Character Overview
This guide is not complete, please check back for new information over time.
Thor is grapple based brawler character that also has an 8-way air dash which gives him good mobility when he jumps. People have often compared him to Zangief and Colossus in the early builds of Marvel vs. Capcom 3.
He does A LOT of damage and can keep his opponent locked down when they're cornered. Thor isn't the most complicated character on the roster, as his overall game is fairly straight forward.
You'll want to be in your opponent's face whenever possible — so you can land his Might Smash command grab, but it can be difficult to get there because Thor is a bit slower than your average character.
Special Moves
Damage
Light
90.700
Medium
123.000
Hard
154,000
Properties
Thor shoots lightning from his hammer which covers a large part of the screen, this can be performed in the air or on the ground. You can control the timing of when the lightning comes out as well.
Damage
Light
130,000
Medium
150.000
Hard
180,000
Properties
This is a command grab like Zangief's Spinning Piledriver in the Street Fighter games. It does a TON of damage and is the main basis for Thor's offense in Marvel vs. Capcom 3.
You cannot combo into this, but it can be performed on the ground or in the air, and there are a variety of ways you can set this up.
Damage
Light
133,000
Medium
160,000
Hard
203,700 - 226,100
The Hard version of this move can be charged up.
Damage
Light
133,000 - 175,900
Medium
133,000 - 175,900
Hard
133,000 - 175,900
Properties
The move can be charged up.
Properties
Hold down the Hard attack button to keep doing this move and building up your Hyper meter.
Credit
Contributions to this guide by SFilp, Ragionus, NekoStar, Raijin, Cyclone_Arkana, Janomy, Kanta Kun, Bad_Ken, TomatoHat, Poll Dog, FeelmissUU, Trintin and Akasha.