K' King of Fighters 13 Moves, Combos, Strategy Guide

Guide last updated on
January 24, 2012 at 6:12 p.m. PST


K' King of Fighters 13 Moves, Combos, Strategy Guide

Normal Throws
or or
Spotpile

Command Moves

One Inch

Special Moves
or
Ein Trigger (Short Fireball)

Properties

This move can be followed up with these inputs:

Second Shoot (Fireball)


Second Shell (Up Kick)


(Derivation) Blackout (Command Dash Forward)

This is the final follow up of Ein Trigger.
or
Blackout (Command Dash Forward)

Properties

or
Crow Bite (Uppercut)

Properties


Crow Bite (Follow Up)

or
Minute Spike (Lunge Kick)

Properties


Narrow Spike (Slide)

This is a follow up to Minute Spike. Narrow Spike only works after the ground version of Minute Spike.
Super Special Moves

Heat Drive

You can charge this super by holding down the punch button.
or
Chain Drive

Properties

Neo Max Super Special Moves

Hyper Chain Drive


Comments

kupowns said on January 28, 2012 at 9:19 p.m.

Take off dem glasses!

#1
BenjaminTank said on April 20, 2016 at 7:59 a.m.

I really love him. I always put him on my team on the mobile game (which is free btw).

#2


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