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Update from Capcom on the Super Street Fighter 2T HD beta problems

Update from Capcom on the Super Street Fighter 2T HD beta problems Capcom's JimmyRey has updated his blog with a little more 411 on what's currently working in the beta, what isn't, and what they plan to do about it.

To scope out the whole thing, click here, and here's a short blurb for the lazy people.

It seems that joining or using quick match in ranked or player match was resulting in a crash of the system. This is very perplexing because I can assure you all that this never occured during testing or during certification. We're busy on tracking down the issue and will be evaluating our options at addressing it. While this is a beta and bugs are expected, we're going to do everything we can to address this issue. Fortunately, this does not seem to be an issue that's affecting everyone.

Until then, tournament mode seems to be working fine. Oddly enough, quick match and custom match in ranked and player match modes, seemed to start working better today. Not perfectly, but what I used to crash on all the time seems to be working about 60-70% of the time.

Capcom comments about Ken's Dragon Punch in the beta

Capcom comments about Ken's Dragon Punch in the beta Capcom has responded to the concerns about Ken's Medium Dragon Punch in SSF2T HD Remix being overpowered. They had this to say.

As some of you might have noticed, there are some Ken shenanigans going on related to his MP Shoryuken. Basically, it's a monster and threatens to shape the world of SF as a whole. This issue was realized after the beta was approved and has since then been changed so that the MP Shoryuken does not juggle like it does now.

Hopefully that quells anyone's fears, or stifle's a certain persons hilarious laugh, that the Remixed mode will be the best that it can be. If you haven't noticed anything wrong with the move, then keep on moving, there's nothing to see here.

If you're really worried about game breaking issues making it into the final release of Super Street Fighter 2 HD remix, keep in mind Capcom has a great reputation for balancing their games.

While they're certainly not perfect, they don't typically leave in blatantly game breaking moves in the final release. They do so much testing, and they've got a great team behind this -- so don't worry about it too much. Just look at their track record.

More Super Street Fighter 2T HD beta impressions and videos

More Super Street Fighter 2T HD beta impressions and videos Ars Technica has posted their impressions of the beta. People who aren't having trouble with freezing are all basically saying the same thing.

Ken is way too powerful.

Well, let me start by saying that I am, and by extension Ken is, clearly the superior fighter. I've spent the better part of this morning and what's already passed of this afternoon jousting with Ryu players, and I've got to say that, while I'm impressed with the graphics, this is clearly a beta. Connection and hosting issues are rampant, some of which end in system lock-ups. The game's current handling of lag is also less than stellar. Whereas Street Fighter II: Hyper Fighting, the previous XBLA Street Fighter title, handled lag by slowing the gameplay down to keep up with data transmission, SSF2HDTR simply skips frames. This isn't optimal, and I'm sure you can figure out why.

Also Evilaj2010 put up a pretty nice video on YouTube showing the beta in action in tournament mode. You can see how this mode works, and some of the latency issues players are experiencing.

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Super Street Fighter 2T HD beta experiencing freezing problems

Super Street Fighter 2T HD beta experiencing freezing problems There's been a number of players experiencing freezing issues while trying to play the SSF2T HD beta today. Capcom is aware of this problem and trying to fix it. They had this to say:

I can assure you that during our testing of the title, this never occurred. It would never have been released by Capcom nor any other parties involved if we saw it. I want to let you guys know that we are definitely looking into the issue and evaluating options for addressing it.

In contrast to this answer, Capcom's VP Sven said:

We will not be patching the beta... resubmissions would cost a fortune and not go live for weeks even if we had (MS would have to reapprove every submission). This isn't like the PC where a developer can make changes daily (for good or ill). All feedback and bugs will be factored into the final code.

This is an interesting contrast in official comments, which I guess means they'll look at fixing this without using some kind of patch(?).

If you want to make a bug report, Capcom recommends going here.

Super Street Fighter 2T HD beta up and running and initial impressions

Super Street Fighter 2T HD beta up and running and initial impressions Capcom-Unity has updated their blog with instructions on how to access the Super Street Fighter 2 HD Remix beta.

Here's the dish.

To gain access to the Beta:

Step 1: Buy Wolf of the Battlefield: Commando 3 for 800 MS Points (aka "render unto Ceasar what is Ceasar's")

Step 2: Select the “SFII HD Remix Beta” option on the main menu of Wolf

Step 3: You will be taken to a download blade where you can confirm your download (this will not be visible until the code is live on Arcade tomorrow)

Step 4: Once the Beta has finished downloading, head to the “Games” blade on your 360

Step 5: Fire up SSFIITHDR in the Demos section on the Games blade and enjoy the online multiplayer goodness!

This unique Beta version of Super Street Fighter II Turbo HD Remix will allow players to select from one of two Street Fighter characters, either Ryu or Ken, and battle online. This Beta test will help Capcom stress-test the network code underlying the incredible online features that power the multiplayer modes of the game. Super Street Fighter II Turbo HD Remix Beta online modes include Player or “Quarter” Match, Ranked Match, and Tournament Mode, as well as offline, local two-player matches (but that’s much less fun, isn’t it?). The Super Street Fighter II Turbo HD Remix Beta will run for approximately eight weeks, ending around August 20 or whenever we decide that we’ve had enough people using cheap moves on us online.

Also Capcom's VP Sven had this to add about the leaked beta version.

You and like 20 other people got it. :)

Seriously, I looked at the beta leaderboard data today to see how extensive the leak was and there were almost NO players on the ranked leaderboards yet (less than 20). Either none of the people were playing ranked (which I find hard to believe) or it was up for like 5 minutes or less (which I do believe).

And has posted some initial impressions of the beta. Here's some of what they had to say.

First off, it's Super Street Fighter 2 Turbo with an HD sheen. It's no more complicated an issue than that. Developer Backbone has tweaked rather than revolutionised the game, which is great, since SSF2T is what many consider to be the best SF2 game ever. The redrawn art, by Udon Entertainment (the guys behind the US comic series), has divided the series' vociferous fans. Inevitably your opinion on the game's 'look' will come down to personal preference. For us, the game looks great in motion, far better than in screen shots, especially if you have an HD television. Fireballs create a heat haze effect on the redrawn backgrounds (only Ryu's Japan stage is available in the beta) and the animations are to our eyes gorgeous. But the most important point is that the redrawn art hasn't impacted on the precision collision detection we know and love from the franchise. The game looks new, but it feels reassuringly old.

While only staple street fighters Ryu and Ken are playable in the beta (the final game will feature all 17 characters from the original game, including Akuma), full one on one offline and online play, including tournaments, ranked matches and player matches are available. One of the biggest question marks surrounding SSF2THDRemix was how the net code would stand up in the face of that online fighting game killer, lag. We're delighted to report that apart from some rare occasions all our matches have been silky smooth slug fests, which is great for a game that relies so heavily on timing and anticipation. Already it's a massive improvement on the disappointing quality of online play experienced in Street Fighter 2' Hyper Fighting. And, since this is a beta, things can only get better.

Check out the full scoop from by clicking here.

New Street Fighter 4 wallpaper images

New Street Fighter 4 wallpaper images There's a bunch of new wallpaper images posted on the forums.

Some of these are really good, and certainly worth a look if you need a new desktop decoration.

Updated: Super Street Fighter 2T HD beta available for download, kinda

Updated: Super Street Fighter 2T HD beta available for download, kinda Early reports are coming in saying that the Super Street Fighter 2 Turbo HD Remix beta is available for download, a few days ahead of it's projected June 26th release date.

The problem? Some people are able to play it, some others aren't. Here's the scoop from The Game

I've also updated this story with a fairly low quality video from Shady424 showing the beta being played. If you squint and turn your head to the right, you can kind of tell it's the SSF2T HD Remix beta.

Many people are still complaining that the dreaded “Can’t retrieve information from Xbox Live. Please try again later, Status code: 80153005” comes up on Live when attempting to download the beta. have contacted Capcom for a response and they have yet to give us an answer which makes one wonder: has it been released early and taken down? We have asked Capcom the questions and you can be sure that will let you know as soon as they get back to us.

EVO North: Midwest Championships results posted

EVO North: Midwest Championships results posted Spotted over on the forums that DreamTR has posted the results from the EVO North Midwest Championships.

In case you haven't heard of it before, EVO is one of the top tournaments around for fighting games. It attracts some of the best players you can find any where.

To give you an idea of the diversity and talent involved, the guy who won the Super Turbo tournament used Blanka.

Damdai also posted some shakeycam footage of the East vs. West Super Turbo matches, just click the Read More link below to see it.

Lastly, here's some results shamelessly ripped from Shoryuken forum post.

Super Street Fighter 2 Turbo:
1 NH2 -- lost to no one (Blanka)
2 Jesse Howard -- lost to Nohoho, John Rambo (Old Ken, Ryu)
3 Damdai -- lost to Nohoho, NH2 (Zangief, Ryu)
4 ImmortalBMW - IN -- lost to Jesse Howard
5 DreamTR -- lost to Nohoho, Jesse Howard
5 NKI -- lost to Immortal BMW, Damdai

Alpha 3:
1. Sabin
2. Sabre
3. Grego

3rd Strike
1. Justin Wong
2. KO Fiend
3. Fubarduck
4. Floe
5( tie) Gootecks
5 (tie) Tony Defily

Also, there's a photo gallery up of the action on

And Seth Killian posted some of his own impressions here.

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Preorder Street Fighter 4 on

Preorder Street Fighter 4 on Saw a post by Crono_marle on the message boards that you can preorder Street Fighter 4 on Right now it's only listed for the XBox 360 and PS3 at $59.99; unfortunately there's no PC version.

The preorder is currently set to ship on 2/3/2009. You should take this with a grain of salt though, because the dates listed on early orders are sometimes way off.

High quality Street Fighter 4 gameplay footage

High quality Street Fighter 4 gameplay footage In case you missed this originally, has some excellent high quality gameplay footage of Street Fighter 4. Just follow the links below to check out the videos.

Capcom's VP on what it takes to revive old franchises

Capcom's VP on what it takes to revive old franchises Saw that Capcom's VP wrote up a reply about what it takes to have a game remade or have a sequel put out. Here's part of what he had to say:

We consider a lot of elements in such a decision.

"How did the last outting sell... and how long ago was it (has it had sufficient rest)"

"Are we continually getting requests/fanmail" is a major one.

"Are we seeing threads on boards around the net concerning the property's history?" is another.

"If it were to come back, what's an appropriate platform/delivery mechanism (is digital appropriate?)"

Read the whole reply by clicking the link above.

Exclusive Street Fighter toys at Comic Con 2008

Exclusive Street Fighter toys at Comic Con 2008 ActionFigure Insider is reporting that there's going to be a new line of Street Fighter toys available at Comic Con. Here's some quick info.

Comic Con is just around the corner and SOTA Toys is getting ready! Well, we’ve got all our exclusives planned and we’ll be giving EVERYONE a chance to get them, not just the people who go to the Con!

We have a slew of exclusives planned for this year. First, the much anticipated Street Fighter Revolutions will be very close to ready. In celebration of that we’ll have sneak peak exclusives. We are offering two exclusive for Revolutions. One is the Pink R. Mika – Green Zangief two pack. The second will be our Dark Dhalsim – Black E. Honda two pack. These two packs are limited to 500 pieces each will and will be on sale for $30.

Street Fighter 4 Location Test Information

Street Fighter 4 Location Test Information Capcom-Unity posted some information from Scott Popular about the latest Street Fighter 4 location test. To check out the whole thing, plus some video footage, just click the link.

It's a solid overview of what to expect from the new game, although the grammar is bad. Here's a snippet.

Graphically, you really can't compare SFIV to anything else out now. The cell-shaded ink splash flares are hot! The color pallete used in SFIV is mad juicy! Capcom went on a nice little acid trip and decided to abuse the Crayola vivid colors crayon set to the max. The ultra bright color scheme really pulls the characters out and puts them in your face when the do their supers and ultras. Or when the do something big like Zangief's Spinning Pile Driver. Man, the last frame of it is so sick looking! Also if you look closely, Capcom has put a lot of working into giving the characters facial expression to kinda match the damage inflicted upon them.

Footage from a 1994 Official Super Street Fighter 2 Tournament

Spotted on the message boards that someone posted old school footage of an official Capcom Super Street Fighter II tournament.

The footage quality is pretty low, but it features some matches from Mike Watson, Jesse Howard, Eddie Ferrier and Steve Warwick. Worth checking out if you have some spare time.

And it also has some beta footage of Super Street Fighter 2 Turbo.

Changes to, now with less suck

Changes to, now with less suck As you may have noticed, I've dramatically changed the layout of the front page of This page will be updated with the latest news about Street Fighter and some other topics on the consistent basis.

Overall, I was never happy with the quality of the News Feeds on this Web site. Duplicates, irrelevant news items, and other things really didn't make for a great user experience, and so I've made this change.

The news feeds are still there for the one person that actually read them. I think he accidentally clicked the link a few times a month, but regardless I didn't think keeping this feature was a bad idea.

Also comments are still disabled because of spam attacks, but they will be making a return in the future.

Anyway, if you have a new items you'd like to see up here, just contact me here.

New Ryu Character Guide

New Ryu Character Guide We've posted the first part of the Ryu Character Guide for Street Fighter 3 Third Strike. It does not contain any videos yet, but I'll be adding those in the near future. Here's an excerpt from the guide.

Ryu is a very powerful character. He's capable of turning a losing match into a winning one in just a few moves. He's great at punishing mistakes, and many players feel he's at his best when applying a lot of offensive pressure to your opponent.

Some players prefer more of a turtle style with Ryu, which he can be effective at as well. Especially when coupled with setting up your opponent for an easy parry, and then counter-attacking.

Although Ryu is a middle tier character, he's deadly in the right hands.

Play Street Fighter games online with minimal lag

Play Street Fighter games online with minimal lag For those of you who may have not heard, GGPO is a bad ass little program that enables you to play Capcom fighting games online with little lag.

Ponder recently released RC3 (Release Candidate 3) which opened up GGPO to quite a few more games. GGPO is still in beta state, but it still plays better than any other online service I've ever used to play fighters. I highly recommend it.

Here's the current list of games supported.

Super Street Fighter III: 3rd Strike
Super Street Fighter II Turbo
Marvel vs. Capcom
Street Fighter Alpha 2
Street Fighter Alpha 3
Dungeons and Dragons (Shadows over Mystara)
Garou: Mark of the Wolves
King of Fighters 2002
King of Fighters 98
Vampire Savior (Darkstalkers 3)
X-Men vs. Street Fighter

The new launches

The new launches Capcom has launched their new beta site for Capcom-Unity. It's really cool to see Capcom getting so involved with the community lately. They've been doing a ton of stuff to try and connect with their fans, and the new site is pretty darn cool. Here's a quick blurb.

We’ve been really happy with the way our new community efforts have been going at Capcom, and so we decided to build a new site for all of us to play with. There’s a lot of new toys, like photo and video upload, blogging stuff, expanded forum functionality, and other social network-y style goodies.

There’s some extra fun things too, like the ability to register your gamertags + see how your scores stack up against other Capcom fans, drag+drop config on your dashboard page, and of course points—you’re earning points for every aspect of your participation. Because we enjoy evil as much as the next guy, we’ve opted NOT to detail all the activities that earn you points, so poke around and experiment to discover them for yourselves.

Tell Capcom why you should be in Street Fighter 4

Tell Capcom why you should be in Street Fighter 4 Want to appear in the backgrounds in Street Fighter IV? Check out this post on Capcom-Unity.

The latest idea to sneak past was to have some Street Fighter fans' faces--yes, your actual faces--appear as background characters in Street Fighter IV.

What do you have to do to snag a spot in Street Fighter history? You send us... whatever (pictures, video, dissertation, limerick, daguerreotype, singing telegram) explaining why you should be in Street Fighter IV. Your reasons can be good or bad, great or small--doesn't matter. Champion player? World's biggest collector? Cosplayer supreme? Anonymous, undistinguished weirdo looking for the limelight? All are welcome to make their case.

Super Street Fighter 2 Turbo HD Remix Combo Video

Seth Killian posted a very nice combo video from the upcoming Super Street Fighter 2 Turbo HD Remix.

I'd just like to note that these were all done on a normal joystick, so no programmable shenanigans are going on here. Also, for some reason there are black bars showing on the left and right sides. It's strange because these didn't show up on the monitor I was using. In 16:9 mode, the screen should go all the way to the edge of the screen, but in the event that it doesn't, the screen will be fully scalable to fit any screen size, similar to Super Puzzle Fighter HD Remix. So, keep a sharp eye out if you can.

A few of the combos in the video are only possible in the new Remixed mode. Let's see if you guys are sharp enough to figure out which ones they are. I'm not sure how the quality is going to look after being posted on Youtube, but rest assured that it’s looking HOT right now. You guys are certainly going to be blown away by what we’re doing for a downloadable game. Till then, take care.

*Note that while damage has always been high in Super Turbo, many of these combos are performed against Akuma, who takes even more damage than most characters.