Sentinel moves and strategies: Marvel vs. Capcom 2

Guide last updated on
July 28, 2009 at 6:38 a.m. PDT


Sentinel moves and strategies: Marvel vs. Capcom 2

Special Moves

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Rocket Punch
This makes Sentinel's arm fly out and hit his opponent. The Light Punch version travels at a diagonally down-right angle and Hard Punch goes straight across the screen.

Joystick Joystick Joystick Joystick Joystick (Can also be done in the air)
Upwards Rocket Punch
Like this other Rocket Punches, except it hits at a diagonally up-right angle.

Joystick Joystick Joystick Joystick Joystick
Attack Rockets
You can control the Attack Rockets by pressing up or down on the joystick as they're flying at your opponent.

Joystick Joystick Joystick Joystick Joystick
Bomb Drop
Holding Hard Kick will delay the Bomb Drop until you release the button or the flying robots are almost to the edge of the screen.

Joystick Joystick Joystick Joystick Joystick (Can also be used in air)
Flying
Makes Sentinel fly around for a long period of time. You can only use special moves that normally work in the air while Flying.

Joystick
Mouth Laser
A fast moving laser shoots out of Sentinel's mouth. You can also do this while crouching.

Hyper (Super) Moves

Joystick Joystick Joystick Joystick Joystick        Joystick (Mash Punches)
Plasma Storm
A close-range plasma ball comes out of Sentinel's arms. If you mash the Punch buttons while doing this, you'll score more hits and damage.

Joystick Joystick Joystick Joystick Joystick
Hyper Attack Rockets
A souped up version of his Attack Rockets move.

Joystick Joystick Joystick Joystick Joystick (In the air)
Hard Drive
Sentinel flies through the air with a force field that can hit an enemy multiple times.

Assists


     Type Partner Assist Variable Counter Variable Combination
A Projectile Type (L) Rocket Punch (L) Rocket Punch Hyper Attack Rockets
B Launcher Type Standing Hard Kick Standing Hard Kick Hyper Attack Rockets
Y Ground Type Attack Rockets Attack Rockets Hyper Attack Rockets
Move strengths for assists:
• (L) next to the move stands for Light.
• (H) next to the move stands for Hard.


Comments

jamheald said on March 11, 2010 at 8:46 a.m.

Random slightly high but hard to use character (dhalsim, anakaris, spiral) -sentinel - anti air (CapCom)

#1
Meety said on June 15, 2010 at 9:35 a.m.

damn u cant c any capcom character as a god tier dat sucks

#2


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