Yun's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 2:20 p.m. PDT


Yun Frame Data Super Street Fighter 4 Arcade Edition


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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 30 50 20 C*Sp*Su 3 2 7 +3 +6
Close Medium Punch HL 60 100 40 Sp*Su 4 4 10 +2 +4
Close Hard Punch HL 70*50 80*120 30*30 Sp*Su 6 1*3 20 -5 0 Forces stand
Close Light Kick HL 30 50 20 Sp*Su 4 3 7 +1 +4
Close Medium Kick HL 60 80 40 J 7 4 15 -5 - Juggles opponent
Close Hard Kick HL 110 200 60 - 12 4 21 -7 - Knocks down
Far Light Punch HL 20 50 20 C*Sp*Su 4 2 6 +3 +6
Far Medium Punch HL 50 80 40 Sp*Su 5 5 14 -5 -2
Far Hard Punch HL 120 200 60 - 9 3 20 -5 -1
Far Light Kick HL 30 50 20 Sp*Su 4 3 7 +1 +4
Far Medium Kick HL 70 100 40 - 6 3 13 -2 +1
Far Hard Kick HL 110 200 60 - 12 4 16 -4 - Knocks down
Crouch Light Punch HL 30 50 20 C*Sp*Su 3 2 8 +2 +4
Crouch Medium Punch HL 60 100 40 Sp*Su 5 4 6 +2 +6
Crouch Hard Punch HL 50*60 100*80 30*30 Sp*Su 6 2(4)4 17 -3 +1 Forces stand
Crouch Light Kick L 20 50 20 C*Sp*Su 4 2 8 +1 +4 Low block
Crouch Medium Kick L 60 100 40 Sp*Su 5 3 14 -3 0 Low block
Crouch Hard Kick L 80 100 60 - 10 4 23 -12 - Low block
Jump Toward Light Punch H 35 50 20 - 3 13 - - -
Jump Toward Medium Punch H 80 100 60 - 4 6[8] - - -
Jump Toward Hard Punch H 110 200 60 - 6 4 - - -
Jump Toward Light Kick H 40 50 20 - 4 10 - - -
Jump Toward Medium Kick H 70 100 40 - 7 8 - - -
Jump Toward Hard Kick H 100 200 60 - 5 4 - - -
Jump Up Hard Punch H 110 200 60
5 5
- -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Overhead H 70 100 40 - 20 4 13 -1 +2 6~23f low invuln, 7~23f airborne
Step Palm HL 110 200 60 - 14 6 20 -8 -
Dive Kick (Light) HL 60 100 20 - 7 - 45 -3 +3
Dive Kick (Medium) HL 60 100 20 - 8 - 6 -3 +3
Dive Kick (Hard) HL 60 100 20 - 7 - 10 -4 +2
Target Combo 5 (LP -> LK) HL 30 50 20 - 4 2 17 +1 +4
Target Combo 5 (LP -> LK -> MP) HL 50 80 40 Sp*Su 5 5 7 -2 -1
Target Combo 4 (MP -> HP) HL 50 50 30 - 9 3 14 -3 +1
Target Combo 4 (MP -> HP -> B+HP) HL 75 62 30 Su 13 5 12 -8 -
Target Combo 2 (cr.MP -> cr.HP) HL 40*50 50*100 30*30 Su 5 2(4)4 - -4 0
Target Combo 3 (cr.HK -> HK) HL 70 100 40 - 7 4 - -9 -
Target Combo 1 (j.LP -> j.F+HP) H 90 150 60 - 3 5 - - -
Focus Attack Level 1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack Level 3 UB 140 200 60 - 65 2 35 - -
Forward Throw 0.9 110 150 40 - 3 2 20 - - Range 0.9
Back Throw 0.9 130 110 40 - 3 2 20 - - Range 0.9
Lunge Punch Light Punch HL 90 150 30/30 Su 9 7 44 -9 - 9~19f low invincible, 9~f airborne
Lunge Punch Medium Punch HL 110 150 30/30 Su 14 9 46 -7 - 14~22f low invincible, 14~f airborne
Lunge Punch Hard Punch HL 130 150 30/30 Su 17 11 48 -9 - 17~30f low invincible, 17~f airborne
Lunge Punch EX HL 80*60 100*100 -250/0 Su 17 7*2 40 +1 - 17~25f low invincible, 17~f airborne
Shoulder Light Punch HL 100 200 30/60 Su 16 6 22 -3 +2 4~18f high invincible
Shoulder Medium Punch HL 125 200 30/60 Su 21 5 23 -6 - 6~22f high invincible
Shoulder Hard Punch HL 140 200 30/60 Su 25 4 28 -7 - 4~13f high invincible, first hit can juggle
Shoulder EX HL 80*70 150*100 -250/0 Su 13 1(1)4 30 -6 -
Palm Feint - - - - - - -
-

Palm HL 160 250 30/60 Su 23 15
+1

Palm EX HL 160 300 30/60 Su 23 13
-13
1~20f low invincible
Up Kicks Light Kick HL 70*50 100*50 30/20*20 - 5 2(6)4 20 -5 - 1~7f invincible, 4~f airborne
Up Kicks Medium Kick HL 70*60 100*50 30/30*20 - 6 2(6)4 25 -23 - 1~7f lower body invuln, 5~f airborne
Up Kicks Hard Kick HL 70*70 100*100 30/30*30 - 8 2(6)4 27 -29 - 1~7f invincible, 7~f airborne
Up Kicks EX HL 60*40 100*100 -250/0 - 4 2(6)4 25 -23 - 1~5f invincible, 3~f airborne
Flip Grab 1.1 0 0 20/30 - 7 2 26 - +7 Forces stand
Flip Grab EX 1.3 0 0 -250/0 - 5 2 26 - +7 Forces stand, 1~6f throw invuln
Super - - - -1000/0 - 1+0 430 29 - - 1~3f invulnerable, changes move properties
Ultra 1 HL 105*45x2*135[375] 0 0/0 - 0+9 3(14) 3(20) 4(34) 3 50 -21 - 1~11f invincible
Ultra 2 HL 60*45x3*255 0 0/0 - 0+10 3(6) 3(7) 3(10) 3(9) 1 47 -26 - 1~12f invincible, 13~19f projectile invuln
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Genei Jin - Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 20 0 0 C*Sp*J 3 2 5 +7 +7
Close Medium Punch HL 40 0 0 C*Sp*J 4 2 7 +5 +8
Close Hard Punch HL 40*30 0 0 C*Sp*J 6 1*3 7 +8 +13
Close Light Kick HL 30 0 0 C*Sp*J 4 2 7 +5 +5
Close Medium Kick HL 50 0 0 C*Sp*J 5 4 15 -5 -
Close Hard Kick HL 65 0 0 C*Sp*J 8 4 21 -7 -
Far Light Punch HL 20 0 0 C*Sp*J 4 2 6 +6 +6
Far Medium Punch HL 40 0 0 C*Sp*J 5 4 7 +3 +6
Far Hard Punch HL 60 0 0 C*Sp*J 6 3 7 +8 +13
Far Light Kick HL 30 0 0 C*Sp*J 4 2 7 +5 +5
Far Medium Kick HL 50 0 0 C*Sp*J 6 3 15 -4 +1
Far Hard Kick HL 60 0 0 C*Sp*J 8 4 21 -7 -
Crouch Light Punch HL 20 0 0 C*Sp*J 4 2 8 +4 +4
Crouch Medium Punch HL 40 0 0 C*Sp*J 4 3 6 +5 +8
Crouch Hard Punch HL 30*30 0 0 C*Sp*J 3 2(3)3 7 +4 +8
Crouch Light Kick L 20 0 0 C*Sp*J 3 2 8 +4 +4
Crouch Medium Kick L 50 0 0 C*Sp*J 4 3 14 -3 0
Crouch Hard Kick L 80 0 0 C*Sp*J 8 3 21 -6 -
Jump Toward Light Punch H 30 0 0 - 3 13 - - -
Jump Toward Medium Punch H 60 0 0 - 4 6[8] - - -
Jump Toward Hard Punch H 90 0 0 - 6 4 - - -
Jump Toward Light Kick H 40 0 0 - 4 10 - - -
Jump Toward Medium Kick H 70 0 0 - 7 8 - - -
Jump Toward Hard Kick H 100 0 0 - 5 4 - - -
Jump Up Hard Punch H 90 0 0
7 5
- -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Genei Jin - Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Overhead H 85 0 0 C*Sp*J 13 6 9 +1 +2 6~9f low invuln, 6~17f airborne
Step Palm HL 65 0 0 - 10 3 12 +3 -
Dive Kick (Light) HL 50 0 0 - 7 Until grounded 4 -1 +3
Dive Kick (Medium) HL 50 0 0 - 7 Until grounded 4 -1 +3
Dive Kick (Hard) HL 50 0 0 - 7 Until grounded 4 -2 +2
Target Combo 5 (LP -> LK) HL 30 0 0 - 4 2 8 +1 +4
Target Combo 5 (LP -> LK -> MP) HL 40 0 0 Sp*Su 5 5 10 0 +3
Target Combo 2 (cr.MP -> cr.HP) HL 30*30 0 0 Su 3 2(3)3 9 +2 +6
Target Combo 1 (j.LP -> j.F+HP) H 70 0 0 - 3 5 - - -
Focus Attack Level 1 HL 60 0 0 - 21 2 35 -21 -21
Focus Attack Level 2 HL 80 0 0 - 17+12 2 35 -15 -
Focus Attack Level 3 UB 140 0 0 - 65 2 34 - -
Forward Throw 0.9 110 0 0 - 3 2 20 - - Range 0.9
Back Throw 0.9 130 0 0 - 3 2 20 - - Range 0.9
Lunge Punch Light Punch HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2 7~17f low invuln, 7~f airborne
Lunge Punch Medium Punch HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2 7~17f low invuln, 7~f airborne
Lunge Punch Hard Punch HL 25*25*10 0 0 - 7 4*3*4 5+5 -2 +2 7~17f low invuln, 7~f airborne
Shoulder Light Punch HL 40*30 0 0 - 9 2(1)4 13 +2 +1
Shoulder Medium Punch HL 40*30 0 0 - 11 2(1)5 14 0 -
Shoulder Hard Punch HL 40*30 0 0 - 13 2(1)6 15 -3 -
Palm Feint - - - - - - - 23 -

Palm HL 100 0 0 Su 11 10 5 +6

Up Kicks Light Kick HL 40*40 0 0 - 6 2(4)4 14+11 -14 - 1~8f invincible, 5~f airborne
Up Kicks Medium Kick HL 40*60 0 0 - 6 2(4)4 19+10 -18 - 1~7f lower body invuln, 5~f airborne
Up Kicks Hard Kick HL 40*80 0 0 - 6 2(4)4 24+12 -25 - 1~5f invincible, 7~f airborne
Flip Grab 1.1 0 0 0 - 5 2 45 - +7 Forces stand
Ultra 1 HL 75*45x2*135 0 0 - 0+9 3(14)3(20)4(34)3 39 -21 - 1~11f invincible
Ultra 2 HL 60*45x3*75*45*45 0 0 - 0+10 3(6)3(7)3(10)3(9)1 46 -26 - 1~12f invincible, 13~19f projectile invuln
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by Nyoro.


Comments

Ryu_Apprentice said on August 15, 2011 at 8:39 a.m.

Holy Smokes! yun is sooooo good, blocked palm is +1 dang!

#1
RagingDemon said on August 17, 2011 at 7:58 p.m.

Wow, only a handful of his motions are negative frames on block... Capcom better nerf this guy in Version 2012.

#2


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