Iori (Flames) King of Fighters 13 Moves, Combos, Strategy Guide

Guide last updated on
January 25, 2012 at 3:52 p.m. PST


Iori w/ the Power of Flames King of Fighters 13 Moves, Combos, Strategy Guide

Normal Throws
or or
Sakahagi

Command Moves

Ge-shiki: Yumebiki


Ge-shiki: Yuriori

Properties


Ge-shiki: Gofu In "Shinigami"

Special Moves
or
100 Shiki: Oniyaki (Uppercut)

Properties

or
212 Shiki: Kototsuki In (Running Throw)

Properties

This move does not function as a command throw and can be blocked.
or (x3)
217 Shiki: Aoibana

Properties

or
Kuzukaze (Command Throw)

Properties

or
108 Shiki: Yamibarai (Fireball)

Properties

Super Special Moves
or
Kin 1211 Shiki: Yaotome

Properties

(x4)
Ura 316 Shiki: Saika
(During Kin Sen-Ni-Hyaku-Ju-Ichi Shiki: Yaotome)


Ura 1207 Shiki: Yamisogi

Neo Max Super Special Moves

Kin 1029 Shiki: Homurahotogi


Comments

Nader886 said on February 4, 2012 at 1:17 p.m.

when do you guys plan on updating? do EX Iori first btw =p

#1
Kogan_Son said on February 9, 2012 at 1:24 a.m.

Arashi No Saxophone #5

#2


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