Gouken's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 9:26 p.m. PDT


Gouken Frame Data Super Street Fighter 4 Arcade Edition


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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 30 50 20 C*Sp*Su 4 2 9 0 3
Close Medium Punch HL 65 100 40 Sp*Su 5 2 11 4 7
Close Hard Punch HL 100 200 60 Sp*Su 8 2 16 0 4
Close Light Kick HL 35 50 20 - 5 2 9 0 3
Close Medium Kick HL 70 100 40 Sp*Su 3 2 13 -1 2
Close Hard Kick HL 40*70 125*75 60*20 Su 4 2(4)3 15 0 5 1st hit cancellable
Far Light Punch HL 30 50 20 C*Sp*Su 5 2 9 0 3
Far Medium Punch HL 80 100 40 Su 5 2 11 1 4
Far Hard Punch HL 120 200 60 - 8 3 15 0 4
Far Light Kick HL 40 50 20 C 6 2 9 0 3
Far Medium Kick HL 75 100 40 - 7 2 13 -1 2
Far Hard Kick HL 110 200 60 - 8 2 19 -3 0
Crouch Light Punch HL 20 50 20 C*Sp*Su 4 2 9 0 3
Crouch Medium Punch L 70 100 40 Sp*Su 5 2 14 -2 1 Low attack
Crouch Hard Punch HL 80 200 60 Sp*Su 6 4 22 -8 -4
Crouch Light Kick L 40 50 20 Sp*Su 5 4 9 -2 1 Low attack
Crouch Medium Kick HL 70 100 40 Sp*Su 4 3 16 -5 -2
Crouch Hard Kick L 100 100 60 - 6 3 18 -3 D Low attack, cannot fast recover
Jump Up Light Punch H 50 50 20 - 5 6 - - -
Jump Up Medium Punch H 85 100 40 - 5 4 - - -
Jump Up Hard Punch H 105 200 60 - 6 4 - - -
Jump Up Light Kick H 40 50 20 - 6 7 - - -
Jump Up Medium Kick H 80 100 40 - 6 3 - - -
Jump Up Hard Kick H 100 200 60 - 7 3 - - -
Jump Toward Light Punch H 50 50 20 - 5 5 - - -
Jump Toward Medium Punch H 50*30 50*50 40 - 4 2*2 - - - , 2nd hit pursuit property
Jump Toward Hard Punch H 100 200 60 - 5 3 - - -
Jump Toward Light Kick H 40 50 20 - 7 8 - - -
Jump Toward Medium Kick H 70 100 40 - 7 4 - - -
Jump Toward Hard Kick H 100 200 60 - 8 3 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Overhead - Forward + Medium Punch H 80 100 40 - 17 2 15 -3 2 Mid attack
Dive Kick H 60 100 40 - 12 until ground - - - Mid attack
Focus Attack Level 1 HL 65 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 85 150 40 - 17+12 2 35 -15 D
Focus Attack Level 3 - 150 200 60 - 65 2 35 D D
Forward Throw 0.9 140 150 40 - 3 2 20 - D Throw range 0.9
Back Throw 0.9 0 0 40 - 5 2 24 - D , Throw range 0.9
Fireball Light Punch HL 55 50 10/20 Su 17[8] - 41[32] 2 6
Fireball Light Punch Charge HL 55*55 50*50 10/10*10 Su 68 - 93 9 13
Fireball Medium Punch HL 55 50*50 10/20 Su 17[8] - 41[32] 2 6
Fireball Medium Punch Charge HL 55*55 50*50 10/10*10 Su 68 - 93 9 13
Fireball Hard Punch HL 55 50 10/20 Su 17[8] - 41[32] 2 6
Fireball Hard Punch Charge HL 55*55 50*50 10/10*10 Su 68 - 93 9 13
Fireball EX HL 60*60 80*80 -250/0 Su 17[8] - 55[46] 4 -
Fireball EX Charge HL 60*60 80*80 -250/0 Su 68 - 107 13 -
Running Palm Light Punch HL 90 150 10/20 Su 21[16] 4 23 -6 D 4~13f invincible
Running Palm Medium Punch HL 130 200 10/20 Su 27[17] 4 23 -6 D 5~19f invincible
Running Palm Hard Punch HL 140 200 10/20 Su 35[20] 4 23 -6 D 8~27f invincible
Running Palm EX HL 90*60 100*50 -250/0 Su 32[17] 4(11)4 22 -5 D 2~25f invincible, 2nd hit juggles, Armor Break, 1~2 hit cancellable
Hurricane Kick Light Kick HL 60*20*40 100*25*25 10/20*10*10 Su 7 2(8) 2(10) 2 41+26 -70 D , Pursuit Property, 1st hit cancellable
Hurricane Kick Medium Kick HL 65*20x2*50 100*25x3 10/20*10x3 Su 10 2(8) 2(8) 2(10) 2 44+26 -83 D , Pursuit Property, 1st hit cancellable
Hurricane Kick Hard Kick HL 70*20x3*55 100*20x3*40 10/20*10x4 Su 13 2(8) 2(7) 2(8) 2(11) 2 53+26 -102 D , Pursuit Property, 1st hit cancellable
Hurricane Kick EX HL 80*10x6*60 100*10x6*40 -250/0 Su 7 2x8 53+26 -97 D , Pursuit Property, 1st hit cancellable
Hurricane Kick Light Kick (Air) HL 100 200 10/30 - 6 2(4) 2(3) 2 20 - -
Hurricane Kick Medium Kick (Air) HL 110 200 10/30 - 6 2x5 20 - -
Hurricane Kick Hard Kick (Air) HL 120 200 10/30 - 6 2x7 20 - -
Hurricane Kick EX (Air) HL 140 200 -250/0 - 6 2x7 20 - -
Demon Flip - 0 0 30/- - - -
- -
Demon Flip EX - 0 0 0/0 - - -
- - 1~25f invincible, flies toward opponent
Demon Flip Slide HL 100 200 -/30 - 39+4 11 20 -13 D , Low attack
Demon Flip Focus - 0 0 - - 4 Until ground 12 -

Demon Flip Kick HL 80 100 0/20 - 12 Until ground 4 - - Forces stand
Demon Flip Throw 1.2 150 200 0/30 - 3 2 12 D D Throw range Light=1.15, Medium=1.25, Hard=1.35, EX=1.5
Counter Punch - 180 150 10/- Su 1 14 12 - -
Counter Kick - 180 150 10/- Su 1 14 18 - -
Counter EX - 150 150 -250/0 Su 1 14 43 - -
Super HL 85 * 40x5 * 60 0 -1000/0 - 1+10 3 * 2 * 3 * 3 * 2 * 3 * 4 30+31 -57 - 1~12f invincible, Pursuit Property, Armor Break
Ultra 1 HL 135 * 48x6 * 90 [503] 0 0/0 - 0+11 2 * 3 * 3 * 2 * 3 * 3 * 2 * 4 42+51 -88 - 1~13f invincible, Pursuit Property, Armor Break
Ultra 2 (Level 1) HL 60x3*75 100x4 0/0 - 0+13 - 73 -9 - 1f invincible
Ultra 2 (Level 2) HL 60x4*75 100x5 0/0 - 3+14 - 74 1 - 1~3f invincible
Ultra 2 (Level 3) HL 60x5*75 100x6 0/0 - 18+14 - 89 11 - 1~3f invincible
Ultra 2 (Level 4) HL 60x6*75 100x7 0/0 - 33+14 - 104 21 - 1~3f invincible
Ultra 2 (Level 5) HL 60x7*75 100x8 0/0 - 0+65 - 118 31 - 1~3f invincible
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


Comments

IrPanda said on September 26, 2011 at 11:59 a.m.

goukens close medium kick is 3 frames start up

#1
katoriz said on January 31, 2013 at 9:12 a.m.

back throw damage is 1

#2


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