Dudley's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 10:13 p.m. PDT


Dudley Frame Data Super Street Fighter 4


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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Stand Light Punch HL 20 50 20 C*Sp*Su 3 2 6 3 6
Stand Medium Punch HL 60 100 40 Sp*Su 4 2 9 3 6
Stand Hard Punch HL 130 200 60 Su 6 6 16 -4 0
Stand Light Kick HL 40 50 20 Sp*Su 5 2 10 -1 2
Stand Medium Kick HL 65 100 40 - 6 5 10 -1 2
Stand Hard Kick HL 80 160 60 Sp*Su 4 3 15 0 2
Crouch Light Punch HL 20 50 20 C*Sp*Su 3 2 7 2 5
Crouch Medium Punch HL 60 100 40 Sp*Su 5 2 11 1 4
Crouch Hard Punch HL 120 200 60 - 8 4 15 -1 4
Crouch Light Kick L 30 50 20 Sp*Su 4 4 6 1 4
Crouch Medium Kick L 70 100 40 - 10 5 15 -6 -
Crouch Hard Kick L 100 120 60 - 14 4 22 -8 -
Jump Up Light Punch H 40 50 20 - 4 3 - - -
Jump Up Medium Punch H 70 100 40 - 5 5 - - -
Jump Up Hard Punch H 120 200 60 - 8 3 - - -
Jump Up Light Kick H 40 50 20 - 4 10 - - -
Jump Up Medium Kick H 60 100 40 - 5 8 - - -
Jump Up Hard Kick H 90 200 60 - 11 5 - - -
Jump Toward Light Punch H 40 50 20 - 4 5 - - -
Jump Toward Medium Punch H 70 100 40 - 5 3 - - -
Jump Toward Hard Punch H 120 200 60 - 6 4 - - -
Jump Toward Light Kick H 40 50 20 - 4 16 - - -
Jump Toward Medium Kick H 60 100 40 - 5 12 - - -
Jump Toward Hard Kick H 110 200 60 - 9 10 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Slipping Jab (F+Light Punch) HL 25 50 20 Sp*Su 5 2 1 -1 2
Stomach Blow (F+Medium Punch) HL 80 100 40 - 9 4 10 0 3
Kidney Blow (F+Medium Kick) HL 100 100 40 - 8 2 9 3 5
Step Straight (F+Hard Punch) HL 130 200 60 Su 13 7 13 -2 2
Dart Shot (F+Hard Kick) H 80 100 60 Su 15 4 15 -1 4
F+Light Punch - Medium Punch HL 30 50 40 Sp*Su 4 2 14 -2 1
Crouch Light Kick - Medium Kick HL 30 50 40 Sp*Su 4 3 13 -2 1
F+Hard Kick - Medium Kick HL 30 50 40 - 4 4 13 -3 0
Light Punch - Medium Punch HL 30 50 40 - 4 2 11 1 4
Light Punch - Medium Punch - Medium Kick HL 30 50 40 Sp*Su 4 3 13 -2 1
Medium Punch or F+Medium Kick - Medium Kick HL 30 50 40 - 4 3 13 -2 1
Medium Punch or F+Medium Kick - Medium Kick - Hard Punch HL 40 50 60 Su 4 3 17 -2 1
Crouch Light Kick - Crouch Medium Punch HL 30 50 40 - 4 2 16 -4 1
Crouch Light Kick - Crouch Medium Punch - Crouch Hard Punch HL 40*47 50*50 50*70 - 4 1*3 16 -1 2
Medium Kick - Hard Kick HL 40 50 60 - 4 3 16 1 3
Medium Kick - Hard Kick - Hard Punch HL 20*20 50*50 50*70 Su 4 1*3 16 -1 4
Light Kick - Medium Kick HL 30 50 40 - 4 3 13 -2 4
Light Kick - Medium Kick - Medium Punch HL 30 50 40 - 4 2 12 1 3
Light Kick - Medium Kick - Medium Punch - Hard Punch HL 20*20 50*50 50*88 Su 4 1*3 16 -1 4
Victory Rose HL 0 0 0 - 24 55 78 - -
Focus Attack Level 1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 80 150 40 - 17+12 2 35 -15 -
Focus Attack Level 3 - 140 200 60 - 65 2 35 - -
Forward Throw 0.9 140 160 40 - 3 2 20 - -
Back Throw 0.9 140 100 40 - 3 2 20 - -
Jet Upper Light Punch HL 120[80] 150[100] 30/40 Su 6 7 16+9 -11 -
Jet Upper Medium Punch HL 140[100] 150[100] 30/40 Su 6 14 16+12 -21 -
Jet Upper Hard Punch HL 100*60[70] 150*50 30/20x2 Su 4 2*18 18+12 -32 -
Jet Upper EX HL 100*80 150*50 -250/0 Su 4 2*18 20+12 -29 -
Machinegun Blow Light Punch HL 20x2*50 25x2*50 10/10x3 - 9 2(5) 2(10) 4 21 -2 2
Machinegun Blow Medium Punch HL 20x3*60 25x3*75 15/10x4 - 16 2(5) 2(5) 2(10) 4 21 -4 -1
Machinegun Blow Hard Punch HL 20x5*30 25x5*75 20/10x6 - 18 2(5) 2(5) 2(5) 2(5) 2(6) 4 22 -5 0
Machinegun Blow EX HL 15x6*30 20x6*30 -250/0 - 18 2(5) 2(5) 2(5) 2(5) 2(6) 4(7) 4 20 -8 -
Cross Counter -   100 10/01/40 - 3   21 - -
Cross Counter EX -   50*100x2 -250/0 - 3 29 21 - -
Short Swing Blow Light Kick HL 120 200 20/30 Su 18 3 20 -2 2
Short Swing Blow Medium Kick HL 140 200 20/30 Su 21 3 22 -4 0
Short Swing Blow Hard Kick HL 160 200 20/30 Su 24 3 22 -4 0
Short Swing Blow EX HL 50x3 50x2*100 -250/10 Su 24 2(6) 3(12) 2 32 -2 -
Duck Light Kick - 0 - 10/- Su 9 - 20 - -
Duck Medium Kick - 0 - 10/- Su 9 - 21 - -
Duck Hard Kick - 0 - 10/- Su 9 - 25 - -
Ducking Straight HL 100 200 5/40 Su 5 3 23 -5 2
Ducking Upper HL 60*60 150*50 5/30*20 Su 3 1*2 25 -6 1
Thunderbolt HL 40*60 100*100 20/20x2 - 38 5 41 -22 -
Thunderbolt EX HL 20x4*90 30x4*100 -250/0 - 34 9 41 -21 -
Super Light Punch HL 50* 30* 40* 30* 40* 15 x 10* 50 0 -1000/0 - 1+2 3*5(22) 3*9(39) 3*3*{2*1} x5 21+17 -35 -
Ultra 1 HL 45x5*15x6*185 0 0/0 - 0+8 3(8) 3(10) 3(8) 3(10) 3(12) 1*3 35 -17 -
Ultra 2 HL 54x5[440] 0 0/0 - 0+8 24 48 -27 -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


Comments

R said on May 10, 2010 at 5:56 a.m.

Dudley FTW

#1
PainKiller said on May 10, 2010 at 7:03 a.m.

cool, medium kick wins....

#2


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