Street Fighter 5 tiers
Smash 4 tiers

Cashmere and Fatality landing stylish knee kills, ESAM just BARELY misses the ledge, and more

Super Smash Con 2017's Smash 4 top 32 qualifiers has now finished for the day. We'll be sure to keep an eye out tomorrow for the tournament's conclusion.

We have a series of highlights to showcase here. There were some hype moments that definitely need some attention.

First up is the set between Cashmere and PG|ESAM. ESAM just needed one more game over Cashmere to take the set as he had already won two games.

Things were getting pretty intense. Both players were on their last stocks for the game and had very high percents.

ESAM saw an opportunity for a kill and went for it. He got the grab. Now all he would have to do is follow Cashmere's DI and nail the thunder.

Unfortunately, he missed. Then he got a knee to the face for his troubles.


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In Dragon Ball FighterZ, Vegeta uses a seven bar combo on Frieza but doesn't kill him

In Ultimate Marvel vs. Capcom 3, most hits at the highest level of gameplay usually resulted in a character down. These were often referred to as touch of death combos.

This was a game that gave each player up to 5 bars of hyper meter. Depending on the characters used, a varying amount of resources were necessary in order to finish off a character very quickly.

As for Dragon Ball FighterZ, there are a whopping seven bars of meter that can be used for super-esque attacks. How does this scale with character damage output?

Well first of all, we do have to acknowledge that this is a game that is still in development. Not only that, but it's almost guaranteed that combos right now are not optimal.

A user that goes by the name of CDClarke on Twitter has uploaded an interesting GIF. It showcases Vegeta performing a very long combo on Frieza.

Despite using all of his energy, starting from the max, he wasn't able to kill Frieza from 100% health. He did manage to bring him to about 20% of his life though. Still, it doesn't seem worth it...


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Source: CDClarke's Twitter.

A double perfect, a daunting lock down game and a top eight berth; Infexious' Abigail is unlike any we've seen, and is on a tear at VS Fighting

Especially with a big brawler/grappler type of character such as Abigail, it's normal to see a lot of players do well early with a more gimmicky style, thriving off of others' inexperience with massive damage sequences and odd-looking mix ups.

exceL|Infexious is known for his effectiveness with big body/overpowering fighters, as he took Hugo to new heights in Ultra Street Fighter 4 and has been doing decently well with Zangief and Necalli in Street Fighter 5.

Earlier today at VS Fighting however, he brought out his Abigail, which proved to be exceedingly terrifying for opponents and entertaining for the rest of us.

Rarely relying on run mix ups and armor to get the job done, Infexious instead has been playing Abigail at a slow, yet daunting pace. Already he's showing glimpses of mastery of this character, despite the fact that the car fanatic fighter has only been available for a few weeks.

In the clip below we see the European player apply ridiculous pressure from a move you wouldn't necessarily expect: standing medium punch. Standing medium punch, (which has nine frames of start up, but is plus five frames on block) has such reach that it's incredibly difficult to deal with when used at the proper ranges.

This is what allowed Infexious to essentially have his way with Prophecy|RealMenace's Balrog, locking his foe down and taking total control:


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Did you know that Cammy can combo off of a counterhit V-Reversal in Street Fighter 5?

Cammy is a character that is certainly known in Street Fighter 5 as typically being a top ten character. She has a number of strong options to work with.

During Japan Cup 2017, something rather interesting happened. During a match, Cammy was able to combo off of a successful V-Reversal.

Unfortunately, GGP|Kazunoko wasn't able to get more than a couple of jabs after landing Cammy's V-Reversal. It's likely that even Kazunoko was surprised by this interaction.

In order for this to work, it appears that it needs to be a counterhit. The sequence also looks rather odd as Cammy sort of moved "inside" of Birdie.

With enough practice, this is something that players could potentially capitalize more on in the future. The best option might be to special cancel into Cannon Spike.

Note how the combo counter went to two after the first jab. It was a true combo.


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Source: HiFightTH.

This is Ladybeard... and this is his Cammy cosplay

...and this may be the last post I ever make on EventHubs depending on how my bosses feel about my featuring hairy Cammy and Chun-Li cosplay.

Rick Magarey, better known under the moniker "Ladybeard," is an Australian stunt actor, professional wrestler and crossdressing cosplayer.

Despite being a large, buff, bearded man, Margarey is somehow able to pull off even the most feminine of characters under his Ladybeard persona.

Luckily for the FGC, he's created both Cammy and Chun-Li cosplays. We've nabbed a few photos from the official Ladybeard Facebook page.

While we've seen a great many people cosplay as Cammy and Chun before, and surely we'll see a great many do so in the future, we've never quite seen anything like this. I admit I've had a hard time finding the perfect adjective to describe it, but I think I'm going to go with "entertaining," which is probably the main point.

What's more, Ladybeard is half of Deadlift Lolita, a Japanese Kawaii metal duo. Read on for the music video for their song "Muscle Cocktail," as well as the final images of this gallery.

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Nemo anti airs with Aegis, Daigo hits five Flash Kicks in a row and Chris T keeps America's hopes alive; Japan Cup day one highlights

We've whittled Japan Cup down to top eight, and already we've seen a ridiculous amount of top tier plays.

When listing CYG|Daigo, AW|Nemo, /r/Kappa|Poongko, Gachikun, GRPT|MOV, RZR|Infiltratio and GRPT|Haitani doesn't even cover half the notable names, you start to get an idea of what you're in for.

We've gone through the first day of the event to grab some of our favorite moments from these unbelievable competitors, and have them to share with you right nonw.

We kick off with the bout between Nemo and ZW|OilKing, Urien vs. Rashid respectively.

It's no secret that Urien's go to gameplan in the late game is to activate his Aegis Reflectors and mix his opponents up as they try to deal with the extra danger(s) on screen.

Even though we've seen this type of thing done 1,000 times before, no one does it quite like Nemo... especially when he uses Aegis for a bizarre, but effective, anti-air:


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Gfinity Elite Series current standings, early results ft. Luffy, Packz, ISDD, Akainu, Takamura, Cobelcog, Infexious, Afii, Brick, Keftaroz and more

Update: This story has been updated with week 6 battle logs and standings.

The Gfinity Elite Series has been going on every Friday for the last couple of weeks, and it's a team-based league in the UK featuring Street Fighter 5.

The prize pool is as high as £25,000, so there's obviously a lot of incentive for the teams to put forward their best performance.

Players have been drafted by 8 different teams and fight it out every week in pre-determined matches to try and gain as many points as they can.

The roster members aren't any slouches, either, well-known names such as RB|Luffy, Method|Packz, Infused|ImStillDaDaddy, Prophecy|Akainu, Epsilon|Takamura, Method|Cobelcog, exceL|Infexious, Infused|Afii, Epsilon|Brick and Epsilon|Keftaroz are part of various teams' rosters.

Streaming is being done at Gfinity TV, although it's also being broadcast online by BBC 3.

You can catch the action at 6PM local time every Friday. We've included a time zone conversion chart at the bottom of the story.

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Zero's zoning capabilities in Marvel vs. Capcom: Infinite are insane

In Ultimate Marvel vs. Capcom 3, the character known as Morrigan was especially infamous thanks to the efforts of EG|Chris G. This was a character that had access to some rather powerful zoning tools.

If you're not a fan of zoning characters, you were probably happy to hear about that news regarding the interaction between advancing guard and projectiles in Marvel vs. Capcom: Infinite. Timed correctly, projectiles will be reflected back at the opponent.

This seems like something that would keep these powerful zoning characters under control, right? You might even think that the opponent would eventually be forced to actually approach...

Well, Zero's ability to zone in Marvel vs. Capcom: Infinite is looking too insane for even the reflective properties of the advancing guard to discourage. It doesn't seem to lend itself to very much breathing room for the opponent.

Luckily, this might only be this strong while one of Zero's hypers are active. I'm of course referring to Zero's shadow clone hyper.

A big reason why Morrigan's zoning was so powerful is because her clone hyper didn't cause meter gain to cease while it was active. Fortunately, it seems as though Zero's meter is not increasing while his shadow clones are active.


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Source: HiFightTH's Twitter.

Our readers voted Laura to be the toughest character to fight against and Juri the hardest to play as while online in Street Fighter 5

Update: The final poll results are in! Hit the jump below to check them out.

Earlier: A popular topic for any fighting game is the arrangement of characters into tiers. Essentially, we like to figure out which characters are the best and which are the worst.

Our experiences for determining such a list can be very different. While some of us going out to tournaments and play some of the best players in the world, there are those of us who are playing in an online environment.

I think it is fair to say that some characters feel harder to deal with during online play. These characters tend to have easily punished moves while offline, suddenly become safe online. Or maybe it is harder to react to these moves as to block in time.

Meanwhile, there are a number of characters that are actually harder to play while online. These characters tend to have tighter combos or techniques that are difficult to pull off.

Factors such as input lag can have a pretty major impact on the gameplay experience. Some could even argue that an online tier list can differ from an offline tier list.

I've created a poll for both of these subjects. You'll be able to vote five times for each poll.

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Tekken 7's console sales have already exceeded 1.66 million

While Tekken 7 has been playable in the arcades since March 2015, the game didn't actually release on consoles and the PC until June 2nd of this year. It's only been a little over two months since then.

Regardless of this, the game has been selling very well. It has been confirmed by Bandai Namco that over 1.66 million units have been sold worldwide.

The title has been especially successful in the Americas and Europe. Japan, after all, has had access to the arcade version for quite some time now.

It's certainly looking like the console version will easily meet its expectations by the end of the year. Namco is hoping to achieve 2.1 million sales by then.

Considering that there will be 3rd party characters joining Akuma, we expect there to be more attention given to Tekken 7 by the fighting game community. We already know about Geese joining the roster in the near future.

Source: Namco Quarter summary, Avoiding The Puddle. Sent in by: appomo and Zephyrus.

Here's what Bonchan's potential new main, Karin, looks like in Street Fighter 5

A couple of days ago, we heard that RB|Bonchan might be dropping his main Street Fighter 5 Season 2 character, Nash, in exchange for Karin. Despite his recent success with Nash, Bonchan notes that he feels there isn't enough room to grow with this fighter.

"Karin's weaknesses, well, I haven't played her that much since she's just a sub character, so I can't say I'm entirely sure about all the situations with her, but I feel like she does poorly against big characters - Zangief, Birdie, Abigail... but she really fits me," Bonchan said on a recent Kachitagari TV broadcast. "It feels like Karin is a really good match for where I'm at right now."

WuahWuahMan has put together a compilation of matches featuring Bonchan's Karin, and even though he mentions a lack of experience with the high-class combatant, the footage definitely shows otherwise.

From the matches featured here, we see a patient Karin from Bonchan. He waits for opponents to stick out buttons, whiff punishes, then mauls them once he's in close. He also appears to have several hard-hitting punishes at the ready for whenever his opponent makes a mistake.

We'll still be seeing Nash come into play here and there, as Bonchan has said the Alpha fighter will be his secondary character. In the meantime, we might have to get used to his Karin, and honestly, I'm looking forward to it.

Below is a quick clip to get you started.


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Have we been overvaluing the assist system from previous Marvel vs. Capcom entries?

There's definitely been a lot of fan feedback on the direction that Marvel vs. Capcom: Infinite is heading. Aside from complaints regarding the game's art direction and roster selection, most of these concerns seem to stem from the fact that this entry of the series (or rather the reboot) has a few radical changes implemented into the mechanics.

Rather than being a 3v3 fighter like Ultimate Marvel vs. Capcom 3, the series is essentially returning to its roots by making it into a 2v2 title. Not only that, but the assist feature has been completely removed.

Calling for assistance allowed a player to bring out one of their team mates onto the screen in order to perform a predefined attack. This came without any animation from from the point character, allowing them to continue their pressure.

In a lot of ways, it is honestly a little hard to imagine a Marvel vs. Capcom game without assists. Fans have put a lot of value in this gameplay style and often associate it as being an essential part of the series.

Perhaps some players are feeling as though the upcoming title won't quite be as good without this specific method of teamwork between the fighters. It just doesn't give everybody that nostalgic feeling they got before.

It is understandable that this alteration to the series formula has a number of fans disappointed. Change can be good though...

From what I've seen, the quick tag in system appears more versatile than traditional assists. Again, this is only based on what I've seen in videos.

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Brutal battle between Sagat and Ibuki, fire flower Mario, and more: Jason DeSomer's cosplay photography is gritty and beautiful

Jason DeSomer has an outstanding photography portfolio. Today, we thought we'd share some of his fighting game cosplay work with you, our readers.

In this gallery, you'll find epic shots including several that depict a battle between Street Fighter's Sagat and Ibuki. Things get pretty bloody in the photos, so be aware before you decide to click.

We also get to see Kitana and Mileena from Mortal Kombat, Captain America vs. Bucky, and more.

Check out the photos below, and be sure to look over more of DeSomer's work by clicking the above link.

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The smartest Street Fighter 5 Abigail play you'll see all week

This set up is just... wow. The level of awareness and positioning need for it is pretty spectacular.

So, in Street Fighter 5 Abigail has the ability to reflect projectiles while in V-Trigger. By fully charging his back + heavy punch, the big brute will swat the oncoming projectile back at his opponent, shifting control of the projectile over to Abigail.

This just so happens to work with Rashid's giant V-Trigger tornado.

During their latest stream, the Topanga TV crew went up against an online Abigail player who happened to be stormKUBO, a fellow top-level Japanese player. HiFight captured a clip in which KUBO's Abigail reflects Rashid's oncoming tornado and transitions into a very tricky mix up.

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Jubei and the 2.0 patch coming to BlazBlue: Central Fiction August 31

At EVO last month, Arc System Works revealed the latest in the BlazBlue series. Jubei, the two-tailed cat, is being added to BlazBlue: Central Fiction as a playable DLC character.

Along with the new fighter, players can look forward to gameplay changes courtesy of the 2.0 patch. Fortunately, players in North America won't have to wait too much longer for the new content.

The official Aksys Games Twitter account sent out an announcement tweet recently noting that both Jubei and the patch will become available on August 31st.

On the aforementioned date, Jubei will go on sale for $7.99 USD. The balance patch, however, is free for everyone.

A handful of community members recently translated the 2.0 patch notes and compiled them into a Google Doc. The notes list character changes, as well as several system alterations.

Below are some images of Jubei in BlazBlue: Central Fiction. You can check out the character's announcement trailer after the jump.

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'Punk is technically the Eleague champion, but in my eyes, the winner has not been decided' - Phenom speaks emotionally about his narrow loss

Traditionally speaking, when Arman "BX3|Phenom" Hanjani talks about Street Fighter 5, he does so with a fairly apathetic tone. During his EVO interview with Capcom Fighters' Matt Edwards, he had some very clear emotion behind his words.

The Norwegian Necalli player is known the world over as one of the most consistent competitors in all of SF5, and wound up making it all the way to the finals at TBS' Eleague to face off against PG|Punk back in March.

Unlike traditional Street Fighter tournament format, the finals were played in a best of seven format with the player in the winners bracket (Phenom) beginning the set with a 1-0 game advantage.

Hanjani had originally sent Punk to losers with a score of 3-1. When they played again in grand finals, Punk wound up taking it 4-2 after a heartbreaking combo drop by Hanjani.

"I sent him to losers, he gets another chance to come back. He sends me to losers, I don't get another chance... honestly, all things said, he got very, very, very lucky. This is not salt, this is just facts. He knows it. Everyone knows it," Phenom told Edwards.

"He is technically the Eleague champion, but in my eyes, the winner has not been decided."

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There's a chance eSports could make it to the Olympics in 2024

It's still a bit of a long shot at this point as the general response is more of a "we're not going to say 'no' yet," but there is hope to see eSports as part of the 2024 Olympic Games in Paris.

The Associated Press spoke with Tony Estanguet, co-president of the Paris Olympic bid committee, about the potential of our seeing video games at the 2024 Olympics.

"The youth, yes they are interested in eSports and this kind of thing. Let's look at it. Let's meet them. Let's try if we can find some bridges," said Estanguet.

"I don't want to say 'no' from the beginning. I think it's interesting to interact with the IOC, with them, the eSports family, to better understand what the process is and why it is such a success."

Estanguet directs attention to the fact that we have almost seven years before the event, and that means seven years for the public, and more importantly the International Olympic Committee, to develop their views of competitive gaming.

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