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Moves for Mortal Kombat 11: Aftermath
Tiers for Mortal Kombat 11: Aftermath

Capcom responds to PS3 HD Remix issues

Capcom responds to PS3 HD Remix issues Capcom V.P. Sven was back on the Unity Boards today in response to some of the problems players have been experiencing with HD Remix.

Here are his comments.

Why is HD Remix an abomination? If you go on the HD Remix forum, you'll see masses complaining about glitches, bugs, connectivity, and how its way better on the XBox 360. Well, that's not very fair, is it?

And when will it be out in Europe?

Sven: We're exploring issues on both platforms that are exposed by extremely broad usage. Some things may be issues in our code. Somethings may be issues with the servers at first parties. Frankly, we're not sure right now where some issues lie.

We've seen a couple things come up that haven't hit any of our testing or any first party testing. Nothing completely broken, just a few annoying issues.

That said, I strongly object to calling it "an abomination". Doing so only makes you look ignorant of the reality that it is a fantastic game by any measure (read our forums, comments or hell go read SRK... they are indeed raving about it inspite of a few issues).

Given that by your own admission, you haven't played it you really probably shouldn't be throwing around such accusations unless you'd like to look silly. I understand your concern, but hyperbole and vitriol is no way to make your point.

On the issues of Sony Europe, I've explained before, we've not gotten approval from SCEE and so it's not available there yet. When we have a final report from SCEE, and approved code with a scheduled prop date, we'll let you know. Until then, I'm sorry it's not available. I certainly wish it were.

Will a patch be released to enable classic backgrounds?

Sven: No. The new backgrounds required a completely different set of code so there's no way to add back the classic backgrounds.

Capcom taking wait and see approach for HD Remix Wii

Capcom taking wait and see approach for HD Remix Wii Capcom V.P. Christian Svensson visited the Unity boards again, this time discussing a possible version of Super Street Fighter 2 HD Remix for the Wii.

Here are his comments.

Super Street Fighter 2 Turbo HD HD could really be on Nintendo by Wiiware or Wii DVD. I don't see why not no trouble.

Sven: It couldn't ever be Wiiware, even at 480p. File size is just too large given the storage restrictions for Wiiware.

Theoretically it could be disc based but there are no plans at the moment. We'll see how it does on its current platforms and then maybe we'll see.

Part of the reason HD Remix and Bionic Commando Rearmed are digital is because we don't believe they're the right content for the retail channel (at least, not as stand alone experiences).

The economics would be highly unfavorable as compared to their digital counterparts. And Wiiware, we're finding, only works for titles built from the ground up for Wiiware as the lead SKU given the filesize restrictions.

Street Fighter 4 seems possible on Wii as well.

Sven: In theory, with reasonable downgrades in visual quality including resolution reduction, yes.

I will still raise the question: what's the input mechanism for a Wiimote + nunchuck (which is what 100% of the installed base has) on a Street Fighter title?

He also noted that they would have to redo everything for the Wii, which isn't an inexpensive process.

Mad Catz Street Fighter 4 sticks up on

Mad Catz Street Fighter 4 sticks up on The Mad Catz Street Fighter 4 sticks have been posted on PlayStation 3 version, XBox 360 version.

The details might be sketchy, but right now the PS3 version is listed at $69.99 and the XBox 360 is at $79.99. Also their release dates are both set for February 20, 2009.

Sometimes the details these retail sites put out there aren't very accurate, but based on what we know about these sticks and SFIV's release date, this might be correct.

Also for overseas players, keep in mind there is no territorial lockout on peripherals/controllers, so you'll be fine using these even if you live in another country.

New Street Fighter 4 screens and Rufus artwork

Capcom posted a new gallery with photos of Fei Long, Sakura and Dan, along with a few other characters from Street Fighter 4.

Also the SFIV development blog uploaded some artwork of Rufus showing the 'ink' effect being added in.

I'm making these thumbnails small so those of you who would rather avoid looking at large images of Rufus easily can. ;-)

Rufus Concept Art #41 Rufus Concept Art #2 Rufus Concept Art #3 Rufus Concept Art #4 Rufus Concept Art #5 Rufus Concept Art #6 reviews HD Remix shot up a video review of Capcom's Super Street Fighter 2 HD Remix, giving it an A+ perfect overall score, nice. Here's the clip.

For those of you who prefer a more old school approach, they also have a short text version here.

Interview with Zangief from Street Fighter: The Later Years

Interview with Zangief from Street Fighter: The Later Years Mike Fass who played Zangief in Street Fighter: The Later Years talked a bit with CitizenGame about how the new Street Fighter TV show is shaping up.

This is a pretty good interview if you're interested in the new show, or how the original College Humor series came together.

Here's a cut.

Was there even a plan to have any of the New Challengers (Cammy, DJ, Fei-Long and T Hawk) in the Later Years?

No, not at all. Sam wanted to maintain the focus of the show only on the first and most classic of the Street Fighter II characters, the Big Twelve, as I call them, so that the humor would always directly relate to those who best remembered the SFII experience. He thought that adding any more from, say, Alpha, Super Street Fighter II Turbo, Hyper Fighting, etcetera, would blur the immediacy of the pinpointed comic references into obscurity.

We really enjoyed Street Fighter the Later Years, our favorite scene was when you first entered the ring and Bision gives a proud applause of your outfit. What was your favorite scene?

Well, first let me say that, when we did that scene, I was standing there half naked as Zangief who was unveiling his new UFC style MMA fighter look, updating his image from that of a pro wrestler, and I didn't even notice the sight gag that was happening right in front of me! And it truly was a "sight" gag (laughs). Sagat is turning his face away in disgust and covering his eye, yes, but he covers his PATCHED eye and turns that one away while his supposedly good eye is, nevertheless, looking right at Zangief! I only noticed it when I saw the premiere like everyone else and I nearly fell out of my chair laughing! I still don't know who's idea that was but it was brilliant! I've had several favorite scenes but one of my very favorites is the scene in Dhalsim's cab where we recreate the opening titles of "That 70s Show". That was riotously fun!

Street Fighter Underground Remix goes live

Street Fighter Underground Remix goes live Capcom's direct-to-download music album of hip-hop tracks inspired by the Street Fighter series has been posted on MySpace.

It features music from artists such as DJ Qbert, Hieroglyphics, Redman, Oh No, DJ Toure, Mistah FAB and ZION I.

Each artist has produced a Street Fighter tribute track that will be available free of charge on the PlayStation Network.

Complete list of HD Remix's new features

Complete list of HD Remix's new features Capcom's JimmyRey has updated his blog with the complete feature set for HD Remix.

If you're at all interested in HD Remix, you need to read this piece. Here's a short clip from a very long post.

Two games in one. You get the gameplay of the classic Super Street Fighter 2 Turbo, just like the arcade, and the brand new sequel to that game, Street Fighter HD Remix, both in one package. (They are called Classic and Remixed in the menus.) That means you get the nostalgia of the old, awesome gameplay AND you get a new, rebalanced game guided by the wisdom tournament pros have accumulated over the last 14 years.

Super Turbo Hyper Champion Special Edition Pack

Super Turbo Hyper Champion Special Edition Pack I'm not making up that name. Capcom is putting together an HD Remix kit, and it sounds like there's only going to be about 300 available from the Capcom store. You can check out more details here.

Here's a clip from the page for those of you who don't like hyperlinks.

You saw what we did for Mega Man 9. Now we're at it again for Super Street Fighter II Turbo HD Remix. And with long winded names in mind, we present you the Super Turbo Hyper Champion Special Edition Pack! This is no mere asset kit, this is an all-out-stuffed-with-SF-awesomeness package. The master mind behind this is the none other than John Diamonon, who also was responsible for the those sweet MM9 Kits.

Here's what's inside the art covered box:
- Ryu's head band
- Rare Chun Li figurine (only 1,000 made)
- Magnetic Background with two sheets of Static Cling Characters
- Street Fighter Remix Comic
- Asset Disc

Capcom HD Remix trailer, part 3

Here's part 3 of the Super Street Fighter 2 Turbo HD Remix tournament battle trailers.

European release of HD Remix a few weeks away

European release of HD Remix a few weeks away European and Australian gamers will have to wait a few weeks to play HD Remix on the PlayStation Network, and Japanese players will be getting SF4 five days earlier than the American release.

Here's the details from the Capcom-Unity boards.

Is there any news on the release date for Super Street Fighter 2 HD Remix on the PSN for the European customers?

Sven: When we hear from SCEE, we'll let you know. We're waiting on our final report from them. If we don't bounce then it'll likely be twoish weeks after that (that tends to be the minimum time between approval and prop in Europe in our most recent experiences).

Pricing will be similar to the US but in Euros (SCEE prices include VAT where as SCEA prices don't have sales tax included).

Can you tell us what's going on with the Australian release of HD Remix on the PlayStation Network?

Sven: SCEE is responsible for Australia/New Zealand as well.

Speaking of release dates, according to the official Japanese Street Fighter 4 website, they'll be getting the XBox 360 and PlayStation 3 versions of Street Fighter 4 in the land of the rising sun on February 12, 2009.

IGN reviews Super Street Fighter 2 Turbo HD Remix

IGN has posted their text and video reviews of HD Remix, giving it a very good overall rating of 8.7.

They cover a good amount of the ins and outs of the game, and it's certainly worth checking out. Here's the video review and excerpt of the text.

HD Remix feels extremely tight, even with just a standard controller. With many of the special moves easier to execute (like Fei Long's Flying Kick), HD Remix performs well all-around and gamers will also be able to plug in arcade sticks if they prefer. There are a few occasional moments of slowdown during matches, though I imagine that might very well be intentional and in keeping with the original version. Intentional or not, HD Remix looks and runs nicely and won't interfere with your gameplay experience.

I played an ample number of online matches both on the PS3 and 360 and each version ran very well with little to no slowdown. This is, I'm sure, thanks in part to the consulting that the creator of the GGPO networking system did with the team at Backbone. Because it's a highly precise 2D fighter, slowdown in HD Remix could definitely hurt the online experience so gamers with a slow connection might prefer local matches, but I found nothing wrong with the online infrastructure during my time with the game. Having a stable online option definitely adds to HD Remix's appeal so hopefully people will have reliable connections to enjoy the expanded pool of competitors.

Street Fighter 4 Video: Gouken vs. Akuma

The 10th and final video was uploaded to the official Japanese Street Fighter 4 website today, this time featuring a battle between the two brothers Akuma and Gouken.
You can also check out this video by going to the official site clicking on Gallery and then Part 10.

Ultimate Street Fighter Showdown part 5

This time around GameSpot hired some dude to dress up as Dhalsim and speak some melodramatic lines into the camera at the beginning and end of the clip — and it's priceless.

Oh yeah, they also get down to the final two competitors. Gotta love it when they milk this thing for everything they can. Here's part 5.

GameSpot gets hands on time with Gouken

GameSpot gets hands on time with Gouken GameSpot got some hands on time with Gouken in Street Fighter 4. They discuss some of his new moves and how the game plays on a dual shock analog controller (yuck).

Here's a clip from the article.

His two other special moves are different to what Ryu or Ken sport in Street Fighter IV. Performing the shoryuken (dragon punch) move on the controller with one of the punch buttons sends Gouken into a dashing attack which ends with a powerful palm strike move which can knock down opponents.

Performing the same move but using one of the kick buttons results in Gouken doing a forward flip that lands into a strong single-leg sweep, which once again can knock down enemies flat. And while the character doesn't have a shoryuken as a standard special move, his super combo is essentially a souped-up dragon punch which deals a ton of damage.

New Famitsu scans show more of Dan and Fei Long

New Famitsu scans show more of Dan and Fei Long 01    New Famitsu scans show more of Dan and Fei Long 02

Thanks to P.o.t.S. on the boards for pointing these out.

HD Remix will cost $14.99/1200 Microsoft points

HD Remix will cost $14.99/1200 Microsoft points Word today from Seth Killian is Super Street Fighter 2 Turbo HD Remix isn't going to cost you much, you could even say its down right cheap.

You can get your grubby hands on the game for only $14.99 or 1200 Microsoft points.

Considering how much work they've put into this product, I'm very surprised they're offering it at such a low price point. Awesome.