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'I left EG because it made me lazy, and I wasn't treated like other players' - PR Balrog on leaving his prestigious sponsor, reveals plans for future

As one of the most charismatic and fun to watch players in the fighting game community, Eduardo "PR Balrog" Perez's presence in tournaments practically guarantees exciting and top quality matches. Why in the world would the professional player then leave one of the biggest sponsorships in FGC history?

An Evil Genius for the past couple years, Perez established himself as a fan favorite as well as proven himself with multiple top eight finishes at EVO. It came as a shock to fans when he announced his departure from EG just a few months back.

It was only recently that Perez came forward to discuss the details as to why he made the call to go solo, citing feelings of laziness and too much comfort as the central reasons.

He was also no longer happy with the exclusivity he had to maintain while other potential sponsors reached out to him. You'll hear his explanation in full detail in his video.

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'If this title sells extremely well we’ll consider it... for the time being it’s only going to be on [the] Switch' - Ono on USF2 console availability

IGN recently had an interview with Yoshinori Ono from Capcom. The topic of discussion was the recently announced Ultra Street Fighter 2: The Final Challengers.

We managed to get a new piece of information from Ono here.

When asked about whether or not Ultra Street Fighter 2 will be released for other consoles, Ono had this to say:

"If this title sells extremely well we’ll consider it. We put a lot of thought into how this can be fully enjoyed on the Nintendo Switch, so for the time being it’s only going to be on [the] Switch."

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Could Injustice 2 have a 2v2 mode in addition to its default 1v1 mode? We take a look at the beta FAQ and latest trailer for potential hints

There's a very interesting tidbit of information contained within the Injustice 2 FAQ. Specifically what I'm referring to is this:

"The Injustice 2 Multiplayer beta is 1v1 online play. This will help us test and optimize our online play."

It is specifically noted that the mode that will be playable is 1v1.

If you were to challenge somebody to a "1v1 online match" in Street Fighter 5, wouldn't that be redundant? Why would it be necessary to refer to a match between players in a fighting game as being 1v1 unless there were other modes?

One possibility is that it is just noting that lobbies with multiple people wouldn't be available for the beta test. The other possibility is a bit more interesting though.

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Injustice 2 'watchtower stream' announced to be aired on January 24, 2017

Tyler Lansdown, a community specialist at Netherrealm Studios, has taken to Twitter to announce that a special "watchtower stream" will be aired on Twitch likely to announce new details for Injustice 2.

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Tyler Lansdown is known for revealing a lot of content for Mortal Kombat X over Twitch streams alongside Derek Kirtzic. There's no reason to expect anything different for this upcoming Injustice 2 stream.

The stream will go live at 2:00 P.M. CDT on January 24, 2017. This is 3:00 P.M. EDT and 12:00 P.M. PDT.

Got any predictions on what will be revealed? Be sure to let us know in the comments section.

Soul Calibur 5 brought a mixed bag of changes to the series, but the artwork remained as gorgeous as ever thanks to Takuji Kawano's efforts

When Soul Calibur 5 was released, it got a bit of a mixed reception from fans because it seemed like a bit of a rushed release, with limited content in the game and many important characters from the series missing.

Even with that, it was intended as a bit of a successor to the series, making a big time skip and bringing in children and apprentices of former characters, with Sophitia's children Patroklos and Pyrrha taking centre stage.

Regardless of the game itself and its perceived shortcomings, the art was as spectacular as always. Check out Takuji Kawano's graceful pieces here.

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Continue below for more of Soul Calibur's 5 extensive gallery of artwork and some renders.

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Max damage punishes are great, but they aren't your only option - let's discuss the importance of combos for positioning and when to use Critical Art

Editor's note: The subject of this article involves a technique that many experienced fighting gamers use regularly. Be aware that the information you read here may be something you are already familiar with and is catered toward those who might not know of it.

In fighting games, we spend extensive amounts of time in the lab actively searching for the hardest hitting combos with our favorite characters. When the opportunity presents itself, we want to punish our opponent with the highest amount of damage possible, since depleting the life bar is main objective in most modern, competitive fighting titles.

Though knowing these optimal combos is absolutely a vital part of leveling up in any fighter, and definitely something that should always be practiced, max damage sequences aren't the only tool in your arsenal.

Lets talk about why the utilization of combos that better positioning and help maintain pressure are important keys to improving in fighting games.

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Who's your favorite fighting game villain? Cast your votes in our latest poll

After the strong response we got from our favorite protagonist poll and its followup, I thought it would be apt to bring a few villains into the fold for voting.

It was more difficult to narrow down choices here, because while almost every fighting game franchise has one defined protagonist, the villain role tends to shift.

What I've done is try to keep most franchises down to just one villain, but with ones where the main villain isn't as clearly defined, such as BlazBlue and Mortal Kombat, I had to bring up extra choices, while for franchises like Tekken and King of Fighters I shifted the focus to the one who is most iconic to the franchise.

You can vote for up to three villains, so let us know who you chose in the comments below.

Now, hit the jump and cast your votes!

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'Accidentally won a round with a hotdog on my head'...

That is the subject of an email that recently dropped into our inbox.

Despite the ridiculousness of that statement, the feat achieved here is actually pretty darn impressive and something I don't believe I've ever seen done before.

Our friend Burnout Fighter sent us a clip from one of his recent Street Fighter 5 Season 2 matches in which he, well... won an entire round with a hotdog on his head. This is a result of Street Fighter 5's special stage KOs where losing the round on the left side of the City In Chaos stage can send you flying into the hotdog cart, leaving a giant faux hotdog on your character's head that sticks into the next round.

At a glance, this just appears to be a standard perfect. However, in order to keep the head-wear intact, the player must avoid being hit, thrown, avoid blocking attacks, and throwing the opponent.

Below is a quick clip of the awesomeness to get you started.


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Getting KO'd by a perfect is bad, but when the opponent has a hotdog on his head... it's the wurst. Check out the footage after the jump.

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Fix for King of Fighters 14's false disconnects is on the way, SNK says new patch is finished and currently under review

After King of Fighters 14's 1.10 update last Tuesday, some players were running into false disconnects when changing their display settings. Basically, the game would interpret changes to a player's "Icon", "Title" or "Rank Match Fight Record" on the "My Profile" screen as an early exit from an online match, which results in penalties.

Fortunately, SNK immediately responded to the issue and let fans know that a fix was on the way. The official KOF World Facebook page provided a follow up statement yesterday.

According to the post, a patch to fix the disconnects has been completed and is currently under review.

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It shouldn't be much longer before we see the patch officially go live.

Source: KOF World Facebook page. Thanks to Blackoshinomi for sending this in.

Laura's V-Skill dash is a powerful anti-V-Reversal tool, here's how you can shut down some of Season 2's top characters and hit them hard

There's a lot of talk on how to beat Laura in Street Fighter 5 Season 2 within the fighting game community right now. So, in the interest of fairness, here's something to help out any aspiring players of the Matsuda Jiu-Jitsu practitioner.

Laura's V-Skill dash is a staple in her mix up game, allowing her to quickly get in close, switch sides during an EX Thunder Clap mix up, and much more. However, some may not know that her command dash can also be used as a powerful way to bait and punish certain V-Reversals.

Drae Yomi Games put together a video showing how to perform various set ups that make V-Reversal whiff completely and lead to a hard-hitting punish. What's even better is that this technique works on some of Season 2's top characters, like Urien and Cammy.

Below is just a quick clip to get you started, but to see which characters this is effective against and how to do it, be sure to hit the jump.


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'Street Fighter surprises' coming around E3 and possibly San Diego Comic Con, according to Ono

Street Fighter is celebrating its 30th anniversary this year, and Capcom has already started the celebration with the unveiling of Ultra Street Fighter 2: The Final Challengers -- an updated version of Super Street Fighter 2 that adds new combatants Evil Ryu and Violent Ken.

Speaking with IGN, Street Fighter Executive Producer Yoshinori Ono assured fans that there is still more to come.

"Around E3 timing, maybe even San Diego Comic-Con, we have one or two surprises we hope our fans will look forward to," Ono told IGN.

As we know, Street Fighter 5 is currently in its second season and there is still much we haven't seen revealed just yet. Five DLC characters remain unannounced, and we will very likely see new costumes and/or stages throughout the year.

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Injustice 2 comic book series announced to have a digital release of April 11th; physical print coming in May

It has been announced that the Injustice 2 comic book series will begin on April 11th.

Like the comic book series for Injustice and Mortal Kombat X, this comic book series will tell the story leading up to the story found in the Injustice 2 game. In other words, it's a prequel to Injustice 2 but follows the events of the first Injustice game.

The artist behind the original Injustice comics, Bruno Redondo, will be returning to work on the Injustice 2 comics.

Bear in mind that this April release date is only for the digital version of the comics. The twice a month print of physical copies won't start until May.

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Source: DC Comics website.

Soul Calibur 4 furthered the crossover bond the series became known for by bringing in Star Wars characters - Artwork and render gallery for the game

A lot of people were surprised when Soul Calibur 4 went even further out of the box by including Star Wars characters as guests, presumably in an effort to appeal further to overseas markets.

Soul Calibur 4 did quite well, so the gambit was probably successful, though it must also be noted that the game had a lot of strong single player content and a good variety of characters, as well. Takuji Kawano returned to art duties, and his artwork elevated further in detail, some of which you can see here.

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Continue below for the full artwork, and some renders for Algol and the Star Wars cast.

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Super Smash Bros. Melee 'arcade cabinets' have been spotted at Genesis 4

The Super Smash Bros. series has been a series that has always only existed on consoles and once as a handheld. Unlike fighting games such as Street Fighter or Mortal Kombat, it has never had a time in an arcade cabinet.

Courtesy of Red Bull Esports, arcade cabinets for Super Smash Bros. Melee are available for use at Genesis 4.

They look pretty fun to use, don't they? These cabinets apparently come with wheels, Wiis on the front, a CRT television inside, and two controllers.

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If you're at Genesis, be sure to let us know how you like the cabinets.

Source: Jebailey's Twitter. Sent in by: kingofthesharks.

Time to collect 6,600 FM with this week's missions - Here's how to complete 'We Salute Thee, Four Kings' and other missions

Another Friday, another batch of missions to complete for some easy Fight Money. This week, 6,600 fight money can be yours with a session of matches.

Below are this week's missions.

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Like the previous weeks, three out of the four challenges are self explanatory and straight forward, while there is a 5,000 FM challenge that is cryptic. This week's mysterious challenge is called "We Salute Thee, Four Kings" and it does NOT involve the background NPCs this time.

Let's cover how it's done.

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