Thor Ultimate Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

Guide last updated on
March 1, 2011 at 3:47 a.m. PST


Thor Marvel vs. Capcom 3 Moves, Combos, Strategy Guide


Character Overview
This guide is not complete, please check back for new information over time.

Thor is grapple based brawler character that also has an 8-way air dash which gives him good mobility when he jumps. People have often compared him to Zangief and Colossus in the early builds of Marvel vs. Capcom 3.

He does A LOT of damage and can keep his opponent locked down when they're cornered. Thor isn't the most complicated character on the roster, as his overall game is fairly straight forward.

You'll want to be in your opponent's face whenever possible — so you can land his Might Smash command grab, but it can be difficult to get there because Thor is a bit slower than your average character.

Special Moves

Mighty Spark (Projectile)
Damage
Light
90.700
Medium
123.000
Hard
154,000

Properties

Thor shoots lightning from his hammer which covers a large part of the screen, this can be performed in the air or on the ground. You can control the timing of when the lightning comes out as well.


Mighty Hurricane
Damage
Light
130,000
Medium
150.000
Hard
180,000

Properties

This is a command grab like Zangief's Spinning Piledriver in the Street Fighter games. It does a TON of damage and is the main basis for Thor's offense in Marvel vs. Capcom 3.

You cannot combo into this, but it can be performed on the ground or in the air, and there are a variety of ways you can set this up.


Mighty Smash
Damage
Light
133,000
Medium
160,000
Hard
203,700 - 226,100


The Hard version of this move can be charged up.


Mighty Strike
Damage
Light
133,000 - 175,900
Medium
133,000 - 175,900
Hard
133,000 - 175,900

Properties

The move can be charged up.


Flight
Properties


Mighty Speech (Mega Taunt)

Hold down the Hard attack button to keep doing this move and building up your Hyper meter.

Hyper (Super) Moves

Mighty Tornado
Damage
Hyper
321,600 - 382,700

Properties

Thor creates a giant tornado around him. In certain cases, you can combo into this after landing his Mighty Smash command grab.


Mighty Thunder
Damage
Hyper
383,700

Properties

Thor sends an electric charge along the ground causing a massive amount of damage.


Mighty Punish
Damage
Hyper
310,000

Properties

An improved version of Thor's command grab.

Assists
Type Move Class Angle
A Mighty Spark Shot
B Mighty Smash Direct
Y Mighty Strike Direct

Move Legend
— Press any Attack Button (Light, Medium or Hard)

— Light Attack

— Medium Attack

— Hard/Heavy Attack

— The Exchange/Air Combo button

— Press two of the Attack Buttons at the same time.

Costume Colors
Thor's main costume colors in Marvel vs. Capcom 3
Thor's alt costume color in Marvel vs. Capcom 3
Credit
Contributions to this guide by SFilp, Ragionus, NekoStar, Raijin, Cyclone_Arkana, Janomy, Kanta Kun, Bad_Ken, TomatoHat, Poll Dog, FeelmissUU, Trintin and Akasha.


Comments

Wishpig said on October 6, 2010 at 6:35 p.m.

Word on the street and from the videos is Thor is a very poor combatant at the moment. He does good damage and all, but just has trouble initiating combat and actually staying in there. Hell, even the devs can't seem to play him right, he's always getting his bum kicked even with his makers at the helm.

Shame, Thor has deserved a spot in the MvC roster for a long time... hopefully his deserved time in the spotlight isn't offset by being painfully low tier.

#1
TheMasterPlayer said on October 7, 2010 at 5:59 a.m.

^ Word! In addition to his 8-way air dash, he needs to have the ability to fully fly. The developers should take this into account in order to be true to the character. This should give him more mobility in the game imo.

#2


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