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No new music tracks or retail release for Marvel vs. Capcom 2

No new music tracks or retail release for Marvel vs. Capcom 2 Capcom has been burning up the Unity Boards with more details about the upcoming release of Marvel vs. Capcom 2. Here's some of the questions that were on the minds of the fans.

Will you guys add new music into MvC2?

Sven: Sorry, there are no plans to add new music to the game. The orignal game's music is the original game's music, unless you want to change it with support from the custom soundtrack features on each console.

Will there be a retail version of Marvel vs. Capcom 2?

Sven: The deal for MvC2, upon which I was the primary negotiator, only grants us rights to port and sell digitally MvC2. Beyond that, we'll see how this title does. I have high hopes.

The MvC2 deal pertains ONLY to MvC2. Anything that happens beyond that will be contingent upon MvC2's performance (and naturally, Marvel has considerable say in that decision too).

So blame Marvel for not being able to release this project in the retail scene.

Sven: No, don't blame Marvel. Blame the economics of retail. We've opted to not negotiate those rights because the economics don't make sense, nor does it dovetail with what we feel works in the digital-only space.

Sooner or later, everyone will be connected.

Why did Marvel.com break the story before anyone else?

Sven: Contractually, Marvel was allowed to break the news first. It was a point we'd agreed upon. They too are big fans of the series and were happy to reach an agreement with us. So far it's been a great partnership.

Do you think we'll see a DC vs. Marvel game?

Sven: I'd suspect you will never see a game with both DC and Marvel in it. The licensing and approval ramifications make my head spin (not to mention the cost of such a project in just licensing load).

Street Fighter 4's default online settings, HD Remix replays

Street Fighter 4's default online settings, HD Remix replays Seth Killian had a bit to say on the Unity Boards about why the developers went with best of 3 rounds default setting for SFIV's Championship Mode.

Christian also commented on the possibility of adding replays into HD Remix.

If most tournaments are best of 5 or 7 rounds, why is the Championship Mode for Street Fighter 4 default to best of 3?

Seth: Most standard in-person tournaments are either 2 out of 3 rounds, double elimination, or 3 out of 5 rounds, single elimination (where there are more time pressures).

SFIV tournaments defaulting to 2 out of 3 rounds was done to keep the action quick and exciting. There usually aren't THAT many live events, so if you go to one, you want to make sure you have your best chance.

With SFIV tournaments online, however, if you lose, you can immediately play in another tournament, with no waiting. This means there's less need for each tournament to be the ultimate test, and even if they get hit with a random Ultra now and again, the good players do win on average and will advance in tournament ranks.

HD Remix is an awesome game, but I wish you could record and replay matches. Will this be added at some point?

Sven: This was a feature we'd hoped to get in and discussed at length, but time and budget unfortunately didn't allow for it. I'm not sure if we'll revisit the title with a DLC plan right now, but I can raise the question at some upcoming planning meetings and see what sort of response it gets.

We're still waiting for trophy support in the PS3 version Super Street Fighter 2 Turbo HD Remix.

John Diamonon: [...] Trophies were never promised for [HD Remix] and aren’t going to be implemented...

The comment from John Diamonon comes courtesy of the PlayStation blog.

Capcom rules out cross play for Street Fighter 4 PC/XBox 360 players

Capcom rules out cross play for Street Fighter 4 PC/XBox 360 players Although this feature has been ruled out a few times, still some fans wonder why cross play between PC and XBox 360 Street Fighter IV players isn't a reality. Here's what Capcom V.P. Christian Svensson had to say on the issue.

Street Fighter IV on the PC is Games for Windows Live compatible, right? Does that mean we'll be able to play against XBox 360 players?

Sven: Yes it is GFW Live... unfortunately though, there is no cross play with 360.

Is implementing cross platform play an easy/trivial process?

Sven: Cross platform play is NOT trivial and in our experience very little cross platform play actually happens. It's a "nice to have," not a "must have."

Were the three Alternate Shaders the secret bonus feature for SFIV PC that we've been waiting for? — Tom

Seth: I don't know about a "secret bonus feature" :) but yes, the shaders are the primary addition to SFIV PC, along with the higher screen resolutions.

Marvel vs. Capcom 2 themed FightPads and FightSticks were faked

Marvel vs. Capcom 2 themed FightPads and FightSticks were faked Rumors about MadCatz making a line of Marvel vs. Capcom 2 themed FightPads and FightSticks was completely false, according to Capcom. But there's still some hope for people who want to see these in the future.

Here are Seth Killian and Christian Svensson's comments from the Unity Boards on the matter.

Is there any news regarding FightSticks or FightPads for the upcoming release of Marvel vs. Capcom 2?

Seth: Ironically, although the rumors about the game were in fact true, the stick postings were 100% fake. It was either a mockup composed by the site themselves to generate traffic (it worked), or they were fooled too and pulled the image from someplace else. It didn't come from Mad Catz, and it certainly didn't come from Capcom.

They would be cool though, yeah?

Sven: Seth is right. But I don't want to rule out the possibility of something special in this realm if there are enough people who want to see something like this come to fruition.

PC SFIV will have alternative shaders and voice chat

Seth Killian has revealed today that the PC version of Street Fighter IV will have voice chat, achievements and 3 alternative shader rendering modes that closely mimic some image filters in Adobe Photoshop.

The PC version will be a Games for Windows Live title with online play and offer higher resolutions than the console and arcade versions. This edition of the game is rumored to be out in July of this year.

Here's some comparison shots of the new shader rendering modes courtesy of Capcom-Unity.com.

PC version of Street Fighter IV in the 'normal' shader rendering mode

PC version of Street Fighter IV in the 'normal' shader rendering mode


Normal mode

PC version of Street Fighter IV in the 'poster' shader rendering mode

PC version of Street Fighter IV in the 'poster' shader rendering mode


Poster Shader

PC version of Street Fighter IV in the 'Sumi-E' shader rendering mode

PC version of Street Fighter IV in the 'Sumi-E' shader rendering mode


Sumi-E Shader

PC version of Street Fighter IV in the 'Watercolor' shader rendering mode

PC version of Street Fighter IV in the 'Watercolor' shader rendering mode


Watercolor Shader


Click images for larger versions

Marvel vs. Capcom 2 PSN demo may be out Thursday, more screens

Marvel vs. Capcom 2 PSN demo may be out Thursday, more screens It's assumed that the Marvel vs. Capcom 2 demo will be out this Thursday (April 30) in the U.S. for the PlayStation Network, because that's typically the day updates are released.

The French site MonsieurLam.com posted some images of the game's HD rendering modes along with some captures of the menus. Here are direct links to the menu photos.

Main Menu
Mutiplayer Menu
Singleplayer Menu
Title and character select screen

You can see from these shots the Singleplayer Menu has the usual Arcade and Training modes, but also a Score Attack Mode. The multiplayer menu has options for Ranked (Scoreboard) and Non-Ranked (Friendly) matches.

Also Seth Killian posted more images of the game on the Capcom-Unity blog. These are mostly just gameplay shots.

Kudos to Alex and Lâm for the heads up on these items.

Marvel vs. Capcom 2 official, will be released this summer

Marvel.com has made it official — Marvel vs. Capcom 2 will be released this summer on the PlayStation 3 and XBox 360 platforms.

Here's a little teaser trailer to get you going.

Marvel vs. Capcom 2 XBox Live and PlayStation Network Poster, Summer 2009


Click image for a
larger version
Here's what we know so far:
  • It will cost $15 on the PlayStation Network and 1200 MS Points on XBox Live!.
  • Online multiplayer is built in.
  • A wide-screen option is available, the game play will still be in a 4:3 field, but the viewable area will be wide-screen.
  • It’s based on the Dreamcast version.
  • It will use the same net code that powered SSF2T HD Remix.
  • Leaderboards and some stat tracking will be available.
  • There will be a quarter mode and lobby system for online players.
  • Two HD Sprite Upscaling options. "Smooth" and "Crisp" that render on the fly. You can also go with the "Classic" non-upscaled look.
  • No unlocking. All 56 characters will be available from the start.
  • Music can be changed out with your own custom tracks or you can adjust the volume levels.
  • The game was developed by Backbone.
  • American PSN users will be able to play a demo this week, Europe soon after.
  • You will be taken for a ride.
You can find fleshed out details on this post on Capcom-Unity.com.

One very important thing that some people may overlook is this comment by Capcom V.P. Christian Svensson:

The deal took a good while but it’s probably our most requested title to bring back, so Marvel and I and a few other people here at Capcom rolled up our sleeves and got it done. I can’t stress enough, if you ask for something loudly enough and long enough, we’ll work very hard to make it happen.

Also here's a HD sprite comparison from Capcom's JimmyRey, who goes a bit more in depth on the game in his blog.

HD Sprites Marvel vs. Capcom 2 Classic Mode


HD sprites in "Classic" Mode

HD Sprites Marvel vs. Capcom 2 Smooth Mode


HD sprites in "Smooth" Mode

HD Sprites Marvel vs. Capcom 2 Crisp Mode


HD sprites in "Crisp" Mode


Click images for much larger versions

Results from WCG and Jab Strong Fierce Street Fighter 4 tournaments

Sabin has posted the results from the World Cyber Games SFIV tournament. U.S. Champion, Justin Wong, was at the event and took home first place in the final match with some excellent rush down play using Abel.

Here's how the top 17 shook out and which characters they used.

1. Justin Wong - Abel, Rufus
2. Sabin - Dhalsim, Seth
3. Nestor - Sagat
4. Joe - Sagat
5. Sanford - Ken
5. Rashaan - Dhalsim, C. Viper
7. NerdJosh - Sagat
7. Fascinating - Ryu
9. Damdai - Zangief, C. Viper
9. Min - M. Bison
9. Smooth Viper - Sagat, Zangief
9. Perfect Legend - Akuma
13-17. Billis, (?) Desmond Welch, Gootecks (Balrog), Wall (Akuma)

Here's video of the finals match between Sabin (Seth) and Justin Wong (Abel) courtesy of Gamernook.com.
You can find more videos from the WCG event on Slashered's YouTube channel.

The JAB STRONG FIERCE artwork exhibit tournament played out this way.

Semis:
• Mike Watson (Chun Li) beat Ed Ma (Akuma).
• Kai (El Fuerte) beat Combofiend (Balrog).

Final:
• Kai (El Fuerte) beat Mike Watson (Chun Li)

Video of the JAB STRONG FIERCE artshow and tournament
(Tournament footage gets underway at 6 minutes 30 seconds into the clip)
Photos from the event

Kudos to JCK, G_Sadamoto and BigMex for their coverage.

And yes, Abel and El Fuerte took home top honors at these tournaments.

Weekly Super Street Fighter 2T HD Remix leaderboards

XBox Live Weekly Leaders
SSF2T HD Remix
# Name Wins Losses
1. PAPICHAO 587 110
2. OPEMAI 513 117
3. jlim84 351 101
4. TWINTURBOCOBRA 478 120
5. x kuroppi x 638 128
6. Mr Irepressible 804 50
7. SpritENZ 473 120
8. dav 35 925 102
9. Bzaafied 302 39
10. Mono027 422 114
PlayStation Network Weekly Leaders
SSF2T HD Remix
# Name Wins Losses
1. sasaki-01 172 3
2. OG_SiN 20 0
3. gaiba 32 0
4. PersonalAction 50 0
5. SmokyDoggg 321 1
6. livingxlegend 201 0
7. rain91 42 1
8. ZombiesOfDeath 92 0
9. passlo 34 1
10. GodRax 47 0


If you've played any of these players, please leave a comment with how the game went.

Udon Darkstalkers tribute artbook up for pre-order

Udon Darkstalkers tribute artbook up for pre-order Udon is going to be releasing a near 300 page Darkstalkers artbook featuring original pieces from around the globe. This hard cover book sells for $80, so it's a bit on the pricey side, but it's going to be a limited edition product not available in stores.

Right now it's just a pre-order, the final product will ship out on August 31, 2009. And even if you can't swing the money for the book, there's still 6 very nice images up for you to check out on the pre-order page.

Odds look good for Street Fighter 3 characters in future titles

Odds look good for Street Fighter 3 characters in future titles Capcom employees Seth Killian and Christian Svensson were on the Unity Boards offering up more details on the PC version of Street Fighter 4 and what the future may hold for Street Fighter 3 Third Strike characters.

Here are their comments.

What are the chances of 3rd Strike characters appearing in another Street Fighter game?

Seth: [...] It's really too soon to say one way or the other, but we definitely heard the cry of all the SFIII fans who wanted to see some of their favorites in a new generation of SF games. If we get a chance to do something like that, I'd love to try and put together a new Unity poll similar to the one that locked Cammy into SFIV.

We'll be in touch :D

Do you think there will be a strong market for fighting games on the PC?

Sven: We'll see. Frankly, we just don't know. We're trying something out and seeing what sort of reception it gets. There haven't been any "Good" fighters made expressly for PC in probably 15 years (since SF2 Champ Edition). We're hoping we can find an audience there.

I can't comment on some of the more specific elements of your question that deals with specific titles, but let's see how SFIV does before we worry about anything that may or may not be further down the line.

Now that the SFIV Championship Mode is done, is the team completely focusing on the PC version?

Sven: Yep.

Rufus' original design was very different

The official Japanese SFIV blog was updated with the original artwork of Rufus. As you can see from the image on the left, he looks a lot different than how he ended up on the right.

Rufus' original character design for Street Fighter 4      Rufus' original character design for Street Fighter 4
(Click either image for a larger version)

It's interesting that Capcom took such a dramatic change of direction with this character and made someone so zany instead of a more straight-forward traditional fighter.

Video: Street Fighter II slot machine

Just in case you ever wondered what the Street Fighter II slot machine looked like, here's a clip.

Balance changes made to some characters in SFIV

Balance changes made to some characters in SFIV The Championship Mode patch for Street Fighter 4 not only added new features for match making and rankings, but it also tweaked a few of the character's moves.

There is no official list on what exactly was changed, but here's what we know.

• Fei Long's Hard Flying Kick (Chicken Wing) now has more start up frames of animation and some invincible frames you can use it to go through projectiles. The new start up time stops him from doing his combo loop.

• (Jury seems to be split on if this change was made or not) The hitboxes on Zangief's Lariat have been altered. Medium and smaller characters, including the Shotokans, should be able to crouch and sweep Gief now after he's completed his first turn. The offset to this is the hittable box while he's performing a Lariat is a little smaller.

Thanks to Gek, HNIC Mike, Jinrai, Pasqual and UltraDavid for their help in compiling this list.

Capcom has been emailed to see if they can provide further clarification on the changes.

If you can find and confirm any other changes, please leave a comment on this story and we'll add them to the list along with credit for your submission.

Weekend happenings in the Street Fighter community

Weekend happenings in the Street Fighter community The World Cyber Games fighting game tournament opens up today in New York at the Samsung Experience in the Time Warner Center (Google Map).

The event is free and even if you didn't register ahead of time there might be some walk-up spots still available. The games being played are Street Fighter IV, Dead or Alive 4, Soul Calibur IV and Virtua Fighter 5. Winners will receive cash prizes and Samsung Digital Cameras. The tournament is set to end Sunday.

Also the Street Fighter art exhibit JAB STRONG FIERCE opens up today in Alhambra, California, which is fairly close to Los Angeles. This exhibit runs through May 11, 2009.

Opening day activities include a Street Fighter IV tournament sponsored by EVO with cash prizes, a cosplay competition, free refreshments and music by Ronikus.

Issue #2 of the Street Fighter Magazine

Issue #2 of the Street Fighter Magazine The SF Blog put out issue #2 of the Street Fighter magazine recently.

This edition features reviews of comics, the anime and soundtrack, plus they investigate the original Street Fighter game's characters and history and offer another segment of their own house comic.

Here's a small clip from the original Street Fighter history article.

Ryu's encounter with Sagat wasn't a coincidental one, neither now nor looking back when SFI debuted. Sagat's own projectile, even nicknamed the "tiger hadoken" back in the day, fueled a burning suspicion within the minds of both Ryu and especially Ken. The duo back then entered Sagat's tournament blindly accusing the MC of SFI for the demise of their nameless master.

Championship Mode update out now for Street Fighter 4

Championship Mode update out now for Street Fighter 4 The Championship Mode update for Street Fighter IV is out and is a 16 megabyte download. After a few early problems, everything seems to be good now.

Note, when the patch first shows up, you'll be prompted to approve a scary sounding message to create new Save Data. You'll need to select Yes to confirm. It won't actually do anything bad, although it sounds that way.

If you'd like to know what the Championship Mode update will offer, and if you're having trouble with corrupted data error messages look here for more information.

When you've played a few matches online after installing the update, please leave a comment with your thoughts on how it plays.

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