Guy Street Fighter X Tekken Moves, Combos, Strategy Guide

Guide last updated on
July 30, 2012 at 6:30 p.m. PDT

Guy Street Fighter X Tekken Moves, Combos, Strategy Guide

Unique Attack

Elbow Drop


Ninja Sickle

Neck Breaker
Wall Jump (mid-jump, near wall)
Bushin Gokusaken
Bushin Gokusaken (Throw)
Target Combo
Special Moves
Bushin Senpukyaku (Hurricane Kick)


then or then
Bushin Izuna Otoshi
(when opponent is far, Bushin Izuna Otoshi replaced with Elbow Drop)




Follow up with

Sudden Stop


Shadow Kick


Neck Flip

Kaizen Izuna Otoshi (Air Izuna Drop)


Hozanto (Shoulder Slam)


Super Arts

Bushin Goraisenpujin


Keetro said on July 31, 2012 at 8:18 p.m.


StellarSTLR said on July 31, 2012 at 8:19 p.m.

His elbow drop has way less priority compared to SF4. Still, overall he feels like a better character.

Existent said on July 31, 2012 at 9:09 p.m.

Now I just have to figure out how to keep people grounded when they realize you can jump away from the elbow.

soulhacker_xd said on July 31, 2012 at 10:50 p.m.

Is my main. A nice change from my usual setup. So many combo opportunities.

NINTENDOGalaxy said on August 3, 2012 at 2:34 a.m.

For dlc characters i main guy and lei. gamertag: NINTENDO Galaxy
(message me)!

Keetro said on August 3, 2012 at 11:46 a.m.

I wish they would allow his Bushin flip to link into a combo, &, Or combo off the Slam like in Alpha 3, also they should not have remove the Armor on EX- Sudden Stop that is really important in a game when reversal are Needed, & seeing that EX Tatsu still doesn't Hit behind which it should just considering Scramble Mode where he can't control the player he attacks, & they both have Quarter Circle inputs that, can come out on accident considering your proximity, both those are a necessity considering there are only 3 Bars of meter. considering they didn't make EX OverHead Kick a Bound when hitting an Areal Foe, then its not as good, also since spamming c.LP beats it out clean & Juggles Guy for a full combo its kinda futile, I would have thought counter hit regular OverHead Kick would Bound but it doesn't , also just considering that SFxT has many standing jab heavy pressure & Guy doesn't have it in high level he will lose out also since his jab does only 20 Damage also to note He has no Counter hit Normal plus, like Ken: HK, with Crumple or Jin's Swaying Willow with Stagger Step, on any of his Counter Hit normal's why is that? Considering his DmG output isn't that Gr8 like Most of the Cast & his Super is relatively weak. Also EX Hznto is Even worse in this Game than it was in 2012. it is Completely Telegraph'd with the Lightening Bolt & w/ no Upperbody Invul. Jab's will always win, I say he will need a serious overhaul just like his Super Iteration Did, as of now he's cool looking character, with Meter Drinking, Non-Damaging Combo's, the only way you can Combo a Kaiten or Bushin Flip is of a Launcher that you have to Early Tag (using a Bar) On and it does Less Damage than it did in 2012, and you Still Can't Combo off of it? like Alpha 3, Like its Bad that his best upgrade into the SFxTK gameplay was his Light Spin Kick but you can't even combo off that because the 2nd and 3rd hit use some the of Air juggle Priority so your forced to use 1 or 2 bars of Super for it to still not hurt that much

samuraix025 said on September 15, 2012 at 5:17 p.m.

^has no idea how good guy actually is in this game.

his biggest nerf is elbow drop have no air hit box, if it had that guy would easily be one of the best characters in the game right now

Keetro said on October 23, 2012 at 12:50 a.m.

yeah even though they just gave him an entire list of buffs and clearly he was extremely low tier, yet I don't know Guy

Enryl said on January 29, 2013 at 2:01 a.m.

i'm struggling with the guy's Air Izuna Drop after air mp canceling.
After the punch guy just miss the grab, i've tried with different characters and with ryu as the video at 0:43 but nothing... at least on ps3

Existent said on February 6, 2013 at 2:37 p.m.

Jumping MP doesn't cause a juggle, it's not going to combo unless it's a counterhit.


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