Walk speed and dash comparison for Super Street Fighter 4

Guide last updated on
May 3, 2010 at 6:45 p.m. PDT

Walk speed comparison for Super Street Fighter 4

Character Walk Speed Comparison
Sorted by rank
Rank Character
1. Akuma
1. Chun-Li
1. M. Bison (Dictator)
1. Vega (Claw)
5. Cammy
5. Dee Jay
5. Gen (Crane)
8. Balrog (Boxer)
8. C. Viper
8. Dudley
8. Guile
12. Adon
12. Blanka
12. Sakura
15. El Fuerte
16. E. Honda
16. Gen (Mantis)
16. Gouken
16. Rose
16. Rufus
16. Ryu
22. Fei Long
23. Guy
24. Ibuki
25. Dan
25. Ken
27. Abel
28. Cody
28. Zangief
30. T. Hawk
31. Hakan
31. Juri
33. Dhalsim
33. Seth
35. Sagat
36. Makoto
Dash Frame Data Comparison
Sorted alphabetically
Character Dash Back Dash *Level 1 FA Dash *Level 2 FA Dash
Abel 16 25 0 +6
Adon 19 23 -3 +3
Akuma 18 25 -2 +4
Balrog 18 22 -2 +4
Blanka 21 26 -5 +1
Cammy 18 20 -2 +4
Chun Li 15 22 +1 +7
Cody 18 23 -2 +4
C. Viper 19 27 -3 +3
Dan 19 26 -3 +3
Dee Jay 19 27 -3 +3
Dhalsim 32 29 -16 -10
Dudley 19 25 -3 +3
El Fuerte 16 19 0 +6
E. Honda 19 27 -3 +3
Fei Long 17 26 -1 +5
Gen 19 27 -3 +3
Gouken 16 25 0 +6
Guile 19 26 -3 +3
Guy 18 26 -2 +4
Hakan 20 27 -4 +2
IbukI 18 28 -2 +4
Juri 17 27 -3 +3
Ken 18 27 -2 +4
Makoto 17 22 -1 +5
M. Bison 17 25 -1 +5
Rose 21 22 -5 +1
Rufus 20 27 -4 +2
Ryu 18 27 -2 +4
Sagat 18 29 -2 +4
Sakura 18 26 -2 +4
Seth 18 25 -2 +4
T. Hawk 23 28 -7 -1
Vega 20 22 -4 +2
Zangief 26 26 -10 -4

* Frame advantage if you dash forward after a blocked Level 1 / 2 Focus Attack

You may be wondering how the character walk speed data was gathered. First off, all of the characters were captured at 60 frames per second starting at the max distance possible and then having them walk forward.

Each clip was placed on the frame right before the fighter's walking animation begins. The clip was then advanced 65 frames and a screen shot was taken. This way all of the characters started at the same time and advanced the exact same number of frames — so no one got a head start.

The order the characters are listed in — from fastest to slowest — was decided by overlaying all 36 images and using the big red line on the training stage as a point of reference. Because some of the characters stick out random appendages and generally all have different stances while they're walking, their bodies couldn't accurately be used to judge the distance traveled, instead going by how much the camera had or hadn't panned (using the red line) proved to be much more accurate.

1. Akuma, Chun-Li, M. Bison, Vega

5. Cammy, Dee Jay, Gen (Crane)

8. Balrog, C. Viper, Dudley, Guile

12. Adon, Blanka, Sakura

15. El Fuerte

16. E. Honda, Gen (Mantis), Gouken, Rose, Rufus, Ryu

22. Fei Long

23. Guy

24. Ibuki

25. Dan, Ken

27. Abel

28. Cody, Zangief

30. T. Hawk

31. Hakan, Juri

33. Dhalsim, Seth

35. Sagat

36. Makoto

Character dash frame data by Venomish. Contributions by Richard_Nguyen and Kelgar.


HukGuay said on May 2, 2010 at 2:38 a.m.

hmm i thought juri would be much faster than a zangief

Catalyst said on May 2, 2010 at 2:47 a.m.

The walk speeds seem to run pretty similar until #27, Abel. From that point, the difference in speed seems heavily noticeable.

Adzuki said on May 2, 2010 at 2:53 a.m.

this has changed my very reason to live

topdawg122 said on May 2, 2010 at 3 a.m.

Makoto's big feet are too heavy and they weigh her down, but she can also you them for momentum to do her dash punch.
sexy turtle walk Makoto ;)

MetalxHealthx said on May 2, 2010 at 3:05 a.m.

damn Sagat is 2nd to last, and Adon isnt in the top tier good to know. awesome info

andriand said on May 2, 2010 at 3:12 a.m.

and who actually really just walk for no reason in SF IV during a match? u either dash, back dash, fadc, or jump to move around.

btw, when's the frame data coming out? that's much more important than this!

zombiebrian said on May 2, 2010 at 3:12 a.m.

nice work cat i dont think any other site has done this

Warren286 said on May 2, 2010 at 3:39 a.m.

andriand, when you block a Shoryuken and your walk speed isnt enough to walk in and throw enemy - thats where you see need of fast walking. Also wake up games and all about throws depends on walking speed. Dash isnt safe all the time.

Johnry said on May 2, 2010 at 3:39 a.m.

Good to know both my characters (Bison/Vega) are top as usual :)

Smorgasboard said on May 2, 2010 at 3:45 a.m.

Cool! Is someone going to make a frame data for the dashes too? Then we are truly on our way to making Math Fighter. ;)

Wow000 said on May 2, 2010 at 3:47 a.m.

andriand, #6

I registered an account for the sole reason of being able to call you a scrub.

"and who actually really just walk for no reason in SF IV during a match? u either dash, back dash, fadc, or jump to move around."


Yamian said on May 2, 2010 at 4:04 a.m.

I can't believe Juri is so slow... I dunno, she's like 50kg, she should move at say Cammy's speed, but she is slower than Rufus? How can Rufus even move with his weight (not to mention jumping)... Nevermind.

I'd like to see the data for dashes.

caruga said on May 2, 2010 at 4:08 a.m.

Have the walk-speeds been altered then? And this test doesn't account for the speed of walking backward, which can be different than walking forward. In Vanilla Ryu can catch my Cammy with his forward walk which lead me to believe he walks faster than her forward, since she walks forward and back at the same speed.

Pusha_T said on May 2, 2010 at 5:33 a.m.

Makoto's walk speed is painfully slow.

MikeChua said on May 2, 2010 at 5:44 a.m.

@Pusha_T (#14)
That's cuz Makoto is so powerful she never learned how to walk. She, much like Chuck Norris, went from crawl to ass kicking immediately ...

jamheald said on May 2, 2010 at 5:47 a.m.

@14 you shouldn't really be walking that much.

jamheald said on May 2, 2010 at 5:52 a.m.

@8 WTF? Who punishes a srk with a throw? Everybody has something that hits harder. Only time you should ever punish with a throw is if your character has no 3 frame moves and their move is -3 or if you're akuma setting up a vortex. 6 isn't far wrong dashing is much more important but jumping to get around is pretty dangerous. You seen how long you have no control over your character for? Basically if you're character has a fast walk speed then it can be used in footsies and what not, but if they have a slower one it's not that important, they probably have a better way of getting around or are a zoning character.

SteadiestShark said on May 2, 2010 at 6:40 a.m.

What? I thought Ken was supposed to be faster than Ryu...

MuT3SiL3Nc3 said on May 2, 2010 at 10:14 a.m.
DK_DOOM said on May 2, 2010 at 10:36 a.m.

@6 I also made an account just to call you a scrub.

shannaro1992 said on May 2, 2010 at 10:47 a.m.

Walking speed is only part of the character's overall speed. Other factors like walking backwards, jumping speed, forward dash, and backward dash heavily influences a character's overall speed and agility.

Triforce said on May 2, 2010 at 10:59 a.m.

Guy's Makoto's walk has always been slow..

I want to know how this compares to SFIV vanilla, because I just KNOW Akuma's walk feels alot faster.

Catalyst said on May 2, 2010 at 12:20 p.m.


BTW, I believe some of that frame data on that site is inaccurate, although I think some of it is correct.

Certain moves which we know changed from vanilla SF4 to SSF4 have the same frame data listed as the first game.

Just wanted to give you a heads up.

doublef said on May 2, 2010 at 12:28 p.m.

@17 "Jamheald",

There's plenty of situations you'd want to punish SRK with a throw. Let's say you're a charge character, and it's early in the round and you have no Ultra or EX. And Ken whiffs a light DP that's slightly out of your range, so you gotta take a step forward to punish and lose your charge. Throw is usually the best option.

Let's say you got someone trapped in the corner, they whiff an EX DP that lands behind you. Back throw to put them back in the corner is your best option.

Let's say you're Blanka and want to setup ambiguous ultra, or Sim and want to set up an ultra mixup, or Gouken and want to throw INTO his ultra.

And most importantly, Akuma isn't the only character who would benefit from an un-techable knockdown you retard.

Man i hate Eventhubs commenters.

Sloth said on May 2, 2010 at 12:56 p.m.

Sometimes I feel like we're all just a big, loving family. . .

Also, nice work Cat; I love these sort of things (Stamina Rankings, Strength Comparison, etc). Keep it up!

MuT3SiL3Nc3 said on May 2, 2010 at 2:13 p.m.

@Catalyst I know what you are saying, since people say that Blankas cr.FP is "better". But here is a theory, does that mean the frame data is changed? Or could it just be a hit box adjustment? So maybe looking for frame data changes isn't the only thing there is to changed moves. But WTF do i know.

jamheald said on May 2, 2010 at 2:46 p.m.

@26 Yeah so do I. Why would Gouken throw them he would just ultra. When I said Akuma I kind of meant generic mix up. And still walk up throw doesn't matter... dash?

jamheald said on May 2, 2010 at 2:50 p.m.

Oh and throw is the easiest option hardly ever best. Pretty much every charge character can start a combo with no charge and do more damage a throw.

Catalyst said on May 2, 2010 at 3:28 p.m.


Yeah, I'm planning on doing some tests of my own to see how the frame data stacks up. You might very well be right, could be hit box adjustments.

MuT3SiL3Nc3 said on May 2, 2010 at 3:55 p.m.


Just FYI that website is in the SSF4 Strat guide. So its gotta be kinda on the up an up right?

Pusha_T said on May 2, 2010 at 4:07 p.m.

@ 16-Jamheald.

Chisin_Jong said on May 2, 2010 at 5:34 p.m.

why is ryu faster than ken

SSJ3X said on May 2, 2010 at 5:44 p.m.

I figured Akuma would be much faster.

I'm almost certain Boss Akuma is faster. The time I played against him in arcade mode, holy crap he was quick with normal foot speed.

But this information is noteworthy. I didn't figure Cody would be that slow, but I guess that explains why after a normal forward throw, I can't walk fast enough to cross up.

TheCreator said on May 2, 2010 at 6:51 p.m.

yes mr.bison is the top :)

sweatypalm said on May 3, 2010 at 1:14 a.m.

Just a question. is 1. listed as akuma,chun li M.bison and vega because that is the alphabetical order or is it because they are fastest in that order? may seem like a dumb question (probably because it is) but i really want to know

js0ng said on May 3, 2010 at 2:29 a.m.

Makoto walks like a friggin statue.

Jej said on May 3, 2010 at 8:01 a.m.

I think this is because of the alphabetical order, I suppose they have the same speed

yes4me said on May 3, 2010 at 11:19 a.m.

what movie format do they use to capture at such high resolution?

Von_Kunlun_BOOF said on May 3, 2010 at 5:02 p.m.

They should take into account that Gen's second fighting style was a much better walking speed than his first.

Von_Kunlun_BOOF said on May 3, 2010 at 5:05 p.m.

Whoops... Nevermind on my previous comment... lol

Garxor said on May 3, 2010 at 10:27 p.m.

@comments on Makoto's walk speed
She has good distance on her dash, a move that closes distance, and forward+HP and HK are advance moves that step forward and then hit (Multi-hit and a trip) so really, the only disadvantage to her walk speed is if you need to punish with a throw, and with her, you generally don't need to do that. Imagine if Makoto moves faster, though - She would be pretty overpowered in the hands of those who can use her well. The slow walking is a balance issue, I am sure. There's no other reason for it, and a good Makoto player can get around it.

Amnesiac said on May 3, 2010 at 11:25 p.m.

Whoah, Abel has the best dash!

TasteOfVictory said on May 3, 2010 at 11:42 p.m.


You don't understand. Most charge characters rely on momentum. How do you build safe momentum? Untechable knockdowns. Why untechable knockdowns? They set up safe jumps. Balrog, Guile and Bison could safe jump Ryu in SF4 off of throws. But not only do throws score untechable knockdowns for chars like Bison who have no conventional way at all to combo into an untechable knockdown, they also control space. I may be able to do c.lp s.lp s.lk s.hk or c.lk c.lk c.lk mk scissor off of a dash forward, but my fwd or back throw will get me much further. Back throw ultra is also more confirmable. Less startup on Goukens throw than his ultra. I recommend you learn some of these aspects to the game, they make winning easier.

Also, to the Mak walk speed comments. Think about Makoto having a fast walk speed. Ew. I think Makoto's slower than inert walk speed is actually a really good thing. It lets you control very destinct parts of the playing field, and it sets up visual mixups with her dash. Not only that, but it makes her more methodical. She's meticulous meticulous.

Kelgar said on May 4, 2010 at 4:22 a.m.

Sagat's dash is 18, not 16 (he's -2 on block after a lv1 FA)

RandomJohn said on May 4, 2010 at 7:03 a.m.

Walking speed really is only if you're planning to do walk up throws a lot. Other than that, people dashes a lot more than walking espeically when your character walks extremely slow, ie, Sagat, Geif, and Hawk.

SpARelentless said on May 4, 2010 at 8:53 a.m.

Didn't think Chun-Li's dash would be better than Makoto's - Makoto's dash looked way faster in videos.

Psycho said on May 4, 2010 at 9:54 a.m.

why gen would walk slower or faster depending on his style when the way he walks in both is the same animation? stupid....

Psycho said on May 4, 2010 at 9:56 a.m.

oh wait nvmmy last comment, I'm stupid...

Richard_Nguyen said on May 4, 2010 at 11:20 a.m.

Sagat's forward dash is incorrect. It's 18 not 16.

Richard_Nguyen said on May 4, 2010 at 11:22 a.m.

Oh, Kelgar already pointed this out also. :P

Catalyst said on May 4, 2010 at 1:53 p.m.

@Kelgar and Richard_Nguyen

Thanks for pointing this out guys. Fixed it in the list and also credited you both with the submission.

DesertOfSand said on May 4, 2010 at 3:09 p.m.

Does any of Hakan's dash data change while he's oiled up?

Danielq94 said on May 6, 2010 at 11:15 a.m.

lol makoto is 1 slow ass bitch

TuRK said on May 28, 2010 at 1:59 p.m.

abel's most moves are mostly entwined with his swift dash. that makes him a character which has to played with technique. aaaah...love to see abel appalling his opponents with a quick fk-dash-hp-CoD-fadc-c.hp-ultra when moves are perfectly put...which I can't manage to complete :D

nekosake said on October 19, 2010 at 3:59 p.m.

Walking for many characters are utilized as a way to advance safely. You wont dash up to a competent player. You'll just get hit by a strong normal, grab or combo. Its more viable to dash to push opponent while he is in untechable knockdown, or to advance to a more advantageous position. After blocking ken's light shoryu, his recovery is fast enough that he can even do a roundhouse kick into ex tatsu if you are dumb enough to dash up to him.

Tralarris_Smith said on October 19, 2010 at 9:12 p.m.

To #15 MikeChua

LMAO!!! **(^_^)**

General_Awesomo said on June 13, 2011 at 12:04 p.m.

This needs to be updated with Yun, Yang, Evil Ryu, and Oni.

Keetro said on June 5, 2012 at 11:40 a.m.

They should give you like a Distance per second cause Guy and Gief feel like the same speed and why is they like a Huge Jump in walk speeds from 16- to straight 22 then 24. . . they Have so Much favor in Chun's everything

sergio_reyes_ said on August 5, 2013 at 4:21 a.m.

all character Character Walk Speed Comparison Dash Frame Data Comparison are fast

Shinebox said on July 16, 2014 at 3:48 p.m.

This has changed since then.

Now the rankings are as follows


1. Yang
9. Akuma
9. Cammy
9. Chun-Li
9. Decapre
9. Dee Jay
9. Gen (Crane)
9. Bison
9. Vega
18. Adon
18. Balrog
18. Blanka
18. C.Viper
18. Dudley
18. Evil Ryu
18. Guile
18. Sakura
18. Yun
19. Guy
20. El Fuerte
21. Ken
30. E. Honda
30. Elena
30. Fei Long
30. Gen (Mantis)
30. Gouken
30. Ibuki
30. Rose
30. Rufus
30. Ryu
31. Cody
34. Dan
34. Oni
34. Poison
38. Abel
38. Juri
38. Rolento
38. Zangief
39. T. Hawk
40. Hakan
41. Dhalsim
42. Seth
43. Sagat
44. Hugo
45. Makoto


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