Kyo King of Fighters 13 Moves, Combos, Strategy Guide

Guide last updated on
January 20, 2012 at 9 p.m. PST


Kyo King of Fighters 13 Moves, Combos, Strategy Guide

Normal Throws
or or
Issetsu Seoinage

Command Moves

Ge-shiki: Gofu Yo


88 Shiki


Ge-shiki: Naraku Otoshi
Properties

Special Moves
or
100 Shiki: Oniyaki (Dragon Punch)

Properties

or
108 Shiki: Yamibarai (Fireball)

Properties

or
101 Shiki: Oboroguruma (Spin Kicks)
Properties

or
212 Shiki: Kototsuki Yo (Running Throw)

Properties

This move does not function as a command throw. It can be blocked by your opponent.
or
75 Shiki: Kai (Up Kicks)
Properties

Super Special Moves
or
Ura 108 Shiki: Orochinagi (Fireball Super)

Properties

Neo Max Super Special Moves

Ura 111 Shiki: Ama-no-Murakumo


Comments

Me said on January 28, 2012 at 7:47 p.m.

Fav character along with Mai and Ryo

#1
CaptainAegis said on April 12, 2012 at 11:59 a.m.

Hehe... Moetaro!

#2


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