Understanding input leniency in Street Fighter 4

Guide last updated on
January 11, 2010 at 3:14 a.m. PST


Adon: Super Street Fighter 4 Character Guide

Original guide written by D3v, slight edits by EventHubs.com staff


While the popular belief is that there are a set number of shortcuts for each move type, what's happening is that there is "input leniency" for some motions. This means that you don't need to hit the exact inputs for some of the special moves to execute.

Listed below are the inputs that Street Fighter 4 requires to pull off some special moves.

Note that all commands within parentheses "( )" mean that any variation of that input is acceptable, i.e. — (Joystick) means that any forward, be it forward, up-forward or down-forward will work.

Dragon Punch (Shoryuken) motion:
(Joystick)(Joystick)(Joystick) Joystick Joystick — in other words, any forward, any down and any forward + punch will trigger the move. This is why you can hit Joystick Joystick Joystick Joystick Joystick Joystick Joystick and get a Tiger Uppercut with Sagat without having to stand up.

Quarter-circle Forward (or Back) motions:
Joystick Joystick Joystick Joystick Joystick — no leniency.

Half-circle motion:
(Joystick)(Joystick) Joystick Joystick Joystick — Any back, to any down to forward, which is why Rose can combo crouching medium kick into a Soul Spark.

Chicken Wing/Hooligan Combination motion:
(Joystick)(Joystick)(Joystick)(Joystick) Joystick Joystick — Can get some crazy inputs with this, but your move will still come out because of how input leniency works in the game.

Flash Kick move:
Charge (Joystick)(Joystick) Joystick Joystick — Down-up charge moves have always been this way and the article author believes that is probably where the Street Fighter development team got the concept of input leniency from.

Sonic Boom move:
Charge (Joystick) Joystick Joystick Joystick or Joystick — Unlike down-up charge moves, a Sonic Boom requires that you hit only Joystick to complete the motion.


Comments

Raius1 said on March 18, 2010 at 10:06 p.m.

Don't mash, and you won't have problems. I kept popping out random SRKs. Sure enough, even though I though I wasn't, I was over executing when I had someone watch my hands. Retrained my self not to touch the edge of the joystick ring, and lo and behold, no more randoms. And there's always been shortcuts. Third Strike had tons. Nobody whined like this back then.

#1
SuperNihilarian said on March 21, 2010 at 12:28 a.m.

It seems they failed to mention the best shortcut of all in my opinion. Downback to forward=hcf and downforward to back=hcb. U can use these to spam out ultras for the trials a lot easier than qcf cus you just throw the stick back and forward real fast. Helps with a lot of hard trials.

#2


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