Chun-Li's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 6:44 p.m. PDT


Chun Li Frame Data Super Street Fighter 4 Arcade Edition

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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 20 50 20 Sp*Su 3 2 7 2 5
Close Medium Punch HL 40*40 50*50 40*20 Sp*Su 4 3(6)3 14 -3 0
Close Hard Punch HL 90 200 60 Sp*Su 4 4 21 -7 -3
Close Light Kick HL 40 50 20 Sp*Su 3 2 8 1 4
Close Medium Kick HL 30*20*20 50*25*25 40*20*20 Sp*Su 4 3(7)2*2 16 -4 -1
Close Hard Kick HL 100 200 60 Sp*Su 4 3 18 -3 2
Far Light Punch HL 20 50 20 C*Sp*Su 3 2 6 3 6
Far Medium Punch HL 70 100 40 Sp*Su 7 2 10 2 5
Far Hard Punch HL 100 200 60 - 6 3 16 -1 3
Far Light Kick HL 30 50 20 - 4 2 10 -1 2
Far Medium Kick HL 70 100 40 - 7 3 13 -2 0
Far Hard Kick HL 100 200 60 - 12 2 20 -4 0
Crouch Light Punch HL 30 50 20 C*Sp*Su 3 3 5 3 6
Crouch Medium Punch HL 60 100 40 - 10 5 12 -3 0
Crouch Hard Punch HL 50*50 100*100 60*60 Sp*Su 7 2(6)2 18 -2 2
Crouch Light Kick L 30 50 20 C 3 4 8 -1 2
Crouch Medium Kick L 60 100 40 Sp*Su 5 3 11 0 3
Crouch Hard Kick L 90 200 60 - 7 4 19 -5 D
Jump Up Light Punch H 40 50 20 - 6 6 - - -
Jump Up Medium Punch H 70 100 40 - 4 3 - - -
Jump Up Hard Punch H 70*70 150*150 60*60 - 5 2(2)2 - - -
Jump Up Light Kick H 50 50 20 - 3 7 - - -
Jump Up Medium Kick H 80 100 40 - 4 6 - - -
Jump Up Hard Kick H 90 200 60 - 4 8 - - -
Jump Toward Light Punch H 40 50 20 - 3 6 - - -
Jump Toward Medium Punch H 70 100 40 - 5 3 - - -
Jump Toward Hard Punch H 70 150 60 - 5 8 - - -
Jump Toward Light Kick H 30 50 20 - 4 10 - - -
Jump Toward Medium Kick H 60 100 40 - 5 5 - - -
Jump Toward Hard Kick H 100 200 60 - 4 5 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Back + Medium Kick HL 50 50 40 - 9 4 16 -6 -3
Medium Kick (During Back + Medium Kick) HL 50 50 20 Su 12 3 39 -28 D
Down, Up + Kick (During Back + Medium Kick, Medium Kick) HL 20xN 50xN 20xN - 4 4(2) 1(4) 2(4) 1(5) 1 9+15 - D
Toward + Medium Kick HL 80 100 40 - 15 3 13 -2 1
Down-Toward + Light Kick HL 40 50 20 - 10 4 8+7 -5 -2
Down-Toward + Hard Kick H 100 200 60 - 37 7 5 2 6
Down + Medium Kick (Air) H 60 50 40 - 2 3 - - -
Triangle Jump - - - - - - - - - -
Target Combo 1 H 40 50 20 - 4 3 - - -
Focus Attack Level 1 HL 60 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 80 150 40 - 17+14 2 35 -16 D
Focus Attack Level 3 - 120 200 60 - 65 2 35 D D
Toward Throw 1 140 100 40 - 3 2 20 - D
Back Throw 1 140 100 40 - 3 2 20 - D
Air Throw 1.1 150 150 40 - 3 2 - - D
Lightning Legs Light Kick HL 15xN 20xN 20/10 Su 4 - 17 2 6
Lightning Legs Medium Kick HL 15xN 25xN 20/10 Su 7 - 20 0 4
Lightning Legs Hard Kick HL 15XN 30xN 20/10 Su 7 - 21 -1 3
Lightning Legs EX HL 40x4 50x4 0 Su 4 - 19 1 D
Fireball Light Punch HL 50 50 20/20 Su 14 100 44 -4 0
Fireball Medium Punch HL 60 75 20/20 Su 12 77 41 -3 1
Fireball Hard Punch HL 70 100 20/20 Su 10 45 41 -5 -1
Fireball EX HL 50*50 50*50 0 Su 10 49 48 -4 0
Overhead Flip Kick Light Kick H 90 100 30/40 Su 23 2 20 -1 4
Overhead Flip Kick Medium Kick H 110 150 30/40 Su 25 2 19 0 5
Overhead Flip Kick Hard Kick H 130 200 30/40 Su 26 2 20 -1 4
Overhead Flip Kick EX H 170 200 0/0 Su 26 2 20 -1 D
Spinning Bird Kick Light Kick HL 32x5 36x5 20/10 - 13 2(2) 1(5) 2(4) 2(4) 2 10+12 -3 1
Spinning Bird Kick Medium Kick HL 25x6*30 28x6*32 20/10 - 14 2(2) 1(5) 1(5) 2(4) 2(6) 1(5) 2 9+12 -2 2
Spinning Bird Kick Hard Kick HL 30x9 30x9 20/10 - 22 1(2) 1(5) 2(4) 2(4) 2(6) 2(3) 2(5) 2(4) 2 11+12 -4 0
Spinning Bird Kick EX HL 30x4+50 50x4*60 0/0 - 6 2(1) 2(3) 2(4) 2(3) 2 9+9 -18 D
Super Light Kick HL 30x8*100 0 0/0 - 1+1 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2 50 -31 D
Super Medium Kick HL 30x8*100 0 0/0 - 1+0 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2 63 -44 D
Super Hard Kick HL 30x8*100 0 0/0 - 1+1 2(13) 1(3) 1(5) 1(3) 1(5) 1(3) 1(5) 1(17) 2 86 -67 D
Ultra 1 HL 30x9*190 0 0/0 - 1+6 2(7) 2(5) 2(5) 2(5) 2(5) 2(5) 1(6) 1(22) 3 65 -47 D
Ultra 2 HL 15x19*45 0 0/0 - 1+9 2(7) 2(5) 2(5) 2(5) 2(5) 2(5) 1(6) 1(22) 3 80 -55 D
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


Comments

SnakeAes said on June 3, 2010 at 1:43 p.m.

Why is Chun's SSF4 frame data formatted differently than the other characters'?

#1
ChunLiSexBeast said on August 8, 2010 at 7:21 a.m.

im confused.com =S

#2


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