Balrog's Frame Data Super Street Fighter 4 Arcade Edition

Guide last updated on
August 12, 2011 at 11:58 a.m. PDT


Balrog Frame Data Super Street Fighter 4 Arcade Edition


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Normal Moves
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Close Light Punch HL 20 50 20 C*Sp*Su 4 2 7 2 5
Close Medium Punch HL 70 100 40 Su 6 4 12 -2 4
Close Hard Punch HL 120 200 60 Su 5 5 16 -3 2 Forces stand
Close Light Kick HL 40 50 20 C*Sp*Su 3 2 7 2 5
Close Medium Kick HL 90 100 40 Sp*Su 5 4 13 -3 0
Close Hard Kick HL 100 200 60 Su 7 2 13 3 7
Far Light Punch HL 20 50 20 C*Sp*Su 4 2 4 5 8
Far Medium Punch HL 90 100 40 Su 7 2 16 -4 1
Far Hard Punch HL 100 200 60 - 9 4 21 -7 -3
Far Light Kick HL 40 50 20 ch/Su 4 2 10 -1 2
Far Medium Kick HL 90 100 40 Su 9 3 12 -1 2
Far Hard Kick HL 110 200 60 - 8 2 20 -4 0
Crouch Light Punch HL 20 50 20 C*Sp*Su 3 2 5 4 7
Crouch Medium Punch HL 70 100 40 Sp*Su 7 4 12 -2 1
Crouch Hard Punch HL 90 200 60 Su 7 5 21 -8 -3 Forces stand
Crouch Light Kick L 30 50 20 Sp*Su 4 2 9 0 3 Low attack
Crouch Medium Kick L 70 100 40 Su 8 2 8 4 7 Low attack
Crouch Hard Kick L 90 120 60 Su 8 2 22 -6 D Low attack, cannot fast recover
Jump Up Light Punch H 50 50 20 - 5 2 - - -
Jump Up Medium Punch H 90 100 40 - 5 4 - - -
Jump Up Hard Punch H 110 200 60 - 5 9 - - -
Jump Up Light Kick H 50 50 20 - 5 3 - - -
Jump Up Medium Kick H 80 100 40 - 6 2 - - -
Jump Up Hard Kick H 110 200 60 - 5 2 - - -
Jump Toward Light Punch H 50 50 20 - 4 3 - - -
Jump Toward Medium Punch H 80 100 40 - 7 3 - - -
Jump Toward Hard Punch H 110 200 60 - 6 7 - - -
Jump Toward Light Kick H 50 50 20 - 5 6 - - -
Jump Toward Medium Kick H 80 100 40 - 7 2 - - -
Jump Toward Hard Kick H 100 200 60 - 8 6 - - -
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Other, Special Moves, Supers & Ultras
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes
Focus Attack Level 1 HL 90 100 20 - 21 2 35 -21 -21
Focus Attack Level 2 HL 120 150 40 - 17+12 2 35 -15 D
Focus Attack Level 3 - 170 200 60 - 65 2 35 D D
Forward Throw 0.9 130 160 40 - 3 2 20 - D Throw range 0.9
Back Throw 0.9 130 100 40 - 3 2 20 - D Throw range 0.9
Dashing Punch Light Punch HL 100 100 20/30 Su 13[4] 7 17 -3 -2 Forces stand, charge 55f
Dashing Punch Medium Punch HL 110 150 20/30 Su 22[7] 6 19 -6 -1 Forces stand, charge 55f
Dashing Punch Hard Punch HL 120 200 20/30 Su 35[7] 6 20 -8 -1 Forces stand, charge 55f
Dashing Punch EX HL 120 200 -250/0 Su 35[7] 6 17 -2 2 Forces stand, body armor, charge 55f
Dashing Uppercut Light Kick HL 100 100 20/30 Su 14[5] 4 20 -3 -1 Forces stand, charge 55f
Dashing Uppercut Medium Kick HL 110 150 20/30 Su 22[7] 4 20 -5 1 Forces stand, charge 55f
Dashing Uppercut Hard Kick HL 120 200 20/30 Su 35[7] 4 21 -7 -1 Forces stand, charge 55f
Dashing Uppercut EX HL 120 200 -250/0 Su 35[7] 4 18 -1 4 body armor, charge 55f
Dashing Low Punch Light Punch L 90 100 20/30 Su 22[13] 8 21 -8 D Low attack, cannot fast recover, charge 55f
Dashing Low Punch Medium Punch L 100 150 20/30 Su 29[14] 8 21 -9 D Low attack, cannot fast recover, charge 55f
Dashing Low Punch Hard Punch L 110 200 20/30 Su 42[14] 8 21 -11 D Low attack, cannot fast recover, charge 55f
Dashing Low Punch EX L 110 200 -250/0 Su 42[14] 8 17 -3 D Low attack, body armor, charge 55f
Dashing Overhead Punch Light Punch H 80 100 20/30 Su 31[22] 5 21 -5 10 Mid attack, Armor Break, charge 55f
Dashing Overhead Punch Medium Punch H 90 150 20/30 Su 38[23] 5 21 -7 10 Mid attack, Armor Break, charge 55f
Dashing Overhead Punch Hard Punch H 100 200 20/30 Su 51[23] 5 21 -8 10 Mid attack, Armor Break, charge 55f
Dashing Overhead Punch EX H 100 200 -250/0 Su 51[23] 5 21 -5 10 Mid attack, Armor Break, body armor, charge 55f
Dashing Low Uppercut Light Kick HL 100 100 20/30 Su 21[12] 8 20 -5 D Armor Break, charge 55f
Dashing Low Uppercut Medium Kick HL 110 150 20/30 Su 28[13] 8 20 -7 D Armor Break, charge 55f
Dashing Low Uppercut Hard Kick HL 120 200 20/30 Su 41[13] 8 20 -9 D Armor Break, charge 55f
Dashing Low Uppercut EX HL 120 200 -250/0 Su 41[13] 8 16 -3 D Armor Break, body armor, charge 55f
Buffalo Headbutt Light Punch HL 100 200 30/40 - 8 11 10+22 -22 D 1~7f invincible, 1~18f cannot be thrown, 8f~ airborne , charge 55f
Buffalo Headbutt Medium Punch HL 100 200 30/40 - 10 11 10+22 -22 D 1~9f invincible, 1~20f cannot be thrown, 10f~ , charge 55f
Buffalo Headbutt Hard Punch HL 100 200 30/40 - 12 11 9+22 -21 D 1~11f invincible, 1~22f cannot be thrown, 12f~airborne , charge 55f
Buffalo Headbutt EX HL 100 200 -250/0 - 12 11 9+22 -21 D 1~15f invincible, 12f~ airborne, charge 55f
Turn Punch Level 1 HL 130 200 30/40 Su 30 7 13 -2 2 1~18f invincible, Armor Break, charge 32f (0.5s)
Turn Punch Level 2 HL 150 210 30/40 Su 30 7 16 -5 -1 1~18f invincible, Armor Break, charge 121f (2s)
Turn Punch Level 3 HL 180 220 30/40 Su 30 8 18 -8 -4 1~18f invincible, Armor Break, charge 241f (4s)
Turn Punch Level 4 HL 210 230 30/40 Su 30 9 21 -12 -8 1~18f invincible, Armor Break, charge 481f (8s)
Turn Punch Level 5 HL 250 240 30/40 Su 30 10 22 -14 -10 1~18f invincible, Armor Break, charge 961f (16s)
Turn Punch Level 6 HL 280 250 30/40 Su 30 11 24 -17 -13 1~18f invincible, Armor Break, charge 1441f (24s)
Turn Punch Level 7 HL 410 260 30/40 Su 30 12 26 -20 -16 1~18f invincible, Armor Break, charge 1921f (32s)
Turn Punch Level 8 HL 460 270 30/40 Su 30 13 29 -24 -20 1~18f invincible, Armor Break, charge 2401f (40s)
Turn Punch Level 9 HL 510 280 30/40 Su 30 15 32 -29 -25 1~18f invincible, Armor Break, charge 2881f (48s)
Turn Punch Final HL 560 290 30/40 Su 30 16 36 -34 -30 1~18f invincible, Armor Break, charge 3380f (56s)
Super HL 60x4*105 0 -1000/0 - 1+9 6(8) 6(7) 6(8) 6(15) 3 31 -14 - 1~10f invincible, charge 55f
Super (KKK) HL 60x4*105 0 -1000/0 - 1+7 6(8) 6(8) 6(8) 6(16) 3 31 -14 - 1~9f invincible, charge 55f
Ultra 1 HL 45x2 * 38x2 * 45x2 * 38x2 * 53x3 0 0/0 - 0+11 3 * 3(8)3 * 3(7)3 * 3(8)3 * 3(15) x3 39 -26 D 1~12f invincible
Ultra 1 (KKK) HL 45x2 * 38x2 * 45x2 * 38x2 * 53x3 0 0/0 - 0+8 3 * 3(8)3 * 3(7)3 * 3(8)3 * 3(16) x3 39 -26 - 1~12f invincible
Ultra 2 1.09 300 700 0/0 - 0+1 3 58 - - 1f invincible
Move Block Damage Stun Meter Gain Cancel Ability Startup Active Recover Frame Adv. Block Frame Adv. Hit Notes

Frame data translated and compiled by SFilp. Previous contributions by Gilley.


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