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Capcom covers more HD Remix ground

Capcom covers more HD Remix ground Seth Killian and Christian Svensson are back on the Unity Boards to deal more dirt on HD Remix.

They discuss differences in the wide screen and full screen formats, plus they go a little more in-depth on the submission time.

Are the life bars in HD Remix smaller in widescreen mode?

Seth: Yes, they are smaller in widescreen so the appearance of damage remains identical no matter which view players choose. This helps you get a better sense for how much damage things are doing more quickly.

Since the game doesn't give you damage percentages (just total # of combo hits), having an easily-measured lifebar is the most direct way of conveying the info across the two different view options.

How long does the approval process for a downloadable title usually take?

Sven: Depends on the territory and the time of year/how busy the submissions team is. It also depends on territories.

SCEA and MS can turn things around in 5-7 days most times. SCEE is closer to two weeks but they have a system where you can see the progress and bugs as they're testing (which means, you can anticipate your pass or fail and potentially be ready to have a resubmission ready to go when you fail). That said, you generally want to get reports from SCEA and SCEE, fix all issues and resubmit to both at the same time so it's not always such a benefit easy. SCAsia is a bit easier on the submission side as their evaluation focuses mostly on the material submissions, not on code approval (provided you have code approval from SCEA or SCEE).

So when you fail out, it generally takes a few days to turn a new build. We tend to then put that new candidate back through our test groups for 48 hours and if it comes out clean/addressing the issues (without introducing new issues, which can and does happen) then it gets turned back in. In short, it's usually about five to six days after a fail report before you're resubmitted and the process begins again.

So to reiterate, if you don't pass, it's usually another two weeks minimum before you could possibly have approval (and that's assuming you don't bounce a second time). I've said it before and I'll say it again... digital submissions are even more difficult than physical submission. There's more TRCs/TCRs to worry about getting hung up on.

Sven also noted that HD Remix will weigh in at roughly 600 megabytes.

3rd Strike Player's Guide to Street Fighter IV

3rd Strike Player's Guide to Street Fighter IV Gootecks has released the 3rd Strike Player's Guide to SFIV which is there to help players transition to the new game.

The guide is free and comes in .pdf format once you submit your name and email address on the page. It's a nice read and certainly worth your time to check out.

Also while we're on the subject I highly recommend reading the EventHubs.com Street Fighter 4 Strategy Guide. It approaches the game in a more traditional fashion with a breakdown of the character's strengths and weaknesses and tips on how to use their moves, plus many more features all packed into one guide.

Footage from official Capcom Street Fighter 4 tournament in Japan

Footage from official Capcom Street Fighter 4 tournament in Japan Capcom updated the official SF4 website with some footage from a tournament held in Japan.

There are some excellent players featured in the videos below, and if you want to see what high level play looks like in Street Fighter 4, I highly recommend checking these out.

You can also see these movies by going here, clicking on Tournament and then the individual matches.

Combo video for Super Street Fighter 2 Turbo HD Remix

Capcom released a new Super Street Fighter 2 Turbo HD Remix combo video today. Here it is.

Seth's special character trailer for Street Fighter IV

Gamespot's Ultimate Street Fighter Showdown part 3

Gamespot's Ultimate Street Fighter Showdown part 3 Gamespot is back with part 3 of their HD Remix tournament footage.

There's a bit more scrubby play, but some of the tournament veterans show their faces.

This certainly isn't EVO quality footage here, but it's not bad to check out if you've got some extra time.

And Graham Wolfe interviews #1.

EVO 2008 DVD pre-order available

EVO 2008 DVD pre-order available The Evolution Fighting Game Championship 2008 DVD is pre-order site is up. The DVDs are supposed to be shipping out on November 19, 2008.

For those of you not familiar with the EVO Championships, it hosts some of the best players in the world each year to compete in several fighting games. This year the they recorded matches from the following games.
  • Street Fighter 3: 3rd Strike
  • Super Street Fighter 2 Turbo
  • Marvel vs. Capcom 2
  • Capcom vs. SNK 2
  • Tekken 5: Dark Resurrection
  • Super Smash Brothers Brawl
The videos are also supposed to be higher quality this year, and are said to look almost like the game is being played on your own TV.

Street Fighter IV comic series launches in February

Street Fighter IV comic series launches in February Udon Comics, the art team behind Super Street Fighter 2 Turbo HD Remix, is set to launch a new comic series in February featuring the Street Fighter 4 team. Here's the official line.

Toronto, ON – Nov 7, 2008 – Coming from UDON in February 2009, a new cast of World Warriors takes center stage in the Street Fighter® IV comic series. Based on quite possibly the most anticipated fighting game ever, the 4-issue Street Fighter IV mini-series puts the spotlight on hot new characters like the enigmatic Crimson Viper, amnesiac brawler Abel, spicy Mexican wrestler El Fuerte, and chubby kung-fu fighter Rufus.

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New Legend of Chun Li movie poster

New Legend of Chun Li movie poster ComingSoon.net snapped a photo of the latest Legend of Chun Li movie poster.

Nothing too exciting here, but if you're trying to keep up on everything that happens with the movie, it's worth a look.

New shots show Gen and Cammy in Street Fighter 4

Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1 Street Fighter 4 Screen #1

Third batch of Street Fighter HD Remix screens

Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1

Renewed Bonds anime to ship with SFIV in Japan

Renewed Bonds anime to ship with SFIV in Japan The Street Fighter IV anime received a tentative title, Renewed Bonds, and word from Animenewsnetwork.com is the animated movie will be shipping with the Japanese release of the game in February 2009.

One has to wonder if Capcom will follow suit and do the same thing here in America, if they didn't though I'd image there would be some pretty pissed off fans.

Vote for Street Fighter 4 at World Cyber Games 2009

Vote for Street Fighter 4 at World Cyber Games 2009 The World Cyber Games are asking potential players which games they'd like to see in the upcoming 2009 tournament and Street Fighter 4 happens to be a choice under the fighting games category.

If you don't mind, please take 30 seconds and stop by the site to cast your vote for Street Fighter 4. The more exposure the game gets, the better the odds we'll attract more competition in the future.

ZEN Studios to release Street Fighter Pinball FX game

ZEN Studios to release Street Fighter Pinball FX game For those pinball Street Fighter maniacs — your life just got a whole lot better.

Yep, you guessed it. Street Fighter pinball from ZEN Studios. Here's the official announcement from Capcom.

Officially licensed themed table is the latest expansion for the best selling Xbox LIVE Arcade pinball game.

Budapest, Hungary –November 5, 2008 – ZEN Studios, a videogame developer and digital publisher known for its innovative arcade, strategy and action games, announced today it is working with Capcom® to release an officially licensed Street Fighter™ table for Pinball FX in celebration of the soon to be released Super Street Fighter™ II Turbo HD Remix. Pinball FX is the latest in a wide selection of pinball tables for one of the best selling titles on Xbox LIVE® Arcade for the Xbox 360® video game and entertainment system from Microsoft. The table will launch on Xbox LIVE Arcade for Xbox 360 on November 12th, 2008.

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Rebalancing Street Fighter HD Remix part 15

Rebalancing Street Fighter HD Remix part 15 David Sirlin is back to go over the rebalancing changes that went into the final version of Super Street Fighter 2 HD Remix.

They altered Ken's Dragon Punches quite a bit, Blanka takes more damage, Sagat does less, and quite a few other things were altered. If you're at all interested in HD Remix, this is a must read.

Here's a cut.

Ken

If you played the online beta test after we patched it, then you already saw the new Ken. His medium Dragon Punch was supposed to be a 2-hit juggle that could sometimes get a 3rd hit in some situations. A bug in Ken’s juggling system allowed his juggles to go beyond 3, but that’s now fixed. The fix only really affects the fierce Dragon Punch though, because I removed the juggle on the medium Dragon Punch entirely. It’s still invulnerable on the way up though, which gives it plenty of uses.

Meanwhile, the jab Dragon Punch is back to New Ken’s in ST. That means it does have some vulnerability around the head several frames after it starts. It turns out that an invulnerable, safe-on-block move that you can’t beat with any other move in the game is not so good for strategy.

Ken’s three Dragon Punches now have distinct uses:
Jab: safest
Strong: most invulnerable
Fierce: least invulnerable but biggest arc and can hit on the first frame.

Finally, in order to reduce the ease of his comboing fierce Dragon Punch after roundhouse Hurricane Kick, I had to make the Hurricane Kick travel a bit slower than earlier versions (but still faster and farther than ST). It’s a long, boring technical story, so just take my word for it that we had do it.

Character select screen shows Gouken and Seth playable

There was a tournament held recently in Japan and both Gouken and Seth were selectable from the choose your character screen.

Character select screen shows Gouken and Seth playable

You can see Gouken above Chun Li and Seth above Ryu in the low quality photo.

Cool.

Sven covers HD Remix submission questions

Sven covers HD Remix submission questions Capcom's Christian "Sven" Svensson jumped on the Unity Boards to clarify what it means to submit a game as a downloadable title, in this case Super Street Fighter 2 Turbo HD Remix, and if the release dates will differ between the XBox and Playstation versions.

Here's the full run down.

Is HD Remix getting the same release date on both systems?

Sven: It's submitted on both platforms but not approved on either yet so we'll have to see. *Fingers crossed*.

What is the process for submitting a downloadable title and what purpose does it serve?

Sven: Submission serves several purposes for first parties and publishers.

It's the last step of many in an approval process. For most first parties, there is a concept approval phase, where you tell them broadly, what you're making, what features it has, what elements of the SDK and/or first party services it's going to use. If there's anything outside the "norm" that gets cleared up and either approved or disapproved in that process. And then you move into development in earnest.

In some cases, there's what's called a Phase 2 approval, which is typically a demonstration of playable code for evaluation against the original approval and some basic checks against what's allowed/not allowed on the system in general.

Submission is the last step. Code and all manuals, packaging, etc. are submitted for evaluation against a slew of requirements. The code side in particular has tons of TCRs/TRCs that are technical compliance requirements. So for example, you may have to make sure your network code operates without dropping people at certain bandwidth and packetloss restrictions. All error messages under given conditions have to be exactly standardized by platform. When you hit start, it HAS to pause and/or go to an options menu, etc. When I push the 360 button, it brings up the appropriate blade menu or the Home button, it brings up the XMB. Basically, adherence to all standards such that your experience in one game is consistent with your experience in the next.

Bug checking and avoidance of crashes is of course a huge part of the process too. First parties don't want a buggy mess on their systems. That said, they have usually between 10-15 days to get a report back to the waiting publisher/developer with the list of everything that is "not approved". On bigger games (like GTA or Fallout) that's only so much test time that there could be things that are missed (personally, I'm amazed at how bug free GTA is and I'm playing Fallout3 on PC with no problems so far). First parties are actually very, very good at catching things (even things that teams and publishers own extensive testing don't catch).

Testing in general is for the purpose of catching and fixing bugs. But in this age of very, very complex systems, I think I could say with confidence that there isn't a 360/PS3 game in the market that doesn't have a few minor bugs somewhere if you dig deep enough. The games and systems are just too complex and sometimes the bugs are just so minor/not reproducable on a consistent basis that it's not worth the expense of fixing them. First party testing is meant to be another filter to keep it to minor bugs. If it weren't for that process, I'd bet there'd be FAR more complaints about certain games than there are.