Tiers for Super Smash Bros. Ultimate
Moves for Super Smash Bros. Ultimate

RushDownTV profiles Super Street Fighter 4's Ibuki

RushDownTV is back with another nifty video tutorial, this time for Super Street Fighter 4's Ibuki.

It starts off with her basic combos and works into more advanced stuff. If you play — or are interested in playing her, you should check this out.

Updated: Daigo Umehara history and tutorial videos

KeNzo has posted two videos about Daigo Umehara, the first starts off with a little history and concludes with a joystick grip tutorial. The next clip focuses on learning Ryu's FADC into Ultra 1 and the national tournament that was held in Japan.

The translation is a little rough in parts, but you can tell what's going on. Hit the link below for the other clip.

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Weekend community events May 14 - 19

Weekend community events May 14 - 19 If you have an event you'd like to submit, please use the Contact Us form and send over the details.

• Northfield, New Jersey: Console Warzone SSF4 Fight Circuit, May 14. This will be streamed live in high definition. Tournament starts at 8 p.m. EST.

• Brooklyn, New York: BattleField Arcadia XV, May 15. Frame-Advantage.com will be streaming this live here. SSF4 portion of the event begins 3 p.m. EST.

• Chicago, Illinois: CGL SSFIV Qualifiers, May 15.

• Baltimore, Maryland: Wednesday Night XanBats, May 19.

• Rancho Cucamonga, California: 2v2 SSFIV Midnight Rumble, May 15.

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EventHubs Asks: Should Giant characters be in Marvel vs. Capcom 3?

EventHubs Asks: Should Giant characters be in Marvel vs. Capcom 3? Playable Giant characters, Gold Lightan and PTX-40A, were featured in Tatsunoko vs. Capcom on the Wii. They are very large and had quite a bit more health than most of the other fighters, so they were the only competitors in this 2 vs. 2 team game that didn't get a partner.

The community seems to be split on whether they love or hate these characters. Some people think they're great and add a different flavor to the game, while others hate them because of their style of play or other reasons.

Marvel vs. Capcom 3 is still in development and it's possible Giant characters could be included or added. As such, I thought it would be interesting to ask the readers what their thoughts are on possibly adding Giant fighters into the upcoming title.

So leave a comment below with your thoughts on the matter. After a few days, I'll email this off to some Capcom staff members so they can see what some of the community thinks of the idea.

Kudos to the fan run MvC3 Facebook page for the concept.

Real life Focus Attack Dash Cancel into Ultra

NightmareCinemas posted this video showing a real life Focus Attack Dash Cancel (FADC) into Ultra.

Seth responds further to Marvel vs. Capcom 3 control concerns

Seth responds further to Marvel vs. Capcom 3 control concerns Several people have commented that they do not like the control scheme that's in the development version of Marvel vs. Capcom 3.

Community manager, Seth Killian, jumped into the fray again to explain a bit more of what's going on. Note: The questions below, which are bolded, are paraphrased to give you the gist of what's being said.

Can we get more details on Marvel vs. Capcom 3's control scheme? Could you post a video of you using the Exchange button in the game? Anyway, I still don't think what you guys are doing is a good idea, you should just do things my way.

Seth Killian: I understand the desire for every detail about some of the new stuff, but as I mentioned, it's still very much in development. If the idea is to clear up confusion, it's not helpful to get into a lot of very specific details that may change, especially given the extreme reaction to something most people have essentially misunderstood.

As for "the button" itself, if I posted a video of me playing the game as it is today, you wouldn't even be able to tell that there was anything called "exchange" (again, even that name isn't fixed). I could do a ground series into launch, and then into a standard air combo into flying screen ender, and it would be indistinguishable from an MvC2 scheme. Everyone's concern is really just centered around the fact that it has a new marketing-department name :P

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Online Super Street Fighter 4 matches between Mago and Daigo

LiangHuBBB pointed out this clip which supposedly features Daigo Umehara (Guile) and Mago (Fei Long) playing a set of online Super Street Fighter 4 matches. You can find more videos by clicking the link below.

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Concept artwork for Juri in Super Street Fighter 4

MarkMan at Mad Catz posted this concept artwork of Juri in Super Street Fighter 4 on his Twitter feed, showing what the Korean fighter looked like in various stages of planning.

Click image for larger version

StreetFighterDevotion posts more of their collection

StreetFighterDevotion posts more of their collection StreetFighterDevotion.com has posted several batches of rare SF games, merchandise and collectables for you to browse over on Capcom-Unity. The initial batch was posted awhile back, but it's been updated a few times since then.

Here are links to the images.

Part 1 — General Photos

Part 2 — Rare Comics

Part 3 — Rare Games

Seth discusses Marvel vs. Capcom 3's control scheme

Seth discusses Marvel vs. Capcom 3's control scheme A few members in the community were upset recently when they heard that Marvel vs. Capcom 3 would use a simplified control scheme, similar to what's available in Tatsunoko vs. Capcom.

Capcom's Seth Killian posted this response.

What's up with the new control scheme I keep hearing about for Marvel vs. Capcom 3?

Seth: MvC3's controls are still in development, but it currently has 4 attack buttons, and two assist buttons. If you want the take-away, you can stop reading now because that's the bottom line.

The excitement has all come from the way those buttons are labeled — specifically because one of the attack buttons has a new name. [Editor's note: Right now it's called the Exchange button.] Why does it get its own name? Because:

A) Coming up with exciting new names for stuff is what marketing departments do (was "Aerial Rave" a reason to worry about what we used to just call "air combos"?).

B) It does some fun new stuff in some circumstances, but in many ways that stuff is not different than command normals in Marvel vs. Capcom 2. It does stuff like launching (also a normal move in MvC2), causing OTG-able flying screen (normal in MvC2), and some other interesting effects (not as much like MvC2, but a pretty natural evolution).

I understand people's concerns and that even the hint of a change can cause people to go to red alert and divert all power to forward deflector shields. We know MvC2 is serious business, and a very special game. Part of the reason we know that is because we made it, and there are key people from MvC2 on MvC3. We've worked for years to make this game a reality, and so we take it very seriously. The objective is not to "dumb down" a thing, but there are ways to go new places without also giving new players the finger. We have high hopes — you should too. It's easy to get worked up and complain in the absence of a lot of hard info, and there will be plenty of time for that, but I hope we can agree that stuff should come after people have actually played the game and seen it in action.

The good news on that front is that — just like SFIV — we're not hiding this away, and want to get it out and into your hands as early and as often as we can.

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Updated: Street Fighter: Legacy team trying for more

Updated: Street Fighter: Legacy team trying for more Update: The full GamePro interview with Joey Ansah has been posted.

The short film, Street Fighter: Legacy, has received over 1 million views since it's launch last Thursday, but Joey Ansah, one of the main people behind the project, is hoping to do more in the future.

Ansah told GamePro that he's looking to expand the project if Capcom is cool with his ideas. Here's a cut from the article.

"The plan was always to do more," he said. "I always wanted to do a series or a movie and this ended up being the best [method]. If the fans get behind it -- which they have -- it's going to make it all the more easy to get the real deal off the ground which is the next step. We would love to do a couple of movies, maybe a trilogy or a prologue series and then a movie."

"Given how many fans there are, if you do new media [like] Xbox where you can get content full HD, with great sound, and most people have nice flat screens, I think that's the way to go," Ansah said. "So you could have maybe these 10 minute episodes that you pay maybe 50 Xbox Points or the equivalent of 50 cents. We would like to try something like that out."

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Seth Killian talks about fighting games on Mobcast

Seth Killian talks about fighting games on Mobcast Capcom's Seth Killian and GameVideos' Richard Li were guests on Bitmob's Mobcast radio show.

They discuss which titles caused them to fall in love with fighting games, what makes virtual pugilism so engaging, subpar entries into the genre, how sites like YouTube have changed strategy, and whether or not fighting games have become too esoteric.

You can listen to the entire show by clicking here.

GameSpot takes a look back at Street Fighter

GameSpot is declaring May as video game history month and launched a new feature which takes a look back at various games. This week's video is for Street Fighter, it covers the very first title up till the current iterations.

Shoryuken costume pack for Super Street Fighter 4 out

Shoryuken costume pack for Super Street Fighter 4 out The alternative costume pack featuring new outfits for Ryu, Ken, Akuma, Gouken and Dan was released today.

They can be downloaded for $3.99 on the PlayStation 3 and 320 Microsoft Points on the Xbox 360.

If you're wondering when the new costume for your favorite character will be released, here's the schedule.

• Available in pre-order: Super Classic Pack (Guile, Blanka, Dhalsim, Gen, Fei Long)

• Now available: Super Challengers Pack 1 (Hakan, Makoto, Guy, Dudley, Dee Jay)

• Now available: Super Shoryuken Pack (Ryu, Ken, Akuma, Gouken, Dan)

• May 25: Super Beauty Pack (Chun-Li, C. Viper, Sakura, Rose, Cammy)

• June 8: Super Challengers Pack 2 (Juri, Ibuki, Cody, Adon, T. Hawk)

• June 15: Super Brawlers Pack (Zangief, E. Honda, Rufus, Abel, El Fuerte)

• June 22: Super Shadaloo Pack (Vega, Sagat, Balrog, M. Bison, Seth)

• June 29: Super Classic Pack (Guile, Blanka, Dhalsim, Gen, Fei Long)

• July 27: Super Complete Pack (All 35 costumes)

If you'd like to see how these things look, just hit this page for screen shots showing all 35 characters.

Street Fighter Alpha 1 headed to mobile phones

Capcom is going to release Street Fighter Alpha 1 on mobile phones according to PocketGamer.co.uk.

The original 13 player roster has been reduced to 6, with only Ryu, Ken, Chun-Li, Akuma, Charlie and Sagat selectable.

There's no word yet on how much this will cost or when it will be released, but it it's anything like Street Fighter 4 on the iPhone, it should be less than $10.

Here are some screens.

Click images for larger versions

Another Super Street Fighter 4 combo and trick video by BiffoTasty

BiffoTasty has posted another excellent Super Street Fighter 4 combo and trick video. Along with the usual string of attacks, there's also a number of unblockable Ultra set ups.

Makoto teaches how to count to 10 in Japanese

A reader pointed out this video by nutsVSguts, which is a short animation piece with Makoto showing how to count to 10 in Japanese, there's also an excessive amount of breast action.