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Ryan Hart interviewed by the BBC, talks about how his fighting game career started, and how he trains

During his visit to E3 this week, WW|Ryan Hart was interviewed by BBC — you know, the largest broadcaster in the world. In the interview, Ryan discusses how he started getting serious about fighting games and what he does to keep the edge, as well as the three Guinness World Records he is currently holding. Check the interview out below, and let us know in the comments what you think.

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Thanks to Kkub, Erawan, Spanky, Noob_blasta and Omochao for the news tip.

Source: BBC.

JoJo's Bizarre Adventure All-Star Battle gets bomb of new screenshots for Buccellati, Narancia and Diavolo

We've gotten a large load of new screenshots for the upcoming JoJo's Bizarre Adventure: All-Star Battle, featuring the three cast members of the series' fifth part, Vento Aureo, that were recently unveiled as playable characters. The first of these three characters is Bruno Buccellati, the leader of the gang Passione who main character Giorno Giovanna is a part of, who uses the stand Sticky Fingers which allows him to attach zippers to objects, or even people and use them in very interesting ways.

Next is Narancia Ghirga, another member of Passione, who uses his stand Aerosmith to control a small plane which shoots bullets at his enemies. In the screenshots, we don't see any physical attacks from him, suggesting that he will be a very strong zoner in this game. Finally, we have Diavolo, the main villain of the part, using his stand King Crimson to royally mess with anyone who tries to figure out how his stand works. The basic gist of it is that he can see a few seconds into the future, and choose to skip the events he sees if he does not like them (for example, if he sees himself being punched, he can choose to make himself not exist during those few seconds, making the event not happen). It's complicated, and if you don't get it, just adopt the mantra 'it just works' and accept it.

There are also images showing the main menu of the game, stage hazards on newly unveiled stages, and some story mode screens, presumably from the game's story mode cinematics. A comeback mechanic akin to Tekken's Rage Mode was detailed as well, but the pictures and the text don't give that much information about it, only saying that when low on HP you will start glowing and deal more damage. But enough talk, check out all of these glorious screenshots below.

Hit the jump for the rest of the screens.

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Street Fighter 4 update balance change requests from Japan, part 8 - Rufus, C. Viper, Abel and Dan

Street Fighter 4 update balance change requests from Japan, part 8 - Rufus, C. Viper, Abel and Dan Capcom Unity has posted the final Street Fighter 4 balance suggestions from Japan for the update, this time focusing on Rufus, C. Viper, Abel and Dan. With this article, all 39 characters in SSF4 AE v2012 have been covered.

As usual, Tomoaki Ayano lists a summary of the suggestions fans sent in and he gives his thoughts on those as well.

Hit the jump to read everything, and also find links to all of the previous articles in this series.

Hello everyone, Tomoaki Ayano here!

Here in Tokyo rainy season has begun, which means stifling humidity. If it’d just pour rain we’d be done with it, but instead we get this weak little drizzle. Should I even carry an umbrella for that? I just get all damp anyway. Enough of this wishy-washy nonsense, c’mon downpour! …Wishing for heavy rainfall is just part of living here.

But enough about the weather! We’ve got the final balance requests from the Japanese fans, so let’s get right to it! Speaking of rain…

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Super Street Fighter 4 Arcade Edition v2012 added to World Cyber Games lineup - first major eSports outlet since IPL

Super Street Fighter 4 Arcade Edition v2012 added to World Cyber Games lineup - first major eSports outlet since IPL Capcom has apparently worked out a deal with the another major eSports outlet to host one of their fighting games, Super Street Fighter 4 Arcade Edition v2012, after the situation with IPL fell through because the company was sold to Blizzard back in April of this year.

The World Cyber Games (WCG) is a large eSports organization that typically hosts genres like real time strategy and multiplayer online battle arena titles, e.g. StarCraft 2 and League of Legends, so the addition of a fighting game is pretty big news.

With total cash prizes ranging from $200,000 to $500,000 USD for their events, there could be a considerable amount of dough on the line for SSF4 AE v2012 players.

[SEOUL, Korea – June 14, 2013] World Cyber Games Inc. (WCG), organizer of the premier global game competition and festival, has announced three additional official game titles and two promotional game titles to be featured throughout 2013.

The new official titles include worldwide fan favorites ‘StarCraft® II: Heart of the Swarm™` (StarCraft II) and ‘Warcraft® III: The Frozen Throne®` (Warcraft III), and arcade favorite ‘Super Street Fighter® IV Arcade Edition Ver. 2012` (Super Street Fighter IV). In addition ‘NiZhan (AssaultFire)` and ‘QQ Speed` are adding to the promotional game titles. They will join the previously announced four official game titles to ensure that this year`s competition features a wide variety of games that appeal to all different types of gamers around the world.

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New Smash Bros. will balance hardcore and casual aspects better than previous games developers say

New Smash Bros. will balance hardcore and casual aspects better than previous games developers say Super Smash Bros. creator, Masahiro Sakurai, stated that they're sort of changing the direction of the series in the latest iteration. While noting that Melee was more suited to hardcore players, and Brawl was aimed at the casual crowd, they're looking to strike a balance between both of those games in the new title.

Sakurai specifically mentions that this isn't a situation where they feel they have to accommodate that many new players — like they did in Brawl, and the speed of the game should strike more of a middle ground between the two previous entries.

It's a good sign if Smash's developers are trying to make their game more accepted in the competitive community, or simply just trying to make it more balanced. Here's a snip from the write up.

"I would consider the changes that we're making this time around not as fixes, but that we're changing the direction, and so the vision for the overall balance of the game in Smash Bros Melee, it was sort of more focused towards more hardcore players. Then when it came around to making Brawl, this was a game that was targeting a Wii audience where there were a lot of beginner players, so it sort of leaned a little bit more in that direction.

"So now, for this time around, we're sort of aiming for something that is in between those as far as the speed of the game. Because I don't really think this time we're in a situation where we're trying to accommodate that many new players."

Source: Kotaku, tip from MugenLord and Xurkey.

105 hit Jago combo from Ryan Hart - Killer Instinct

WW|Ryan Hart has posted a short video of himself doing an insane combo on Killer Instinct at the Mad Catz booth at E3. Ryan is using Jago to do a 105 hit combo that uses six bars of meter. As the game only allows you to have a total of two meter bars, Ryan builds four additional bars while performing the combo.
Sent in by Sonho.

Updated: Results and stream archive, Wednesday Night Fights 2013 #3.4 - Injustice: Gods Among Us, SSF4AE v2013 and TTT2

Updated: Results and stream archive, Wednesday Night Fights 2013 #3.4  - Injustice: Gods Among Us, SSF4AE v2013 and TTT2 Updated: The results and stream archive have been added into the story after the jump.

Level|Up is back tonight and will be streaming Wednesday Night Fights 2013 3.4 live from Super Arcade in Walnut, California. Tonight's stream will kick off at 9:00 p.m. PDT / 4:00 a.m. GMT. Some of the notable players that are in attendance are TS|Sabin, ATP|Aris, LU|Alex Valle, DRS|Chris and more

Tonight, they will be streaming Injustice: Gods Among Us, Super Street Fighter 4 Arcade Edition v2012 and Tekken Tag Tournament 2.

Hit the jump to check out the stream

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Filipino Champ's guide to fighting Vergil, Magneto and Zero technology from joker, Vergil anchor guide from ShadyK and more

Complexity Gaming's Filipino Champ has put together another great Ultimate Marvel vs. Capcom 3 tutorial. In today's video he is joined by ShadyK and they go over how to fight Vergil. They use many different demonstrations while going some of the best options you can do when facing a Vergil.
Hit the jump to see more Ultimate Marvel vs. Capcom 3 videos.

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Weekly event listings June 14 - 20, 2013: Dreamhack Summer, Umehara Charity Tour Final, Impulse 2013 and more

Weekly event listings June 14 - 20, 2013: Dreamhack Summer, Umehara Charity Tour Final, Impulse 2013 and more If you have an event you'd like to submit, you can add it into the Events area of the forums or you can send it in via the Contact Us form.

• Jönköping, Sweden: Dreamhack Summer 2013, June 15. Players expected to be in attendance include Infiltration, Laugh, WW|Ryan Hart and others. A live stream will be provided by Armshouse.

• Tokyo, Japan: Daigo Umehara Charity Tour 2013 Final, June 15. A live stream will be available on Taito's Ustream and will begin around 1 p.m. JST / 9 p.m. PDT (June 14) / 12 a.m. EDT (June 14).

• Toronto, Canada: Impulse 2013, June 15 - 16. A live stream will be provided by Clash Tournaments and will begin around 12 noon EDT / 9 a.m. PDT / 5 p.m. GMT.

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No cross-platform play for Super Smash Bros. on the Wii U and 3DS

No cross-platform play for Super Smash Bros. on the Wii U and 3DS Director of Sora Ltd. Masahiro Sakurai, has confirmed that the new Super Smash Bros. for the Wii U and 3DS will not feature cross-platform play. As he previously stated in his Developer Direct video, the games will featured console specific stages.

Even though they will not feature cross-platform play, each version will interact with one another by allowing players to take characters they've customized to the different versions. Sakurai was not able to elaborate on what the customization entail, saying only that they would not be costumes.

Via Joystiq, sent in by HyperGadoken and phoenixkusanagi.

Mad Catz senior product development manager: 'PlayStation 4 will require a whole new set of peripherals'

Mad Catz senior product development manager: 'PlayStation 4 will require a whole new set of peripherals' Yesterday, Senior Vice President of product development, Scott Rohde, said it would be likely that PlayStation 3 USB peripherals would work on the PlayStation 4. However, today Joystiq was able to confirm through Richard Neville, Mad Catz's senior product development manager, that they unfortunately will not work.

"Playstation 4 will require a whole new set of peripherals," Neville said. He also noted that he was unable to comment on the availability of future PlayStation 4 FightSticks.

Mad Catz has already revealed their Xbox One and it is likely the FightSticks will look the same.

Sent in by HyperGadoken, Cinderkin, shichi and some anonymous readers.

Justin Wong vs. Alex Valle in Killer Instinct from Cross Counter Live demo

Cross Counter TV has posted another video from their Cross Counter Live earlier this week, where they had special guests from Double Helix Games to demo Killer Instinct. In this video, EG|Justin Wong's Sabrewulf takes on LU|Alex Valle's Jago, with two top players battling it out there are quite a few great matches.

Tripping removed from Super Smash Bros. Wii U and 3DS

Tripping removed from Super Smash Bros. Wii U and 3DS Jason Schreier of Kotaku was able to conduct an interview with Super Smash Bros. designer, Masahiro Sakurai. While the full interview had not been posted, he highlighted a very important aspect of Smash Bros. gameplay. Noting that when he asked if the tripping from Super Smash Bros. Brawl would be in the new game, Sakurai replied through a translator.

To answer quite frankly, it will not return

If you are unfamiliar with the game's tripping, it was new to the Smash series in Super Smash Bros. Brawl, and whenever a player is smashing the control stick, there would be a very small chance that the character would trip.

Sent in by Echo01, MyKiLL, Bluefang14, Dedemaru, Xurkey and some anonymous readers.

MarkMan: Tournament Edition 2 is the most customizable arcade stick ever made

MarkMan: Tournament Edition 2 is the most customizable arcade stick ever made Mad Catz's Mark "MarkMan" Julio made a fairly strong statement recently, saying that the new Mad Catz Arcade FightStick Tournament Edition 2 for the Xbox One is the most customizable arcade stick ever made.

During E3, Engadget captured some video on the new product out in the wild, with Mad Catz showing that the lid on the joystick would now open by pressing a button on the front — but they stopped short of showing what's on the inside. Considering MarkMan's proclamation, the innards of this stick might prove to be very interesting.

In other news, Mad Catz said they'd running an extremely limited release of new product titled the Versus Series SH at EVO 2013, which would feature 'silent' Sanwa buttons. You can find that tweet after the jump.

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Shadow Linkers in new Killer Instinct currently add between 10-12% damage to combos, 57% damage setup shown

Shadow Linkers (think EX moves) in the new Killer Instinct add between 10-12% damage to combos, in the current build of the game. While this could change as development continues, a combo doing 57% damage, and using two meters, is shown off in the video below by Maximilian, with the help of Double Helix Games' Dave Verfaille.

Notable details from the short, but very informative 5 minute video include that it's possible to combo after landing a throw, every fighter will have between 3-4 special moves and they'll all be Shadow Linkable, and that one of the best ways to gain meter is to have your opponent block attacks. They show a specific example of a fireball being blocked full screen netting about 20% meter for the projectile thrower.

Make sure you watch the video below for all of the details.