Saiki King of Fighters 13 Moves, Combos, Strategy Guide

Guide last updated on
January 25, 2012 at 3:22 p.m. PST


Saiki King of Fighters 13 Moves, Combos, Strategy Guide

Normal Throws
or or
Sha

Command Moves

In

Properties


Hatsu

Properties

Special Moves
or
Kiyoku-no-Tsuki (Fireball)

Properties

or
Hanetsurube-no-Nata (Up Kicks)

Properties

or
Kasahazushi-no-Tsuchi
(After Hanetsurube-no-Nata or )

or
Hiori-no-Kusabi (Straight Kick)

Properties

or
Ura Shichiri
(After Hiori-no-Kusabi or )

or
Shichiri-Gake (Teleport)

Super Special Moves

Washiba Otoshi


Yami Otoshi

Properties


Tokoyami-no-Fune

or
Koryuu-no-Ori (Command Throw Super)

Properties

Neo Max Super Special Moves

Kasumi


Comments

ogrodrogo said on August 26, 2012 at 10:03 a.m.

The beast!

#1
nitroguy7 said on October 25, 2012 at 3:59 a.m.

Wish true Saiki was playable.

#2


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