(Mash Light Punch)
• Endless Slashes •
This is a lot like E. Honda's Hundred Hand Slap from the Street Fighter games. Silver Samurai does a bunch of slashes at his opponent for as long as you mash the Light Punch button.
You can dash forward while doing this and if you connect, you'll combo your enemy until one of your hits ends up bouncing them into the air, usually it's around the 4th hit, but your mileage may vary.
(Mash Punch to keep attacking)
• Quick Endless Slashes (Hyaku Retsutoh) •
Just like the Endless Slashes move, except this comes out as soon as you complete the command, mashing the Punch button you used will keep this attack going, and you can also dash forward while performing this as well.
(Can also be done in the air)
• Ninja Star (Shuriken) •
Your projectile attack, which can be directed by pressing up and down with the joystick. Strength of the button pressed controls the speed at which this flies, with Hard being faster.
If thrown from full-screen's distance this will hit 4 times, if you take two steps closer though it hits 6 times, doing a bit more damage.
• Super Ninja Star (Chou Shuriken) •
An improved version of your Ninja Star attack, throwing three out at once. Like the regular Ninja Star throw, you can maneuver the stars up and down with the joystick. This cannot be done in the air though.
• (Thunder) Elemental Katana Attack •
You'll want to be reasonably close when you perform this, because it has a bad habit of not comboing if you're too far out.
It makes Silver Samurai hold up his sword and shoot electricity out all over the place, and it does quite a bit of damage, plus it's easy to combo into.
Since the electricity flies pretty much every where this is an effective anti air tool as well, making it a great Hyper move.
• Ice Spirit •
Ice Spirit makes you do less damage, but also take less, plus some attacks will not 'stagger' you meaning you can walk through some moves to keep attacking your opponent.
A timer bar appears above your Hyper meter showing how long this power up lasts for, which is about 20 seconds total.
Repeating the motion before the timer runs out will power you up again. The second time you complete this move, it makes you do more damage and refreshes the timer — but only to half the total time remaining.
Repeating this for a third time before the timer bar expires makes you even more difficult to stagger and take even less damage from attacks, plus it increases your damage again, equaling or in some cases, increasing what your damage normally is when you don't have Ice Spirit activated. It will also refresh your timer to half.
• (Ice) Elemental Katana Attack •
Activating your Ice Spirit also changes this Hyper move. Now Silver Samurai jumps into the air and slams his sword into the ground sending ice at the other player. If this connects, in addition to the damage your competitor will be frozen for a brief period of time, allowing you to combo them.
• Flame Spirit •
Makes you give and take more damage, this can also be "powered up" three times with each cycle increasing the amount of damage you do, and decreasing the amount you take.
Basically the same rules apply as with the Ice Spirit Hyper move.
• (Fire) Elemental Katana Attack •
This can only be done after activating your Flame Spirit. Creates a column of flames that shoots straight up, although the hitbox extends slightly out from your body, so it will hit someone standing right next to you.
• Thunder Spirit •
Executing this makes you do a cool pose and then you do less damage and take more damage. You can execute this two additional times as well, which seems to negate the taking more damage effect, but why would you want to waste the Hyper meter on something that actually makes you less effective.
It's possible there's some other benefit to this Hyper move, but at first glance this is worse than worthless, as it actually has a negative overall effect.
• High, Low Slash •
Although Silver Samurai hits fairly low on the second attack, both hits can still be blocked high.
Type | Partner Assist | Variable Counter | Variable Combination | |
A | Ground Type | (H) Quick Endless Slashes | (H) Quick Endless Slashes | Hyper Endless Slashes |
B | Projectile Type | (H) Ninja Star | (H) Ninja Star | Super Ninja Star |
Y | Launcher Type | Crouching Hard Punch | Crouching Hard Punch | Elemental Katana Attack |
Thunder spirit actually gives all of your attacks more hitstun it seems, I was just experimenting, and I was able to like LP, MP, HP, HP, which is something he can't seem to do with any other buffs, still not a great tool though