(Rotate 360) (Can also be done in the air)
• Giant Swing •
Colossus dashes forward his hand out, if he catches the other player he'll begin to spin them around. If you rotate the joystick 360 degrees multiple times, you'll increase the damage of this move.
The Hard Punch Giant Swing has slightly more range than the Light attack. This move can be blocked.
(Can also be done in the air)
• Power Tackle •
Makes you dash forward and if you land this attack it will knock your enemy back a ways. This blows through some projectiles and is wicked easy to combo into.
The Light Kick Power Tackle travels straight across the screen, regardless if you do it in the air or not.
A Hard Kick Power Tackle on the ground travels diagonally up-towards, which works as anti air. While jumping, it flies diagonally down-towards, and it will even slide along the ground for a short distance.
or
(To do an early dive)
• Super Dive •
Colossus jumps up into the air and does a head dive at his enemy. If you don't press down + an attack button to make him dive faster, this attack won't connect unless the other fighter is around full-screen's distance.
• Super Armor •
Most attacks will not stagger Colossus when he has Super Armor, which lasts for about 10 seconds.
This allows him to rush down his opponent, and even if they try to sweep him or do most attacks, he can simply walk through them or suffer very little push back for being hit, but he still takes damage while this is active.
(In the air)
• Slide Body Press •
Type | Partner Assist | Variable Counter | Variable Combination | |
A | Dash Type | (L) Power Tackle | (L) Power Tackle | Super Dive |
B | Anti-air Type | (H) Power Tackle | (H) Power Tackle | Super Dive |
Y | Launcher Type | Standing Hard Kick | Standing Hard Kick | Super Dive |
colossus has the second highest defense rating in the game
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