Dhalsim's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 9:48 p.m. PDT


Dhalsim Frame Data Super Street Fighter 4 Arcade Edition


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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Stand Light Punch HL 30 50 20 Sp*Su 4 1 12 -2 1
Stand Medium Punch HL 60 80 40 - 10 3 14 -3 0
Stand Hard Punch HL 75 140 60 - 10 6 16 -4 0
Stand Light Kick HL 30 50 20 - 7 4 8 -1 2
Stand Medium Kick HL 60 100 40 - 9 3 14 -3 0
Stand Hard Kick HL 90 160 60 - 13 4 16 -2 2
Back + Light Punch H 50 50 20 - 14 2(1)2 11 -2 1 Mid attack
Back + Medium Punch HL 70 100 40 Sp*Su 6 6 11 -3 0
Back + Hard Punch HL 60*50 100*100 60*20 Sp*Su- 7 3*3 17 -2 2 1st hit cancellable
Back + Light Kick HL 30 50 20 Sp*Su 3 4 8 -1 2
Back + Medium Kick HL 65 100 40 Sp*Su 5 4 12 -2 1
Back + Hard Kick HL 90 200 60 - 6 5 15 -2 2
Down or Down Forward + Light Punch L 25 25 20 - 9 4 11 -4 -1 Low attack
Down or Down Forward + Medium Punch L 60 60 40 - 12 3 16 -5 -2 Low attack
Down or Down Forward + Hard Punch L 80 100 60 - 14 3 21 -6 -2 Low attack
Down or Down Forward + Light Kick L 30 50 20 Sp*Su 3 8 12 -9 -6 Low attack
Down or Down Forward + Medium Kick L 60 100 40 - 6 11 11 -8 -5 Low attack
Down or Down Forward + Hard Kick L 100 200 60 - 10 12 24 -18 D Low attack, cannot fast recover
Down Back + Light Punch HL 30 50 20 Sp*Su 4 3 8 0 3
Down Back + Medium Punch HL 60 100 40 Sp*Su 5 5 6 3 6
Down Back + Hard Punch HL 85 150 60 - 7 5 10 3 7
Down Back + Light Kick L 30 50 20 Sp*Su 5 6 7 -2 1 Low attack
Down Back + Medium Kick L 60 100 40 Sp*Su 6 5 11 -2 1 Low attack
Down Back + Hard Kick L 100 200 60 - 12 3 20 -5 D Low attack, cannot fast recover
Jump Light Punch H 40 25 20 - 7 9 - - -
Jump Medium Punch H 70 140 40 - 8 4 - - -
Jump Hard Punch H 80 140 60 - 9 4 - - -
Jump Light Kick H 40 25 20 - 10 5 - - -
Jump Medium Kick H 70 120 40 - 12 3 - - -
Jump Hard Kick H 90 160 60 - 10 6 - - -
Jump Back + Light Punch H 20 25 20 - 6 7 - - -
Jump Back + Medium Punch H 80 50 40 - 6 8 - - -
Jump Back + Hard Punch H 100 100 60 - 6 6 - - -
Jump Back + Light Kick H 40 25 20 - 6 9 - - -
Jump Back + Medium Kick H 80 50 40 - 8 7 - - -
Jump Back + Hard Kick H 100 150 60 - 7 6 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Down + Kick (Air) HL 70 50 40 - 12 Until Grounded 6 - - 1~8f
Down + Punch (Air) HL 90 100 60 - 13 Until Grounded 6 - - 1~12f , Pursuit Property
Yoga Tower - - - -   - - 120 - -
Focus Attack Level 1 HL 50 100 20 - 20 3 34 -21 -21
Focus Attack Level 2 HL 70 150 40 - 17+11 3 34 -15 D
Focus Attack Level 3 - 100 200 60 - 58 2 28 D D
Forward Throw 1.01 120 80 40 - 3 2 20 - D Throw range 0.9
Back Throw 1.01 120 80 40 - 3 2 20 - D Throw range 0.9
Yoga Fire Light Punch HL 50 50 20/20 Su 14 95 48 -8 -4
Yoga Fire Medium Punch HL 70 100 20/20 Su 14 57 48 -8 D
Yoga Fire Hard Punch HL 80 100 20/20 Su 14 43 48 -8 D
Yoga Fire EX HL 50*50 50*50 -250/0 Su 14 - 42 1 4 Pursuit Property
Yoga Flame Light Punch HL 110 100 30/30 Su 15 23 22 -6 D Armor Break
Yoga Flame Medium Punch HL 140 100 30/30 Su 17 27 16 -1 D Armor Break
Yoga Flame Hard Punch HL 170 100 30/30 Su 34 32 13 2 D Armor Break
Yoga Flame EX HL 50*70 100*100 -250/0 Su 14 32 16 -1 D Pursuit Property, Armor Break
Yoga Blast Light Kick - 130 100 30/40 Su 11 20 45 - D
Yoga Blast Medium Kick - 150 100 30/40 Su 15 20 36 - D
Yoga Blast Hard Kick - 180 100 30/40 Su 30 20 22 - D
Yoga Blast EX - 70*70 100*100 -250/0 Su 5 17 30 - D 1~4f invincible, Pursuit Property
Teleport Punch - - - - - - - 48 - -
Teleport Kick - - - - - - - 30 - - 1~24f invincible
Super Light Punch HL 60x5 0 -1000/0 - 1+3 14 21 -5 D 1~4f invincible, Pursuit Property
Super Medium Punch HL 60x5 0 -1000/0 - 1+3 23 21 -9 D 1~5f invincible, Pursuit Property
Super Hard Punch HL 60x5 0 -1000/0 - 1+3 47 21 -17 D 1~7f invincible, Pursuit Property
Ultra 1 HL 60x5 0 0/0 - 0+12 142 25 44 D 1f invincible, Pursuit Property
Ultra 2 Air Throw 450 0 0/0 - 0+5 7 9 - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


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