Moves for Mortal Kombat 11: Aftermath
Tiers for Mortal Kombat 11: Aftermath

Hakan's Super Street Fighter 4 Oil Trap tutorial by Realpolitix

Realpolitix did a SSF4 tutorial for Hakan showing some trap setups that can be applied with his Ultra 2.
Also sent in by Yode.

El Fuerte Super Street Fighter 4 highlights package from Sinix777

If you like a lot of Run Stop Fierces and tons of air throws, Sinix777 did a solid El Fuerte SSF4 highlights package. If you stay tuned to the end, you'll see what he calls the world's highest and lowest air throw.
Noticed by Kingofthesharks.

Marvel vs. Capcom 3 collectors edition unboxing

If you'd like to see what all of the contents of the Xbox 360 special edition for Marvel vs. Capcom 3 look like, IGN has an unboxing video for you to look at. It's also mentioned that Jill and Shuma-Gorath will be available on March 15, 2011.
From an anonymous reader and NeoZero.

High resolution Galactus artwork & images, YouTube trailer

High resolution versions of Galactus' artwork and some screen shots are available now. Also, you can get an YouTube HD version of his reveal trailer by hitting the jump, along with seeing a few more images.

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Thor vs. Amaterasu Marvel vs. Capcom 3 showdown

Thor vs. Amaterasu Marvel vs. Capcom 3 showdown Thor and Amaterasu are the latest characters to be profiled on Marvel.com by Sumoslamman. As with past showdown spolight articles, you get to see an overview of both characters, including some notes on their play styles. Here's a clip.

Thor's Play Style: Thor needs to get in close to do damage but when he gets in there, watch out! Mighty Strike and Mighty Smash can help him close the distance while attacking and if Mighty Smash connects, you get a free ground bounce for free punishment. His Mighty Tornado command grab can be comboed out of into some terrifying aerial shenanigans but the trick is landing that first hit. His 8-way air dash can be canceled, helping to surprise enemies, and his Mighty Thunder hyper is incredibly versatile, giving Thor an edge in any combo situation.

Amaterasu's Play Style: Amaterasu has so many options in this game it’s ridiculous! She has three different sets of normal attacks to keep your opponents guessing, and each comes with its own unique special move. Ammy can play keep-away with her Cold Star projectile and the long reach of her Rosary Bead normals or dash in with the Reflector or the Glaive to start some combo action into OTG into hyper madness. Her instant full screen Okami Shuffle does great damage and her tiny hit box causes tons of normals, specials and hypers to go right over her head!

From shannaro!!!.

Desk's Super Street Fighter 4 execution video: Makoto, C. Viper

A new video showing C. Viper and Makoto combos along with a diagram and hand view was posted by Desk.
Submitted by JTLaVi and Bkpnr.

Adon Jaguar Kick Super Street Fighter 4 tutorial part 1 by Breslinabrb

Breslinabrb did a solid tutorial for Adon players showing how his Jaguar Kick can be applied in matches. This starts off with some basic stuff and works its way into more advanced tactics.
Also sent in by Vilestylez.

Excellent Adventures: Hungry Like The Wolf(Krone)

Hungry Like the Wolf(Krone) is the latest episode of Excellent Adventures to hit the web. Look below for a little blurb about what this video has in store for fans.

Wiping the saltiness away from their escapades with FlashMetroid, Gootecks and Mike Ross return to XBox Live in search of new adventures! Are you sick of Balrog mirror matches yet? How about Mike's Blanka? TOO BAD! But in this episode, our heroes come across a compatriot from the other side of the country in porkloafking... aka an up-and-coming young player named Wolfkrone!

Tip from Rathi04, KreyZ, Vampireplatypus and ChunLiSexBeast.

Decade of Hype - Marvel vs. Capcom 3 combo video

Miles923 created an awesome combo video for Marvel vs. Capcom 3 title Decade of Hype, scope it out.
Sent in by OrionStars, showtimedoc, ajch22, YakaYakaStick, Fig-D, TFA Kiu, umad, ActRmx, Tomari, Supreme_spirit and GhostTear.

Seth talks Phoenix's health in Marvel vs. Capcom 3, training mode options

Seth talks Phoenix's health in Marvel vs. Capcom 3, training mode options A number of Marvel vs. Capcom 3 related posts were added to the Unity Boards from Capcom staff members Seth Killian and Christian Svensson. Here's a rundown of what they had to say.

Will you increase Phoenix's health in MvC3?

Seth Killian: No Phoenix health buffs just yet, sorry :) Her health has continued to go down over the course of development based precisely on our extreme respect for her overall potential.

I keep saying it, but nobody likes the answer because it's a tough one: If you want to win with Phoenix, don't get hit. It's tough, but not impossible. She's not for beginners, and I would never start a match with her, but she's one of the most explosive characters in the game.

On point she has a terrifying rush and extreme mobility (8-way airdash, speed, flying, instant teleport to multiple positions), and an effective way to set it up from far away (tracking fireballs). Her Phoenix traps and faster fireballs are also a solid keepaway, and when she "goes dark" you can totally flood the screen with projectiles. She's very, very good.

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IGN's Marvel vs. Capcom 3 video character montages

IGN posted a set of character video montages for Marvel vs. Capcom 3. This has about a minute of footage each for six of the game's fighters and runs through combos, hypers and specials.

This is all direct feed footage available in 720p HD.

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Gouken Super Street Fighter 4 safe jump setups by Phunksim

Phunksim did a video tutorial of Gouken's safe jump setups in Super Street Fighter 4. Take a look.

More 3DS Super Street Fighter 4 footage, Street Pass, touch screen mashing

A lot of stuff is recapped in this new video from IGN showing more of the 3DS port of SSF4 in action, but you get to see a video look at some of what Street Pass mode has to offer, and how the touch screen controls look when you're mashing out moves on them.

AE blog notes: Honda, Gouken, Rose, Ibuki, Seth & Akuma

AE blog notes: Honda, Gouken, Rose, Ibuki, Seth & Akuma The Super Street Fighter 4 Arcade Edition developers latest entry focuses on some of the hit box changes to E. Honda, Gouken, Rose, Ibuki, Seth and Akuma.

A rough translation of the entry is available along with the images showing you how the various moves were changed.

Hit the jump to check things out.

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In depth with the new PDP Marvel vs. Capcom 3 pad

If you're interested in what features the new PDP Marvel vs. Capcom 3 pad has, an overview of the product with some spiffy details was posted on YouTube. This is retailing for $39.99, and will only be available for the Xbox 360, for the time being.
Video spotted by BIGDIRTYtoews.

Cody and Dudley Super Street Fighter 4 combo videos

A couple of combo videos for Cody and Dudley in Super Street Fighter 4 were uploaded to YouTube recently. The first one comes from SpookyDonkey and has a variety of stuff for Cody fans.

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Akuma Marvel vs. Capcom 3 analysis by Sumoslamman

Akuma Marvel vs. Capcom 3 analysis by Sumoslamman The latest Marvel vs. Capcom 3 analysis from Sumoslamman covers Akuma. If this is a fighter you're considering playing, this is a good overview of what he is, and isn't capable of.

Normal Moves

Akuma has very fast normals, his jab is sickeningly quick, and his sweep combos into his launcher which is always a plus (Video 1 – :22). His aerial combo finisher lets you OTG with either of his aerial beam/fireball hypers making Akuma a ridiculous threat once he’s got you airborne (Video 1 – :53). On the ground he can combo into his Messatsu-Goshoryu (Uppercut hyper) from a very simple normal combo (Video 2 -:55). Unfortunately he has virtually no range on any of his attacks besides his low sweep, and even that’s not saying much.

He also a command normal, at least that’s what it looks like. He basically does a jumping spin kick that can be comboed into and cancelled into Hyakkishu (Demon Flip) mix-ups (Video 1 – :29, Video 2 – 2:01) as well as into hypers (Video 1 – :45). It has a decent amount of start-up so you don’t want to be using this outside of combos. Just like in MvC2 Akuma has quick normals but no real range to speak of. Hopefully that’s where you can substitute Demon Flip shenanigans, air fireballs, and assists to get him in close.

Sent in by Scrubs_and_Ninjas and Richi,