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Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Close Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 3 | 6 | +2 | +5 | |
Close Medium Punch | HL | 70 | 100 | 40 | Sp*Su | 3 | 3 | 21 | -3 | +3 | |
Close Hard Punch | HL | 100[80] | 200[150] | 60 | Sp*Su | 5 | 7 | 26 | -15 | -10 | Forces stand |
Close Light Kick | HL | 30 | 50 | 20 | - | 5 | 5 | 7 | -1 | +2 | |
Close Medium Kick | HL | 80 | 100 | 40 | Sp*Su | 3 | 5 | 16 | -7 | -2 | |
Close Hard Kick | HL | 40*70 | 125*75 | 60*20 | Su | 8 | 8(2)4 | 15 | -1 | +4 | |
Far Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 4 | 3 | 6 | +2 | +5 | |
Far Medium Punch | HL | 80 | 100 | 40 | Sp*Su | 5 | 4 | 14 | -4 | -1 | |
Far Hard Punch | HL | 120 | 200 | 60 | - | 8 | 3 | 15 | 0 | +4 | |
Far Light Kick | HL | 40 | 50 | 20 | - | 5 | 6 | 6 | -1 | +2 | |
Far Medium Kick | HL | 80 | 100 | 40 | - | 8 | 2 | 17 | -5 | -2 | |
Far Hard Kick | HL | 110 | 200 | 60 | - | 9 | 4 | 20 | -6 | -2 | |
Crouch Light Punch | HL | 30 | 50 | 20 | C*Sp*Su | 3 | 2 | 7 | +2 | +5 | |
Crouch Medium Punch | HL | 60 | 100 | 40 | Sp*Su | 4 | 4 | 8 | +2 | +5 | |
Crouch Hard Punch | HL | 90 | 200 | 60 | Sp*Su | 4 | 8 | 28 | -18 | -13 | Forces stand |
Crouch Light Kick | L | 20 | 50 | 20 | Sp*Su | 4 | 3 | 9 | -1 | +2 | Low attack |
Crouch Medium Kick | L | 60 | 100 | 40 | Sp*Su | 5 | 3 | 14 | -3 | 0 | Low attack |
Crouch Hard Kick | L | 90 | 100 | 60 | - | 5 | 4 | 28 | -14 | D | Low attack, cannot fast recover |
Jump Up Light Punch | H | 50 | 50 | 20 | - | 10 | 7 | - | - | - | |
Jump Up Medium Punch | H | 80 | 100 | 40 | - | 5 | 5 | - | - | - | |
Jump Up Hard Punch | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Jump Up Light Kick | H | 40 | 50 | 20 | - | 5 | 9 | - | - | - | |
Jump Up Medium Kick | H | 80 | 100 | 40 | - | 6 | 10 | - | - | - | |
Jump Up Hard Kick | H | 100 | 200 | 60 | - | 4 | 4 | - | - | - | |
Jump Toward Light Punch | H | 50 | 50 | 20 | - | 4 | 7 | - | - | - | |
Jump Toward Medium Punch | H | 50*30 | 50*50 | 40*20 | - | 7 | 3*4 | - | - | - | Both hits juggle |
Jump Toward Hard Punch | H | 100 | 200 | 60 | - | 6 | 5 | - | - | - | |
Jump Toward Light Kick | H | 40 | 50 | 20 | - | 4 | 8 | - | - | - | |
Jump Toward Medium Kick | H | 70 | 100 | 40 | - | 6 | 6 | - | - | - | |
Jump Toward Hard Kick | H | 100 | 200 | 60 | - | 7 | 7 | - | - | - | |
Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Overhead F + Medium Punch | H | 30*50 | 50*50 | 40*20 | - | 17 | 1(1)2 | 14 | -2 | +3 | Overhead attack |
F + Hard Punch | HL | 40*50 | 50*50 | 60*20 | Sp*Su | 17 | 2*2 | 18 | 0 | +4 | |
Focus Attack Level 1 | HL | 60 | 100 | 20 | - | 21 | 2 | 35 | -21 | -21 | |
Focus Attack Level 2 | HL | 80 | 150 | 40 | - | 17+12 | 2 | 35 | -15 | D | |
Focus Attack Level 3 | - | 140 | 200 | 60 | - | 65 | 2 | 35 | D | D | |
Forward Throw | 0.9 | 130 | 140 | 40 | - | 3 | 2 | 20 | - | D | Knockdown, Range 0.9 |
Back Throw | 0.9 | 130 | 120 | 40 | - | 3 | 2 | 20 | - | D | Knockdown, Range 0.9 |
Fireball | HL | 60 | 100 | 10/20 | Su | 13 | - | 45 | -6 | -2 | Can super cancel up until 16th frame |
Fireball EX | HL | 50*50 | 50*50 | -250/0 | Su | 12 | - | 40 | +1 | D | 2nd hit pursuit property |
Dragon Punch Light Punch | HL | 100[70] | 200[100] | 30/40 | Su | 3 | 14 | 14+10 | -17 | D | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invuln, 4~f airborne |
Dragon Punch Medium Punch | HL | 80*50 | 150*50 | 20/20*20 | Su | 3 | 2*12 | 25+18 | -34 | D | 1~5f invincible, 6~16f lower body invuln |
Dragon Punch Hard Punch | HL | 100*50 | 150*50 | 20/20*20 | Su | 3 | 2*12 | 28+18 | -37 | D | 1~2f invincible, 3~4f unthrowable, 3~16f lower body invuln, 3~f airborne |
Dragon Punch EX | HL | 80*60 | 100*100 | -250/0 | Su | 3 | 2*12 | 30+18 | -39 | D | 1~16f invincible, 6~f airborne |
Hurricane Kick Light Kick | HL | 100 | 200 | 30/30 | - | 11 | 2(6)2 | 12+5 | -6 | D | 7~20f projectile invuln, 7~f airborne/unthrowable, whiffs on crouching opponents |
Hurricane Kick Medium Kick | HL | 110 | 200 | 30/30 | - | 12 | {2(6)}x4*2 | 18+3 | -2 | D | 7~45f projectile invuln, 7~f airborne/unthrowable, whiffs on crouching opponents |
Hurricane Kick Hard Kick | HL | 120 | 200 | 30/30 | 12 | {2(6)}x4*2 | 18+3 | -2 | D | 7~45f projectile invuln, 7~f airborne/unthrowable, whiffs on crouching opponents | |
Hurricane Kick EX | HL | 30x4*40 | 40x5 | -250/0 | - | 11 | {1(3)}x4*1 | 18+3 | -1 | D | 6~27f projectile invuln, 6~f airborne/unthrowable, four hits pursuit property |
Hurricane Kick Light Kick (Air) | HL | 70 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | D | |
Hurricane Kick Medium Kick (Air) | HL | 80 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | D | |
Hurricane Kick Hard Kick (Air) | HL | 90 | 100 | 10/40 | - | 9 | 2(6)2(6)2 | 10 | - | D | |
Hurricane Kick EX (Air) | HL | 40x5 | 50x5 | -250/0 | - | 7 | {1(3)}x4*1 | 4 | - | D | Four hits pursuit property |
Super | HL | 50x4*100 | 0 | -1000/0 | - | 1+2 | - | 52 | +11 | D | 1f invincible, Pursuit Property |
Ultra 1 | HL | 42x7 * 75 | 0 | 0/0 | - | 0+11 | - | 120 | -25 | D | 1~9f invincible, Pursuit Property |
Ultra 2 | HL | 270 * 38x4 * 50x3 [270 * 233] | 0 | 0/0 | - | 0+8 | 3*3x7 | 43+41 | -84 | D | 1~10f invincible, 11~f airborne |
Move | Block | Damage | Stun | Meter Gain | Cancel Ability | Startup | Active | Recover | Frame Adv. Block | Frame Adv. Hit | Notes |
Frame data translated and compiled by Nyoro.
Sorry if i seem noobish, I'm trying to understand how to read the frame chart...can anyone please tell me, for instance when you link the cr.mk to hadouken, the recovery frames from the cr.mk don't count anymore right?...you actually get + 12 frames for your hadouken right?
@Jwang
cr mp links into cr hk, so im a little unsure in reading this chart can you clarify