Remy's Frame Data Street Fighter 3 Third Strike

Guide last updated on
August 22, 2011 at 6:54 p.m. PDT


Remy's Frame Data Street Fighter 3 Third Strike


Normal Moves, Command Normals, Other
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Light Punch HL 30 3 C*Sp*Su 4 3 4 3 3 3
Medium Punch H 70 7 Sp*Su 7 4 8 1 2 3
Hard Punch H(HL) 120 9(5) Sp*Su 6 6 8 1 3 5
Light Kick HL 35 5 Sp*Su 2 4 7 0 0 0
Medium Kick H 90 9 Sp*Su 4 5 11 1 3 5
Hard Kick H 80+60 7+9 Sp*Su 8 1*4 13 3 5 7
Far Light Punch HL 20 3 C 4 3 3 4 4 4
Far Medium Punch H 60 9 - 7 2 12 1 2 3
Far Hard Punch H 110 7 - 10 4 18 -2 0 2
Far Light Kick HL 30 3 - 3 4 4 2 2 2
Far Medium Kick H 80 7 Sp*Su 8 4 14 -3 -2 -1
Far Hard Kick H 130 11 - 10 2 23 -9 -7 -5
Crouching Light Punch HL 20 3 C*Sp*Su 5 1 7 2 2 2
Crouching Medium Punch HL 55 5 Sp*Su 5 4 11 -2 -1 0
Crouching Hard Punch HL 100 9 - 9 4 18 -5 Down Down
Crouching Light Kick L 30 3 - 3 3 7 0 0 0
Crouching Medium Kick L 60 3 - 8 4 18 -9 -8 -7
Crouching Hard Kick L 100+110 3+3 - 9 1*4 21 -11 Down Down
Jumping Light Punch H 40 7 - 4 19 - - - -
Jumping Medium Punch H 70 11 - 5 13 - - - -
Jumping Hard Punch H 125 15 - 9 4 - - - -
Jumping Light Kick H 50 5 - 4 13 - - - -
Jumping Medium Kick H 90 9 - 6 3 - - - -
Jumping Hard Kick H 120 13 - 10 3 - - - -
Toward + Medium Kick H 80 3 - 18 2 20 -7 - -
Throw - 30+20+70 3+3+9 - 2 1 21 - - -
Back or Toward Throw - 130 5 - 2 1 21 - - -
Universal Overhead H 40 3 - 16 ~ 25 9 5 -5 ~ +7 0 ~ +8 +1 ~ +9
Taunt - 0 - - - 130 - - - -
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Special Moves and Super Arts
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block
Sonic Boom Light Punch H 60 3 Su 9 1 22 5
Sonic Boom Medium Punch H 60 3 Su 10 1 22 5
Sonic Boom Hard Punch H 60 3 Su 11 1 22 5
Sonic Boom EX High H 60 3 Su 8 1 23 4
Sonic Boom EX Low HL 60 3 Su 9 1 23 4
Sonic Boom Light Kick H 60 3 Su 11 1 26 1
Sonic Boom Medium Kick H 60 3 Su 12 1 26 1
Sonic Boom Hard Kick H 60 3 Su 13 1 26 1
Sonic Boom EX High H 60 3 Su 9 1 27 0
Sonic Boom EX Low HL 60 3 Su 8 1 27 0
Flash Kick Light HL 120 9 - 3 2 32 -17
Flash Kick Medium HL 130 7 - 4 2 39 -23
Flash Kick Hard HL 140 7 - 5 3 44 -26
Flash Kick EX HL 120+70 7+7 Su 6 3 41 -21
Cold Blue Kick Light H 120 7 - 17 9 10 -4
Cold Blue Kick Medium H 120 7 - 18 9 10 -4
Cold Blue Kick Hard H 120 7 - 19 11 10 -6
Cold Blue Kick EX H 90+70 7+5 - 18 8 10 -2
SA1 — Light of Justice H 55x7 3x7 - 2 1x7 24 3
SA2 — Supreme Rising Rage Flash HL 100 9 - 1 1 - -
- HL 40 0 - - 1 - -
- HL 40 0 - - 1 - -
- HL 60 7 - 16 1 - -
- HL 30 0 - - 1 - -
- HL 30 0 - - 1 - -
- HL 40 0 - 20 1 - -
- HL 40 0 - - 1 - -
- HL 40 0 - - 1 - -
- HL 80 0 - - 3 53 -29
SA3 — Blue Nocturne - - - - 1 - - -
- - 80 - - 2~23 2 - -
- - 60 - - 10 3 - -
- - 60 - - 11 2 - -
- - 60 - - 9 1 - -
- H 60 - - 7 1 - -
- H 60 - - 7 2 - -
- H 190 - - 15 3 39 -
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block

Frame data submitted by Trajanus.


Comments

FreshProduce4u2 said on August 23, 2011 at 6:13 a.m.

Ahhh im the first lol. This is a very well setup frame table. Take the time too learn how to read it.

#1
Psyclone said on August 23, 2011 at 6:47 a.m.

Learn how to read it then get sad when you finally realize remy is ass :(

#2


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