(Can also be done in the air)
• Roll Buster •
Shoots off a big fiery blast, much like Mega Man's MegaBuster attack. This can also be done in the air but the damage drops a bit when you do so.
Using Light or Hard Punch to execute this doesn't seem to affect things at all. A pretty good projectile though, because it's large and has a fast start up time letting you use it in combos.
(Can also be done in the air)
• Flower Bomb (Hana-taba Bakudan) •
Throws a flower pot bomb at your opponent, which travels in an arc. This does pathetically low damage.
Hard Punch version has more range.
• Use Item •
This makes Roll activate whatever item she's currently equipped with, there are three options. Doing the motions below makes a robot fall out of the sky and gives you the listed item.
• Equip Leaf Shield •
Creates a protective barrier that will absorb one hit, but doesn't prevent throws.
• Equip Tornado Hold (Projectile) •
Shoots out a propeller towards the ground which fires up a wind blast.
• Equip Megaball •
Roll shoots out a soccer ball that can be kicked at her opponent.
(In the air)
• Double Jump •
You can do an extra jump with Roll by pressing up or the diagonal up positions after jumping.
or
(Mash Punch or Kicks) (Can also be done in the air)
• Hyper Roll •
Summons your companions and they shoot a bunch of projectiles across the screen. Mashing the buttons will generate more hits and damage.
• Rush Drill •
Rush (the dog) turns into a drill machine which Roll jumps into. You can control the machine with the joystick. Pressing an attack button will make the drill machine charge forward.
(Can also be done in the air)
• Beat Plane •
Summons Beat (the bird) who turns into an airplane, you can control where you fly with the joystick. Pressing a Punch button will shoot fireballs in front of you, pressing a Kick button will shoot missiles that arc down-towards.
• Slide Kick •
Roll slides along the ground, and makes her hit box really small. This knocks down on hit.
(In the air)
• Swipe Kick •
Type | Partner Assist | Variable Counter | Variable Combination | |
A | Projectile Type | (L) Roll Buster | (L) Roll Buster | Hyper Roll |
B | Variety Type | (H) Flower Bomb | (H) Flower Bomb | Hyper Roll |
Y | Balance Type | (H) Flower Bomb | (L) Roll Buster | Hyper Roll |
(Roll Buster) QCF+P
(Use Item) QCF+P
Yeah, I'm guessing that's not suppose to be there.