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Kaijin No Soki: Tatsunoko vs. Capcom Moves, Combos, Strategy Guide

Guide last updated on
August 7, 2010 at 4:34 a.m. PDT

Soki: Tatsunoko vs. Capcom Character Guide

Guide by Nyoronoru

Character Overview

Tatsunoko vs. Capcom Button Move Key

+ The best ranged attacks in the game.
+ Longest-reaching standing Light Attack in the game.
+ Can launch his opponents from a special move.
+ Very damaging combos and relaunching scenarios.
+ Level 1 Hypers are easy to land and have lots of uses.
+ Armored moves act as an anti-air and a momentum shifter.
+ Powerful Baroque mixups.
+ Has really long blockstrings.

- Level 3 Hyper is really hard to utilize.
- Moves come out slowly and are unsafe.
- Has no steep-angled anti-air.
- Slow footspeed, short dash range.
- No aerial special or Hyper moves.

Soki is a hard-hitting character with a lot of range and huge disjointed hitboxes thanks to his sword. Also, he can punish full-screen mistakes due to the incredible range on his attacks. Soki has legitimate mixups and great utility of Baroque.

One of his few weaknesses though is his susceptibility to rushdown attacks. In order to win with him you must keep the momentum on your side — or you are going to lose.

Special Moves

3.0 B
3.35 B
3.7 B

Joystick Joystick Joystick Joystick Joystick Joystick Joystick       Joystick Joystick Joystick
Head Splitter (Kabuto Wari)
Soki lifts his sword up and slams it down for an overhead attack. If this lands it sends the opponent into stagger-stun where you can combo them without having to use Baroque.

You can Cancel into this move from any normals to add a mixup. It also has Super Armor, meaning that an opponent cannot strike you out of the move once it gets going.

This move is unsafe on block, but if you use an assist it is easy to make safe. Also, if someone anticipates the strike and starts to block high you can easily Baroque the move and attack low for a really good mixup.

If you press the Medium and Hard attack buttons after the move, you will launch the opponent into the air, making Soki one of the few characters who can follow up a character in the air after a special or Hyper move.

3.2 B
3.4 B
3.7 B

Joystick Joystick Joystick Joystick Joystick
Shoulder Slam (Tetsu Sai Hazaki)
A charging move that covers a good distance. The Light version is the safest and sends your opponent into a stagger-stun which allows you to set up a combo. The Medium version knocks the opponent down and the Hard version does a wallbounce. You cannot combo into the Hard version without Baroque or an assist.

As an assist, it's acceptable because it covers a good deal of space and stuns your opponent for a decent amount of time; the only problem is that it usually knocks them away from you when you are usually trying to extend a combo.

3.9 B
3.9 B
3.9 B

Joystick Joystick Joystick Joystick Joystick Joystick Joystick       Joystick Joystick Joystick
Deflect (Hajiki Issetsu)
Soki poses with his sword and if he is attacked with any normal or special move that is not a projectile or a grab, he will counter attack and place his opponent in crumple stun.

You can't follow this move up unless you input the second part of the move where Soki will launch them and continue an air combo.

This move is tough to land because of its short active window, and it's awfully risky, not to mention it puts a halt on Soki's damaging momentum. You probably won't find too many uses for this move.

2.4 B

Joystick Joystick Joystick Joystick
Finisher (Ouichi)
Soki stabs his sword into the ground. This is meant to be a followup to knockdowns. It also has to be blocked low.

Hyper Moves

12.3 B

Joystick Joystick Joystick Joystick Joystick
Sword of Purification (Level 1, Joukaken)
This makes Soki throw his red sword out, which catches fire and spins up in the air. Then it stops, aims at your enemy and attempts to cut them.

This Hyper has quick startup and it is really easy to combo into. After the first part of the animation your opponent is juggled high into the air where you can DHC into another Hyper.

In Crossover Combinations this move isn't very good because Soki tends to lift the opponent out of the range of other Hyper Moves.

Level 1
7.2 B
Level 2
18.7 B
Level 3
25.7 B

Joystick Joystick Joystick Joystick Joystick
Oni Tactics (Level 1-3, Oni Senjutsu)
A chargeable Hyper Move that has three stages. If you charge to the first stage, then Soki will unleash a quick slice that does a wallbounce. If you charge to the second stage, Soki will do a slice that forces the opponent into a dizzy animation, and then finishes them off with a jumping slash of his sword that does a great amount of damage. The third stage of this charged Hyper move is unblockable and does an obscene amount of damage.

In order to start charging you have to hold the buttons down after you activate the Hyper.

If you're trying to land this move raw (straight from a regular combo) you'll probably only have time to land it after one charge. If, however, you perform this move as a DHC from another Hyper move currently being performed, then the "freeze-time" of Hyper moves will kick in and allow Soki to charge up to two levels. Unfortunately, it's not possible to DHC Oni Tactics in any way.

The third stage of this move is really hard to land because of the startup and DHCs don't give you enough time to land it, not to mention that this Hyper cannot be used in Crossover Combinations.

Joystick Joystick Joystick Joystick Joystick Joystick Joystick
Onimusha Transformation (Level 3, Oni Kakusei)
Soki transforms into a demonic form where he gains super armor against all normal and special attacks, but he can still be thrown or struck by Hypers. When he strikes the opponent several colored orbs come out that benefit Soki.

Red orbs go to Soki's special Soul Gauge above his Hyper Gauge which allow him to perform his special move detailed below (Demon Blade). Yellow orbs restore Soki's health a little and blue orbs give Soki more Hyper meter.

When you enter this mode your Hyper meter begins to act as a timer and it slowly drains. Once your gauge reaches zero Soki returns to normal.

During the transformation, you cannot call any partners or switch out. Instead, you use the partner button to collect the orbs you have drawn from your opponent. The summoning of orbs to Soki is considered a special move by the game engine, so you can cancel all of your normal attacks with it.

Lastly, you can still use your Purification Hyper while in this mode, but it still uses one bar of Hyper meter, shortening the amount of time you can keep your form.

The use of this Hyper is debatable. The moment you activate it, you've essentially surrendered all of your Hyper meter to an offensive barrage. The moment people see that you've activated it their first reaction is to run away as quickly as possible, and this strategy is usually pretty effective since Soki is pretty slow even after he transforms.

If you can catch your opponent though, getting that key momentum that Soki needs, then this Hyper can be absolutely devastating.

28.2 B

Joystick Joystick Joystick Joystick Joystick (Must be in Onimusha Transformation)
Demon Blade (Level 3, Oni Nagi)
You can only use this move when you are in your demon form and you have collected seven red orbs.

It's a piece of cake to combo into and it's very, very damaging. An excellent property of this move is that you don't need three Hyper meters to land it; just the seven red orbs. Once you use it, your Demon Transformation Hyper automatically ends.

Since you've already decided to spend all your Hyper meter on Demon Transformation, you definitely want to be able to land this move, even as a finisher to someone who has very little life left.

Normal Moves

Joystick Joystick Joystick       Joystick Joystick Joystick
Skull Thrust
Soki takes a step forward and thrusts his sword out. The range on this attack is absolutely insane, and if you input the second motion after it lands the opponent will be thrown behind you in a spinning knockdown.

It's easy to combo into this move since Soki's attacks do a lot of stun — especially his Hard Attacks. You can also use an assist to keep the opponent next to you after the second part of the attack, extending your combo.

Joystick Joystick Joystick
This will launch your opponent up into the air.


Partner Assist Variable Counter Variable Combination
Medium Shoulder Slam Down-Toward + Hard Attack (Launcher) Sword of Purification

Tatsunoko vs. Capcom Storyline

Soki, a young warrior equipped with easily identifiable blue armor, is on a mission to destroy the evil Genma. By absorbing souls of the Genma he defeats, he awakens the demon’s power within him and turns into the ultimate Onimusha.

Soki's real name is Hideyasu Yuki, but he was given the nickname of Soki in honor of his wild fighting style, which is similar to the Demon God’s style.

Character origin

Soki (Yuki Hideyasu) is from Capcom's game Onimusha: Dawn Of Dreams on the PlayStation 2. Dawn of Dreams is a 3D action-adventure title that makes use of historical Japanese figures, retelling their stories, but adding various 'enhancements' to the tales.

Soki is the main character from Dawn of Dreams, and he has the ability to transform into a demon (Oni). He is trying to put a stop to Genma minions that are terrorizing Japan. He captures cherry trees that are being sent for the Daigo Blooming Festival and burns them. For this he gains the nickname 'Oni of the Ashes'.

While he uses a variety of weapons, Soki is usually spotted with two powerful broadswords. He is an exceptional swordsman who also possesses magical powers.

Contributions to this guide by Gnik.


Zerorulz said on May 3, 2010 at 1:25 p.m.

okay, I've played as Soki alot and have noticed that he doesnt have very effective combos. he still is pretty beast, but a little too much of a reckless character choice

IKARI said on August 20, 2010 at 7:58 p.m.

I hope he makes it into MVC3


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