Ibuki's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 6:48 p.m. PDT


Ibuki Frame Data Super Street Fighter 4 Arcade Edition


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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 30 50 20 Sp*Su 3 2 10 0 3
Close Medium Punch HL 70 100 40 - 5 4 6 2 6
Close Hard Punch HL 60*70 125*75 40*20 Sp*Su- 7 2*2 18 -6 -2
Close Light Kick HL 20 50 20 - 4 4 9 -2 1
Close Medium Kick HL 70 100 40 Sp*Su 5 4 14 -4 1
Close Hard Kick HL 50*60 125*75 40*20 -J 6 2*2 23 -5 -
Far Light Punch HL 25 50 20 C 3 2 5 4 8
Far Medium Punch HL 70 100 40 - 5 4 6 2 6
Far Hard Punch HL 100 100 60 - 12 4 16 -2 2
Far Light Kick HL 20 50 20 - 4 4 9 -2 1
Far Medium Kick HL 70 100 40 Sp*Su 5 4 14 -4 1
Far Hard Kick HL 110 200 60 - 10 3 17 -2 2
Crouch Light Punch HL 20 50 20 C*Sp*Su 4 3 6 3 6
Crouch Medium Punch HL 70 100 40 Sp*Su 8 7 7 0 3
Crouch Hard Punch HL 100 200 60 J 9 3 18 -3 2
Crouch Light Kick L 20 50 20 Sp*Su 4 2 8 1 4
Crouch Medium Kick L 70 100 40 - 6 5 9 0 3
Crouch Hard Kick L 90 100 60 - 6 2 25 -9 -
Jump Up Light Punch H 50 50 20 - 6 7 - - -
Jump Up Medium Punch H 80 100 40 - 6 7 - - -
Jump Up Hard Punch H 120 200 60 - 9 5 - - -
Jump Up Light Kick H 50 50 20 - 6 12 - - -
Jump Up Medium Kick H 80 100 40 - 6 7 - - -
Jump Up Hard Kick H 110 200 60 - 7 3 - - -
Jump Toward Light Punch H 40 50 20 - 6 6 - - -
Jump Toward Medium Punch H 70 50 40 - 7 8 - - -
Jump Toward Hard Punch H 120 200 60 - 11 5 - - -
Jump Toward Light Kick H 40 50 20 - 4 8 - - -
Jump Toward Medium Kick H 70 100 40 - 8 7 - - -
Jump Toward Hard Kick H 100 200 60 - 8 5 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Agemen (B+Medium Punch) HL 30*60 50*50 40*40 Sp*Su- 6 1*2 10 0 4
Backhand Punch HL 50 200 60 - 3 2 20 -4 0
Reverse Spin Kick (B+Medium Kick) HL 30 50 20 Sp*Su 4 4 9 -1 2
Spin Kick (F+Light Kick) HL 70 100 40 - 10 2 17 0 4
Hammer Kick (F+Medium Kick) H 80 100 40 - 26 2 10 3 5
Sazan (DF+Medium Kick) L 70 100 20 - 7 11 11 -11 -5
Bansho Kick (F+Hard Kick) HL 100 210 60 - 13 2 21 -5 -1
Ruishi Jump - - - - - - - 55 - -
(3) - F+Medium Kick H 40 50 20 - 3 7 - - -
 ??Light Punch - F+Hard Punch H 70 150 30 - 4 5 - - -
Light Punch - Medium Punch (1) HL 30*30 50*50 40*40 Sp*Su- 5 1*2 11 -1 3
Light Punch - Medium Punch - Hard Punch HL 100 60 30 Sp*Su 2 3 10 1 4
Light Punch - Medium Punch (4) HL 40 50 20 - 4 3 9 2 5
(4) - F+Light Kick HL 20 30 10 - 4 4 9 -1 2
(1) - d+Hard Kick (5) L 60 60 30 - 4 2 25 -9 -
(5) - Hard Kick HL 60 60 30 J 5 3 18 -7 -
b+Medium Kick - f+Medium Kick H 80 100 40 - 26 2 12 1 3
(2) - Medium Kick (6) HL 40 50 20 Sp*Su 4 4 14 -4 1
(6) - Hard Kick HL 60 60 30 - 5 3 18 -3 1
Crouch Hard Kick – Hard Kick HL 60 60 30 J 5 3 18 -7 -
Focus Attack Level 1 HL 60 100 20 - 21 2 34 -21 -20
Focus Attack Level 2 HL 80 150 40 - 17+12 2 34 -14 -
Focus Attack Level 3 - 140 200 60 - 65 2 34 - -
Forward Throw 0.9 130 140 40 - 3 2 20 - -
Back Throw 0.9 130 120 40 - 3 2 20 - -
Air Throw 1.1 150 100 40 - 3 2 - - -
Dagger Toss HL 30 60 10/10/11 Su 7 - 16 - -
Dagger Toss EX HL 50*50 100*100 -250/0 - 8 - 9 - -
 ?? - - - 20/- Sp*Su - - 50 - -
Neck Breaker Light Punch L 120 200 30/30 - 15 10 16 -13 -
Neck Breaker Medium Punch L 120 200 30/30 - 15 12 17 -13 -
Neck Breaker Hard Punch L 120 200 30/30 - 15 21 19 -13 -
Neck Breaker EX L 160 250 -250/0 - 15 14 19 -13 -
Energy Grab Light Punch HL 110 200 10/30 - 6 5 25 -14 -
Energy Grab Medium Punch HL 110 200 10/30 - 6 5 27 -16 -
Energy Grab Hard Punch HL 110 200 10/30 - 6 5 29 -18 -
Energy Grab EX HL 140 250 -250/0 - 6 5 20 -9 -
  - - - - - - -   - -
Dragon Kick Light Kick HL 50*20*65 40x3 10/20x3 Su 5 1*1*11 17+8 -27 -
Dragon Kick Medium Kick HL 20*20*75 40x3 10/20x3 Su 7 1*1*11 18+10 -30 -
Dragon Kick Hard Kick HL 50*20*90 40x3 10/20x3 Su 9 1*1*11 15+10 -27 -
Dragon Kick EX HL 40*40*80 40x3 -250/0 Su 5 3*4(2)8 25+14 -26 -
Spinning Kicks Light Kick HL 50*50 50*60 10/20*20 - 12 2(10)2 16 -4 3
Spinning Kicks Medium Kick HL 35*35 70*60 10/20*20 - 15 2(12)2 14 0 4
Spinning Kicks Medium Kick HL 50 60 10/20 - 14 2 17 -3 1
Spinning Kicks Medium Kick HL 20 60 10/20 - 17 2 15 -2 -
Spinning Kicks Hard Kick HL 50*40 70*60 10/20*20 -Su 15 2(14)2 20 -4 0
Spinning Kicks Hard Kick HL 50 70 10/20 - 15 2 19 -5 -1
Spinning Kicks Hard Kick HL 20 60 10/20 - 18 2 25 -9 -
Spinning Kicks EX HL 40*30x3 60x3*70 -250/0 - 12   9 -2 -
Spinning Kicks EX (2,3 ) L 30 50 -/0 - 12 2 - - -
Spinning Kicks EX (4 ) L 25 70 -/0 - 12 2 12 -2 -
Jumping Double Kick Light Kick H 40*75 70*70 10/0*20 - 25 7 6+11 - -
Jumping Double Kick Medium Kick H 40*90 70*70 10/0*40 - 27 7 6+11 - -
Jumping Double Kick Hard Kick H 40*110 70*90 10/0*60 - 28 7 6+11 - -
Jumping Double Kick EX H 40x3*50 70*0*0*200 -250/0 - 36 12 19+11 - -
Jumping Double Kick HL - - - Sp*Su - - 8 - -
Super Light Punch HL (27*28)x6 0 -1000/0 - 1+7 - 5 - -
Ultra 1 (1.1) * HL x7 501 [38 * 45 * 38x4 * 39] 0[50*0x6] 0/0 - 1+1[13] 2(10)17 107 -5 -1
Ultra 2 HL 30x6*289 0 0/0 - 0+9 2(2) 2(15) 2(26) 1*2(8) 2 70 -63 -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


Comments

shinryu said on May 10, 2010 at 1:08 p.m.

startup for st.hk is 100?

#1
Didiplouf said on May 13, 2010 at 6:15 p.m.

10, not ten :D

#2


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