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Sakura Street Fighter IV TGS trailer

Sakura Street Fighter IV TGS trailer The Tokyo Game Show trailer featuring Sakura was posted on the Japanese SF4 website today.

This is footage you've likely seen before if you keep up on the latest news, but this is high quality video.

If you have any trouble watching the above movie, just scope out the YouTube version here.

Tatsunoko vs. Capcom Wii arcade stick

Spotted over on the Capcom-Unity blog that they've posted the first image of the Tatsunoko vs. Capcom Wii arcade stick.

Here's how it looks and a little blurb from the page.

Tatsunoko vs. Capcom Wii arcade stick

Exar is releasing a new Wii Arcade Stick! It's branded with a sweet Tatsunoko vs Capcom design. Besides that, this stick will be fantastic. Exar was responsible for the awesome Neo Geo Arcade Stick. These are releasing in Japan for around $67, and hit shelves December 11th.

Chun Li and Sakura to get new faces in Street Fighter 4

Chun Li and Sakura to get new faces in Street Fighter 4 According to a translation by La Capone on the SRK boards, the official SF4 blog noted that Chun Li and Sakura's faces will be changed for the console release of Street Fighter IV.

Some fans have complained that Sakura looks too young considering the Street Fighter timeline, so it will be interesting to see how these characters end up looking in the final release.

Why giant Chun-Li fireballs aren't in HD Remix

Why giant Chun-Li fireballs aren't in HD Remix The MTV Multiplayer blog took a different approach when talking to Seth Killian about the upcoming Super Street Fighter 2 HD Remix title.

This interview mostly covers what's NOT in the game and why they didn't make it that way. It's a pretty good read, and if you're interested in HD Remix, I recommend stopping by.

Here's a clip.

“There were things we couldn’t do because of the budget but also because the code is so old and weird,” he said. To add new animations, for example, the developers sometimes had to use variations of existing ones, just like the original game did.

“You don’t notice it because it animates well, but Guile’s flipping overhead roundhouse kick is really just his forward kick turned upside-down,” Killian said, laughing. “So it seems new like a new move when you’re doing it and it has different properties, but it’s really just the same animation.”

As a result of the old code, the developers also weren’t able to include new characters; but that didn’t prevent them from adding some super moves, like Akuma’s raging dragon.

“He never had a super before in the original game,” he said, “and the way we were able to do that is because the raging dragon doesn’t actually animate. The screen goes black and you’re able to see explosions!” interview with Yoshinori Ono

G4TV slapped up a new video interview with Street Fighter 4's producer, Yoshinori Ono.

Ono again recaps what we already know — SF4 will be released this winter — but it's still fun to watch this clip regardless.

Ryu Street Fighter 4 Strategy Guide revised

Ryu Street Fighter 4 Strategy Guide revised We've polished up the Ryu Strategy Guide for Street Fighter 4 with some new revisions.

Now it contains a section with his main combos, how to do his Focus Attack Dash Cancel into Ultra, and a more extensive break down of his Special Moves.

Lots of new stuff to keep you busy with one of SF4's top tier characters.

A big shout out goes to the folks on the message boards for their help. website adds history and art contest website adds history and art contest The official website was updated with a new legacy products section which shows the past Street Fighter games on various console machines.

Also you can submit your SF artwork and win a chance to have it featured on the inside cover of the XBox 360 and Playstation 3 packaging, although the link for this has disappeared for the moment, it's supposed to be on the front page of the site.

GameSpot HD Remix tournament footage

GameSpot has posted a video from the Street Fighter II Turbo HD Remix tournament held last month in San Francisco.

There's a ton of interviews and a few matches, but they keep cutting away mid-scene for more commentary.

Definitely worth checking out though, but it would have been nice if they kept the camera on the action.

Rebalancing M. Bison (Dictator) for HD Remix

Rebalancing M. Bison (Dictator) for HD Remix The latest SSF2T HD Remix rebalancing article has been posted, this time it covers the Dictator M. Bison.

David Sirlin discusses how Bison played in Super Turbo, and how they tweaked things to make his match ups more balanced in the new game. Here's an excerpt.

The Devil’s Reverse is that move that hardly anyone uses where you charge down, then up + punch. That makes you leap into the air, then you can press punch again to fly around with your blue fiery arm extended.

In HD Remix, this move now has a few invulnerable frames on startup. Bison can use it to escape a fireball trap, but he’s also committing to a Devil’s Reverse, and gets no guaranteed damage. He can try to reset the situation with this move.

A couple notes about the new Devil’s Reverse. Bison is as vulnerable as ever as he leaves the ground, so you can jump kick him as he leaves the ground to stop him. Ryu can actually still keep up a trap against Bison by alternating fireballs and then jump roundhousing (or jumping strong for juggles) when expects Bison to try to Devil’s Reverse out.

This is preferable to the situation in ST though, because it requires both players to make careful decisions, as opposed to the fireball trap just winning flat-out. Also note that splash attacks such as T.Hawk and Zangief’s jumping down+fierce moves will hit the Devil’s Reverse easily, so it can’t be used to escape everything.

New York Street Fighter Club all full

New York Street Fighter Club all full Unfortunately Capcom has filled up all of their available slots for the next Street Fighter Club in New York.

The good news is they will be emailing out more details today for those who successfully signed up and will be giving away goodie bags to the first couple hundred plus people who show up. Here's the skinny.

Everyone who has registered -- or been registered for -- the event will be receiving an email on Tuesday giving more details on the event, including the address. We'll be running a guest list at the door as well, so anyone who manages to Jedi location details from a weak-willed sfc stormtrooper will be foiled. As a reminder, we have 250 SFC "goodie bags," for registered entrants only. This means: first come, first served, no whining. Some of you may, unfortunately, be going home shirtless, so show up on time! First 250 through the door will be receiving some form of marker with which to claim their goods at the end of the night.

Here's hoping Capcom puts on a few more of these events in the near future.

Marvel vs. Capcom 2, Alpha 2 and 3 likely to be downloadable titles

Marvel vs. Capcom 2, Alpha 2 and 3 likely to be downloadable titles If you visit the ESRB game ratings website and do a search for 'Street Fighter Alpha' or 'Marvel vs Capcom' you'll see that Alpha 2 and 3 have been rated for the PSP and Playstation 3, and Marvel vs. Capcom 2 has been rated for the XBox 360 and PS3.

As previously mentioned this has happened before, but the re-appearance of these titles leads many to believe these games will be released as downloadable titles in the near future.


New Super Street Fighter 2 Turbo HD Remix screens

Capcom just sent over a new batch of screen shots along with some artwork of SSF2T HD Remix, and the promise that, "it’s actually on its way to XBLA and PSN very soon."

Here are the screens (click thumbnail for a larger image).

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Super Street Fighter 2 Turbo HD Remix Screen #1

Trailer for Japanese Street Fighter IV anime

Studio 4C is creating the Street Fighter IV anime, and they recently showed a trailer weighing in at just a shade below 3 minutes of shaky cam footage.

It's completely in Japanese, so it's hard to follow what exactly is going on. But definitely worth checking out. Here it is.

Video courtesy of

New Tatsunoko vs. Capcom trailer

New Tatsunoko vs. Capcom trailer Another pretty sweet trailer of Tatsunoko vs. Capcom was released today. After you click the link, click on the button that says 'JAMMA PV' to watch the new video.

This movie shows a few more of the anime clips mixed in with the fighting scenes from the game.

If you have any trouble viewing these movies, you can check out the YouTube version here, and if you'd like to see the older trailer, click here.

Street Fighter 4 Tiers — Character Rankings

Street Fighter 4 Tiers — Character Rankings Kikkomanchow on the message boards recently broke the news that there's a Japanese tier listing for Street Fighter 4.

The listing shows Sagat being in a dominate position atop the list, followed by M. Bison (Dictator), Ryu and Zangief all tied for second.

Tiers are an interesting thing. While they'll give you a general idea of a character's effectiveness, it's usually not wise to take them as the end all be all discussion of a character's capabilities.

New strategies and tactics are discovered all of the time for fighting games, and they can greatly change the way a game is played, especially one so new as Street Fighter 4.

Anyway, regardless of all that, the tier listing now has a permanent home as part of the Street Fighter 4 Strategy Guide here on

If you'd like to share your opinion of the new tier listing, please leave a comment.

Seth Killians responds to bug issues in Street Fighter 4

Seth Killians responds to bug issues in Street Fighter 4 Seth Killian confirmed again that Capcom will be updating the console versions of Street Fighter 4 to fix some bugs that have been discovered in the arcade game. Some players are concerned about some low attacks not hitting C. Viper, and went on to claim that these are really bad bugs.

Here's what Seth had to say in response.

The SFIV team is working on a variety of things heading up to console launch, which include bug-checking.

That said, I'm not sure this quite merits being called "insane" or "shipping something broken," right guys? I mean the collision versus animation is downright odd in, for instance, SF Alpha 3, but it's not considered "broken"--that's just the way the game is. The passthrough is odd, but SFIV wouldn't be Street Fighter without it's own quirks, and this is not exactly something that rocks the axis of the world, right?

Anyway, yes, the team is working on a bunch of things, so let's all try and keep our panties un-bunched for the moment :)

He also posted a follow up response to a reader who also agreed that while Street Fighter is known for its quirky elements that become part of the strategy — like Kara-Canceling — some low attacks completely going through Viper isn't right. Seth chimed in with the following...

Yah I agree it's wonky, but yes, as you mention, kara-canceling is pretty weird too until you get into it. And as someone who was around when roll-canceling was discovered in Capcom vs. SNK 2 (which you can use to basically turn ANY special move invulnerable for a bit), we all thought the sky was falling, but as it turned out, that ended up making the game even better.

Quirks are a big part of Street Fighter history. Can you imagine the gaming world of today if Street Fighter hadn't had the bug where you could CANCEL normal move animations with a special move? "I mean I was just doing a low forward kick and *bang*, the move stops and out comes a fireball right when I was in the middle of it! Broken!" :)

So yeah, there are good bugs, bad bugs, and those that just fall into the "odd but mostly harmless" category. Not quite sure where this ends up yet, but the team is aware of this stuff (thanks in no small part to eagle-eyed fans) and is making their own evaluations.

Source: forums.

Gouken and Seth confirmed playable in home releases

According to a translation of the Japanese Street Fighter 4 blog, Gouken and Seth will be playable in the home release of Street Fighter 4, but not in the arcade.

They also posted some new artwork for both characters.

Gouken playable in Street Fighter 4

Seth playable in Street Fighter 4

You can check out slightly larger versions of these images here, and also scope out the link above from some concept sketches.

If Capcom doesn't balance these guys like they did for all of the rest of the characters, I seriously hope they disable them completely for online play.

It was a ridiculous decision to allow Gill to be playable online in Street Fighter 3 Third Strike, and I hope it's a decision Capcom doesn't repeat.

Thanks go out to Reno for the translation.