Moves for Mortal Kombat 11
Tiers for Mortal Kombat 11

Capcom makes it official, no U.S. arcade release

Capcom makes it official, no U.S. arcade release This probably won't come as a surprise to anyone, but Capcom has made it official that they won't be releasing Street Fighter 4 in American arcades.

That's the line coming from an Edge-Online interview with Capcom's Chris Kramer.

This is also interesting because it marks the first time Capcom hasn't released a Street Fighter title to U.S. arcades, a sad sign of the changing times.

You can still find quite a few locations in the U.S. and else where with our handy Street Fighter 4 arcade machine tracker though.

Sven on HD Remix Thanksgiving rumors, MadCatz sticks

Sven on HD Remix Thanksgiving rumors, MadCatz sticks There's been a few rumors popping up that HD Remix will be released on Thanksgiving, but Capcom V.P. Christian Svensson mentioned on the Unity Boards he thinks it's unlikely.

It sounds like the ball is in Microsoft's and Sony's court now though, so it will be interesting to see how quickly they can move on this huge release.

Christian also commented on how the MadCatz sticks are shaping up. Here's what he had to say.

Will Super Street Fighter 2 Turbo HD Remix be released on November 27th?

Sven: The 27th is Thanksgiving... I don't think Sony or Microsoft are propping anything on that day.

Is Capcom overseeing Madcatz's Street Fighter 4 arcade sticks production?

Sven: We've been involved from the very beginning in the design process. They were just in our offices this week even to go over final issues.

These things are going to be amazing. Best stick on the market. Period.

Details are coming very soon.

Best? I don't know about that. Looks just as bad/good as an EX Stick.

Sven: I promise you, they are far better than the EXes. Even the non-premium stick. 8)

It's what's inside and some other design considerations that you can't see (that we haven't revealed yet) that counts.

Just a little longer and it will all be made clear. We're waiting for MadCatz to announce something and then we'll detail the sticks pricing, availability and special design features that no other sticks have.

If after that's revealed, you're not impressed, obviously, you can still go buy an EX. I'm just saying, it probably makes sense to wait a little longer to see what we've got before you make any decisions and risk having buyer's remorse.

On the topic of pads, there's nothing else like them on the market, so that's an easy differentiator. I'm normally not a fan of pads but these are probably the best fighting game pads since the Saturn (waaaay better than stock pads).

Both will be at retail and carried in the Capcom Store.

HD Remix tournament part 4 and show

HD Remix tournament part 4 and show Milking it for all it's worth, Gamespot is back with part 4 of their Ultimate Street Fighter Showdown. They're on to the final 8 players, and the last contestants are pretty good.

What isn't good is they have more cheesy one liners, like watching "Graham Wolfe testing the bounds of the XBox 360 processor." Yes folks, they went there.

You get to see the full matches this time around though.

Not be outdone, the 1up show has gotten their hands on the product and posted a video.

The HD Remix footage gets going around 8:08, and the guys on the show break down how the game plays and looks from a casual player's stand point.

Street Fighter 4 gets official release date, Feb. 17, 2009

Street Fighter 4 gets official release date, Feb. 17, 2009 It's official, Street Fighter 4 will be making its way to American shores on February 17, 2009 for the XBox 360 and Playstation 3.

The game will launch in Europe days later, on February 20th.

Right now there is no exact date for the PC version, except that Capcom has been quoted many times saying it will be, "several months after the console release."

They also mention they're going to have more announcements coming over the next few weeks, and they expect things to get quiet around December, possibly.

First video footage of Cammy in SFIV

Street Fighter 4 frame data for all of the playable characters

Street Fighter 4 frame data for all of the playable characters We've finished posting the frame data for all of the current playable characters in Street Fighter 4. A huge, huge shout out goes to Gilley for getting together this information.

If you've ever wondered how many frames of animation are in Ken's Shoryuken, how much damage it does and what you'll gain for Super Meter after pulling it off — these lists are for you.

Some of the data might be a little cryptic, and this is really only recommended for advanced players, but we'll be working on a legend and an additional guide to help players better understand what all of this stuff means.


| Abel | Akuma | Balrog (Boxer) | Blanka | Chun Li | Crimson Viper | Dhalsim | E. Honda |
| El Fuerte | Guile | Ken | M. Bison (Dictator) | Rufus | Ryu | Sagat | Vega (Claw) | Zangief |

Making Street Fighter 3 HD Remix could take years

Making Street Fighter 3 HD Remix could take years Capcom V.P. Sven said if they were to remake Street Fighter 3 Third Strike, it could take years.

Apparently HD Remix was a much bigger project than anticipated and they're taking a wait and see approach on other future HD Remixed titles.

It sounds like Street Fighter 3 could be a possibility, but I wouldn't hold my breath.

Here's the full line from the Unity boards.

Has Capcom ever thought about remaking Street Fighter 3: 3rd Strike with HD graphics?

Sven: Let's see how Super Street Fighter 2 Turbo HD Remix is received first.

I won't say never but SSF2T HDR was a very large project with far more moving parts than pretty much anyone expected at the outset. What you're proposing is somewhere between 7x and 10x larger (waaay more characters and waaay more frames of animation per character).

If 2 Turbo HDR does well and there's a demonstrated market for redrawn HD 2D fighters, we'll cross that bridge when we come to it. Even if it were to happen though, such a project would probably take years to make.

Gouken's special character trailer for Street Fighter 4

Visual history of Ryu's faces

Visual history of Ryu's faces There's a Japanese website that shows the visual history of Ryu's faces in Street Fighter.

There's some really crazy images in there. Hard to believe how many different ways the guy has been drawn over the years.

Another set of new HD Remix screens from Capcom

Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1 Super Street Fighter 2 Turbo HD Remix Screen #1

Rebalancing HD Remix part 16 -- Zangief

Rebalancing HD Remix part 16 -- Zangief David Sirlin just posted his latest installment on the Rebalancing of Super Street Fighter 2 Turbo HD Remix, part 16, Zangief.

He covers how they tried to make Zangief more competitive and easier to play overall. Really good read, here's a clip.

Zangief is an interesting character in ST in that he is considered bottom tier, yet he is scary enough that he CAN win.

One time in Tokyo, I saw that champion Zangief player Kuni was next up to play and his opponent was Dhalsim (very hard match!). I asked Kuni if he could win. His response: “If you can thread the needle, then you can win Zangief vs. Dhalsim.”


Amazingly, even Kuni has his superior, who he refers to as his Master: Pony Zangief. Pony famously beat several Dhalsim players in quick succession in a Tokyo vs. Osaka tournament.

I’d like ordinary humans to be able to play and enjoy Zangief, not just super heroes like Kuni and Pony. This first set of changes is for ordinary humans and has very little effect on the experts.

Original Street Fighter movie to be released on Blu-ray

Original Street Fighter movie to be released on Blu-ray The live-action pure crap Street Figther movie with Jean-Claude Van Damme is getting Blu-ray treatment according to Capcom-Unity.

It'll be in widescreen 1080p, so you can witness suck in high definition, with 5.1 DTS-HD Master Audio. They're calling it the "Extreme Edition," because if you can actually sit through this whole movie without turning it off — you're freaking extreme.

It will be out on February 10, which is close to Street Fighter IV's February 27, 2009 console release date.

With that, there's a few things SFIV related on this special edition:
  • Street Fighter IV Game Trailer
  • Street Fighter IV Game Teaser Trailer
  • Street Fighter IV Anime Trailer
  • The Making of Street Fighter
  • Outtakes
  • Deleted Scenes
  • Storybord Sequences
  • Video Game Sequences
  • Cyberwalk
  • Archives
  • Feature Commentary with Director Steven de Souza
  • My Scenes
  • BD Live

Updated: Rose confirmed for Street Fighter 4

Rose is going to be in Street Fighter 4. Video has surfaced of the character select screen pictured below, originally provided by the member Nanakii.

Rose Street Fighter 4 character select screen

(Click on the thumbnail for a larger version)

Rose's portrait is located on the bottom row, second from the left.

The image is visible for a split-second in the video linked above.

This brings up Street Fighter 4's character total to 25, and one has to wonder if this is the last new character we'll see considering how the select screen currently looks.

No color edit mode in Street Fighter 4, HD Remix not this week

No color edit mode in Street Fighter 4, HD Remix not this week There will be more options for character customization in Street Fighter 4 than any previous game, but there won't be a color edit mode, and HD Remix won't be out this week according to Capcom staffers Seth Killian and Christian Svensson.

Here's the word from the Unity Boards.

Will a color edit mode make its way to Street Fighter 4?

Seth: There will be more options for colors and character individuation than in any previous Street Fighter game, but there are no plans right now for zany options like you see in Tekken or Soul Calibur.

That may disappoint some, but in my opinion the characters in Tekken, Soul Calibur, etc., are not nearly as strong and iconic as the Street Fighter characters. Ivy? Paul? I mean really, can any of these guys hold a character to the original Street Fighters in terms of personality and iconicism?

Maybe I'm biased, but I'd say "no," and I think a poll of people on the street would get similar results. Having weaker characters to start is part of the reason why it's less of a big deal for Tekken to be able to put tiger-print leotards and pink pimp hats all over their characters -- they were already kind of self-similar, so putting a lot of wacky visuals on them only helps.

There wasn't as much significance at stake when you started (and having a legacy of disco shirts only makes the Tekken characters even less distinct over time).

I know it can be fun unlocking some of that stuff and good for some cheap laughs, but Street Fighter, whether you think it's silly or not, is a little more deliberate and careful.

That doesn't mean we don't still get zany designs -- Street Fighter wrote the book on them, in fact, and oddballs like Blanka and Dhalsim are still benchmarks.

That said, giving Dhalsim a clown hat and skateboard isn't what the series is all about.

Can we expect Super Street Fighter 2 Turbo HD Remix this week?

Sven: Not this week. Sorry.

HD Remix trailer by Udon Comics

Joe Esposito, Udon Comics and Super Street Fighter 2 Turbo HD Remix, yep, you asked for it.

You're the best... around...

Capcom covers more HD Remix ground

Capcom covers more HD Remix ground Seth Killian and Christian Svensson are back on the Unity Boards to deal more dirt on HD Remix.

They discuss differences in the wide screen and full screen formats, plus they go a little more in-depth on the submission time.

Are the life bars in HD Remix smaller in widescreen mode?

Seth: Yes, they are smaller in widescreen so the appearance of damage remains identical no matter which view players choose. This helps you get a better sense for how much damage things are doing more quickly.

Since the game doesn't give you damage percentages (just total # of combo hits), having an easily-measured lifebar is the most direct way of conveying the info across the two different view options.

How long does the approval process for a downloadable title usually take?

Sven: Depends on the territory and the time of year/how busy the submissions team is. It also depends on territories.

SCEA and MS can turn things around in 5-7 days most times. SCEE is closer to two weeks but they have a system where you can see the progress and bugs as they're testing (which means, you can anticipate your pass or fail and potentially be ready to have a resubmission ready to go when you fail). That said, you generally want to get reports from SCEA and SCEE, fix all issues and resubmit to both at the same time so it's not always such a benefit easy. SCAsia is a bit easier on the submission side as their evaluation focuses mostly on the material submissions, not on code approval (provided you have code approval from SCEA or SCEE).

So when you fail out, it generally takes a few days to turn a new build. We tend to then put that new candidate back through our test groups for 48 hours and if it comes out clean/addressing the issues (without introducing new issues, which can and does happen) then it gets turned back in. In short, it's usually about five to six days after a fail report before you're resubmitted and the process begins again.

So to reiterate, if you don't pass, it's usually another two weeks minimum before you could possibly have approval (and that's assuming you don't bounce a second time). I've said it before and I'll say it again... digital submissions are even more difficult than physical submission. There's more TRCs/TCRs to worry about getting hung up on.

Sven also noted that HD Remix will weigh in at roughly 600 megabytes.

3rd Strike Player's Guide to Street Fighter IV

3rd Strike Player's Guide to Street Fighter IV Gootecks has released the 3rd Strike Player's Guide to SFIV which is there to help players transition to the new game.

The guide is free and comes in .pdf format once you submit your name and email address on the page. It's a nice read and certainly worth your time to check out.

Also while we're on the subject I highly recommend reading the Street Fighter 4 Strategy Guide. It approaches the game in a more traditional fashion with a breakdown of the character's strengths and weaknesses and tips on how to use their moves, plus many more features all packed into one guide.