Ryu's Frame Data Street Fighter 3 Third Strike

Guide last updated on
August 21, 2011 at 4:17 a.m. PDT


Ryu's Frame Data Street Fighter 3 Third Strike


Normal Moves, Command Normals, Other
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Light Punch HL 30 3 Sp*Su 3 2 5 3 3 3
Medium Punch H 110 7 Sp*Su 5 3 10 1 2 3
Hard Punch HL 130(100) 15(13) Sp*Su 4 3 17 -4 -2 0
Light Kick HL 40 3 - 4 3 7 2 2 2
Medium Kick H 110 11 Sp*Su 4 4 11 2 4 6
Hard Kick H 140 13 - 8 4 18 -5 -3 -1
Far Light Punch HL 20 3 C*Sp*Su 4 2 4 4 4 4
Far Medium Punch H 100 11 Sp*Su 5 3 9 4 5 6
Far Hard Punch HL 130 13 - 11 2 18 -3 -1 1
Far Medium Kick H 90 9 - 6 3 15 -5 -4 -3
Crouching Light Punch HL 20 3 C*Sp*Su 4 2 5 3 3 3
Crouching Medium Punch HL 90 7 Sp*Su 5 3 7 3 4 5
Crouching Hard Punch HL 130 13 Sp*Su 5 4 19 -8 -6 -4
Crouching Light Kick L 20 3 C*Sp*Su 5 2 7 1 1 1
Crouching Medium Kick L 80 3 Sp*Su 7 4 16 -3 -2 -1
Crouching Hard Kick L 130 3 - 7 4 25 -13 Down Down
Jump Up Medium Punch H 5+50 7+7 - 5 1*5 - - - -
Jump Up Hard Punch H 140 15 - 6 3 - - - -
Jump Up Light Kick H 50 5 - 4 9 - - - -
Jump Up Medium Kick H 90 9 - 5 5 - - - -
Jump Up Hard Kick H 120 13 - 6 3 - - - -
Jump Toward Light Punch H 60 7 - 4 - - - - -
Jump Toward Medium Punch H 100 11 - 4 4 - - - -
Jump Toward Hard Punch H 140 15 - 6 2 - - - -
Jump Toward Light Kick H 50 7 - 4 18 - - - -
Jump Toward Medium Kick H 90 9 - 5 5 - - - -
Jump Toward Hard Kick H 130 13 - 6 4 - - - -
Toward + Medium Punch H 40+60 9+7 - 14 1*10 22 -1 - -
Toward + Hard Punch H 70+80 7+7 - 18 1*3 13 2 - -
Throw - 120 9 - 2 1 21 - - -
Back Throw - 110 15 - 2 1 21 - - -
Universal Overhead H 40 3 - 16 ~ 24 8 6 -5 ~ +2 0 ~ +8 +1 ~ +9
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Frame Adv. Hit Crouching
Special Moves and Super Arts
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block
Fireball Light Punch H 60 3 Su 10 1 36 -9
Fireball Medium Punch H 60 3 Su 10 1 36 -9
Fireball Hard Punch H 60 3 Su 10 1 36 -9
Fireball EX H 60+60 3+3 Su 9 1 36 0
Shoryuken Light Punch HL 140(100) 13(9) Su 3 10 29 -24
Shoryuken Medium Punch HL 155(120) 15(9) Su 3 13 34 -32
Shoryuken Hard Punch HL 170(130) 17(9) Su 3 17 38 -38
Shoryuken EX HL 110+80 11+3 Su * - 2 1*16 38 -37
Hurricane Kick Light H 130 15 - 10 2 22 -12
Hurricane Kick Medium H 150 15 - 11 1 19 -8
Hurricane Kick Hard H 170 15 - 11 1 22 -11
Hurricane Kick EX H (50+45)x2 (3+5)x2 - 10 1*1 - -
- H 35 3 - - 1 11 -4
Sliding High Kick Light (Joudan Sokotou Geri) H 120 17 - 10 2 28 -12
Sliding High Kick Medium (Joudan Sokotou Geri) H 140 17 - 13 2 27 -11
Sliding High Kick Hard (Joudan Sokotou Geri) H 160 17 - 16 2 26 -10
Sliding High Kick EX (Joudan Sokotou Geri) H 120 7 - 13 3 27 -12
Air Hurricane Kick Light H 100 9 - 7 1 13 -
Air Hurricane Kick Medium H 110 9 - 7 1 13 -
Air Hurricane Kick Hard H 120 9 - 7 1 13 -
Air Hurricane Kick EX H 40x6 (5+3)x3 - 6 1x5 13 -
SA1 — Shinkuu Hadouken H 70x4 - - 4 1 - -
5th hit H 65 - - - - 49 -12
SA2 — Shin Shoryuken HL 60 5 - 1 1 - -
- HL 200 5 - 9 1 - -
- HL 200 5 - 1 1 - -
- HL 140 5 - 1 9 - -25
SA2 — Shin Shoryuken (Far) HL 40x7 3x7 - 1 1*1(x5) - -
SA3 — Denjin Hadouken H 60 17 - 4~9 1 - -
- H 60 21 - 10~33 1 - -
- H 60 21 - 34~81 1 - -
- H 60 21 - 81~161 1 - -
- H 60 21 - 162 1 - -
Move Parry Damage Stun Cancel Ability Startup Active Recover Frame Adv. Block

Frame data submitted by Trajanus.


Comments

Rio707 said on August 23, 2011 at 6:47 a.m.

ryu is dope

#1
MALDA said on August 23, 2011 at 7:20 a.m.

(This user was banned.)

#2


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