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Poll: Which characters would you want to be playable in Dragon Ball FighterZ

The roster of characters tends to be a very important subject for fighting games. Dragon Ball FighterZ is likely no exception as fans will be clamoring for their favorites to be included.

Recently we had an article detailing each of our top five characters that we'd want to see for Dragon Ball FighterZ. This time, it's your turn.

We've created a (massive) poll containing many of the characters that have appeared over the years. Here you'll be able to vote for the characters you'd most want to see for Dragon Ball FighterZ.

As of right now, the announced characters are Goku, kid Gohan, Vegeta, Frieza, Cell, fat Majin Buu, and the recently announced Future Trunks. These characters are not included in the poll

In this poll, you'll be able to vote up to ten times. There are a whopping number of options to choose from.

We'll see in the end which characters were the most popular. Hit the jump below to check out the poll.

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Don't get up smashed by Mario, keep Duck Hunt off stage as much as possible, and more - ZeRo's guide on beating every character in less than 4 minutes

Being that TSM|ZeRo probably has the most consistent tournament record as far as Smash 4 players are concerned, he likely has some insight on how to fight all the characters in the game. Being able to tap into this knowledge might be valuable for any player.

ZeRo has released a video that briefly gives a tip on how to beat every single character in Smash 4, in less than four minutes. True to the title's promise, the length of the video is only 3 minutes and 34 seconds.

As you might expect, these tips are extremely quick, basic, and to the point. While it might not be quite as useful as an in depth guide on how to beat each character individually, these quick tips might be enough to help you overcome some of your personal bad match ups.

In the very short span of time, we go over 55 out of the 58 characters. Quick tips for beating Mii Brawler, Mii Swordsman, and Mii Gunner are notably absent from the video.

Advice from ZeRo can range from not getting hit by Mario's up smash, camping Luigi out, blocking Mr. Game and Watch's dash attack, keep Duck Hunt off the stage, and being extremely patient against Bayonetta.

Despite this being a quick guide, ZeRo still manages to show off a stylish setup during it.

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Marvel vs. Capcom: Infinite's latest versus build to be playable at EVO 2017

It has been announced over Twitter that Marvel vs. Capcom: Infinite's latest versus build will be available and playable at EVO this year. We do not yet know if this latest build will include new characters or updated graphics from the E3 and CEO builds.

It is possible that this "latest build" will just be the same as the previous versus build. Hopefully it brings something new.

Note that the general public that have not been going to events like E3 and CEO have not yet actually tried the versus build. The build that most are familiar with is the story demo build.

Still, this certainly gives us a good opportunity to observe more sets that feature players like FOX|Justin Wong and SPY|Filipino Champ going at it. They are surely going to get better and become more aware of some of the more advanced mechanics the more that they play.

It will be particularly interesting to see if the graphics are improved in this latest build. I'm sure most we'll be on the look out for how Chun-Li's face looks...

With Capcom having some presence at EVO, we could be seeing an additional announcement as well. An announcement would most likely take place before or after the top 8 portion of Street Fighter 5.

Check out the announcement of Marvel vs. Capcom: Infinite being present at EVO below.

Click image for Tweet

Source: EVO's Twitter.

Desk takes Akuma across Street Fighter 4, 5, and Tekken 7 for an absolutely amazing combo exhibition

Desk is on a tear when it comes to combo video making as of late. We've seen him venture into Injustice 2 and Tekken 7, and an occasional Street Fighter 5 compilation still goes live on his channel.

Today, however, Desk puts three different fighting games together to create the ultimate tribute to Akuma. Entitled "Tekken vs. Street Fighter: Akuma's Iron Fist 2," this video features Akuma combos from Ultra Street Fighter 4, Street Fighter 5, and Tekken 7.

From solo combos to ones that use bits and pieces from each game to make a larger, super combo, there's a lot to take in here. Couple this with Desk's excellent editing abilities, and you definitely won't want to miss this one.

Below is just a quick combo from the video to get you started. Be sure to hit the jump to view the full thing.

Click image for animated version

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Daigo gets a special, FGC-related dessert for being a fighting game legend - no really, this actually happened

Okay, this is just too awesome. We had to share it.

CYG|Daigo Umehara is a fighting game legend. Widely renowned as one of the greatest Street Fighter players to ever live, The Beast is someone that most fighting game fans are familiar with.

Earlier today, Daigo tweeted out a picture of a dessert he received during a recent restaurant visit. According to Umehara, one of the employees at the establishment was a Street Fighter 4 player and recognized him.

As we see in the photo, Daigo's dish was decorated with encouraging words for the Street Fighter veteran and FGC-related imagery.

It's such a great thing to see one of our most celebrated players getting recognition in a random, in-real-life outing. You can check out the tweet from Daigo below.

Click image to view the tweet

Photo credit - Stephanie Lindgren.

Sub-Zero officially joins Injustice 2 on July 11th

Sub-Zero is the next DLC character headed to Injustice 2. Moments ago, Creative Director at NetherRealm Studios Ed Boon took to Twitter to reveal the icy fighter's official release date.

According to the tweet, we will be seeing Sub-Zero join the fight on July 11th. This is likely the early access release date, meaning those who purchased the Injustice 2 Ultimate Edition or character pass will be able to access the character on the aforementioned date, before everyone else.

DLC characters in Injustice 2 so far have come with a price tag of $5.99 each. Though we haven't seen official details on pricing for Sub-Zero, it is very likely that he will follow the same pattern.

9 new contenders are joining Injustice 2 as DLC, and so far we know the identities of three. Among the first trio of DLC characters revealed are Red Hood, who is available now, Sub-Zero, and Starfire, who we have yet to see gameplay for.

Sub-Zero is the second Mortal Kombat character to be featured in the Injustice series, Scorpion being the first in Injustice: Gods Among Us. Based on the DLC character silhouettes, however, we may also be seeing Raided join Injustice 2 down the road.

You can check out the announcement below.

Click image to view the tweet

Capcom addresses negative feedback to Chun-Li's face in Marvel vs. Capcom: Infinite, says they're looking into a change

Editor's note: We have made edits to this story to clarify that Mike Evans' statement about Chun-Li was said in jest.

One of the main talking points for Marvel vs. Capcom: Infinite as of late has been its overall look. Many fans have expressed a dislike for the graphics style, saying that the game looks flat and some of the character models aren't up to par with other modern fighting titles.

Easily the loudest uproar came from Chun-Li's... weird looking face. It has been the talk of the town all month, and Capcom recently addressed the feedback.

In a set of interviews with GameSpot, Capcom's own Peter "Combofiend" Rosas and Mike Evans discussed some of the most prominent topics and concerns pertaining to Marvel vs. Capcom: Infinite. We learn more about the approach to the game's unique look and whether or not we'll see any drastic changes come launch.

"It's interesting to see the feedback on that kind of stuff," Evans told GameSpot. "Not to say that the fans are wrong or nitpicking stuff like that. That feedback is coming and we're hearing that feedback and we're taking it in stride and figuring out how we can improve on things.

"That said, the game comes out in three months so there's gonna be things that we can do in that time remaining and things that we can't do. When it comes to the overall look of the game, I feel like when people get it in their hands and they see it in motion, they really get what we're trying to do with the cinematic look."

Evans goes on to say that the stages play a large role in making the characters pop. XGARD was the first backdrop shown off for the game, and due to this particular battleground being fairly dark and having muted lighting, it doesn't really show off the game's colors or characters very well.

"I think as we show more stages, people will be impressed by the variety, with the look of the game and how the characters pop off it," Evans explained.

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An easy 10,800 Fight Money up for grabs in this week's Street Fighter 5 missions, here's how to complete 'Sakura's Urgent Errand' and the others

Street Fighter 5's fresh batch of missions are live and this week players can earn 10.800 Fight Money by completing all four.

As always, there are three straightforward challenges and one that requires a bit of digging. "Sakura's Urgent Errand" is this week's cryptic mission and though it is one that we've already seen before, we'll be telling you how to complete it as a recap and an "in case you missed it."

Check out this week's list of missions below.

Street Fighter 5 missions 6-23-2017 image #1
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Dragon Ball FighterZ is already available for pre-order

Bandai Namco and Arc System Works' upcoming 2.5D fighter, Dragon Ball FighterZ is already available for pre-order on PlayStation 4 and Xbox One. The official official Bandai Namco website recently updated to include a section where you can drop your Zeni down to reserve a copy.

As of right now, the game has no official release date. The listing shows a December 31st, 2018 release, however, this is simply a placeholder as the game is actually expected early next year.

In order to pre-order, you'll have to create a Bandai Namco account, but don't worry, it's free to do so. Next, pick your platform, proceed to check out, and pay the $59.99 USD price tag to secure your purchase.

Dragon Ball FighterZ pits two players against each other using teams of three characters each. The fast-paced, high-flying action consists of classic characters from the franchise utilizing assists, explosive super combos, wall bounces, and more to earn the victory.

Goku, Gohan, Vegeta, Majin Buu, Frieza, and Cell have all been announced as playable characters. Just yesterday, we saw Future Trunks revealed via the latest issue of Weekly Jump.

Earlier this week, the EventHubs staff shared which characters we want to see playable in Dragon Ball FighterZ. It will be a while before we see if our picks made it in, but in the meantime, you can check out the Dragon Ball FighterZ move listings for the initial six characters here on our site.

Sent in by kuroi_aima.

'One of our big goals is to have Dragon Ball fans realize how fun a genuine fighting game can be' - DBF producer talks 2D fighting, ArcSys and more

Back at E3, Game Informer was able to sit down with Dragon Ball FighterZ producer, Tomoko Hiroki, to get the skinny on the highly anticipated fighter.

We've seen plenty of Dragon Ball-based fighting games in the past, but never in a format that truly lends itself to the competitive fighting game scene of today.

Dragon Ball FighterZ' two dimensional fighting plane is a massive game changer in this avenue, as the FGC has boomed with anticipation overnight at the prospect of a truly competitive fighting game based in one the most iconic anime worlds of all time: Dragon Ball.

"We’re trying to aim for the core fighting game fans as well as the casual fans, and for eSports these types of 2D fighting games are very hype right now," explained Hiroki.

And so we thought that this kind of huge movement in terms of eSports, and combining that with a franchise that’s loved throughout the world like Dragon Ball would be a perfect match."

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Infiltration is back to Nash, but can he hang with Haitani's Necalli? These Street Fighter titans clash in an extremely intense set

He was the undisputed king of Street Fighter 5 in the game's early days, but RZR|Infiltration's road has been one of so many ups and downs since EVO last year.

The Korean player took the first two Premier events on the Capcom Pro Tour in a row, and seemed virtually unbeatable. A victory at EVO 2016 further solidified his status as top dog in the community, but lack of results in the latter part of the year.

The EVO champ actually went 0-2 during his run at Capcom Cup 2016, and would depart from Nash as a main character after the Season 2 balance changes nerfed the character.

With Infil's departure, much of the community also left Nash, seeing him as a washed up version of himself. That changed when RB|Bonchan returned to the head of the competitive scene with a fiery success none could deny.

With the Season 2.5 update, it seems Infiltration has returned to his original fighter, but we'll see if he can still hang with the world's best competitors. A video from Rekt Scrub sees him take on MJS|Haitani and his beastly Necalli.

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Snake Eyez pulls off a ridiculous bait, Smug steals a round and Punk gets tossed... a lot; Capcom's top five CEO moments

CEO was filled to the brim with hilarious antics and otherwise unforgettable moments, but getting down to serious business, Capcom Fighters has counted down their five favorite gameplay moments from the epic event.

With top eight competitors like PG|Punk, PIE|Smug, XsK Samurai and CYG|Snake Eyez, it's no surprise that the action escalated almost immediately and remained at a high clip for the duration of the tournament.

Not every highlight came straight from top eight however, as a F.A.N.G player by the name of Eric C surprised just about everyone when he took down the mighty FOX|Justin Wong during pool play.

The man of the hour had to be Snake Eyez, as he returned to his Street Fighter 4 Zangief glory with a dominating presence via insanely good reads.

His shimmy to bait out Samurai's eventual jump is one of the most intelligent sequences we've seen in a long while.

Here's part of one of our favorite highlights, wherein PG|Punk gets tossed around like a rag doll by Gachikun's Rashid. It happened so many times we couldn't fit it all into one clip:

Click images for animated versions

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Captain Marvel has air movement like Storm, can walk through certain projectiles, and is a threat to look out for in Marvel vs. Capcom: Infinite

At E3 last week, Capcom Unity held a live stream in which Capcom's own Peter "Combofiend" Rosas, Marvel's Mike Jones, and MvC legend IFC|Yipes sat down to run viewers through the Marvel vs. Capcom: Infinite versus demo. Among the explanation of the mechanics we found a number of different character breakdowns, so this time we're going to recap the main points of what another newcomer, Captain Marvel, has to offer for those who may not have caught the stream.

Captain Marvel has numerous ways of dishing out big damage. Her mobility options are great, and she has ways to get around projectiles and projectiles of her own at her disposal.

First up, we learn that Captain Marvel has an 8-way air dash. This means that she can use her dash in any direction she wants while airborne, giving her a feel that might be familiar to Storm players in past MvC games.

She also has the ability to fly, which gives her even more options to help control air space. On top of that, her Blitz Blow is an attack that sees her firing herself directly at her opponent, similar to Wolverine's Drill Claw attack in previous games.

From a distance, Captain Marvel can utilize her Photon Blast -- a large beam projectile that covers quite a bit of space in front of her. One version allows her to shoot straight across the screen, while the other fires diagonally up to stop jumping opponents.

You can see all of these moves demonstrated in the clip below.

Click image for animated version

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L.I. Joe gives his Dragon Ball FighterZ impressions, teaches Gootecks how to play, and then faces off with Maximillian

We've been getting some rather positive impressions of Dragon Ball FighterZ from those that have had the opportunity to play it so far. Among those who have given the game praise is L.I. Joe.

Despite claiming he doesn't really know the Dragon Ball series, he is still impressed with the. He notes that it has Marvel vs. Capcom mechanics and Guilty Gear mechanics mixed together.

Afterwards, L.I. Joe, in another video, shows Gootecks how to play Dragon Ball FighterZ. As a result, we have a pretty good opportunity to learn about the game for ourselves.

L.I. Joe is able to demonstrate that the game is relatively easy to jump into for newcomers. Despite this, it still has the type of depth that hardcore players seek.

In the final video, we are treated to a friendly set between L.I. Joe and Maximilian. They both seem to have a pretty good idea of what they are doing already.

Here's a pretty basic, but cool, combo:

Click image for animated version

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Ed remains in a Crush Counter-able state for an absurdly long 118 frames after his EX Psycho Upper

We're actually kind of surprised this is the first time we're hearing about this, but it seems there's a bit of a bug when it comes to Ed's EX Psycho Upper in Street Fighter 5.

The move serves as Ed's invincible reversal, and is often a desperation move for when things get too hot and players want to get their opponents off of them.

Perhaps the easiest invincible reversal in the game to perform, (the command is simply all three punch buttons) Psycho Upper carries with it the risk of being Crush Countered during recovery should Ed's fist not find its mark.

While it's common place for such reversals to have this Crush Counter-able property during their recovery frames, it seems Ed remains in the extra vulnerable state for a remarkable long time.

If Ed does not move at all after EX Psycho Upper, the opponent has until the 118th frame to score a counter hit, though Ed can block long before this.

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More school costumes coming to Street Fighter 5 on June 27th

Street Fighter 5 is getting another set of alternate costumes next week. On Tuesday, June 27th, the second set of school uniforms will become available for purchase.

This includes a new look for Nash, R. Mika, and Ibuki. Previously, we saw costumes of the same theme released for Ryu, Chun-Li, and Juri.

Deviating from her normal wrestling getup, R. Mika lets her hair down in this alternate outfit and dons a traditional sailor-style school uniform that can be seen in Japan. She also comes equip with fly accessories such as her thick-rim glasses and friendship bracelet.

Taking a page out of Rival Schools character Kyosuke Kagami's book, Nash comes dressed in a white gakuran uniform. Nash's uniform also features a hall monitor's sash, so you know he means business.

Lastly, Ibuki's new alternate sees her wearing her traditional fuka school uniform. The red scarf on this outfit pays tribute to fellow Capcom ninja, Strider Hiryu.

Our . first glimpse at these costumes came during one of the Capcom Unity streams at E3 last weekend. Though we didn't have much information back then, we now know that each costume will come with a $3.99 price tag. You can check them out in the gallery below.

More Street Fighter 5 school costumes image #1 More Street Fighter 5 school costumes image #2 More Street Fighter 5 school costumes image #3 More Street Fighter 5 school costumes image #4
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Source: Capcom Unity.

Tokido lands a sick bait into V-Skill for big damage, Daigo answers back with lethal Sonic Boom loops - watch these two legends duke it out in SF5

Today we have an excellent set of Street Fighter 5 matches featuring CYG|Daigo Umehara and FOX|Tokido. This classic match up pits The Beast's Guile vs. MurderFace's Akuma in a first-to-five set.

XusesGB put together a compilation of the matches for our viewing pleasure. You'll notice that these matches were recorded with PC mods active, so Akuma has an alternate look and both players are doing battle on a "Sagat-inspired" stage.

These two Street Fighter legends have been facing off against each other for years now, and it shows throughout this set. The reads Daigo and Tokido have on each other is incredibly impressive and makes for some astounding moments to behold.

At the end of one match, Tokido cancels B+HP into V-Skill palm strike, leaving just enough room for Daigo to hit a button and get clobbered. This results in a V-Trigger conversion into super for big damage and the win.

Answering back in the very next round, Daigo stays patient when Tokido tries to dash up and land an EX Dragon Punch. Crossing under Akuma while he's in the air, Daigo launches into a hard-hitting Sonic Boom loop sequence without skipping a beat.

You can check out both of the aforementioned moments in the GIFs below. To catch the full set, be sure to hit the jump.

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'Put that mentality of winning every friendly behind you, it doesn't matter' - One of Melee's greatest players shares five helpful tips for beginners

Adam "Alliance|Armada" Lindgren is one of the five Super Smash Bros. Melee gods, and arguably the best in the world. Recently, the Melee champion took to his stream to discuss how newcomers can improve their game.

With the help of Amsah and Professor Pro, Armada covers five tips to help beginners overcome plateaus in Melee. What's great, though, is that the advice provided here is also applicable to any fighting game (outside of the direct Melee references, of course).

Firstly, Armada encourages newcomers to stick to one character. Though it might be enticing to try and learn a handful of fighters to start, doing so usually spreads a player too thin and slows down progress.

"Ä lot of people try to divide their time into multiple characters, which is normally a bad thing," Armada starts. "There are so many things you need to learn in Melee in the first place, in terms of neutral game, punish game, and stuff like that, and if you divide your time into multiple characters your progress is most likely going to be way slower."

Armada goes on to share more tips, in-depth, such as the importance of playing to win, studying your matches, and more.

You can check out the full video after the jump.

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Just how many tags can you squeeze in before launching your opponent? Desk performs 'Better Combos' in Marvel vs. Capcom: Infinite

If you thought the previous batch of stylish sequences from Desk were awe-inspiring, just wait until you see his new video aptly titled "Better Combos."

One of the focuses of this video is to explore the potential in multiple tag outs. Capcom's Combofiend has clarified during an E3 stream that each subsequent tag becomes slower, making combos harder the longer they go on.

What sounds like a restriction to most naturally becomes a challenge for the great combo connoisseur.

Desk prefaces things with a bit of direction:

"Mainly looking at the new tag mechanics. Showing off some level 3 hypers, seeing how many tags you can squeeze in before launching the opponent, Spencer loops, activating gems mid-combo (activating has so much recovery I don't think you're supposed to be able to do this easily) and, although I have no clue how to use them yet, doing some random post activation combo stuff with yellow and the purple ones.

Here's a sample of an Arthur/Thor 52-hitter with a Stone activation, multiple tags and multiple Hyper combos:

Click image for animated version

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Future Trunks joins Dragon Ball FighterZ as a playable character

Future Trunks has been confirmed to be a playable character in Dragon Ball FighterZ. This was shown in the latest issue of the Weekly Jump reveals.

This makes the roster of known characters to be seven. Trunks joins Goku, Vegeta, kid Gohan, Perfect Cell, Frieza, and fat Majin Buu as a playable character.

We are only treated to one screenshot of Future Trunks in the magazine so not much is known about his inclusion other than he is in fact playable. Since he is in his Super Saiyan state, we're not sure if he has purple hair or the newly retconned blue hair from Dragon Ball Super.

It looks as though Trunks is in the middle of a super animation so we have no idea how he will fight. We'd be pretty shocked if he didn't utilize his sword in some way, however.

Future Trunks in Dragon Ball FighterZ image #1
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The attack Future Trunks appears to be using in this screenshot might be his "Heat Dome Attack." He performed this move upon Future Imperfect Cell as the killing blow in the anime.

The Heat Dome attack is said to be Future Trunks's most powerful attack while in his Super Saiyan state.

Source: Weekly Jump via Gematsu.

Special thanks to Nicholas 'MajinTenshinhan' Taylor for his contributions to this story.

'We're experimenting with easy level 3 Hypers' - Combofiend shows how you can trade Infinity gauge for a Hyper combo in Marvel vs. Capcom: Infinite

With the plethora of information drops at E3 this year, we've been slowly but surely trying to soak in all the details for Marvel vs. Capcom: Infinite.

We noticed another tidbit from one of the streams wherein Capcom's Peter "Combofiend" Rosas explained gameplay mechanics and the like.

Though he clarifies it's not a surefire inclusion for the final build, developers currently have easy level three Hyper combos available while a player has their Infinity Stone meter activated (a.k.a. Infinity Storm).

This allows for players to spend the rest of their remaining Infinity meter (no matter how little is left) and instantly perform their level three Hyper combo.

Needless to say, this could make for some huge comeback potential.

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'So much attention to detail and love is built into Dragon Ball FighterZ' - Sajam on his love for DBF, early Marvel Infinite impressions and much more

Not so long ago, Stephen "Sajam" Lyon was just another young face at Super Arcade. One opportunity to offer his clever and informative commentary via that trademark, buttery voice later, and we have one of the most recognizable faces (and voices) in the fighting game community.

BornFree and Sajam were finally able to sit down for an interview at E3 last week, which allowed for the young commentator to divulge on a range of topics.

From commentary advice, "Find videos of top 8's, mute the audio, talk over it," to his thoughts on Marvel vs. Capcom: Infinite, "Gameplay is crazy and awesome, it just doesn't look that good," Sajam has plenty of interesting input on all things fighting games.

He also comments on Capcom's current situation as they endure player backlash, stating, "I feel bad for the guys we know at Capcom US, especially Combofiend, because they are not making the decision you hate."

There's just about something for everyone in their talk, which you'll find after the jump below.

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Infiltration bodies Poongko online, reaches Master rank and pops off in true Infiltration style

He's already slated to go down in the fighting game history books as one of the greatest competitors of all time,

We usually see Infil in more a somber, all business gear as he focuses for an intense top eight match up against another of the world's best, but his stream personality is a very different story.

The Korean player is known for some pretty outlandish and hysterical antics as viewers have watched him don massive afro wigs and oversized sunglasses, belt out Korean and American pop song karaoke and try to troll foes with ridiculous strategies.

During a recent streaming session, Infil ran into Poongko's Kolin online, who happened to also represent the last obstacle between the EVO 2016 champion and obtaining Master rank in Street Fighter 5's online leaderboards.

Not only did Infiltration realize his goal, he did plenty of gloating afterwards.

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Ultron has traditional fast-fly combos, a hit grab, a large projectile to lock down opponents, and more in Marvel vs. Capcom: Infinite

Among the current cast of Marvel vs. Capcom: Infinite characters are a handful of fresh faces joining the fight. One such face is that of the robotic boss character, Ultron.

At E3 last week, Capcom Unity held a live stream in which Capcom's own Peter "Combofiend" Rosas, Marvel's Mike Jones, and MvC legend IFC|Yipes sat down to run viewers through the Marvel vs. Capcom: Infinite versus demo. Among the explanation of the mechanics we found a number of different character breakdowns, so this time we're going to recap the main points of what newcomer Ultron has to offer for those who may not have caught the stream.

Ultron is a character that has great mobility and a ton of tools at his disposal. Whether the player prefers to play up close and personal or chip away at the opponent's life bar from a distance, the Marvel-side powerhouse can handle it all.

To get in effectively, Ultron can use his air dash which closes distance quickly. This, coupled with some of the Infinity Stones can make for some powerful mix ups and opportunities.

Performing quarter-circle forward and a punch button will make Ultron fire a two-stream death ray, one from each hand. The LP version shots the beams parallel to each other and straight, while the HP version crosses the streams to cover more space.

This can be used to lock opponents down more thoroughly, especially when they attempt to jump out of harm's way.

Click image to view the clip

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Nemo, RB, AmbassadorFoxx, and more show off the filthiest Aegis Reflector set ups to ever grace Street Fighter 5

Urien first debuted in Street Fighter 5 back in September of 2016, and still players are finding new and filthier set ups using his Aegis Reflector V-Trigger.

RektScrub recently sent us two compilations featuring some of the best Urien players around putting their opponents into a world of mirror-filled hurt. Competitors such as AW|Nemo, RB, Ambassador Foxx, and more pull off an outstanding amount of set ups, both with and without V-Trigger, in real online matches.

There are a number of devastating resets to behold here, and keep an eye out for the lethal headbutt loops.

Below is just a quick clip to get you started. Be sure to hit the jump to view both videos.

Click image for animated version

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