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Capcom Pro Tour Latin America North Online Event #2 results

Update: This story has been updated with final results. Due to issues with the PlayStation Network services, this online event was played down until Top 8, but had to have the finals postponed to a few weeks later..

The online portion of the Capcom Pro Tour is still going, and will be around for a few more months.

This time, it's the second installment of the Latin America North portion of the online circuit that's taking place.

The eligible regions for this event are Mexico, Dominican Republic, Costa Rica, Honduras, Nicaragua, Guatemala, Republic of Panama and Puerto Rico.

There are over 50 players reigstered in the brackets, so there's going to be a lot of battling to get down to that final victorious spot.

Players set to partake include Rise|Caba, DR Ray, SB|DoomSnake, Kusanagi, ElTigre and many more.

Streaming is being done at Capcom Fighters, but will only be once the tournament gets down to top 8. Before that, you can follow the action via the brackets over at Smash.gg.

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Cloud 805's face says it all as he discovers that Base Vegeta's assist can do over 2,000 damage in this apparent Dragon Ball FighterZ glitch

Dragon Ball FighterZ recently got a fairly big patch but it looks as though developers will need to quickly make a few additional edits to their game.

During a recent FighterZ streaming session wherein he was exploring the potential of the newly added Base Vegeta, Jonathan "UYU|Cloud_805" Morales' jaw dropped nearly to the floor.

Amidst a combo involving the help of both Adult Gohan and Kid Buu, Morales found that Vegeta's assist lopped off more than 2,000 damage when it should have done much less due to scaling.

He quickly thereafter took to Twitter to highlight this almost certainly unintentional happening to developers at Arc System Works, noting it to be a "bug/glitch" that should be removed from the game.

Cloud further clarified in a Twitter thread, "Vegetas assist did [over 2k] damage it’s a bug/glitch that happens when you open someone up right after they block Destructo Disk. For some reason it hits multiple times on block but only once on hit."

You can view the clip from the top player's streaming session by clicking the thumbnail here, and be sure to chime into the comment section with your reactions:

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Thank you to CrazyEX for sending this our way.

Simon Belmont, King K. Rool, and other Super Smash Bros. Ultimate announcements in latest Direct left EventHubs staff with impressions of awe

Super Smash Bros. Ultimate fans were treated to something very special during this last Nintendo Direct. The two main highlights — Castlevania representation and King K. Rool — surely had future players jumping for joy in excitement as they were announced.

As fans ourselves, many of us on staff here at EventHubs had some pretty crazy reactions to all the hype. For some of us, Simon Belmont and King K. Rool were characters that we've wanted for many iterations of the Super Smash Bros. series.

Well, it finally happened with this latest Direct. As you might expect, the members of our staff have a few things to say about what was revealed.

DreamKing, MajinTenshinhan, and I have teamed up to create a compilation of our impressions for the entire event. There was a lot to say about the experience.

Of course, this is a ride that is still gaining momentum. Remember that Super Smash Bros. Ultimate will be releasing on December 7, 2018.

Before that date, it was revealed that the entire roster will be unveiled to us. In the meantime, we still need time to digest the new information. Hit the jump to check it out!

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Capcom: In some respects, getting some very good review scores counts as much for us as a game that sells millions

According to Capcom's Platinum Titles web page, Street Fighter 5: Arcade Edition currently sits at roughly 2.1 million sales as of June 30, 2018. It took some time, but Capcom was finally able to meet their year one expected sales for Street Fighter 5 — a few years late.

From a business perspective, one might think that the number of sales would be the primary acting force of a company's motivations. While the sales for Street Fighter 5 have not exactly been as stellar as Capcom might have hoped, they have maintained their promise thus far that they would support the game until 2020.

According to an interview with Game Industry Biz, Capcom actually prefers to have high critical reception over sales numbers.

"And in some respects, getting some very good review scores counts as much for Capcom as a game that sells millions and millions and millions," said Stuart Turner — Capcom Europe COO. "We'd prefer a game that got a 9 and sold less, than got a 6 but sold more."

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Empty spaces on Super Smash Bros. Ultimate's 'everyone is here' banner won't reveal the roster count

Last Wednesday, Nintendo released a Super Smash Bros. Ultimate Direct that was packed with new information. During the presentation, Castlevania's Simon Belmont and Donkey Kong Country's King K. Rool were revealed as playable fighters.

In addition to this, Masahiro Sakurai also revealed Richter Belmont, Chrom, and Dark Samus as Echo Fighters. They are echoes of Simon Belmont, a mixture of Roy and Ike, and Samus respectively.

A total of five new characters was added to the already massive roster for Super Smash Bros. Ultimate. If we were to count Echo Fighters separately and Pokémon Trainer's three Pokémon as just one character, then we'd have a current total of 71 selectable combatants.

After these five new characters were revealed, we saw a cool animation that placed them on the "everyone is here" banner. Believe it or not, every fighter is being added to this artwork.

Many have been wondering if the spaces that the new combatants now occupy were always there. Could we study the banner in search of more additional space to get an idea of the final roster count?

Evidently, characters are actually being moved around and possibly resized in order to make the necessary room. In other words, studying the banner may not lead to any logical conclusions about any future newcomers.

Smash Ultimate banner comparisons image #1
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Source: Rebrn.com.

Holy super buff tigers, Batman... Bonchan already making Sagat look really flashy in this hype compilation from LiangHu

It won't come as much of a surprise to those that are familiar with the legacy of Masato "RB|Bonchan" Takahashi and his Sagat, but the Japanese pro's Street Fighter 5 performances with The King have already generated a hype montage.

From strings of bone crunching Tiger Uppercuts to incredibly damaging juggles with V-Trigger, Bonchan's Sagat is handing out the body bags left and right.

LiangHuBBB has put together a compilation not of full matches or even rounds, but of slick sequences that highlight the pizazz and exciting nature of the Red Bull eSport rep's play.

Not only are these wonderful to watch, they'll also more than likely give you some insight into the potential of the character and what he's capable of in Street Fighter 5.

While Sagat is certainly heavily based around a zoning style, Bonchan also makes magic happen when he gets in close with brilliant hit confirms and big damage conversions.

This video alone gave me a hankering to further explore the Muay Thai fighter in his SF5 iteration and it'll likely do the same for you. Let us know your reactions in the comments after you give it a watch.

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Topanga League 7 player lineup and dates announced

The Topanga League 7 was sprung on us kind of suddenly, but it's going to be happening this Fall, and it's going to be intense.

As usual, there's a massive amount of prize money on the line, though this time the payout is for more than just the top 3.

First place will receive 1,5 million yen ($13,529), second place will get 600,000 yen ($5,412), third place goes home with 300,000 yen ($2,706). The lower prize area that hasn't been present for previous leagues is as follows: 150,000 yen ($1,353) for fourth place, 100,000 yen ($902) for fifth place and 50,000 yen ($451) for sixth place. To get any piece of this prize money, though, you need to advance beyond the preliminary stage.

With an online qualifier just finished to decide the last 3 participants in the league, we can now reveal the full lineup for the Topanga League 7, as announced on the stream.

From the qualifier, Ryuusei, Powell and Mizuha managed to make it to the main league, joining the 21 invitees.

Continue below for the full Topanga League 7 lineup, as well as dates and time at which it will be played for the next 2 months.

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Topanga League 7 Online Qualifier results

Update: This story has been updated with final results.

In a surprise twist out of nowhere, the Topanga League 7 has been announced and will be running until mid-October.

With it being a year and a half since the last installment of Topanga League, this came as quite a surprise to many.

This year's Topanga League will have 24 players participating in an online league, to later qualify for the offline portion of the league.

21 out of these 24 players are invitees, though as of right now their identities are secret, but have been hinted to be revealed on tonight's stream of the qualifier.

This qualifier is to decide the last three participants in this installment of the prestigious online league.

Streaming is being done at OpenRec, so tune in for some hype matches and to see who qualifies, and hopefully also to find out who's actually participating in the Topanga League this fall.

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How strong of a character is Sagat in Street Fighter 5? Here are our initial impressions for The King

The King is finally here in Street Fighter 5 and, first thing's first, I don't think he's a flop.

I wrote previously that most Season 3 characters have thus far been somewhat of a failure to inspire more play and it seems that both G and Sagat have heavily balanced that scale.

Somewhat similar to Akuma, Sagat has traditionally been one of Street Fighter's consistently strong characters.

More recently — in the latter portion of Street Fighter 4 — he wasn't amongst the absolute best but the character did receive a soft ban in Japanese tournaments for being too good in Street Fighter 2, was incredible in Vanilla SF4 and who could forget his fearsome fierce punches in Capcom vs. SNK 2?

I say all that to establish that there is something of an expectation for the master of Muay Thai to be a decently strong character in Street Fighter 5. On that front I predict that he's not bad, but he's not free wins for anyone who picks him up either.

We've had the character for a work week and so any and all assessments should be taken with a big grain of salt. Like with any other character we'll be delving in and finding new stuff for Sagat for quite some time. Please take into account that these are early impressions.

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CaptainZack on playing Bayonetta: It's not just about the randoms at a tourney that boo you, it's more about the lack of respect from almost everyone

Since her release, Bayonetta has been a prominent character in the meta for Super Smash Bros. 4. In fact, there was a patch released that specifically only nerfed her abilities even though Super Smash Bros. Ultimate was — secretly — in development.

Even though this patch attempted to tone down the effectiveness of Bayonetta, she is often regarded as Super Smash Bros. 4's best combatant on tier lists. While every fighting game tends to have a character that is ranked number one on tier lists, the communities behind certain fighting games sometimes have to impose bans or certain rules due to their strengths — take Super Street Fighter 2 Turbo's Akuma or Super Smash Bros. Brawl's Meta Knight, for examples.

While Bayonetta's tournament performance has not yet awarded the character a ban, players that use her are often met with negativity from the community. We saw this come to a head during EVO weekend's Super Smash Bros. 4's grand finals.

Despite only being 16 years old, CaptainZack is well-regarded as being one of the best Super Smash Bros. players in the world. He ranked ninth on the recent Panda Global Rankings that lists out the top fifty players in the world.

During the EVO weekend, he and other Bayonetta players found themselves booed by the audience — a common scenario. Controversy continued with reports about CaptainZack actually flipping off the crowd. After CaptainZack created a reset in the bracket by defeating Lima in grand finals, both players appeared to be stuck in a neutral special stand-off before being told outright by one of the tournament judges that they cannot stall the match.

I decided to reach out to Zack "CaptainZack" Lauth for comment about the scenario and the constant treatment that Bayonetta mains have been getting over the years. This is a two part interview, so be sure to come back tomorrow for the second part.

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Shovel Knight announced for Rivals of Aether as a playable character

Shovel Knight has become one of the faces of the indie video game scene following the success of the game of his namesake made by Yacht Club games in 2014 and has since been featured as a guest character in many other titles due to his popularity and inherent charm.

The oddly-weaponized warrior has even broken onto the fighting game scene in recent months with his inclusion in the roster of Blade Strangers, the recent announcement of his appearance as an Assist Trophy in Super Smash Bros Ultimate and now he's appearing as a playable character in another fighter.

Rivals of Aether announced today that Shovel Knight will be joining the title as a playable character and appears to stay very true to his roots while digging up treasure — which can actually be used to buy upgrades in matches, using his fishing rod and taking advantage of some of his other powers to take on the rest of the cast including Ori from Ori and the Blind Forest.

A new trailer for Rivals of Aether came along with the announcement starting with a new animated introduction showing Shovel Knight and his Troupple Pond stage before showing a brief look at how many attacks and options the new character will have in the game.

The game is a sprite-based platform fighter developed by the maker of Super Smash Land — a GameBoy-styled Super Smash Bros. de-make fan-game — which features mostly bestial characters duking it out over the powers of the elements and should look quite familiar to those who play the Smash Bros. series.

Shovel Knight will be available in the game in September as DLC on Steam and is said to be the final planned character for the game for now according to the developer's blog post. A definitive version of the game is also being worked on which will include all of the characters plus new modes and features that they aim to release on consoles/ other platforms as well in 2019. You can take a look at Shovel Knight's trailer after the jump.

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Earn 3,300 FM in this week's Street Fighter 5 missions as 'Come One, Come All' returns; plenty of costume pieces and two Mega Man tracks up for grabs

It's finally Friday, and that means that Street Fighter 5: Arcade Edition's missions have been updated for those looking to earn some extra Fight Money or spend it all in the large amount of Extra Battles currently available in the game.

By playing through the missions this week, players can earn the standard amount of 3,300 FM fairly easily with the return of the mission "Come One, Come All" plus some other simple tasks to accomplish.

Those who haven't been saving up their Fight Money or recently spent it all on G and Sagat may find it hard to keep up with the current pace of Extra Battles, however. The ghostly boss version of M. Bison has returned to the mode this week for those looking to take another crack at the extra hard Shadaloo dictator.

Four costume pieces are also up for grabs this week with the second part of Rashid's new Air Man costume can now be obtained along with the second pieces of all three Monster Hunter crossover costumes for Ken, Ibuki and R. Mika for those who missed one or more of the costumes the first time around — though each one will still cost 2,500 FM to complete.

Fortune Ticket Extra Battles continue this week shifting over to Sagat's original Street Fighter Fighting Chance costume plus two versions of Air Man's themes from Mega Man are also up for grabs in Extra Battle — each track can be obtained for 1,000 FM.

Check out the missions and Extra Battles available in the game now in the gallery below and check out how to complete them after the jump.

SF5 weekly mission 8/10 image #1 SF5 weekly mission 8/10 image #2 SF5 weekly mission 8/10 image #3 SF5 weekly mission 8/10 image #4 SF5 weekly mission 8/10 image #5 SF5 weekly mission 8/10 image #6
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MarkMan disconfirms rumors that Tekken 7 Season 2 content will be free based on past statements from Harada

Just a few days back during EVO weekend we officially found out that Tekken 7 would be moving forward with a second season of DLC content that will include new mechanics, balance changes and six new characters.

Though the talk of the town has certainly been the upcoming addition of The Walking Dead's Negan, Tekken alumni Lei Wulong and Anna Williams have also been shown.

Though we haven't seen a huge uproar about it, apparently some fans of the series have been calling back to a tweet from last year posted by Bandai Namco's Katsuhiro Harada wherein he stated "[W]e do not sell classic Tekken characters, paid DLC will be special content," concluding that the S2 bundle may be free of charge.

Tekken's Brand and Community Advisor, Mark "MarkMan" Julio, has taken to social media to clarify that this will not be the case and that players should expect to have to lay down some cash for the upcoming content.

If the ensuing thread is any indication the majority of Tekken fans are simply excited to have continued support for their game, though there are a few cries of demand that any legacy characters should now be free based on Harada's previous statements.

Click the thumbnail here to read MarkMan's full statement on the matter. Let us know in the comments what you think on the matter and, perhaps more importantly, how excited you are for Season 2.

MarkMan on T7 S2 image #1
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Shovel Knight, Mimikyu, Ashley, Zero, and more very likely won't be part of the Super Smash Bros. Ultimate roster

The Super Smash Bros. Ultimate Nintendo Direct presentation was jam-packed with details about the upcoming Nintendo Switch title. The company outright showed and confirmed the inclusion of Simon Belmont and King K. Rool as playable characters, as well as Dark Samus, Richter Belmont, and Fire Emblem's Chrom as Echo Fighters.

On top of that, we were given information on many of the game's various battle options and modes, statistics for stages and music, and reveals of new items.

Though they didn't directly say so, the latest Nintendo Direct very likely sealed the fate for a handful of characters. Several characters were revealed as Assist Trophies during the presentation, which means their chances of being added to the playable roster have pretty much gone out the window.

Typically if a character appears as an Assist Trophy in a Super Smash Bros. game, they do not have a playable counterpart within the same game. In fact, no character in Smash Bros. history has been given Assist Trophy and playable status — with the exception of Little Mac who was promoted from Assist Trophy to playable from Brawl to Smash 4 and Dark Samus who is now an Echo Fighter.

In this week's Direct, Mega Man X's Zero, Sonic The Hedgehog's Knuckles, Warioware's Ashley, Star Fox Adventures' Krystal, a Donkey Kong Country Klaptrap, Animal Crossing's Kapp'n, Kirby's Chef Kawasaki, Metal Gear's Gray Fox, Nintendo Swapnote's Nikki, Shovel Knight, and the moon from The Legend of Zelda Majora's Mask were all shown to be Assist Trophies in Smash Ultimate. Krystal and Knuckles were announced previously, but the other aforementioned characters were new reveals.

Additionally, Mimikyu was revealed as a Pokeball Pokemon, which is a similar situation to characters mapped to Assist Trophies.

Several of these characters are among those that fans have wanted to see as playable and have even been rumored to be as such. Unfortunately, the Nintendo Direct has very likely disconfirmed these claims.

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Street Fighter 5's G isn't actually Q, folks — apparently he's Michael Jackson

Street Fighter 5: Arcade Edition's latest newcomer has been one of the talks of the town this week. Both G and Sagat are available for purchase now, and fans cannot contain their excitement to be playing both of them this early in the month.

One of the main points of discussion lately has been G's connection to Street Fighter 3 Third Strike's mysterious fighter, Q. Some think the two might be one in the same, but more concrete are the glaring similarities between many of their attacks.

We see G performing similar rush punches to Q as special moves, a command throw that is virtually identical, and even a string of very similar normal attacks. But putting all of that aside for a minute, today we're focusing on G's post-move animations and the fact that they're... well, they definitely look like Michael Jackson dance moves.

In Street Fighter 5, several of the DLC characters (beginning in Season 2) have unique animations that are triggered if the player does nothing after certain moves are performed. These are essentially unique recovery animations that can be interrupted at any time — so you won't be vulnerable during them.

G's recovery animations on several of his attacks are straight up influenced by the king of Pop. Even his backward walk animation sees him holding his hat and Moonwalking away.

I really have no clue why Capcom would tie G — their over the top presidential character with a Southern accent — to Michael Jackson, but I am certainly not opposed because it's pretty darn cool. And if you don't believe me, check out this compilation from Tampa Bison that shows each of these animations in action with some classic Michael Jackson sounds added over them.

Click image to view the clip

Photo source: Michael Jackson YouTube channel.

Super Smash Bros. Ultimate's Castlevania stage features a mysterious boss alongside the series' classics; we're pretty sure we know who it is

Simon and Richter Belmont from the Castlevania series along with King K. Rool, Chrom and Dark Samus were announced to be a part of the gigantic roster of Super Smash Bros. Ultimate this week much to everyone's surprise — except for perhaps the Simon part.

Dracula's castle was revealed at the same time as the two vampire hunters and was shown to feature stage hazard bosses from the classic Castlevania games including Death, the Mummy, a Werewolf, Carmilla and Dracula himself — who can be summoned under currently unknown circumstances.

One boss was shown only as a spiky-looking silhouette against the castle wall with the text "?????" which we now know is more than likely Kid Dracula (Dracula-kun in Japan) from the game of the same title in English.

"Demon Castle Special: I'm Kid Dracula" and Kid Dracula are spin-off titles to the Castlevania series on the Famicom and GameBoy respectively which are light-hearted platformer titles starring Dracula's son, Kid Dracula, as the main protagonist.

Kid Dracula's official character artwork is nearly identical to the silhouette shown during the Nintendo Direct, so we'll likely see him toss fireballs, transform into a bat, reverse gravity and more when he shows up inside of Dracula's Castle.

You can check out the comparison for yourself in the first image in the gallery below, and those curious to see how the Kid Dracula games played or want to see what abilities he has can check out gameplay from the original Famicom title in English after the jump.

Kid Dracula as a stage hazard image #1
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Cell has been toned down, Frieza's Golden Form buffed substantially and Bardock's Rebellion Spear now more unsafe — Let's break down the DBFZ patch

With the release of Base Goku and Base Vegeta for Dragon Ball FighterZ earlier this week, we also got something people have been clamoring for for a while now, namely a balance patch.

Although we did get some balance changes to the game back in May, this patch seems to be a bit bigger in trying to change where characters are at.

Prior to the patch, we were told what characters would be receiving changes — more specifically, about two weeks ago.

It was stated by the developers that four characters would be exempt entirely from buffs or nerfs, because they believed these characters were the ideal that the rest of the roster should try to be matched to.

These four characters are Adult Gohan, Goku, Goku Black and Vegeta, and indeed, none of these characters have received any changes in this new patch.

With every other character in the roster being either buffed, nerfed or both, let's take a look at the overall takeaway from what this patch is going to do to the meta. But first, you can check the full list of balance changes here.

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