Gen's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 10:34 p.m. PDT


Gen Frame Data Super Street Fighter 4 Arcade Edition


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Mantis - Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Light Punch HL 25 50 20 C*Sp*Su 3 2 7 3 5
Medium Punch HL 55 100 40 Sp*Su 4 5 8 5 6 Far version 80 damage
Hard Punch HL 70*40 100*100 40*20 Sp*Su 5 2*4 17 -3 1 Forces stand, 1st hit cancellable
Light Kick HL 40 50 20 Su 5 4 13 -3 -2 Far version 40 damage
Medium Kick HL 60 100 40 Sp*Su 5 3 17 -2 -1
Hard Kick HL 110 200 60 - 8 2 20 -4 0
Crouch Light Punch HL 20 50 20 C*Sp*Su 4 2 7 2 5
Crouch Medium Punch HL 70 100 40 Sp*Su 7 4 11 -1 1
Crouch Hard Punch HL 100 200 60 - 7 4 19 -5 -1
Crouch Light Kick L 30 50 20 C*Sp*Su 4 2 8 1 4 Low attack
Crouch Medium Kick L 70 100 40 Sp*Su 7 3 14 -3 -1 Low attack
Crouch Hard Kick L 85 100 60 - 8 3 22 -7 D Low attack, cannot fast recover
Jump Light Punch H 40 50 20 - 4 7 - - -
Jump Medium Punch H 70 100 40 - 5 5 - - -
Jump Hard Punch H 100 200 60 - 6 4 - - -
Jump Light Kick H 50 50 20 - 5 8 - - - Mid attack, straight jump 30 damage
Jump Medium Kick H 80[70] 100 40 - 4 8 - - - Mid attack, straight jump 80 damage
Jump Hard Kick H 100 200 60 - 6 3 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Mantis - Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Switch style - - - - - - - 5 - -
Focus Attack Level 1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 90 150 40 - 17+12 2 35 -15 D
Focus Attack Level 3 - 150 200 60 - 65 2 35 D D
Forward Throw 0.9 130 100 40 - 3 2 20 - D Throw range 0.95
Back Throw 1 120 100 40 - 3 2 20 - D Throw range 1.05
Rapid Slap Light Punch HL 16xn 20xn 10/5xN Su 5 3(5) 3(5) 3(5) 3 17 5 9 Armor Break,
Rapid Slap Medium Punch HL 16xn 20xn 10/5xN Su 4 3(3) 3(3) 3(3) 3 17 5 9 Armor Break,
Rapid Slap Hard Punch HL 16xn 20xn 10/5xN Su 3 3(3) 3(3) 3(3) 3 17 5 9 Armor Break,
Rapid Slap EX HL 16xn 20xn -250/0 Su 3 3(3) 3(3) 3(3) 3 17 5 9 Armor Break,
Air Kicks Light Kick HL 100*10x4*20 80*10x5 20/20*5x5 - 5 15 14+8 -35 D 1~4f strike invincible,
Air Kicks Medium Kick HL 100*10x5*40 80*10x6 20/20*5x6 - 7 15 17+8 -35 D 1~4f strike invincible,
Air Kicks Hard Kick HL 100*10x6*90 80*10x6*80 20/20*5x7 - 7 15 18+8 -35 D 1~4f strike invincible,
Air Kicks EX HL 100*10x6*90 80*10x6*80 -250/0 - 7 15 18+8 -35 D 1~4f strike invincible
Zanei HL 20*280 0 -1000/0 - 1+6 16 66 -61 D Invincible Light Punch 1~11/Medium Punch 1~8/Hard Punch 1~5, Armor Break,
Ultra 1 HL 405 0 0/0 - 1+10 11 59 -49 D 1~10f invincible, Armor Break
Ultra 2 HL 23*420 0 0/0 - 1+8 2(6) 2(6) 2(6) 2 33 -10 - 1~8f invincible
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Crane - Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Light Punch HL 30 50 20 C*Sp*Su 4 3 13 -4 -2
Medium Punch L 50*50 50*50 20*20 - 18 2*2 22 -3 1 Mid attack
Hard Punch L*HL 100*100 100*100 40*20 - 17 2*4 19 -5 0 2nd hit forces stand, 1st hit low attack
Light Kick HL 40 50 20 Su 8 4 13 -3 -2
Medium Kick HL 100 100 40 - 7 4 22 -5 -1
Hard Kick HL 70*50 100*100 40*20 - 5 3(9)2 22 -6 -2
Crouch Light Punch HL 40 50 20 Su 4 2 9 0 3
Crouch Medium Punch HL 70 100 40 Sp*Su 5 4 13 -3 -1
Crouch Hard Punch HL 180 300 60 - 21 5 16 -3 1
Crouch Light Kick L 30 50 20 Sp*Su 5 6 16 -8 D Low attack,
Crouch Medium Kick L 80 100 40 Su 8 3 21 -3 -1 Low attack,
Crouch Hard Kick HL 120 150 60 - 5 3 31 -16 -12
Jump Light Punch H 50 50 20 - 4 7 - - -
Jump Medium Punch H 80[90] 100 40 - 4 5 - - - straight jump 80 damage
Jump Hard Punch H 100[110] 200 60 - 5 7 - - - straight jump 100 damage
Jump Light Kick H 40 50 20 - 4 9 - - -
Jump Medium Kick H 90[70] 100 40 - 4 8 - - - straight jump 90 damage
Jump Hard Kick H 100 200 60 - 6 3 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Crane - Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Switch style - - - - - - - 5 - -
Overhead (Shakudan) H 50 50 20 - 4 2 - - - Pursuit Property
Focus Attack Level 1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 90 150 40 - 17+12 2 35 -15 D
Focus Attack Level 3 - 150 200 60 - 65 2 35 D D
Forward Throw 0.9 130 100 60 - 3 2 20 -

Back Throw 1 120 100 40 - 3 2 20 - D Throw range 1.05
Rolling Attack Light Punch HL 20x2*60 20x2*80 20/8x2*20 Su 6 3(5) 1(5) 4 20 -3 1 1~3 hits cancellable
Rolling Attack Medium Punch HL 20x3*65 20x3*80 20/8x3*20 Su 6 3(7) 3(11) 1(5) 4 20 -3 1 1~3 hits cancellable
Rolling Attack Hard Punch HL 20x4*70 20x4*80 20/8x4*20 Su 6 3(7) 3(12) 3(11) 1(5) 4 20 -3 1 1~3 hits cancellable
Rolling Attack EX HL 20x4*80 50x5 -250/0 Su 6 3(7) 3(12) 3(11) 1(5) 4 20 -3 1 1~45f projectile invincible, 1~5 hits cancellable
Wall Dive - - - - - - - 27 - -
Wall Dive EX - - - -250/0 - - - 27 - -
Wall Dive Stop - - - - - - - 30 - -
Wall Dive Close H 100 150 30/50 - 13 6 13 -8 D , Armor Break
Wall Dive Far H 100 150 30/50 - 12 7 13 -13 D , Armor Break
Wall Dive Ceiling - - - - - - - 64 - -
Wall Dive Ceiling Drop H 100 150 30/50 - 3 15 13 - D , Armor Break
Wall Dive Super Close H 100 150 30/50 - 3 14 1+12 - D , Armor Break
Super - 320 0 -1000/0 - 1+1 19 16+16 - D Invincible Light Kick 1~12/Medium Kick 1~8/Hard Kick 1~5, Pursuit Property
Ultra 1 - 398 0 0/0 - 0+11 8 25+28 - D 1~11f invincible, Pursuit Property
Ultra 2 H 428 0 0/0 - 0+10 until ground 26 - - block high
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


Comments

BluePepsi said on July 24, 2012 at 9:57 p.m.

(This user was banned.)

#1
Guds_Skyfall said on January 7, 2014 at 8:03 p.m.

What about 2012 version frame data for Gen?

#2


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