(Can also be used in the air)
• Electromagnetic Disruptor •
Shoots out a very fast and dominate beam, which can be tossed out in the air as well. The Hard Punch version is more damaging.
(Can also be used in the air)
• Hyper Gravitation •
Magneto fires off four magnetic balls, the Hard Kick version travels basically full-screen, but Light Kick only has about sweep's distance range.
If this lands, it will pull the other player into you and they'll hover in the air briefly so you can attack them. This can be an easy way to land Hyper moves or set up big combos.
• Magnetic Force Field (Counter Attack) •
You'll enter a pose with a magnetic field around you. If someone takes a swipe at you with certain attacks, usually melee, you'll hit them back with a counter attack.
Doesn't work against throws or projectiles.
• Magnetic Blast (Air Projectile) •
Shoots two projectiles at a diagonally down-forwards angle, this can be done multiple times in the air without having to land.
(Can also be used in air)
• Flying •
Makes you fly around for a long period of time. All of your moves that work in the air will work when doing this as well.
• Air Dash •
Pressing in any direction and the two Punch buttons at the same time while jumping will cause Magento to dash in that direction.
• Magnetic Shockwave •
Magento enters a pose, powers up then slams his fist into the ground. You have a small period of invulnerability here where people may think they can hit you, but if they try it they'll be caught in a giant column of shockwaves.
When you hit, this will push your enemy back a ways. Not always to the corner, but usually pretty close.
(Can also be done in the air)
• Magnetic Tempest •
After executing this motion, you'll enter a pose and start channeling objects that fly in all directions and are basically impossible to avoid. But, you can still be hit and knocked out of this move when you first enter the pose.
Type | Partner Assist | Variable Counter | Variable Combination | |
A | Projectile Type | (H) Electromagnetic Disruptor | (H) Electromagnetic Disruptor | Magnetic Shockwave |
B | Catcher Type | (L) Hyper Gravitation | (L) Hyper Gravitation | Magnetic Tempest |
Y | Launcher Type | Crouching Hard Punch | Crouching Hard Punch | Magnetic Tempest |