi Ashibarai

Zenpou Kuzushi Osotogari

Kouhou Kuzushi
follow up with


Kouhou Kuzushi Osoto Otoshi Todome
or


Kouhou Kuzushi Yashaguruma
or

or (back side)
Kouhou Kuzushi Okuri'ashibarai
or

or (front side)
Kouhou Kuzushi Ashibarai

Kouhou Kuzushi Tamanage
or (back side)
Uhou Kuzushi
follow up with


Uhou Kuzushi Osotogari
or


Uhou Kuzushi Hizaguruma
or

or (back side)
Uhou Kuzushi Okuri'ashibarai Gou Todome
or

or (front side)
Uhou Kuzushi Ashibarai
or (back side)
Uhou Kuzushi Okuri'ashibarai
or (front side)
Sahou Kuzushi
follow up with


Sahou Kuzushi Osotogari
or


Sahou Kuzushi Hizaguruma
or

or (back side)
Sahou Kuzushi Okuri'ashibarai
or

or (front side)
Sahou Kuzushi Ashibarai Gou Todome
or (front side)
Sahou Kuzushi Ashibarai
Down Attacks
(opponent down)
Todome
(opponent down)
Hayate
or (opponent lying face up feet toward you)
Matasaki
or (opponent lying face up head toward you)
Kesagatame
or (opponent lying face up right side toward you)
Murasame
or (opponent lying face up left side toward you)
Udehishigi
or (opponent lying face down feet toward you)
Hi'engaeshi
or (opponent lying face down right side toward you)
Enmasatsu
or (opponent lying face down left side toward you)
Udehishig
Back Attacks
(opponent behind)
Tsuki
(opponent behind)
Tettsui
(opponent behind)
Mawashigeri

Sunegeri
(opponent behind)
Kouryusatsu
(opponent behind)
Ouchigari
Jump Attacks
(while rising)
Tobitsuki
(in midair)
Tobi Tetsubishi
(while rising or in midair)
Tobigeri
(before landing)
Tobi Suigetsugeri


Comments

Kenshiro said on June 10, 2012 at 8:12 a.m.

The only character worth choosing in the entire line up.

For the most part VF roster is a snooze fest.

#1
SKILL said on June 27, 2012 at 8:35 a.m.

He is the coolest (looks like Kazuya) but
everyone is viable in this game.
I like the feeling of real martial artists
and no lazer spruing demons.

#2


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