El Fuerte's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 10:28 p.m. PDT


El Fuerte Frame Data Super Street Fighter 4 Arcade Edition


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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 30 50 20 Sp*Su 4 2 7 2 5
Close Medium Punch HL 70 100 40 Sp*Su 7 2 11 1 4
Close Hard Punch HL 90 150 60 Sp*Su 8 2 17 -1 3
Close Light Kick HL 30 50 20 Sp*Su 5 1 7 3 6
Close Medium Kick HL 70 100 40 - 14 2 5+8 -1 2 8~15f low body invincibility
Close Hard Kick HL 80 150 60 Sp*Su 12 2 16 0 D
Far Light Punch HL 30 50 20 Sp*Su 4 3 6 2 5
Far Medium Punch HL 80 100 40 Sp*Su 7 3 10 2 5
Far Hard Punch HL 120 200 60 - 17 2 11 5 9
Far Light Kick HL 30 50 20 Sp*Su 5 1 8 2 5
Far Medium Kick HL 70 100 40 Sp*Su 11 3 15 -4 -1
Far Hard Kick HL*H 110*100 200 60 - 19 2(6)3 After Grounded 12 -5 -1 2nd hit mid attack
Crouch Light Punch HL 30 50 20 C*Sp*Su 4 3 7 1 4
Crouch Medium Punch HL 70 100 40 Sp*Su 9 2 12 0 3
Crouch Hard Punch HL 100 200 60 - 8 4 15 -1 4 Forces stand
Crouch Light Kick L 20 50 20 Sp*Su 5 2 6 3 6 Low attack
Crouch Medium Kick L 70 100 40 Sp*Su 6 2 13 -1 2 Low attack
Crouch Hard Kick L 80 150 60 - 17 10 9 -1 D Low attack, cannot fast recover
Jump Up Light Punch H 50 50 20 - 5 8 - - -
Jump Up Medium Punch H 80 100 40 - 8 4 - - -
Jump Up Hard Punch H 100 200 60 - 9 6 - - -
Jump Up Light Kick H 40 50 20 - 5 9 - - -
Jump Up Medium Kick H 80 100 40 - 6 9 - - -
Jump Up Hard Kick H 100 200 60 - 7 10 - - -
Jump Toward Light Punch H 50 50 20 - 5 8 - - -
Jump Toward Medium Punch H 80 100 40 - 8 4 - - -
Jump Toward Hard Punch H 100 200 60 - 9 6 - - -
Jump Toward Light Kick H 40 50 20 - 5 9 - - -
Jump Toward Medium Kick H 80 100 40 - 6 9 - - -
Jump Toward Hard Kick H 100 200 60 - 7 10 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Wall Jump - - - - - - - - - -
Tostada Press (Wall Jump) H 100 100 20/30 - 2+12 Until Grounded After Grounded 35 -17

Fajita Buster (Wall Jump) 1.91 150 150 20/60 - 2+12 Until Grounded After Grounded 36 - -
Forward + Medium Kick H 50 100 40 - 16 2 11 1 5 Mid attack
Target Combo 1 HL 70 100 40 - 14 2 5+10 -3 0
Focus Attack Level 1 HL 60 100 20 - 21 3 34 -21 -21
Focus Attack Level 2 HL 80 150 40 - 17+12 3 34 -15 D
Focus Attack Level 3 - 140 200 60 - 65 3 34 - D
Forward Throw 0.9 120 120 40 - 3 2 20 - D Throw range 0.9
Back Throw 0.9 120 120 40 - 3 2 20 - D Throw range 0.9
Air Throw 1.15 140 150 40 - 3 2 - - D Throw range 1.15
Habanero Dash Forward - - - - - - - 71 - -
Habanero Dash Forward EX - - - -250/0 - - - 49 - -
Habenero Dash Back - - - - - - -   - -
Habanero Dash Back EX - - - -250/0 - - -   - -
Sudden Stop - - - 0/0 - - - 3 - -
Tostada Press Forward Dash H 100 100 20/30 - 6+20 7 After Grounded 34 -16 D 1~10f , Pursuit Property, Mid attack, Cannot fast recover, ,
Tostada Press Back Dash H 100 100 20/30 - 6+20 7 After Grounded 30 -12 D 1~9f , Pursuit Property, Mid attack, Cannot fast recover, ,
Fajita Buster Forward Dash 1.8 150 150 20/60 - 6+23 6 2+34 - D 1~11f , , Throw range 2.95
Back Step - - - - - - - 17 - -
Habenero Dash - Medium Kick HL 80 100 20/30 Su 6+14 2 18 1 5
Habenero Dash - Hard Kick L 100 200 20/30 - 6+12 6 24 -9 - Low attack, cannot fast recover
Habenero Back Dash - Hard Punch 1.73 132 150 20/60 - 6+22 4 4+16 - - 1~13f , , Throw range 2.65
Picadillo Jump - - - - - - - 40 - -
Quesadilla Bomb Level 1 HL 50 100 30/40 Su 17 11 18 -17 -13 Armor Break, 2
Quesadilla Bomb Level 2 HL 100 150 30/40 Su 17 11 18 -17 D Armor Break, 3.5
Quesadilla Bomb Level 3 HL 150 200 30/40 Su 17 11 18 -17 D
Quesadilla Bomb EX HL 200 300 -250/0 Su 17 11 18 -17 D Armor Break, 6.5
Guacamole Leg Throw Light Kick - 0*120 100 20/0*60 - 7 6 17+11 - D 1~4f invincible, Pursuit Property
Guacamole Leg Throw Medium Kick - 0*130 100 20/0*60 - 9 6 20+11 - D 1~5f invincible, Pursuit Property
Guacamole Leg Throw Hard Kick - 0*140 100 20/0*60 - 11 9 16+11 - D 1~7f invincible, Pursuit Property
Guacamole Leg Throw EX - 0*180 200 -250/0 - 11 9 12+13 - D 1~17f invincible, Pursuit Property
Super Light Kick HL 35x4*190 0 -1000/0 - 1+??3 4(8) 5(14) 5(13) 4 32 -15 D 1~7f invincible, 53~57f , Pursuit Property
Super Medium Kick HL 35x4*190 0 -1000/0 - 1+??4 5(8) 5(14) 5(13) 4 32 -15 D 1~6f invincible, 55~59f , Pursuit Property
Super Hard Kick HL 35x4*190 0 -1000/0 - 1+??5 6(8) 5(14) 5(13) 4 32 -15 D 1~5f invincible, 57~61f , Pursuit Property
Ultra 1 2.14 470 0 0/0 - 1+??5 12 54 - D 1~10f invincible, , Throw range 3.6
Ultra 2 1.55 450 0 0/0 - 1+??4 11 65 -

Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


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