Evil Ryu's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 2:39 p.m. PDT


Evil Ryu Frame Data Super Street Fighter 4 Arcade Edition


If you have trouble understanding this data, please check out the how to read frame data guide here on EventHubs.com.

Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 30 50 20 C*Sp*Su 3 3 6 (+)2 (+)5
Close Medium Punch HL 70 100 40 Sp*Su 3 3 21 -3 (+)3
Close Hard Punch HL 100 200 60 Sp*Su 5 4 22 -7 -3
Close Light Kick HL 30 50 20 Sp*Su 5 5 7 -1 (+)3
Close Medium Kick HL 80 100 40 Sp*Su 3 5 16 -7 -2
Close Hard Kick HL 40~70 125~75 60~20 Su 8 8 (2) 4 17 -3 (+)2
Far Light Punch HL 30 50 20 C*Sp*Su 4 3 6 (+)2 (+)5
Far Medium Punch HL 80 100 40 Sp*Su 5 4 14 -2 (+)2
Far Hard Punch HL 120 200 60 - 7 3 18 0 (+)3
Far Light Kick HL 40 50 20 - 5 6 6 -1 (+)2
Far Medium Kick HL 70 100 40 - 7 4 16 -4 (+)1
Far Hard Kick HL 110 200 60 Su 8 4 22 -8 -4
Crouch Light Punch HL 30 50 20 C*Sp*Su 3 2 7 (+)2 (+)5
Crouch Medium Punch HL 60 100 40 Sp*Su 4 4 8 (+)2 (+)5
Crouch Hard Punch HL 90 200 60 Sp*Su 6 6 23 -10 -5
Crouch Light Kick L 20 50 20 C*Sp*Su 4 3 9 -1 (+)2
Crouch Medium Kick L 60 100 40 Sp*Su 7 3 14 -4 0
Crouch Hard Kick L 90 100 60 Su 7 2 27 -11 D
Jump Up Light Punch H 50 50 20 - 4 9 - - -
Jump Up Medium Punch H 80 100 40 - 4 5 - - -
Jump Up Hard Punch H 100 200 60 - 4 4 - - -
Jump Up Light Kick H 40 50 20 - 5 9 - - -
Jump Up Medium Kick H 80 100 40 - 6 10 - - -
Jump Up Hard Kick H 100 200 60 - 4 4 - - -
Jump Toward Light Punch H 50 50 20 - 4 9 - - -
Jump Toward Medium Punch H 50~30 50~50 40~20 - 7 3~4 - - -
Jump Toward Hard Punch H 100 200 60 - 6 4 - - -
Jump Toward Light Kick H 40 50 20 - 4 8 - - -
Jump Toward Medium Kick H 70 100 40 - 6 6 - - -
Jump Toward Hard Kick H 100 200 60 - 7 4 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Target Combo HL 30~50 50~50 40~20 - 17 2 (1) 2 18 -6 (+)4
Forward + Medium Kick HL 70 100 40 - 16 2 17 -2 0
Dive Kick H 70 100 40 - 13 - 4 - -
Forward + Medium Punch H 90 100 60 Su 8 3 20 -5 0
Focus Attack Lv 1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack Lv 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack Lv 3 - 140 200 60 - 65 2 35 - -
Forward Throw - 130 140 40 - 3 2 20 - -
Back Throw - 130 120 40 - 3 2 20 - -
Fireball HL 60 100 10|20 Su 13 - 45 -6 -2
Fireball Ex HL 50~50 50~50 (-) 250|0 Su 12 - 42 0 3
Red Fireball Light Punch HL 50 200 10|30 Su 25 - 53 -7 -
Red Fireball Medium Punch HL 35~35 50~100 10|16~16 Su 25 - 61 -7 -
Red Fireball Hard Punch HL 33x3 35x3 10 | 16 ~ 16 ~ 16 Su 25 - 69 -7 -
Red Fireball Ex HL 47x3 70~70~100 (-)250|0 Su 25 - 53 (+)9 -
Dragon Punch Light Punch HL 100[70] 100 30|40 Su 3 14 14+10 -17 -
Dragon Punch Medium Punch HL 100~30 100~50 20|20~20 Su 3 2~12 25+18 -34 -
Dragon Punch Hard Punch HL 90~60 150~50 20|20~20 Su 3 2~12 28+18 -37 -
Dragon Punch Ex HL 80 ~ 60 ~ 50 100 ~ 50 ~ 50 (-) 250|0 Su 3 2~2~12 30+18 -29 -
Hurricane Kick Light kick HL 70 50 30|30 - 11 2 (6) 2 12+8 -9 -
Hurricane Kick Medium Kick HL 80~40 100~50 30|20~10 Su - - 5 2 (5) [2 (5) 2] (5) 1 16+12 -8 -
Hurricane Kick Hard Kick HL 80 ~ 40 ~ 40 200 30|30 Su - - 5 2 (5) [1 (5) 1] (5) [1 (5) 1] (5) 1 13+8 -1 -
Hurricane Kick Ex HL 30x4~40 40x5 (-) 250|0 - 11 1 (3) 1 (3) 1 (3) 1 (3) 1 18+3 -1 -
Hurricane Kick Light Kick (Air) H 60 50 10|30 - 9 2 (6) 2 (6) 2 10 - -
Hurricane Kick Medium Kick (Air) H 70 50 10|30 - 9 2 (6) 2 (6) 2 10 - -
Hurricane Kick Hard Kick (Air) H 80 50 10|30 - 9 2 (6) 2 (6) 2 10 - -
Hurricane Kick Ex (Air) H 40x5 50x5 (-) 250|0 - 7 [1 (3)] x 4~1 4 - -
Axe Kick Light Kick HL 100 200 30|40 Su 17 2 22 -7 0
Axe Kick Medium Kick HL 80 100 30|40 Su 20 2 20 -2 (+) 4
Axe Kick Hard Kick HL 140 200 30|40 Su 27 2 18 (+)1 D
Axe Kick Ex H 160 200 (-) 250|0 Su 22 2 22 -4 D
Teleport P. - - - - - - - 61 - -
Teleport K. - - - - - - - 53 - -
Raging Demon - 350 0 (-) 1000|0 - 1+0 37 13 - -
Messatsu Gohadou HL 38x7 ~ 75 (53x7 ~ 60) 0 0|0 - 0+11 - 125 -30 -
Messatsu Goshoryu HL 30~15x3 ~75~35x4 [501] 0 0|0 - 0+7 4~6 (26) 4~4~4 (37) 2~2~ 3~3~3 31+62 -78 -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by Who Is Alpha.


Comments

learis1 said on December 14, 2011 at 3:52 p.m.

Ok, so with the patch out now I'm confused. What is E Ryu's new frame advantage on hit with lk axe kick?

#1
holtreich said on November 24, 2014 at 10:45 p.m.

It's +1. Otherwise you wouldn't be able to FADC into a 3 frame move.

#2


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