Hugo's Frame Data Street Fighter 3 Third Strike

Guide last updated on
August 22, 2011 at 6:35 p.m. PDT


Hugo's Frame Data Street Fighter 3 Third Strike


Normal Moves, Command Normals, Other
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Light Punch HL 35 5 C 4 3 8 -1 -1 -1
Medium Punch H 120 13 - 10 6 12 -5 0 1
Hard Punch H 170 21 - 16 6 15 -3 -1 1
Light Kick HL 50 3 Sp*Su 5 3 9 1 1 1
Medium Kick H 70+50 9+5 - 9 1*3 23 -4 1 3
Hard Kick H 150 19 - 21 7 28 -13 3 3
Crouching Light Punch HL 30 3 C*Sp*Su 4 2 8 -1 -1 -1
Crouching Medium Punch HL 90 3 - 7 4 12 -2 -1 0
Crouching Hard Punch HL 110 13 - 13 9 37 -29 Down Down
Crouching Light Kick L 40 3 Sp*Su 3 2 7 2 2 2
Crouching Medium Kick L 100 3 - 8 4 17 -5 Down Down
Crouching Hard Kick HL 170 13 - 11 22 - -43 Down Down
Jumping Light Punch H 40 9 - 3 10 - - - -
Jumping Medium Punch H 100 13 - 7 7 - - - -
Jumping Hard Punch H 150 17 - 13 4 - - - -
Jumping Light Kick H 60 7 - 3 15 - - - -
Jumping Medium Kick H 100 11 - 5 6 - - - -
Jumping Hard Kick H 130 15 - 11 6 - - - -
Toward + Hard Punch H 160 21 - 14 3 33 -14 - -
Down + Hard Punch (Air) H 100 17 - 9 - - - - -
Throw - 30x8 5x8 - 2 1 21 - - -
Back or Toward Throw - 160 13 - 2 1 21 - - -
Universal Overhead H 40 3 - 16 ~ 25 9 5 -5 ~ +7 0 ~ +7 +1 ~ +9
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Special Moves and Super Arts
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block
Shootdown Backbreaker Light Kick - 180 15 - 5 8 30 -
Shootdown Backbreaker Medium Kick - 200 15 - 17 9 25 -
Shootdown Backbreaker Hard Kick - 220 15 - 13 11 29 -
Moonsault Press Light Punch - 240 19 - 2 1 36 -
Moonsault Press Medium Punch - 255 19 - 2 1 36 -
Moonsault Press Hard Punch - 280 19 - 2 1 36 -
Meat Squasher Light Kick - 160 13 - 21 ~ 25 1 30 -
Meat Squasher Medium Kick - 160 13 - 31 ~ 53 1 33 -
Meat Squasher Hard Kick - 160 13 - 44 ~ 68 1 36 -
Giant Palm Breaker Light Punch H 110 15 Su 17 1 9 11
Giant Palm Breaker Medium Punch H 125 17 Su 19 1 7 16
Giant Palm Breaker Hard Punch H 140 19 Su 22 1 6 19
Giant Palm Breaker EX H 20+60 3+3 Su 22*2 1*1 - -
- H 140 9 Su 2 1 10 10
Monster Lariat Light Kick H 150 11 - 11 4 - -8
Monster Lariat Medium Kick H 160 13 - 15 4 - -10
Monster Lariat Hard Kick H 170 15 - 24 4 - -11
Monster Lariat EX H 140 13 - 7 ~ 27 5 - -22
Ultra Throw Light Kick - 70 7 - 7 1 36 -
Ultra Throw Medium Kick - 70 7 - 7 1 36 -
Ultra Throw Hard Kick - 70 7 - 7 1 36 -
SA1 — Gigas Breaker - - - - 1 1 36 -
1-2 - 180+180 7+7 - - - - -
3 - 270 7 - - - - -
SA2 — Megaton Press - 70 11 - 3 11 30 -
- - 380 19 - - - - -
- - 70 11 - 5 15 34 -
- - 380 19 - - - - -
- - 70 11 - 7 19 36 -
- - 380 19 - - - - -
SA3 — Hammer Frenzy HL 80 7 - 4 4 - -
- HL 90 5 - 12 2 - -
- H 80 5 - 13 5 - -
- H 60 5 - - 1 - -
- HL 120 7 - 20 1 47 -29
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block

Frame data submitted by Trajanus.


Comments

fart said on August 23, 2011 at 1:19 p.m.

Please fix the data for Hugo's Shootdown Backbreaker, all the versions do the same damage on both Arcade and Dreamcast, I even tested it.
Maybe it's something exclusive to the PS2 version? Strange because it's on ESN's site too.

#1


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