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Amazing, high-level match footage from the Dragon Ball FighterZ beta

Dragon Ball FighterZ isn't due out until early next year, but fans were given a taste of what to expect last weekend with the game's closed beta test.

Though the beta only lasted for two days and had limited-time sessions in which fans could get their games in, some players were already demonstrating impressive, high-level play. Enter the RnK Clan.

RnK's Lucius streamed the DBFZ beta when it was live, and along with fellow crew members took part in some amazing matches. Thanks to YogaFlame24 (who was given permission to upload), we have the footage for you today.

If you're a fan of combo exhibitions and highlights, then you might recognize the "RnK" tag. These players are known for performing epic combos and sequences in actual online bouts, and this definitely carries over into Dragon Ball FighterZ.

There are some intense moments to behold here, as the competitors utilize hard-hitting combos, crazy mix ups, and more to score the victory. Just check out the GIF below for a glimpse of what to expect here.

These matches are among the highest level of play we've seen so far, and as players become more familiar with the game it will only continue to get more impressive.


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Ryu's Marvel vs. Capcom: Infinite level 3 hyper 'evil' animation gains a significant damage boost when triggered

A while back before the release of Marvel vs. Capcom: Infinite, it was revealed that Ryu had a special animation that could occur when he used his level 3 hyper combo. During this sequence, he would briefly turn into Evil Ryu then revert to his normal, good self again before finishing the attack.

It was noted that this version of the hyper would only trigger under certain circumstances. It also couldn't happen when Ryu's health is plentiful.

Well, in terms of actually triggering it, that really is all there is to it. If Ryu's health is low then you'll get this scenario.

What is particularly interesting about this, however, is the fact that it will dish out some extra pain if this condition is fulfilled. According to the official Twitter account for the game, this is actually a "significant damage boost."

This sounds like it could be a rather powerful comeback for Ryu players in particular. It will be interesting to see if this increase in power will help win games in the tournament scene.

We'll have to be sure to keep an eye out for other little details like this for other characters. Here's another look at this special animation in case you forgot what it looked like:


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Every character in MvCI can off the ground, wall bounce and ground bounce all in one combo - Justin Wong teaches Marvel vs. Capcom: Infinite

It's a day for the fighting game community history books as the latest addition to the Marvel vs. Capcom franchise has finally made it to shelves, and its brought with it a new wave of hype and players.

While Marvel vs. Capcom: Infinite is very a recognizable part of its franchise, it's also very much its own game. Developers have added brand new components, tweaked existing ones and gotten rid of others, giving MvCI an identity all its own.

One of the most iconic Marvel vs. Capcom players of all time, FOX|Justin Wong, sits down with Gootecks of Cross Counter to offer some day one insight on this brand new title.

Newcomers and franchise veterans alike will surely learn at least something of worth from Wong's wisdom, as the Marvel god has spent ample time with this game even before its release. Here's an example:

The MvC series is known for having certain characters rise to the top of competitive play, but developers are making a special effort to make as many characters tournament viable as possible this time around.

One such character in Marvel vs. Capcom 3 was Dr. Doom, and a big part of his being strong was the fact that he could hit opponents while they're laying on the ground, bounce them off walls and bounce them off the ground to continue combos. In MvCI, every character can do all three in one combo.

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Marvel vs. Capcom: Infinite online mode impressions

Now that Marvel vs. Capcom: Infinite is officially in the hands of the public, players everywhere are getting the opportunity to jump online and engage in battle. Though we did manage to get some time with the game's online mode before launch, we wanted to wait until after release to give it a full test run.

One of the main issues fans found with Infinite's predecessor was the title's unstable netcode. Naturally, players are wondering if the latest in the Marvel vs. Capcom series follows suit.

Right out of the gate, I can say that there is a large improvement from the Marvel vs. Capcom 3 series to Marvel vs. Capcom: Infinite. My experience comes with the PlayStation 4 version of the game, and based on the time I spent in the online mode, things definitely seem promising.

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Marvel vs. Capcom: Infinite character stamina values listed

Marvel vs. Capcom: Infinite has been released and information about the game has been trickling out as a result. Just how good are all of the characters?

One factor that tends to play an important role in fighting games is how much punishment can the fighters take? Combatants tend to have different amounts of stamina or health based on their available toolkit.

This game is certainly no exception. There appears to be three groups in which the characters have fallen into.

The below average value appears to be 9,000 stamina. While 10,000 is the average in which most of the cast seems to have as their stamina, the particualrly bulky characters have 11,000 stamina.

In the case of Mega Man X, his defense is apparently increased while his Armor of Light hyper is active. His "effective stamina" essentially goes from being 9,000 to 9,900.

Hit the jump below to check out the entire list.

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Character tech, super combos, themes songs, pro players and more; our Marvel vs. Capcom: Infinite day one round up has it all

Aspiring pros and casual players alike should be able to find something of interest in our day one round up for the brand new Marvel vs. Capcom: Infinite.

We know you're probably grinding away for hours on end as you explore the game's Story, Online and Versus Modes, but breaks are healthy, and even healthier yet when you fill them with more MvC action.

From character highlights to combo videos, top player showcases to every character theme in the game, there's something for everyone.

Hardcore Marvel players may want to analyze FOX|Justin Wong's Spider-Man gameplay, while others may just want to see what each and every Super combo looks like. You'll see both below.

Capcom continues its character introduction series with Captain America and Ryu, two of the most iconic characters from either side of the MvC spectrum.

Check out all the content enthusiastic Marvel players have sent our way, and feel free to send us any content that you think the community would like to know about.

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Dragon Ball FighterZ beta impressions

So first of all, I feel the need to indicate that these are only my early impressions of Dragon Ball FighterZ after only a few hours of playing it. Not only this, but considering that it is a beta, that means there is potential for changes before the final release in February 2018.

When Marvel vs. Capcom 3 was in development, there were a number of concerns that every match would end in a time over. What actually ended up happening was completely the opposite in the long run of things.

This isn't to say that this was looking like a problem in the Dragon Ball FighterZ beta, however (in fact it never happened to me once). My main point is more that things can drastically change if the meta is given time to develop.

As far as learning the mechanics, it only took me about three games before I really started to understand what might be strong. While the level of competition certainly wasn't extraordinary, I was able to achieve long win streaks and win a large majority of my matches.

There were even situations where players were doing things I did not quite understand at the time (double jumping cancel for combos). Despite this, just using basics was enough to keep me in the game against these sort of players.

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Street Fighter 5's next character very possibly could be Zeku, and Zeku very possibly could be announced this weekend

We aren't certain of the sixth and final DLC character identity for Season 2 of Street Fighter 5, but if we had to put our money on someone we'd put it on Guy's master: Zeku.

An EventHubs reader known only as Flowtron correctly predicted Akuma and Ed before either character was released. Back in May, he also predicted Abigail, Menat and Zeku as the remaining DLC characters.

Seeing as Flowtron is now four for four, we're all but expecting Zeku, and if that's the case we may see him as early as this coming weekend.

Tokyo Game Show 2017 runs September 21-24, and has been a favorite Street Fighter 5 reveal hub for Capcom in years past. Zeku, being of Japanese descent, fits the bill even further as a prime candidate for an SF5 reveal, and would be a nice bow to wrap up TGS' 1,000,000 yen, eight man SF5 invitational with.

Vesper Arcade has put together a video explaining the above in more detail. He also speculates on Zeku's potential fight style based on what we know about Guy along with the direction we've seen developers take Street Fighter 5.

Is it too early for yet another character reveal? Will Zeku indeed be the next fighter and play similar to Guy? Hear out Vesper's thoughts and then chime in with your own in the comments after.

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Marvel vs. Capcom: Infinite special Collector's Edition Infinity Stones are very much not what fans expected

Fans that purchased Marvel vs. Capcom: Infinite's $200 Collector's Edition bundle not only received the latest in the MvC franchise, but also a few collector's items to feature proudly atop mantles or in display cases.

Along with the game itself, purchasers of this special bundle got four 1/10 scale statues for Iron Man, Mega Man X, Chun-Li and Captain Marvel. Promotional images showcased the statues alongside one other addition: a decorative case housing six Infinity Stone replicas.

As taken from the GameStop pre-order page, "Marvel fans will also behold dynamic replicas of the infamous Infinity Stones, which control the primal forces of life, the universe, and everything in it!"

That bit about "dynamic replicas" has those who pre-ordered scratching their heads a bit, as what they got was really not what was expected.

Based on the promotional image, (seen in the story banner) customers were expecting the Infinity Stones to be six vibrant, precious jewels that imitated what we've seen in the Marvel films that feature said Stones.

What they got were some pastel-colored, egg shaped rocks that light up. Here are images we took once we unboxed our CE bundle:

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Just getting started with Marvel vs. Capcom: Infinite? Learn essential movement and attack sequences from Sajam's basic mechanics tutorial

Especially if you've just been watching footage of players like FOX|Justin Wong or SPY|Filipino Champ, it's entirely possible that you're feeling overwhelmed at all the flashy, high flying potential you're seeing flying at you on the screen.

Fear not. You'll likely be pulling off those big time combos sooner than you might think, but everyone starts at square one. Lucky for those starting right now, Sajam has put together a basic mechanic tutorial to help kick off brand new MvCI journeys.

Normally we'd say you need to learn how to walk before you can run, but walking in MvCI really isn't a thing. Instead, you need to learn to dash (both from the ground and the air) as that's the preferred method of movement.

As far as attacking goes, Sajam goes into detail on what's called the "Magic series" in the MvC universe, detailing the building blocks of small offensive blips that will slowly lead to bigger and bigger sequences.

Whether this is your first Marvel vs. Capcom ever, or you just need a refresher course to get your bearings about you for this newest chapter in the franchise, Sajam's easy to follow explanations and visuals are a perfect primer.

Get started with the essentials as well as plenty of frequently asked questions and insider tidbits by checking out the video below.

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Poongko stops his Capcom Pro Tour trek early, says he may not be able to compete next year

Lee Chung Gon, better known as Poongko in the fighting game community, is one of Street Fighter's most exciting players. Nicknamed "the machine" for a reason, this competitor excels in the rushdown style of play and made a name for himself with his incredible Seth back in the Street Fighter 4 series and now Kolin in Street Fighter 5.

In a tweet this morning, Poongko shared some unfortunate news about his run in this year's Capcom Pro Tour. According to his message to followers, Poongko will no longer be competing in CPT events in 2017.

"It is too bad but I have to stop my journey to CPT this year," he said on social media. Poongko goes on to say that because of his personal situation, this inability to compete may extend to next year's tournament circuit as well.

Poongko did not go into detail about what his personal situation entails.

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Marvel vs. Capcom: Infinite 'Battle for the Stones' tournament announced, players compete for $30,000 and Infinity Stones

In honor of Marvel vs. Capcom: Infinite's release today, Capcom has announced a new tournament featuring the latest versus series title. The Battle for the Stones will pit 16 players against each other, and the Infinity Stones will play a large role in the competition.

Seven Marvel vs. Capcom EVO champions and nine new qualifiers will throw down at the Battle for the Stones Finals in Anaheim, CA on December 9-10, 2017. These players will be competing for a one-of-a-kind trophy and over $30,000 in prize money.

There will be six Infinity Stone qualifying tournaments leading up to the finals at which the winner of each will be awarded one of the stones. Those who wield a stone will be given access to a "special tournament rule-bending power" that they can use once during the finals.

"Each Infinity Stone power will be revealed at its corresponding Infinity Stone Tournament," the Capcom Unity blog reads. "Be wary, for if you lose the fight with a Stone in hand, you’ll need to hand it over to the winner of the match and return to being a mere mortal."

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Arika's unnamed fighting game gets new trailer featuring more Allen Snider

Tokyo Game Show 2017 is taking place this week, which means we'll likely be seeing announcements, new trailers, and the like from various gaming companies.

Kicking us off with a new compilation is Arika, the company behind the Street Fighter EX series. As many know, the team is currently working on a new EX game that is being referred to as "the unnamed fighting game.

Today's trailer gives us a quick look at the currently announced fighters, and showcases a bit more of its latest combatant, Allen Snider.

Back in August, we saw a quick reveal trailer for Snider that only showed his in-game character model and official artwork. Featured here is a couple of quick clips demonstrating some of his attacks and super moves.

With Arika releasing a trailer of this title for TGS, this could point to a new playable build on the expo's show floor. We'll have to wait until later this week to find out, however.

Tokyo Game Show is taking place from September 21st to the 24th, and Arika's unnamed fighting game is due out sometime next year.

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Marvel vs. Capcom: Infinite officially released

Marvel's and Capcom's worlds collide and each world's heroes must work together to stop Ultron Sigma in Marvel vs. Capcom: Infinite. The game is available for the PlayStation 4, Xbox One, and Steam.

If you pre-ordered the game, then you'll be receiving Warrior Thor and Evil Ryu premium costumes for the standard edition (Gladiator Hulk and Command Mission Mega Man X are included with the deluxe and collector's editions). It's also revealed that eh first six DLC characters for the game will be Sigma, Black Panther, Monster Hunter, Winter Solider, Black Widow and Venom.

The standard edition costs $59.99, the deluxe edition costs $89.99, while the collector's edition costs $199.99. The deluxe edition comes with a SteelBook case and 2017 Character Pass, while the collector's edition additionally comes with four premium character dioramas of Iron Man, Captain Marvel, Mega Man X and Chun-Li, a case filled with six Infinity Stone replicas, and premium packaging.

Get the basics down by reading up on our basic gameplay guide and refresh yourself on what the Infinity Stones do with our Infinity Stone recap guide.

If you'd like to begin casting votes for your favorite characters, be sure to check out our Marvel vs. Capcom: Infinite tiers. You can also head over to our stats page, which will provide information such as character popularity, how many registered EH users play them, and more.

Lastly, we have our Marvel vs. Capcom: Infinite moves. Be sure to peruse the full list of combo strings, special moves, and more for all 30 of the game's launch characters.

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In the Dragon Ball FighterZ beta, Android 16 went from being the fighter I dreaded to try to my favorite point character

So when the Dragon Ball FighterZ beta started, I decided that I would go through the entire cast of available fighters to get a good feel for everything. I gave each character at least two tries before switching to another team.

Slowly but surely, I was starting to get a good idea of which combatants felt the most comfortable to me. In terms of which of them I was actually a fan of, I have no real attachments to anyone in the series.

As I was approaching the last batch of "Z warriors" to try, I realized that Android 16 was among them. I... was actually dreading this.

Grapplers were never really my thing in fighting games. More than that, I knew that these type of fighters have never really worked out too well in the Marvel vs. Capcom series (which this game is pretty similar to).

I had nothing against the the 16th of Dr. Gero's android, but bulky fighters would often be very hard to use and unrewarding in fighting games like this. I was only just starting to find my stride in the game so trying to switch to Android 16 was very likely to lead to disastrous results.

Eventually I just said "screw it, let's do this!" While I intended to only play this mechanical fighter two or three times, I ended up incorporating him into the remaining games I played for the beta.

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Angelic breaks through pressure with Shuma's level 3, RyanLV did an elegant Morrigan infinite, and more - Curleh Finale 2017 UMvC3 highlights

Curleh Finale 2017 has concluded its Ultimate Marvel vs. Capcom 3 tournament. Being that we are now just hours away from the official release on Marvel vs. Capcom: Infinite, this could be the last tournament we see this game played at such a high level.

More than likely, most of the top players will be transitioning into the newest game. This is quite a special one, folks.

As a result of this momentous occasion, we've collected highlights of some of the more interesting spectacles that occurred throughout the night. This is a lot in thanks to the talent of players such as EG|NYChrisG, SPY|RyanLV, PG|MarlinPie and many more.

Our first highlight focuses on a match between MSF|Angelic and NYChrisG. Both players were down to their last characters.

Angelic had Shuma Gorath while NYChrisG had his Doctor Doom. One mix up was all that was needed for either player to win.

It took a level 3 hyper to finish the job, but Angelic ended up prevailing.


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Marvel vs. Capcom: Infinite review roundup

Today is the day for publications to unleash their Marvel vs. Capcom: Infinite reviews, and so far many have hit the internet.

Just this morning, we here at EventHubs posted our written review of the game. If you haven't checked it out, be sure to do so!

Now we're going to take a look at what some of the others on the web think of the latest in the versus series. We have gathered together 11 different reviews from various sites and provided each of their scores for MvCI.

Based on what we've seen, it seems that the general consensus puts Marvel vs. Capcom: Infinite at about a 7 to 7.5 out of 10.

While most agree that the gameplay and action are top notch, the main complaints come in the form of the game's visuals and roster selection. We here at EventHubs shared similar sentiments.

Hit the jump to see how Marvel vs. Capcom: Infinite scored. Be sure to click any of the links to read the full reviews.

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