Zangief's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 12:51 p.m. PDT


Zangief Frame Data Super Street Fighter 4 Arcade Edition


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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 40 50 20 C*Sp*Su 4 6 7 -1 2
Close Medium Punch HL 90 100 40 Sp*Su 5 2 14 -2 1
Close Hard Punch HL 140 200 60 - 7 4 20 -6 -1
Close Light Kick HL 30 50 20 - 4 2 10 -1 2
Close Medium Kick HL 90 100 40 Sp*Su 5 2 15 -3 0
Close Hard Kick HL 140 200 60 - 7 4 21 -5 -1
Far Light Punch HL 30 50 20 C*Sp*Su 4 2 7 3 6
Far Medium Punch HL 70 100 40 - 4 2 10 2 5
Far Hard Punch HL 140 200 60 - 12 3 18 -3 1
Far Light Kick HL 30 50 20 Sp*Su 4 2 7 2 5
Far Medium Kick HL 90 100 40 - 7 6 18 -10 -7
Far Hard Kick HL 140 200 60 - 11 4 16 -2 2
Crouch Light Punch HL 20 50 20 C*Sp*Su 4 3 6 2 5
Crouch Medium Punch HL 80 100 40 - 8 5 12 -3 3 Forces stand
Crouch Hard Punch HL 120 200 60 Su 12 4 16 -2 2
Crouch Light Kick L 40 50 20 Sp*Su 4 3 7 1 4 Low attack
Crouch Medium Kick L 90 100 40 - 9 4 15 -5 -2 Low attack
Crouch Hard Kick L 120 200 60 - 9 5 18 -5 D Low attack, cannot fast recover
Jump Up Light Punch H 60 50 20 - 5 5 - - -
Jump Up Medium Punch H 90 100 40 - 7 4 - - -
Jump Up Hard Punch H 140 200 60 - 10 6 - - -
Jump Up Light Kick H 50 50 20 - 7 4 - - -
Jump Up Medium Kick H 90 100 40 - 9 5 - - -
Jump Up Hard Kick H 120 200 60 - 9 6 - - -
Jump Toward Light Punch H 60 50 20 - 6 5 - - -
Jump Toward Medium Punch H 90 100 40 - 7 3 - - -
Jump Toward Hard Punch H 120 200 60 - 11 6 - - -
Jump Toward Light Kick H 50 50 20 - 7 4 - - -
Jump Toward Medium Kick H 80 100 40 - 9 10 - - -
Jump Toward Hard Kick H 120 200 60 - 11 6 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Down + Hard Punch (Air) H 100 150 60 - 6 7 - - -
Down + Light Kick (Air) H 50 50 20 - 8 6 - - -
Up + Medium Punch (Air) H 100 500 40 - 4 6 - - -
Up + Hard Punch (Air) H 120 600 60 - 6 12 - - -
Down Forward + Hard Kick L 120 200 60 - 14 7 22 -11 D Low attack, cannot fast recover
Focus Attack Level 1 HL 90 100 20 - 23 5 32 -21 -21
Focus Attack Level 2 HL 120 150 40 - 17+16 5 32 -15 D
Focus Attack Level 3 - 170 200 60 - 65 5 32 D D
Forward Throw 0.9 160 180 40 - 3 2 20 - D Throw range 0.9
Back Throw 0.9 160 180 40 - 3 2 20 - D Throw range 0.9
Spinning Piledriver Light Punch 1.65 180 100 40/100 - 2 2 52 - D Throw range 1.65
Spinning Piledriver Medium Punch 1.45 200 150 40/100 - 2 2 50 - D Throw range 1.45
Spinning Piledriver Hard Punch 1.35 250 200 40/100 - 2 2 48 - D Throw range 1.35
Spinning Piledriver EX 1.35 200 150 -250/0 - 4 2 47 - D 1~5 , Throw range 1.35
Banishing Flat Light Punch HL 120 100 30/30 Su 11 2 21 -7 -5 6~20
Banishing Flat Medium Punch HL 130 150 30/30 Su 13 2 22 -8 -6 8~22
Banishing Flat Hard Punch HL 140 200 30/30 Su 16 2 23 -9 -7 9~25
Banishing Flat EX HL 80*50 50*50 -250/0 Su 13 1*1 27 -9 1 1~13f invincible, 14~22 , Pursuit Property
Lariat Punch HL 120*140 150*200 30/40 Su 4 2(4) 7(2) 7(3) 9(2) 8(4) 3 14 -44 D 1~3 , 1~54 , 6~54
Lariat Kick HL 110*130 100*150 20/30 Su 4 2(4) 5(3) 8(4) 3 14 -22 D 1~32 , 1~32
Atomic Suplex 1 220 200 30/140 - 2 2 45 - D Throw range 1.0
Atomic Suplex EX 1 240 200 -250/0 - 2 2 45 - D , Throw range 1.0
Flying Powerbomb 0.9 200 150 30/80 - 1 2 45 - D Throw range: light 2.9, medium 3.2, hard 1.2
Flying Powerbomb EX 0.9 220 200 -250/0 - 1 2 45 - D , Throw range 5.0
Super 1.2 450 0 -1000/0 - 1+0 2 46 - D 1, Throw range 1.2
Ultra 1 1.4 520 0 0/0 - 1+0 2 46 - D 1, Throw range 1.4
Ultra 2 0.95 450 0 0/0 - 0+3   58 - D
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


Comments

pablo said on April 10, 2014 at 10:35 a.m.

LP green hand buff is not really a buff since it is still not safe on hit :(

#1


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