Wesker Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

Guide last updated on
November 18, 2011 at 4:37 p.m. PST

Wesker Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

Character Overview
This guide is not complete, please check back for new information over time.

Special Moves

Cobra Strike


This move knocks down. Fast recovery time, possible to Teleport after wards to a safe distance.

Ghost Butterfly


This attack causes a wall bounce. Also has a fast recovery time, and you can Teleport away a safe distance simply by pressing a button after wards, if you wish.

Jaguar Dash


Wesker runs at the opponent, he has two follow up moves from this point.

Jaguar Kick


Cobra Strike


This can only be done after a Jaguar Kick.

Tiger Uppercut

The Light Tiger Uppercut counters any High and Mid attack. Medium counters low attacks. The Hard version counters projectiles from up to half-screen away.

For the Light and Medium versions of Tiger Uppercut, Wesker does his Launcher attack as his counter after batting the attack away. For the Hard Tiger Uppercut, instead of doing his launch move, Wesker phases through the projectile and does a Back Body Blow, which is like Yun's Tetsuzankou from Street Fighter 3.

Wesker's teleport during the Hard Tiger Uppercut is about half-screen distance, so he can't do this from full screen range. The "Tetsuzankou" also causes a wall-bounce if it connects, which enables more combo possibilities.

Phantom Move (Teleport)

A VERY fast teleport move.

The Light version makes Wesker go forward almost full screen. Medium sends him backwards, out of trouble. Hard sends him into the air.

This move can give characters like Dormammu, who are based around keeping away, a lot of problems, as you can teleport right next to them and start your onslaught.

Mustang Kick


This throw causes wall bounce, so if you're close enough to the wall after you land it, you can combo after wards.
Hyper (Super) Moves

Phantom Dance


This comes out really fast and it is hard to punish or block. It can be hit comfirmed off of Wesker's Standing Hard Attack or Jumping Hard Attack, Canceled into from special moves.

Rhino Charge (Counter)


A counter Hyper move, although it's only active for a small amount of time. It works against most normal moves, specials and hyper combos however it does not counter projectiles. Upon contact you can combo after it.

Lost in Nightmares


Notable Normal Moves and Unique Attacks

Gun Shot
Wesker will shoot his gun in a straight like. It can also be canceled into when doing Wesker's normals and canceled out of when doing a special move.

Downward Gun Shot
Wesker will shoot his gun at a diagonal angle and it can be canceled after a sweep causing an off the ground attack. If you use this move in the corner after knock down you will be able to combo after it as well. On a big hit box characters (e.g. Hulk) you will be able to do an OTG combo without the use of a corner.

(In the air) Gun Shot
Wesker shoots his gun at a diagonal angle. Since this move can be canceled you will be able to teleport after it.

Crouching Medium Attack
Very good to use in magic series chains and a good hit confirm for hyper combos. It is a decent poke as well.

Crouching Hard Attack
This is an extremly fast sweep that can lead to a air combo or a wall bounce from Wesker's QCF + Medium.

Standing Hard Attack
A very good hit confirm for his Level 3 Hyper combo and it can be chained into his sweep. His sweep can be canceled into his down, foward + Hard Attack which can lead into an off the ground combo.

(In the air)
Jumping Exchange Attack
This will knock the opponent to the ground. A really solid air combo finisher if you do not want to burn meter using Phantom Dance.

Type Move Class Angle
A Ghost Butterfly Direct
B Samurai Edge (Lower Shot) Shot
Y Jaguar Kick Direct

Move Legend
— Press any Attack Button (Light, Medium or Hard)

— Light Attack

— Medium Attack

— Hard/Heavy Attack

— The Exchange/Air Combo button

— Press two of the Attack Buttons at the same time.

Costume Colors
Wesker's main costume colors in Marvel vs. Capcom 3
Contributions to this guide by Craig McMillan, SFilp, Ragionus, NekoStar, Raijin, Cyclone_Arkana, Janomy, Kanta Kun, Bad_Ken, TomatoHat, Poll Dog, FeelmissUU, Trintin, D5385, Akasha and Paul U.


x_Who_Is_Alpha said on January 29, 2011 at 8:13 a.m.

Ima definatley try this guy out, he's got a tiger uppercut so maybe I can trade with that into a Hyper lmao

ProtoRockBass317 said on January 30, 2011 at 10:55 a.m.

At long last, he's finally in a versus game. I mean, from his powers and stuff in RE, he fits PERFECTLY.

CBX said on February 4, 2011 at 6:57 a.m.

i'm just curious where do you guys find the icons for the direction arrows, attack buttons and properties?

Virtua_Kazama said on February 4, 2011 at 8:07 a.m.

I'll give Wesker a shot. And if he is worthy, he will be the first member of my MvC3 team.

Paji said on February 4, 2011 at 9:12 a.m.

@3: They probably made them.

Kipper said on February 4, 2011 at 9:34 a.m.

Tiger Uppercut and Jaguar kick, eh?

Wesker's a master of Muay Thai!

genesiskhan said on February 10, 2011 at 12:36 p.m.

i love how they gave him adon kick and sagats upper love it love to see how they work and i just love that the put the biggest capcom baddie a role i love re and the more characters they put the better to me i still want tryant-103
but u never know

liluoke said on February 13, 2011 at 10:15 p.m.

wesker is an awesome bad guy. i wish he was a bit more physically imposing, but he's a total badass otherwise

D3T0X said on February 23, 2011 at 10:12 p.m.

Wesker is beast Yo
Hes too down

PwnDizzle0 said on June 26, 2011 at 11:49 p.m.

Weskers too beast!!!

genesiskhan said on October 30, 2011 at 1:55 p.m.

my wish came true yayayayayayaya

Kogan_Son said on February 9, 2012 at 1:44 a.m.

Albert is the key.....

klyz806 said on February 27, 2012 at 8 p.m.

good wesker combo is . cr.lmh xx QCF+L ( press L again to teleport behind their knocked down body ) down forward+H , wait about a quarter second , st.m st.h xx QCF+M ( after about 3 or 4 hits of the st.H ) dash , st.S > j.m j.m j.h j.S > land > dash > now either call a assist then down forward gun shot , wait a second and super . or if you are useing wesker as your last chacter you can just down forward gun shot then press both assist buttons

RedRyu said on December 26, 2013 at 6:02 p.m.

So easy, so cheesy. ;)


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