C. Viper Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

Guide last updated on
February 21, 2011 at 11:13 p.m. PST

C. Viper Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

Character Overview
This guide is not complete, please check back for new information over time.

C. Viper is a lot like her Street Fighter 4 series version. She has a Focus Attack, can feint cancel out of her moves — some of them even after they connect, and has a lot of mix ups and tricky situations she can put the opponent in.

Also like her Street Fighter 4 version, she's a technical character and one suited to more advanced players.

+ All of her Special Moves can be feinted (faked).
+ Access to EX versions of special moves.
+ Has an 8-way air dash.

- Like her iteration in Street Fighter 4, Viper is a technical character in MvC3.

Special Moves
Thunder Knuckle

Viper attacks with an electric fist. This has a huge window where you can feint (fake) this move.

Burning Kick


Makes Viper leaps forward with her boots on fire. This is an overhead attack, so it must be blocked high. There is also a large window where you can cancel out of this to perform a feint.

Seismic Hammer (Ground Pound)

Viper winds up and punches the ground, causing an explosion to appear along the bottom of the screen, but this can be blocked high or low.

Focus Attack

Similar to how the Focus Attack system works in the Street Fighter 4 series, Viper can absorb attacks with this move, but it depletes her health normally, but it can absorb multiple attacks, including some Hypers and projectiles.

It's also Dash Cancelable as well.

(Hold down)
Optic Laser


Hyper (Super) Moves

Emergency Combination


Burst Time


Viper Full Throttle


Type Move Class Angle
A Thunder Knuckle Direct
B Seismic Hammer Shot
Y Burning Kick Direct

Move Legend
— Press any Attack Button (Light, Medium or Hard)

— Light Attack

— Medium Attack

— Hard/Heavy Attack

— The Exchange/Air Combo button

— Press two of the Attack Buttons at the same time.

Costume Colors
C. Viper's main costume colors in Marvel vs. Capcom 3
Contributions to this guide by C. Viper, Ragionus, NekoStar, Raijin, Cyclone_Arkana, Janomy, Kanta Kun, Bad_Ken, TomatoHat, Poll Dog, FeelmissUU, Trintin and Akasha.


RA_MO said on January 5, 2011 at 3:35 a.m.

I have the key now....

There is no way out...

Minicree said on January 7, 2011 at 3:01 p.m.

As a c viper player from sf4 and ssf4..... why the hell did they change her thunderknuckle to be the other way.......

Silly capcom

PS she till have FP fein FP?

SeQuarnD said on January 7, 2011 at 8:27 p.m.

i agree with you, i don't know why they changed the Thunderknuckle's direction.

DomDaDude said on January 14, 2011 at 1:44 p.m.

@2 and 3 because it cannot have the same direction than the burning kick ... They're no more punches or kicks

BlazinBlizzard said on January 17, 2011 at 10:45 p.m.

@DomDaDude--great job spotting that!!! =)

Paine said on February 4, 2011 at 6:55 a.m.


I understand your reasoning, but I don't think this is the reason to be honest. Hsien-Ko's command grab and gong overlap. I think they wanted to standard-ify character movesets for new players. Helps drill in the concept that a certain motion GENERALLY produces a certain outcome.

chowdizzle said on February 4, 2011 at 3:29 p.m.

@6 That's a stupid example. Hsien-Ko's may overlap but the system can detect the difference. Either Burning Kick or Thunder Knuckle needed a different input or simply not have either for 3 buttons which the Knuckle needs. I'm not trying to disprove you because it does make it scrub-friendly with a QCB motion being Tatsumaki-like and the QCF being an offensive type. It served 2 purposes, setting a general attack pattern through characters and a non-overlapping input. Though if you are going to try to complain about it, why don't you come up with a better solution?

Paine said on February 4, 2011 at 3:31 p.m.

For some ODD reason I thought that thunder knuckle was HCB punch. Nevermind; now I see why.

Paine said on February 4, 2011 at 3:35 p.m.

And second, I wasn't complaining about it. I just assumed they wanted to make C. Viper's moveset more standard.

GodPride said on February 4, 2011 at 3:54 p.m.


nah, the question is why did Capcom pull a switcharoo on Viper's specials commands in (S)SF4 from the standard SF motion? Atleast in MvC3 her special command motion are closer to the stardard setup. Still, her Thunder Buckle and Seimic being switched would have appealed to the status quo. It should be Shoryuken motion for vertical/anti air moves and hadouken motion for horizontal/projectile moves but I don't mind her MvC3's setup that much. It's tolerable and it'll be the reason why I might main her along with her FADC mechanics.

GodPride said on February 4, 2011 at 4:27 p.m.


By the same token, any move which would require you to input QCB(Viper's Thunder Buckle) would make them "scrub friendly" so what point are you trying to make? I doubt Capcom's intent was to make C.Viper noobfriendly but to standardize her input motions. That's not appealing to scrubs, that's appeals to the status quo Capcom had set originally and almost every fighting game with similar inputs to SF follow this formula.

umad said on February 5, 2011 at 7:57 p.m.

(This user was banned.)

Bibuki said on February 7, 2011 at 6:41 p.m.

Dudes are trippin'. Viper won't be noob friendly for her advanced stuff. I personally am glad they changed the input. Wesker, Viper and another stylish character for me. Need another character with a trenchcoat besides Dante :( Gimme black coat Gambit now!

owned2dabone said on February 11, 2011 at 10:59 p.m.

how do u do ex moves?

Masose said on February 23, 2011 at 9:29 a.m.

special moves are done by doing the motion and hitting the special button instead of an attack button. Remember that it costs one bar of hyper though.

VeclopsX said on June 25, 2011 at 1:29 p.m.

I have nothing against C.Viper but I would had preferred seeing M.Bison or Guile in her place.

DeezeeKujaku said on July 26, 2011 at 7:46 p.m.

@ #17: Someone had to represent the new age of Street Fighter (SF4 Series). So Viper was the perfect choice. She's the best fit person for this game out of people who were new to SF4.

HyperViperNZ said on May 30, 2012 at 1:53 a.m.

my girl! <3


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