Please keep in mind, there are technical limitations to what a patch can fix, so we fixed as many as we could given these limitations. I know many users requested patching Akuma, but we didn't touch any balancing this time. This is mainly because I think the jury is still out on him. Sure, he's pretty powerful, but I don't think it's been 100% proven yet that he's unbalanced. I'm not saying that he's definitely balanced, but before we start tinkering with the balance, we want to make sure we're making the right move.
A big thanks to all you guys that were diligent in reporting the bugs that they encountered. Also, a big shot out goes to "The Furious One" who was a big help in compiling bugs and especially to "zerojay" who took his testing experience and actually created a bug data base to help organize the bugs.
Without further ado, here are issues that the patch fixes:
1. After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (Both)
2. Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (Both)
3. Title crashes if user has a large friends list and tries to access the friends list (PS3)
4. Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (Both)
5. Vega sometimes causing desyncing, especially when using the fake wall dive. (Both).
6. Lobby list containing full rooms instead of only rooms that users can enter. (Both).
7. Zangief Super Motion not working on both sides and in both directions.
8. During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
9. If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. (Both)
10. Sending messages via XMB during a game causes a freeze. (PS3)
11. Players not added to "Players Met" list. (PS3)
12. Analog and D-pad can accept input at the same time. (Both)
13. Player stats not reporting correctly.
I was thinking of getting a SFIV gamepad, I already have the PC version on pre-order. But now that they might come bundled together at a lower price I'm wondering if I should cancel my order and wait for the bundle? — Tom
Sven: Bundles aren't final and I'm just now exploring them (they idea came from a few discussions I had with folks at Dice last week). I don't even have unit pricing from Mad Catz yet to determine if it's economically feasible so we're still in the exploratory stage.
If I were you, I'd keep what you've got for the time being.
Will the Mad Catz FightPads be available again?
Sven: As long as retail keeps ordering them (and they are) Mad Catz will keep making them. They aren't meant to be a one shot deal as far as I'm aware. There's no other product on the market like them and they're selling very well.
I just wanted to ask why you decided to collaborate with Mad Catz? Why didn't you just try to build the original Sega Saturn pads for the 360? — Adrian
1. Sega isn't in the hardware or accessories business. They have no distribution of accessories within any current business unit in the US or Europe. Mad Catz is the 800lb gorilla in that space, controlling more shelf space than anyone else in that sector.
2. What are you talking about not being able to use two pads on the same console. Of course you can. I've done it on my 360 at home with no problems. Additionally, the pads have been reviewed very well by critics and end-users a like.
Street Fighter: The Legend of Chun Li: How did it turn out this way? — LBD_Nytetrayn
Sven: My mother always said, if you can't say something nice, don't say anything at all. So I won't be commenting on this thread. Sorry.
I think there are other companies, that don't have multiple strong fighting franchises in their catalog, that would value Mortal Kombat higher than we would if it ever came to a bidding war.
So to that end, I'd suspect it's not likely to find a home at Capcom in the long term.
1. "Tyler Perry's Madea Goes to Jail," Lionsgate, $16,175,926, 2,052 locations, $7,883 average, $64,525,548, two weeks.
2. "Jonas Brothers: The 3D Concert Experience," Disney, $12,510,374, 1,271 locations, $9,843 average, $12,510,374, one week.
3. "Slumdog Millionaire," Fox Searchlight, $12,026,343, 2,943 locations, $4,086 average, $115,024,121, 16 weeks.
4. "Taken," Fox, $9,864,197, 3,091 locations, $3,191 average, $107,796,273, five weeks.
5. "He's Just Not That Into You," Warner Bros., $6,011,405, 2,858 locations, $2,103 average, $78,661,321, four weeks.
6. "Paul Blart: Mall Cop," Sony/Columbia, $5,602,392, 2,698 locations, $2,076 average, $128,107,912, seven weeks.
7. "Coraline," Focus, $5,261,129, 2,092 locations, $2,515 average, $61,112,744, four weeks.
8. "Street Fighter: Legend of Chun-Li," Fox, $4,721,110, 1,136 locations, $4,156 average, $4,721,110, one week.
9. "Confessions of a Shopaholic," Disney, $4,634,534, 2,534 locations, $1,829 average, $33,806,050, three weeks.
10. "Fired Up," Sony/screen Gems, $3,701,562, 1,811 locations, $2,044 average, $10,038,772, two weeks.
If you'd like to see more, you can check out part 2 here.
In the land of the Internets, people write a lot of stupid, unfounded statements. It's hard to not expect that.
Case in point, this nugget that arrived in my inbox via Google alerts:
Capcom delayed Street Fighter IV on PC because of piracy madness = FAIL
That is a complete and utter load of tripe. There's no quotes from any Capcom representative to that effect. No statement has ever been made by us about the difference in the shipdates (beyond the multiple times I've answered the question every time it was asked in our Ask Capcom forum). And I'll give the same answer.
The game isn't out on PC because it isn't done. It's really that simple.
The team is still working on optimizing for various hardware configs, integrating an online service that didn't exist on the arcade version (details to be announced later), rolling in all of the content from the console version and making sure the additions of the championship content we'd recently announced will be there on day one for the PC.
Svensson also said that the 360 and PS3 versions of SFIV is, "exceeding forecasts," and is, "on track to do some pretty amazing things."
"We are thrilled," he said. "We set the bar really high for ourselves numbers wise in our forecasts and we are exceeding forecasts in a very healthy way. We're really really pleased. It's great that Street Fighter IV is there to help reinvigorate the fighting space. It's been received far better than we could have imagined. The fans have been incredibly supportive.
Will the new HD Remix patch fix the game statistics?
Sven: The fix of the stats site is tied to the patch fix (which addresses some of the leaderboard issues).
Can you create a patch for SFIV so there's a screen adjustment option?
Sven: [...] This is not an issue that is planned to be addressed as far as I'm aware.
How come HD Remix looks better in a 4:3 screen ratio? Things get clipped in the 16:9 view.
Sven: 4:3 is the standard on HD remix because the original code is based upon that format.
That said, by and large, for titles that were originally 4:3, we will try and make 16:9 the default because that is, "the new hotness." At the same time, we'll try to allow for support to go back to 4:3 for purists/competition players or people still playing on SDTVs.
We try to embrace 'options'.
Why is the PS3 Street Fighter IV save file copy locked? — Jesster
Sven: I'm unsure. If I were to guess though, it would be to ensure that people who use a given character have actually "earned" that ability themselves, rather than just copying a buddy's save file.
I'm going to buy a new hard drive soon because I'm running out of space as I have only 40GB. Please tell me that I'm not going to lose all the hours I put in SF4 for no good reason at all.
I suspect the backup utility for the PS3 will copy everything (locked or no), but I don't know for sure as it tends to mirror the drive contents (right down to downloads that are "in progress").
Can people with different versions of Street Fighter 4 play against each other? Like PS3 vs. XBox 360?
Sven: There's no cross play possible on consoles. (Editor's note: Cross play with the PC and XBox 360/PS3 releases has also been ruled out.)
Street Fighter: The Legend of Chun Li is just a remarkably bad film. It actually sets a new low for videogame movies, a subgenre of film already littered with such dubious classics as Super Mario Brothers and The Return of the King: A Dungeon Siege Tale. Just avoid the movie at all costs. It doesn’t deserve your time.
If you end up watching this, please leave a comment on this story with your thoughts.