Doctor Doom Ultiamte Marvel vs. Capcom 3 Moves, Combos, Strategy Guide

Guide last updated on
February 21, 2011 at 11:21 p.m. PST


Doctor Doom Marvel vs. Capcom 3 Moves, Combos, Strategy Guide


Character Overview
This guide is not complete, please check back for new information over time.

Special Moves

Plasma Beam
Damage
Light
81,700
Medium
113,600
Hard
143,000

Properties


Photon Shot
Damage
Light
30,000 per projectile
Medium
30,000 per projectile
Hard
30,000 per projectile

Properties


Molecular Shield
Damage
Light
103,100
Medium
111,800
Hard
118,900


Flight
Properties

Hyper (Super) Moves

Photon Array
Damage
Hyper
287,900 - 345,800

Properties


Sphere Flame
Damage
Hyper
340,000

Properties


Doom's Time
Damage
Hyper
440,000

Properties

Notable Normal Moves

Hidden Missile
Inputting this command makes Doctor Doom fire off a missile, which can be done several times. In an early build of the game, it was possible to have 8 missiles on screen at one time by spamming this move.

Assists
Type Move Class Angle
A Plasma Beam Shot
B Hidden Missile Shot
Y Molecular Shield Shot

Move Legend
— Press any Attack Button (Light, Medium or Hard)

— Light Attack

— Medium Attack

— Hard/Heavy Attack

— The Exchange/Air Combo button

— Press two of the Attack Buttons at the same time.

Costume Colors
Doctor Doom's main costume colors in Marvel vs. Capcom 3
Credit
Contributions to this guide by SFilp, Ragionus, NekoStar, Raijin, Cyclone_Arkana, Janomy, Kanta Kun, Bad_Ken, TomatoHat, Poll Dog, FeelmissUU, Trintin and Akasha.


Comments

BoSox06 said on July 24, 2010 at 7:35 p.m.

I guess his Electric Cage is gonna be his Level 3 Hyper Combo.

#1
PwnDizzle0 said on July 24, 2010 at 9:51 p.m.

Dude Dr.Doom looks sickkkk!!!!

#2


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