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Ultra combos, the Killer Cuts soundtrack, death by exposed bosom and more - 19 reasons to love Killer Instinct presented by ScrewAttack

Ultra combos, the Killer Cuts soundtrack, death by exposed bosom and more - 19 reasons to love Killer Instinct presented by ScrewAttack The folks over at ScrewAttack put together a brief video list in order to express their love for the Killer Instinct franchise. The compilation runs through 19 different reasons why they love the original Killer Instinct title.

An intricate combo system, Humiliations, Killer Cuts, Ultra combos, and even death by an exposed bosom; there are numerous things that made this game unique and are highlighted here in ScrewAttack's list.

We here at EventHubs would like to ask our readers: Why do you love Killer Instinct? Is it for many or all of the same reasons presented in this video list? Perhaps you have a fond memory playing KI growing up?

In the comments below, please feel free to share what it is about Killer Instinct that made you a fan.

Hit the jump to view the video.

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Tokido, Alex Valle, Kazunoko, Starnab, Zangitan, HJMxp and more - Super Street Fighter 4 Arcade Edition v2012 online match footage

Consistent match footage uploaders, Ssf4evo and YogaFlame24, bring us more top notch Super Street Fighter 4 Arcade Edition v2012 online replays today. There are a bevy of high level players featured here, including but not limited to MCZ|Tokido, Kazunoko, LU|Alex Valle, Starnab, Zangitan, Keike Desora, HJMxp, Goddoman, Jyobin and many more.
Hit the jump to check out the rest.

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Evil Ryu, Cammy, Mega Man, Amaterasu, Wonder Woman and more - fighting game related artwork from Tikantz and Daniel-Velez

Deviant Art users Tikantz and Daniel-Velez have quite a bit of exceptional fighting game related artwork posted on their online galleries. Today we have several pieces featuring characters from such fighting games franchises as Street Fighter, Marvel vs. Capcom and Injustice: Gods Among Us.

There is quite a bit to be seen here, ranging from more serious / dark pieces, to those that are a bit more cartoon-like and humorous. Check out the images below and hit the jump for more.

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International online lag a heavy focus for the Tekken team's next-gen fighters, Tekken Revolution designed with RPG influences

International online lag a heavy focus for the Tekken team's next-gen fighters, Tekken Revolution designed with RPG influences Earlier last month, Tekken producer Katsuhiro Harada took the time to answer a few of Siliconera's questions regarding Tekken Revolution, the future of Namco Bandai fighters and more.

Harada unveiled a bit of insight on what he and his team are currently focusing on most for the next-gen consoles. The Namco representative feels that international online lag is an issue that all fighting games struggle with at the moment, and states that although there are many factors that contribute to this problem, they are looking for ways to design their games so that this lag isn't felt quite so much.

Below is what Katsuhiro Harada had to say on the matter.

What do you want to do with Tekken as a series and the fighting game genre when moving to the next generation? What barriers or limitations will be easier to overcome and what challenges do you want to tackle?

Hmm… this is unique to fighting games, perhaps, but when it comes to limitations since you have an opponent you’re playing against. Say you’re in Japan and they’ are in Brazil. That’s something nobody, not just Tekken but other fighting games, is able to do well at the moment because of lag. That’s not something that will necessarily improve because of next generation hardware because there are a lot of outside factors that implement that.

The main goal we have for fighting games is outside the hardware leap. It’s how we tailor the game systems so you don’t feel the effects of that as much. It’s the main thing we’re focusing on at the moment and have to solve that problem.

Hit the jump to read on.

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Bizarre trades, almost-comebacks, funny finishes and more - Super Street Fighter 4 Arcade Edition v2012 highlight montage

Bizarre trades, almost-comebacks, funny finishes and more - Super Street Fighter 4 Arcade Edition v2012 highlight montage Over the years we have seen tons of odd occurrences, mid-match in the Street Fighter 4 series. Weird pass through glitches, strange trade bugs, and even Ultra's colliding and dealing zero damage are just a few of the quirks that lie hidden in the SF4 game engine.

Emptysys put together a compilation showcasing many of these bizarre moments taking place during the heat of battle. Featured in this video, you'll find mickle amounts of comeback / almost-comeback footage, funny Ultra finishes, wicked combos and much more.

The clip beginning at 4:45 is particularly hilarious because, at one point or another in our SF4 careers, I'm sure we've all experienced this situation. Our respects go out to that poor Makoto...

For some zany Super Street Fighter 4 Arcade Edition v2012 action, be sure to hit the jump.

Let us know which moments were your favorites in the comments below.

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Higher level combo enders result in increased launcher height, character colors affected by rain in Thunder stage and more - KI gameplay changes pt. 2

Maximilian has uploaded the second installment of his Killer Instinct gameplay changes breakdown in which he and Double Helix Games' community manager, FlithieRich, take a closer look at the Gamescom 2013 build of the game. You can check out part 1 in the series, here.

Rich and Max cover quite a bit of new ground here, including the implementation of Heavy Linkers and how they are performed, how the characters' colors are affected by the weather effects of Thunder's stage and more.

One of the most interesting bits of info that stood out here is the fact that combos ending with a launcher behave differently, depending on how high a level ender you've generated. For example, if you have a level four combo ender, the height in which your opponent will soar during the juggle is far more than that of a level one ender, leaving room for further combo extension.
Additionally, Double Helix has officially released the Thunder combo trailer that surfaced a couple of weeks ago, and showed a quick glimpse at the newest KI fighter. Hit the jump to check it out.

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El Fuerte's Ultra Street Fighter 4 Quesadilla Bomb change demonstrated - modded SSF4 AE v2012 footage shows MP / MK links and combos

El Fuerte's Ultra Street Fighter 4 Quesadilla Bomb change demonstrated - modded SSF4 AE v2012 footage shows MP / MK links and combos Back in July of this year, Capcom UK's community manager, David "Dawgtanian" Hinds, discussed one of the changes to El Fuerte set to be in the upcoming SF4 series update, Ultra Street Fighter 4. This tweak will make Fuerte's Quesadilla Bomb a bit faster, allowing for multiple new combo possibilities.

YouTube user SkyLeR posted up a bit of modded Super Street Fighter 4 Arcade Edition v2012 footage, that shows what this change would look like in action.

The video demonstrates links from standing Medium Punch / Kick, crouching Medium Punch / Kick, then goes on to show a few example combos.

Hit the jump to check out the video.

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Justin Wong discusses how to read an opponent you're not familiar with in SSF4 AE v2012 - Step Up Your Game column on EventHubs

Justin Wong discusses how to read an opponent you're not familiar with in SSF4 AE v2012 - Step Up Your Game column on EventHubs EG|Justin Wong's latest column here on EventHubs explores how to read an opponent you're unfamiliar with, specifically for Super Street Fighter 4 Arcade Edition v2012, but the examples here can be used in other titles as well.

Whether you're in a tournament setting, or playing online, you'll often find yourself facing an opponent you have little to no data for, and Justin offers several tips on how you can quickly gather the info you need to give yourself an edge. Here's a snip from the article.

There will be times when you will fight someone completely brand new, and you do not have the data on how to deal with newly fought opponents.

This chapter will talk about on what kind of things that you can do to figure out what type of opponent you will be playing against.

At a tournament not everyone you come across will be a top player, good player, average player or even a bad player. How can you determine what type of player is a "Johnny Doughnuts?" Now if you think about what the highest level of players can do, they usually have the following qualities.

You can find a full archive of Justin Wong's columns on EventHubs here.

Keiji Inafune worked on original Street Fighter game from the start of his time at Capcom, designed Adon

Keiji Inafune worked on original Street Fighter game from the start of his time at Capcom, designed Adon Imagine starting a new job with a video game company — and during your first stint with your new employer — you're asked to work on character designs for what would become one of the most iconic franchises in video games, Street Fighter.

If you're Keiji Inafune, you don't have to imagine, because that actually happened in the latter part of the 1980s, when he started working at Capcom.

Inafune, who's best known for the Mega Man series, noted that his first day on the job at Capcom was so involved, he wasn't even able to go home for the night.

Although he has since left Capcom, fans of Jaguar Kicks may be interested to discover that Inafune fully designed Adon, although he helped with other characters as well.

Unfortunately, his time with the project was somewhat short lived, as roughly two months after he started in on character designs for Street Fighter 1, he began working on the original Mega Man title for the NES.

If you'd like to watch the PAX Prime panel with Keiji Inafune, where he talks a bit about these subjects, and the new project he's working on, which many are calling a spiritual successor to Mega Man, hit the jump.

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Final forum guide contest is for Mad Catz TE stick, other winners announced - EventHubs forum overhaul in the works

Final forum guide contest is for Mad Catz TE stick, other winners announced - EventHubs forum overhaul in the works We've had a really good run since we launched our monthly forum guide contest here on EventHubs. We awarded many $50 prizes each month to the people who wrote the best guides, but we're going to be moving in a different direction here soon, and the contest will be closed down.

Still, we're going out with a bang and the final forum guide contest will be decided on September 24, 2013 and the winner will receive a Mad Catz Tournament Edition FightStick for the system of their choice.

We need our reader's help though to find the best guides on the forums, as such, we're asking them to leave a comment here below with link(s) to their favorite guides that have been posted. This can be submitted by the author who wrote the guide, or someone who feels a guide was particularly helpful.

If it's the latter case, please feel free to explain how the guide helped you and what you learned from it, as your words could help the author win the grand prize.

We're also announcing the past few month's winners, and what users can expect from the forum overhaul. Hit the jump to see those details.

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Sanford Kelly recommends only two changes for Sagat in Ultra Street Fighter 4

Sanford Kelly recommends only two changes for Sagat in Ultra Street Fighter 4 One of the best Sagat players around weighed in on what the character should be like in Ultra Street Fighter 4, but he didn't feel the fighter needed much.

Taking a fairly minimalistic approach with balance changes, EMP|Sanford Kelly said the only two things he wants for Sagat in the new title are his Ultra 1 to connect fully in the corner, and him being able to land a kara Tiger Uppercut off of a trade Ultra 2.

This is in contrast to another top Sagat player, WW|Ryan Hart, who listed about 8 changes for the fighter back in March of this year.

How do you feel Sagat would stack up with the rest of the cast if either Sanford Kelly or Ryan Hart got their requests implemented fully? Hit the jump to leave a comment, and to see Sanford's original tweet.

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Capcom hasn't forgotten about Street Fighter X Tekken on PC, currently looking into solutions for GFWL closure

Capcom hasn't forgotten about Street Fighter X Tekken on PC, currently looking into solutions for GFWL closure Games For Windows Live will be shutting down on July 1, 2014, but that doesn't mean Capcom has forgotten about Street Fighter X Tekken on the PC.

While it was confirmed that Ultra Street Fighter 4 will be using Steam's service in the future, many wondered what would happen with SFxT.

Combofiend recently stepped in to assure fans of the title that they haven't been abandoned and are currently looking into how to solve the matter.

Ricardo: GFWL will shutdown online play of their games as of July 1st of 2014, what will happen to Street Fighter X Tekken?

Combofiend: These are great questions and we're currently looking into solutions. When we are 100% sure on what those solutions are, we will advise. Until then, we ask for your patience and do know that you guys haven't been forgotten.

Source: Capcom Forums.

Killer Instinct producer: Characters had a lot of the same tools in original game, with remake we're giving them a more defined role

Killer Instinct producer: Characters had a lot of the same tools in original game, with remake we're giving them a more defined role The producer of the new Killer Instinct game on the Xbox One, Torin Rettig, spoke at PAX Prime about how his team is changing up the formula a bit from the first title in the series, which was released in 1994.

To this end, Double Helix Games is giving the cast members of the Killer Instinct remake more of a defined role, attempting to make them stand apart from the rest of the roster.

"Most of the characters in the original game, while they had unique moves, tended to play in a rush-down gameplay style. They tended to get in your face, do a lot of big combos and be done. Every character had a projectile; every character had a lot of the same kind of tools. We wanted to make each character a little bit more distinct."

Hit the jump for more.

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Tekken mega roundup, featuring Tekken Tag Tournament 2 and Revolution, character tutorials, combo videos, Tekken Smash and more

We've got a massive amount of Tekken content to share with all of our readers today, and while all of it may not be piping fresh, it's all stuff that hasn't been seen on our site before, so hopefully you'll find a lot of content you weren't aware of. To start off, here's a trailer for an upcoming community combo video effort, gathering 23 top-level players from around the world in making a Tekken Tag Tournament 2 combo video together. This trailer details what players will be featured, and what kind of amazing stuff you have to look forward to. Thanks to GuC11 for this one.

Hit the jump for a massive amount of character tutorials, Tekken SMASH!, character combo videos and even more stuff.

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Ultimate Marvel vs. Capcom 3 roundup ft. two impressive one-hit-kill combos, Wesker teams by request, Magneto team synergy and Dante TAC tech

There's some new Ultimate Marvel vs. Capcom 3 content out on the net, including two different one-hit-kill combos from two different professional players, a cool Wesker combo video idea that you, our loyal readers, can actually participate in, some team synergy for Magneto, together with Dante and Sentinel, as well as some Dante TAC tech in Devil Trigger form.

To start you off, here's a one-hit-kill combo that starts from Sentinel's command grab, courtesy of KaneBlueRiver. Oh, and by the way — it only uses one meter.

Hit the jump to check out the rest of the footage.

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JoJo's Bizarre Adventure All-Star Battle early combo videos featuring Joutarou, Jousuke, Jonathan, Jolyne and Johnny

With JoJo's Bizarre Adventure: All-Star Battle finally being released last Thursday, we're getting some good combo content flowing in. To start you guys off, we rounded up combo videos featuring a bunch of main characters of their respective parts to showcase the game and its capabilities.

To begin, here's someone most should be familiar with. Joutarou Kujou, the main character of Part 3: Stardust Crusaders, was highly prominent in Capcom's fighting game as well, since it focused solely on Part 3 of the series, and here you can see him in all his 3D-rendered glory (though the fighting itself is 2D), knocking some sense into his opponents, using his stand Star Platinum to ORA ORA ORA them into submission. Thanks to personaworld for this video.

Hit the jump to check out some stylish moves from Jonathan Joestar, Jousuke Higashikata, Jolyne Cujoh and Johnny Joestar, the main characters of parts 1, 4, 6 and 7, respectively.

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Old Marvel vs. Capcom 2 tournament footage ft. Combofiend, Clockw0rk, Alex Valle, Viscant and more

Old Marvel vs. Capcom 2 tournament footage ft. Combofiend, Clockw0rk, Alex Valle, Viscant and more Julius Jackson and Romneto have uploaded some old school Marvel vs. Capcom 2 tournament footage from 2002 featuring players like Combofiend, Clockw0rk, Alex Valle, Viscant and others, before they had acronyms in their names.

This is a pretty slick blast from the past that you don't get to see every day, as this footage is more than a decade old, and it features some terrific players from that era.

This particular event happened at Southern Hills Golfland in southern California, and it was the last tournament at this legendary arcade before it closed down.

Hit the jump to check it out the video, along with the results and a match log.

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