Mr. Karate King of Fighters 13 Moves, Combos, Strategy Guide

Guide last updated on
January 26, 2012 at 3:45 p.m. PST


Mr. Karate King of Fighters 13 Moves, Combos, Strategy Guide

Normal Throws
or or
Ippon Seoi

Command Moves

Seiken Sandan Tsuki


Sokutou-Geri

Special Moves
or
Kohoh (Uppercut)

Properties


Kohoh (Brake)
(After Kohoh)

or
Shouran Kyaku (Command Throw)

Properties

or
Hakyokujin (High/Mid Counter)

Properties

or
Zanretsuken (Rapid Punch)

Properties

or
Hien Shippuu Kyaku (Lunge Kick)

Properties

or
Ko-Ou Ken (Straight Punch)

Properties


Kokyaku (After Ko-Ou Ken )

Super Special Moves

Haoh Shikou Ken (Fireball Super)

or
Ryuuko Ranbu

Properties


Kyokugen Kohou

Neo Max Super Special Moves

Kishin Sanga Geki


Comments

JeanPierreKoF said on February 7, 2012 at 4:56 p.m.

the godtier of the game !

#1
bunny said on December 11, 2012 at 11:23 p.m.

qcb p is so godlike with the right timing even neomax specials do nothing to him

#2


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