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PlayStation Street Fighter 4 trophies revealed

PlayStation Street Fighter 4 trophies revealed Allps3trophies.com got their hands on the full list of trophies that will be in the PS3 release of Street Fighter 4. Here's a couple of them, hit the link for the full thing.

The World Warrior
Unlock all characters.

Color Guard
Unlock all Colors.

No Sweat
Unlock all Personal Actions.

Title Master
Collect all Titles.

Icon Master
Collect all Icons.

HD Remix character guide updates

HD Remix character guide updates If you haven't checked out our Super Street Fighter 2 Turbo HD Remix Strategy Guide here on EventHubs.com since it launched over a month ago, you should stop by again.

We've added quite a bit of new content to the Akuma, Balrog, Chun Li, E. Honda, Ken, Ryu, Sagat, Vega and Zangief character guides.

And the best news is that there's much more on the way. The rest of the characters will be receiving updates, and there will be much more content added in the future.

As always, if you have feedback or would like to add something to the character guides, please feel free to contact me here, or you can leave comments on the website.

Hands on preview: Street Fighter IV

G4tv.com's X-Play had Seth Killian on the show, and he brought the console version of Street Fighter 4 and a Mad Catz tournament stick with him.
You get to see Zangief Screw Piledrive Sakura about 100 times, but Seth also talks quite a bit about the game during the 9 minute segment.

Mostly stuff you've heard before, but if you haven't actively kept up with Street Fighter 4, it's worth watching.

Kristen Kreuk covers plot for SF movie

Kristen Kreuk covers plot for SF movie Kristen Kreuk had a very short interview with the website Fearnet.com, and she outlines what the Legend of Chun Li movie is going to be about.

Tell us about Street Fighter: The Legend of Chun-Li.

Kreuk: It’s the origin story of Chun-Li, what happens in her childhood and through her young adult years that causes her to become the fighter that she is.

It’s kind of a spiritual journey in a lot of ways. A traditional kung-fu story where I’m very angry and going to go get revenge, but I find a master who teaches me to overcome my emotions so I can see the greater good, then become a stronger fighter because internally you have a greater strength.

HD Remix stats, patch and getting creative with Tatsunoko vs. Capcom

HD Remix stats, patch and getting creative with Tatsunoko vs. Capcom Seth Killian and Christian Svensson were back on the Unity Boards recently talking a little bit about what's going on with HD Remix and Tatsunoko vs. Capcom.

Here's what they had to say.

Is there an estimated time of arrival for the Super Street Fighter 2 Turbo HD Remix stats website?

Sven: There are some kinks being worked out and we don't have an idea how long it's going to take.

I'd like to give you a date but there's a few unknowns still getting fixed and literally 4 different parties working on the site (MS, Sony, Capcom, BBE and our marketing agency for SF).

It's a very complex project.

Does Capcom expect to be able to get a fix for the HD Remix rating/ranking bug?

Seth: We are evaluating the patch possibilities, so yes, we hope we're able to address it.

Is the release of Tatsunoko vs. Capcom in the U.S. being held up because of licensing?

Sven: No. It's a combination of things of which licensing is just one issue.

I've got no new information on a TvC release for the West. We're still trying to get creative. I can't say anything beyond that.

Note that Christian says they're "trying to get creative," with Tatsunoko vs. Capcom's potential release in the U.S.A. It's been speculated this may mean an overhaul of the Tatsunoko lineup.

Tatsunoko vs. Capcom released on the Wii in Japan

Tatsunoko vs. Capcom released on the Wii in Japan Tatsunoko vs. Capcom has been officially released on the Wii and you can buy it from Play-Asia.com for 69.90 USD. If you're not too familiar with the game, you can check out the Wii Intro Trailer here.

This is the Japanese release, and it is region locked for players in other countries, so if you wish to play it on a non-Japanese Wii system, you'll have to bypass the region lock.

There are several ways to do this, so if you really want to play the game, you should be able to find a way.

That said, it's still unclear if Capcom will be able to bring this title to other countries in the future. Considering the Tatsunoko characters fly way under the radar for most of the English speaking audience, it doesn't seem like it would make sense to bring the game over to other counties as is.

But if there was ever a spiritual sequel to Marvel vs. Capcom 2 — this is it. What seems more likely to me is that Capcom would remove/rework the Tatsunoko characters and replace them with people from more popular franchises.

Doing this may or may not be something they're willing to do, but they have stated several times they're looking at ways of getting Tatsunoko vs. Capcom out there to more players.

As always, if anything like this were to happen, we'd cover it here.

Part 2 of David Sirlin's interview with Videogamer

Part 2 of David Sirlin's interview with Videogamer The second part of David Sirlin's interview with Videogamer.com has been posted.

It offers quite a bit of insight on what was going on behind the scenes at Capcom, Udon and Backbone Entertainment at the time.

Considering what was going on, I'm a bit surprised HD Remix ended up being as good as it is.

Also in case you missed part 1, you can check it out here.

Japanese live action Street Fighter 4 commercials being filmed

Japanese live action Street Fighter 4 commercials being filmed Capcom of Japan is filming live action commercials for the upcoming release of Street Fighter 4.

They've hired a crew of actors, and Famitsu did an interview with the girl who's playing Sakura which Reed on the Capcom-Unity website kindly translated.

There has been no word about these spots being shown in other countries, but to avoid the Godzilla-effect, I'm assuming we'll never see these things outside of YouTube.

Designer expresses frustrations over console patching

Designer expresses frustrations over console patching Part two of Videogamer.com's interview with David Sirlin should be up tomorrow, but until then they're teasing to another portion of their story.

This time Super Street Fighter 2 Turbo HD Remix's lead producer expresses his frustrations with getting a console game patched, because the are so many hoops to jump through in the process.

You can also check out a list of known bugs here, if you're curious what people have been complaining about.

Here's a copy and paste from the article.

When asked if he thought Capcom would support the game post release with patches, David Sirlin replied: "It was very hard to get Puzzle Fighter patched at all. There's a lot of difficulty in patching console games. First of all you have to pay the console makers for each of these patches and second you have to do QA and bug testing on these patches. If you change one area of the game to fix a problem with it, as far as the publisher knows, they don't know you didn't make some mistake in some different part of the game, so they are pretty much obliged to do testing across the board.

"So all this testing and fees, they're all barriers to patching. I'm not saying anything bad about Capcom there. It doesn't matter who they are. For any console game there's just these barriers to patching. The question is, is the upside big enough to justify it? With Street Fighter I hope the answer is yes. I hope the answer is, definitely, we want to fix as much as we can and have this keep selling for many many many years. I'm of the opinion that they think that. That seems logical to me."

Capcom nearly canceled HD Remix over art problems

Capcom nearly canceled HD Remix over art problems Early in Super Street Fighter 2 Turbo HD Remix's development, Backbone and Udon were afraid the game would be canceled, according to an article up on Videogamer.com.

This story is an excerpt of the second part of an upcoming interview with David Sirlin, but I recommend you check it out. The next installment should be up this week. Here's a cut.

When asked if he ever felt that Capcom might cancel the game, Sirlin told VideoGamer.com: "Yeah that was a possibility. It felt the most possible during that first phase during the art that we had to throw away.

"It was unspoken but everyone just knew it that if that art wasn't going to work out then maybe they were going to cancel the whole thing. And turns out they didn't. I wonder if there was just so much pressure from the outside that kept them going, I mean from the world of gaming. Everyone knew about the project by then."

Capcom staff on the Bionic Commando podcast

Capcom staff on the Bionic Commando podcast Seth Killian, community manager, and Rey Jimenez, HD Remix's producer, were guests on the "Swingers Club" podcast — and while that name conjures up a somewhat scary mental picture; they actually talk about HD Remix on the show.

Things get started with them around 13 minutes 6 seconds in, and even though there's a good bit of general banter, it's worth a listen.

These are some veteran players interviewing the Capcom guys, so they ask good questions on the background of HD Remix.

Here's a quick bulleted list of what they cover in the interview.
  • Why they chose Super Street Fighter 2 Turbo over Alpha 3 to be 'HD-ized.'
  • How the HD Remix balance changes are shaking out.
  • Why the art delayed the game from being released for so long.
  • According to Yoshinori Ono it's true that they named the Street Fighter 4's boss "Seth" after Mr. Killian.

Intro movie for Tatsunoko vs. Capcom on the Wii

Although we may never see this game over here in its current iteration, this movie intro is flippin' sweet.

Source: Capcom of Japan

Seth: Street Fighter 3 community is showing Street Fighter 4 some love

Seth: Street Fighter 3 community is showing Street Fighter 4 some love Seth Killian has a interview up on Gamespy.com's website.

He talks about how receptive the Street Fighter 3 Third Strike community has been to Street Fighter 4 so far, which is a heck of a compliment because Third Strike players are not easy to please.

Seth also discusses how Daigo Umehara is tearing up the SF4 scene in Japan.

This is worth checking out. Here's a hefty clip.

GameSpy: You mentioned that the Street Fighter III community has come around to Street Fighter IV. Can you talk a little bit more about this?

Seth Killian: I feel really good about the game, and I think it's going to be a smash. We know, in a lot of ways, that it was sort of hearkening back to the Street Fighter II roots, so we knew that people who were excited about Street Fighter II were going to be excited about Street Fighter IV, but the Street Fighter III crowd, who's been a big part of the scene in the interim years -- and they really love Street Fighter III: Third Strike -- is a tough audience, and they were initially not excited about Street Fighter IV.

GameSpy: Specifically, what was it about the game that they weren't into?

Seth Killian: Mostly, it's parries. Parries [were] sort of the hallmark of Street Fighter III, and that mechanic is just gone from Street Fighter IV. Part of the reason it's gone is because it's really a hard thing to pull off. When you finally master it, it brings you very close to the game, but you've got to probably put in six months before you're even competent at parrying. And that's really rough. So I wasn't sure we ever going to get the Street Fighter III crowd, and it's just one of those things [where] we made some decisions about the game, and we feel good about it. You're not necessarily going to be able to please everybody, but I've been really blown away that [the Street Fighter III community] have actually turned into the biggest advocates for the game. They've been writing guides online, like, super, in-depth guides -- I'm actually learning stuff from their guides, which is a little embarrassing.

But they're also just playing hardcore in the arcades. There are tournaments all the time. There are more tournaments now for Street Fighter IV than there were for Street Fighter III: Third Strike, and they're going nuts with it. There are Street Fighter IV machines popping up all over Los Angeles, which is one of the hotbeds for Street Fighter III, and also in Texas, another big place, and New York. On top of that, probably the greatest player in the history of the game, Daigo Umehara, has over 10,000 wins on Street Fighter IV. You can do the math on that one, as to how many hours that is. He's also been staying out of tournaments. He's waiting for the big one.

Little Big Planet Street Fighter costumes

Little Big Planet Street Fighter costumes Spotted over on Capcom-Unity that Little Big Planet Street Fighter costumes will be available on Thursday December 11, 2008.

Here's a little blurb from the page.

From Capcom and SCEA come the toughest little Sackperson costumes to hit the streets yet. Capcom is proud to introduce the Super Street Fighter II Turbo HD Remix costumes for Little Big Planet. Each costume is painstakingly detailed down to the last stitch to recreate the look and feel of your favorite characters from HD Remix.

Seth Killian interviewed on Major Nelson

Seth Killian interviewed on Major Nelson Seth Killian of Capcom was a guest on the latest Major Nelson podcast.

His interview gets underway about 79 minutes 23 seconds into the show, and they discuss HD Remix, Street Fighter 4 and quite a few details about Mr. Killian's life.

They don't cover anything new on the games, but if you're at all curious about Seth, he talks about how he came to work at Capcom after being a huge Street Fighter fan and goes over some other stories from the past.

Seth is a cool guy, so it's worth a listen if you've got a little time.

Updated: Street Fighter 4 Collector's Edition details

Curious what you'll get if you pick up the Collector's Edition of Street Fighter 4 for the XBox 360 or PlayStation 3? Here's the run down.
  • 5 exclusive alternative costumes.
  • A bonus disc containing the 60 minute Blu-Ray high definition anime movie, created specially for the launch of Street Fighter IV.
  • A mini strategy guide drawn in a comic art book style, which details the moves and biographies of Crimson Viper, Abel, El Fuerte and Rufus.
  • Limited edition figurines of Ryu (PS3) and Crimson Viper (XBox 360).
  • A handful of the best trailers of the game.

Street Fighter 4 Collector's Edition details revealed

VideoGamer.com interviews David Sirlin

VideoGamer.com interviews David Sirlin As promised, Videogamer.com has posted their lengthy interview with Super Street Fighter 2 Turbo HD Remix's lead designer, David Sirlin.

If you have interest in what went into making HD Remix, you're not going to find a better source of information. Here's a clip.

VideoGamer.com: Why was Udon called upon to do the new art?

DS: Udon was brought up from the very beginning. Even before Street Fighter HD Remix when we were talking about some other Street Fighter game Capcom kind of assumed that Udon would be involved. Udon is really the only source of Capcom art that is approved by Capcom Japan and US. Their style is already signed off on.

VideoGamer.com: So they were on board from the beginning. What were the challenges there? I understand they provided art at the beginning of the project that was way too ambitious.

DS: Udon only ever oversaw the art. It's not like they drew every frame. The initial plan was that they would draw every frame and they said, 'it will take this long and it will cost this much'. Capcom said, 'no no that's totally unacceptable. It's got to cost way less and be faster'. It really has nothing to do with them being ambitious at all.