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Rufus' original design was very different

The official Japanese SFIV blog was updated with the original artwork of Rufus. As you can see from the image on the left, he looks a lot different than how he ended up on the right.

Rufus' original character design for Street Fighter 4      Rufus' original character design for Street Fighter 4
(Click either image for a larger version)

It's interesting that Capcom took such a dramatic change of direction with this character and made someone so zany instead of a more straight-forward traditional fighter.

Video: Street Fighter II slot machine

Just in case you ever wondered what the Street Fighter II slot machine looked like, here's a clip.

Balance changes made to some characters in SFIV

Balance changes made to some characters in SFIV The Championship Mode patch for Street Fighter 4 not only added new features for match making and rankings, but it also tweaked a few of the character's moves.

There is no official list on what exactly was changed, but here's what we know.

• Fei Long's Hard Flying Kick (Chicken Wing) now has more start up frames of animation and some invincible frames you can use it to go through projectiles. The new start up time stops him from doing his combo loop.

• (Jury seems to be split on if this change was made or not) The hitboxes on Zangief's Lariat have been altered. Medium and smaller characters, including the Shotokans, should be able to crouch and sweep Gief now after he's completed his first turn. The offset to this is the hittable box while he's performing a Lariat is a little smaller.

Thanks to Gek, HNIC Mike, Jinrai, Pasqual and UltraDavid for their help in compiling this list.

Capcom has been emailed to see if they can provide further clarification on the changes.

If you can find and confirm any other changes, please leave a comment on this story and we'll add them to the list along with credit for your submission.

Weekend happenings in the Street Fighter community

Weekend happenings in the Street Fighter community The World Cyber Games fighting game tournament opens up today in New York at the Samsung Experience in the Time Warner Center (Google Map).

The event is free and even if you didn't register ahead of time there might be some walk-up spots still available. The games being played are Street Fighter IV, Dead or Alive 4, Soul Calibur IV and Virtua Fighter 5. Winners will receive cash prizes and Samsung Digital Cameras. The tournament is set to end Sunday.

Also the Street Fighter art exhibit JAB STRONG FIERCE opens up today in Alhambra, California, which is fairly close to Los Angeles. This exhibit runs through May 11, 2009.

Opening day activities include a Street Fighter IV tournament sponsored by EVO with cash prizes, a cosplay competition, free refreshments and music by Ronikus.

Issue #2 of the Street Fighter Magazine

Issue #2 of the Street Fighter Magazine The SF Blog put out issue #2 of the Street Fighter magazine recently.

This edition features reviews of comics, the anime and soundtrack, plus they investigate the original Street Fighter game's characters and history and offer another segment of their own house comic.

Here's a small clip from the original Street Fighter history article.

Ryu's encounter with Sagat wasn't a coincidental one, neither now nor looking back when SFI debuted. Sagat's own projectile, even nicknamed the "tiger hadoken" back in the day, fueled a burning suspicion within the minds of both Ryu and especially Ken. The duo back then entered Sagat's tournament blindly accusing the MC of SFI for the demise of their nameless master.

Championship Mode update out now for Street Fighter 4

Championship Mode update out now for Street Fighter 4 The Championship Mode update for Street Fighter IV is out and is a 16 megabyte download. After a few early problems, everything seems to be good now.

Note, when the patch first shows up, you'll be prompted to approve a scary sounding message to create new Save Data. You'll need to select Yes to confirm. It won't actually do anything bad, although it sounds that way.

If you'd like to know what the Championship Mode update will offer, and if you're having trouble with corrupted data error messages look here for more information.

When you've played a few matches online after installing the update, please leave a comment with your thoughts on how it plays.

Continue reading »

More 3D renderings of Street Fighter characters

More 3D renderings of Street Fighter characters Remember those 3D rendered shots of Guile that were posted awhile back? Well, it looks like that contest was wrapped up with submissions for many other Street Fighter characters.

The top pieces have all been put on one easy to browse page for you to check out. While the other renderings are not in full color like the Guile piece, there's some truly excellent work done in this new gallery.

Definitely worth checking out if you're into Street Fighter artwork. Thanks to GoogleMyName for pointing this out.

Interviews with top Street Fighter IV players

Interviews with top Street Fighter IV players Justin Wong and Ryan "Gootecks" Gutierrez are going to be on a live podcast tonight starting at 4 p.m. PST. They'll be talking with Justin about his performance at the finals about Gootecks about his Bar Fights tournaments. You can also watch video of the interview here.

Also Capcom-Unity.com caught up with top Street Fighter IV players Daigo Umehara and Iyo for a Q&A session. While the interview isn't anything special, it's kind of interesting to see what was on the minds of these two players before and after the SFIV Finals. Here's a clip.

Shino: What is it that keeps you playing SFIV? What’s so fun about it?

Iyo: Well, I could not win when I first started to play. I was so bad at it. So many good players who are also my friends I met through playing Capcom vs. SNK2 started to play SFIV. So I naturally got introduced to the game. But it was October while all the other strong players had been playing since July. I started late. It’s not an excuse but I just could not win. So I started play more seriously. Definitely when I finally won though, I felt the joy. I’ve been enjoying the game ever since. You get to play with so many strong players, and that’s fun.

Daigo: Like I said earlier, it’s just so great to have a large player pool. Even if a game is great, if you don’t have anyone to play with, then it’s just no fun. So, having the huge community like what it has is just a great fun factor.

Also IPlayWinner.com has two separate interviews with Iyo and Daigo Umehara which have videos of the conversation as well.

Visual stamina (defense) rankings for Street Fighter 4

Visual stamina (defense) rankings for Street Fighter 4 It's one thing to tell people Zangief has a 1,200 stamina (defense) rating, but it's another to see exactly how much of a beating he can take. The actual difference between a character with a 1,100 rating vs. a 1,200 may not be as much as you thought it was.

With that thought in mind, we present a visual stamina rankings chart for Street Fighter IV which shows how much damage all of the characters take from a Ultra thrown by Ryu with a maxed out revenge gauge.

All of the fighters started from full power and no sort of trick or alterations were made to change the damage they took.

Also, we fixed some errors that were on this page in regards to some of the data. Everything should be in line now, but as always please let us know if it's not. Enjoy.

Seth comments on Championship Mode update for SFIV

Seth comments on Championship Mode update for SFIV Seth Killian recently visited the Unity Boards to discuss a few issues the fans had brought up about the SF4 Championship Mode update. Here are his comments.

How come the Championship Mode on XBox 360 and PlayStation 3 have different features? Why are PS3 users getting screwed over?

Seth: My life was certainly easier when both systems had totally identical features, just because people love to have reasons to fight, and I'm happiest when we aren't giving them any material whatsoever. Zero differences keeps people talking about the game itself (which is why we care about features in the first place), rather than focusing on relatively insignificant differences.

I know the team was very excited by both systems, so I think they were just trying them both out -- certainly the intent was not to "screw" any platforms, and I think they'll take the reaction (which, interestingly, goes both ways -- X360 and PS3 fans both seem to want whatever thing the other kid got) to heart going forward. [...]

Why doesn't Capcom listen to their fans?

Seth: 1) We do listen to our fans. Being in a lot of development meetings, I can say this without hesitation, because I see the impact your voices make on the products daily. I also think we listen as well or better than anyone else in the console space, and we're getting better all the time.

2) The Championship Mode DLC is not a great gauge of "how well we are listening" as the development was begun before people had a chance to give their feedback (it started before the game was released).

3) Championship Mode isn't the silver bullet and the answer to everyone's various demands, but it IS actually a really fun addition. I suggest you try the tournaments -- I find them really addictive, and the replay mode, even given the limitations, is just great. You constantly have a list of quality match videos right there at your fingertips, so even if you hope for EVEN MORE, I hope we can remain level-headed and agree this is still pretty sweet.

4) It is also FREE, right? We are not expecting this free update to sell a million more units -- we are delivering it because it was part of the vision we had for SFIV, and think it's a great offering to the fans that have supported SF by buying the game. That's what we call "fan-service," and as a fan, I have to say it's pretty good.

Overall, you can always find reasons to be disappointed by comparing whatever you get to some imagined piece of complete personal perfection in your head, but that's missing the point in a lot of ways, so hopefully we can step back for a second and go "gee, this is good." Interestingly enough, this feeds back into helping me (and others) represent the voice of fans in future development. If there's a feeling that you just can't please some people, even if what you're offering is free, another company would tune you out pretty quickly. Just trying to maintain some balance here.

Updated tier rankings for Street Fighter 4

Updated tier rankings for Street Fighter 4 Love or hate them, we've updated the tier rankings for Street Fighter IV here on EventHubs.com. The new list contains the home version characters.

The tier table is formatted to be a little easier on the eyes, and also if you mouse over a row it will highlight so it's not as difficult to pick out the match up information for the fighter you want to see.

While tier listings are a popular thing, it's always best not to take too much stock in these. Characters move up and down all of the time, and matches change — sometimes on a daily basis. When Iyo won the Japanese National Tournament, Dhalsim moved up a few points in most tier rankings. Dhalsim didn't suddenly develop anything he didn't already have before, but people's perception of him changed.

So while the tiers aren't the final word on anything, some of the information inside is helpful. Very few people would argue that Dan is a better character than Sagat, so the table has some relevancy.

As such, take these tiers as a loose guideline of how the matches stack up, but never as the end all be all of who's good in the game.

If you have anything you'd like to add or you just want to talk about some of the match ups, please leave a comment.

Marvel vs. Capcom 2 announcement coming on Monday?

Marvel vs. Capcom 2 announcement coming on Monday? Tu4ar.com is an obscure website that offers little more than a countdown set to expire this Monday, April 27. But TheGameReviews.com dug a little deeper and found some interesting nuggets associated with this page.

Apparently someone joined #Capcom, which is an Instant Relay Chat channel on EFNet, and started spamming Tu4ar.com. When loading up tu4ar.com, behind the scenes, the domain redirects to http://dev02.capcomusa.net/mvc2gmt/, which would be a reference to Marvel Vs. Capcom 2 in Greenwich Mean Time (GMT).

Also Snow's blog on Capcom-Unity mentions the tu4ar.com URL which has a secret auction associated with it.

Plus CAPTIVATE '09 - Capcom's annual game expo - is set to kick off in just over a week. And the timer on this website coincides nicely with the schedule.

And finally the whole 'tu4ar' thing could be a reference to the infamous MvC2 intro music, that wants to Take yoU 4 A Ride.

Kudos to GoogleMyName for the heads up.

Capcom holding tournament for European SFIV players

Capcom holding tournament for European SFIV players Europe will have their own tournament for Street Fighter IV. Players in the United Kingdom, Italy, Germany, France and Spain will get to duke it out in 5 separate tournaments that will eventually pit them against one another.

The first leg of the competition will take place on XBox Live from May 1 through 17, 2009. Gamers must have the Championship Mode pack installed and they need to amass as many Grade Points as possible during this time.

The top 30 fighters in each country will then be invited to an exclusive 'Live Finals' at a secret destination within that country on May 30/31. The national champions that emerge will compete against each other for the European finals 13th/14th June.

You can sign up for this event if you meet the requirements here. And you can view all of the rules for the tournament on this page.

Although some readers on this site won't be eligible for the competition, it is interesting to see that Capcom is taking a completely different approach with this tournament in having the first part of the event take place online. They also state they may ban people from the tournament if their disconnect percentage is too high.

Super Street Fighter 2T HD Remix stats site up and running

Super Street Fighter 2T HD Remix stats site up and running Capcom's JimmyRey broke the news today that they've got the Super Street Fighter 2 Turbo HD Remix stats site figured out.

Now PSN players can browse the leaderboards, and everyone can scope out their Wins/Losses and Rank, along with how many throws they've done and projectiles they've tossed.

This is a big improvement over what was there before, and we can only hope something similar will be coming along for Street Fighter 4 in the future. Good stuff.

Marvel vs. Capcom 2 FightPads listed on website

Marvel vs. Capcom 2 FightPads listed on website If you still had lingering doubts that Marvel vs. Capcom 2 would be appearing again, this should help reassure you. While the Tournament Edition stick listings disappeared from the Shopto.net, MvC2 FightPad listings are showing up on the CDWow website.

While there are no screen shots, the feature set on the pads looks the exact same as the current line of FightPads. It's a reasonable assumption will also see a line of MvC2 themed original FightSticks as well.

The price listings are for the British pound, but if you run a currency converter it comes out to about the same as what the current FightPads are selling for.

Kudos to Pine Tar for the heads up.

Focus Attack during landing animation in Street Fighter 4

This seemingly lets you do a Focus Attack in the air, but you're actually in the landing frames of animation when you're coming down from your jump, you just key in the Focus Attack a moment before you're fully grounded. Could be a nifty trick in some situations.

Thanks goes out to Robbie for pointing out this video.

Videos from the Street Fighter IV Finals

This is Match 4 from the Street Fighter IV World Finals held recently. It features Daigo (Ryu) against Iyo (Dhalsim) and it's an incredible fight. Tempzz uploaded a few HD versions of these videos from a straight on view point, including this one below.
Here's more clips.

Match 1: Poongko (Ryu) vs. Iyo (Dhalsim)
Match 2: Poongko (White Ryu) vs. Daigo (Blue Ryu)
Match 3: Poongko (Ryu) vs. Justin Wong (Rufus)
Match 5: Justin Wong (Rufus) vs. Iyo (Dhalsim)
Match 6: Justin Wong (Rufus) vs. Daigo (Ryu) World Final

Round 1 of the National Finals
Round 2 of the National Finals
Round 3 of the National Finals
Mike Ross (E. Honda) vs. Justin Wong (Rufus) Final Match of Nationals