Tiers for Super Smash Bros. Ultimate
Moves for Super Smash Bros. Ultimate

New guide: Understanding Hitboxes in Street Fighter

New guide: Understanding Hitboxes in Street Fighter Just posted a new hit box guide for the Street Fighter series.

Hit boxes tell the game when an attack has connected or missed and this guide walks you through things like invincible frames and what kind of attack boxes various moves have.

The section also contains images from HD Remix to help you better understand the concepts explained therein. Here's a small grab.

Some moves have invincible frames or invulnerability, which means they have no Hittable Boxes for a short period of time.

Ken's Medium Punch Shoryuken is completely invulnerable in HD Remix during its start up period and the entire time he's traveling upwards. You can only hit him as he's coming down, when the blue hit boxes appear.

Just for comparison, let's check out Sagat's Hard Punch Tiger Uppercut. It offers a MUCH smaller window of invulnerability, and soon after the move is executed Sagat is vulnerable on the top of his head and from his waist on down.

Daigo Umehara Challenge videos for Street Fighter 4

LordAborigineSF4 posted a great set of videos on his YouTube channel featuring Evo 2009 Street Fighter 4 champion, Daigo Umehara. These 27 clips show Daigo up against some great competition and all of the videos are good quality as well.

Here's one of the highlights.
Sources: Spiderjericho through IPlayWinner.com.

A look back at an early version of Street Fighter 4

Because of all of the recent news about the upgrade/sequel to Street Fighter 4, I thought it would be fun to jump back in time a bit and take a look at one of the earlier versions of the game before it received the current changes.

For example, at an early point in development, Abel's Super had three different outcomes depending on the strength of the button you pressed. Light would end with a shoulder tackle, Medium a Tornado Throw and Hard would do his elbow launcher move, as shown in this video narrated by Seth Killian.
You can see the old version in action here, with a different announcer, life bars, etc.

It's interesting to see all of the changes that have went into the current game. Yet, I imagine some fans wonder about things like Abel's Super being tweaked.

Considering how delicate the balance is in fighting games, minor tweaks can have a big impact on the game play.

Looking over the old footage and recalling your own experiences, what changes do you see that really stand out to you? Which tweaks are you glad they made and which others do you wish they'd left alone?

Please feel free to leave a comment with your thoughts below.

Tatsunoko vs. Capcom guide for Saki Omokane by Nyoronoru

Tatsunoko vs. Capcom guide for Saki Omokane by Nyoronoru Nyoronoru has written up another handy guide for Tatsunoko vs. Capcom, this time detailing one of the best defensive characters in the game, Saki Omokane.

Saki carries a big machine gun and is originally from Capcom's Quiz Nanairo Dreams game, which was a quiz/dating sim title, but she also made an appearance as a helper character in the original Marvel vs. Capcom.

Here's a grab from her page.

Saki is a keep away turtling character. Her entire job is to make sure you don't get in to combo her. She excels against the giants for this very reason. Combine her Hand Grenades, Beam Blast along with her Hyper, and it's very difficult for someone without a beam Hyper to lay on the damage.

Couple her with a good defensive partner assist, such as Chun-Li, and you've got an unapproachable character. Make sure you use her strengths to the fullest.

Title and gamertags in Tatsunoko vs. Capcom

Dengeki Online posted two images showing the online mode for Tatsunoko vs. Capcom. The screens display the online gamertags above the lifebars, and also the titles that display on the vs. screen.

From a past article, we know these titles currently change based on the amount of wins you accumulate.

Click images for larger versions

While the gamertag display has become a standard feature with Capcom fighting games, the titles based on wins are a new concept for them, and it should be interesting to see how much of a factor these are when determining the skill of your opponent.

Follow up on the Street Fighter 4 character poll and mod chips

Follow up on the Street Fighter 4 character poll and mod chips For those of you who were still curious about the character poll which some readers claimed Dudley won for Street Fighter 4, Capcom's Seth Killian jumped in on the issue to talk about the criteria they used to select the characters for the game and why he wasn't an option.

Sven also added his thoughts on adding mod chips to consoles via the Capcom Forums.

Why wasn't Dudley included in the official Street Fighter 4 character poll as an option? If he won the previous poll, he should have been up there.

Seth: [...] As far as I can tell, this entire thread is based on some kind of confusion about official polls. There was only ever one of them (the one posted to the main Capcom blog). The results were as posted earlier in this thread, and we followed through on the character to include.

I understand you're a big fan of Dudley, but he wasn't included on the poll because that wasn't a character the team was considering. Popularity is a factor in terms of who to include, but it's very far from the ONLY factor. The team is also interested in a good variety of playstyles, a fit for the storyline, etc. (and of course just who they personally like).

As for who was included on the poll, yes, some of the characters on the poll were already at some stage of development (such as Cammy, and you've almost certainly seen the material about T. Hawk, etc.). Does that mean the poll didn't change anything? Hardly. "In development" can mean a lot of things. As you can see, T. Hawk and DeeJay did not get into the game, and Cammy did.

What is Capcom's stance on mod chips?

Sven: Mod chips are a definite, definite no, no. I'm sorry if that means that at times content isn't available to you, but there are reasons why those situations exist (and it's not to spite you the consumer, really).

That said, digital distribution is helping to reduce barriers to these sorts of things. Without DD, games like Fate: Unlimited Codes on PSP never would have come to the West at all. For the industry, I foresee DD increasingly being a solution for these sorts of issues, not mod chips (which, as you well know, for most people aren't used for buying imports).

Sven talks about the translation process for Capcom

Sven talks about the translation process for Capcom Capcom's Christian Svensson cleared up how the translation process takes place with games developed by Capcom of Japan on the Unity Boards recently. Here's what he had to say.

Some people have expressed their disdain for the translation work done in some of your games. Recently there was a discussion about Gouken's return and how it was possible. When several users pointed to the prologue/conclusion sequences in Street Fighter IV, a very large debate was spawned in which the veracity/accuracy of Capcom USA's work came into question.

So please settle it once and for all. How faithful are you guys to the canon that is established by Capcom of Japan?

Sven: Pssst... Capcom Japan handles all localization on titles developed in Japan.

I'll let that sink in. :)

Sven's a good guy, but I'm sure he's in no position to admit when the branch he works for is at fault for anything, much like Ono himself for any of Capcom Japan's mishaps. That's not a revelation, just common business sense. — Tobias

Sven: Tobias, you have absolutely no clue what you're talking about. I'd suggest you quit while you're ahead. You can blame me for a lot of things if you so choose (and I'll happily take it), but the loc team in Osaka is responsible for all translation on Japan developed titles.

I don't know the answers to his questions, but I do know absolutely no translation happens in our office. I'm pretty sure they do a damn good job in recent years, at least on the English (which I can passably read and write).

Updated rumor: Street Fighter IV Dash Characters

Updated rumor: Street Fighter IV Dash Characters Update: Earlier in the day another thread sprung up on the Shoryuken.com forums talking about the Street Fighter 4 Dash (Champion Edition) characters and again after getting to a couple of pages in length — it was deleted.

Once could have been an accident, but happening twice in a short period of time seems very suspicious.

Perhaps the original poster was truly on to something.

Regardless, take this rumor with a dose of sale, nothing in here has been confirmed, yet.

Henaki on the Shoryuken.com message boards mentioned he heard through a friend of a friend of a friend that the 10 new characters for Street Fighter IV Dash (Champion Edition) are:
  • From Street Fighter 2: Dee Jay and T. Hawk.
  • From Street Fighter 3: Dudley, Ibuki and Makoto.
  • From Street Fighter Alpha: Adon, Cody and Guy.
  • Plus two completely new characters.
He claimed this information would be revealed at, or right around the time the Tokyo Game Show takes place (Sept. 24 - 27).

Now, pretty much anyone could jump on the forums and claim these characters will be in the game, but Henaki has a solid reputation and a ways after his post was made the thread was deleted. Normally, threads are locked for stuff like this, but the current post was up to 4 or 5 pages before it was zapped.

Regardless, it will be difficult to know the facts until more is confirmed from Capcom or another source, but we know from the official Japanese Street Fighter 4 blog that something is coming soon.

News of Street Fighter IV Dash possibly at TGS

News of Street Fighter IV Dash possibly at TGS We were teased last week on the official Japanese Street Fighter 4 blog that there would be news of Street Fighter IV Dash (Championship Edition) today, but not to get our hopes up.

Shiozawa-san again teased us with news that we'd hear more in the near future, and Azrael on the Shoryuken.com boards graciously translated the most recent post.

Well then, regarding the "CONTINUATION" that everyone has been getting restless over!
Give us just a little while longer, and we'd like to give you all something concrete.
Just a little bit...
Well, I think its okay to have a little bit of anticipation.

Ah! Next week is Shiozawa's favorite event, TGS!
She plans on going, so if you see her please be sure to say something!

With the festivities just a week away, and TGS being the last big name show of the year, if Capcom was going to make a sequel/upgrade for Street Fighter 4 known at a big press event in 2009 — this would likely be it.

But it looks like fans will have to wait at least another week before it's official.

Tatsunoko vs. Capcom's director blogs about the upcoming game

Tatsunoko vs. Capcom's director blogs about the upcoming game Following in the footsteps of Ryota Niitsuma, Tatsunoko vs. Capcom's game director, Hidetoshi Ishizawa, is also blogging. He made an entry which Capcom-Unity posted. Here's the interesting stuff.

Anyway, the Japanese release of "Ultimate All-Stars" is now confirmed! The concept of "Ultimate All-Stars" was to bring "Cross Generation of Heroes" to the western territories, therefore the Japanese version of the game wasn't in the plan at first.

R&D was scheduled for making character names, gameplay features, and all those naming etc. in English, but having in mind that there might be possibility or even hope? of selling the game in Japan... as well as that, we need to make it in Japanese first anyway so that we can check everything ourselves before the game gets localized. So yes, R&D had plans... :D

[...] As you know, Tokyo Game Show 2009 is next week.

As it says on the Official Capcom Homepage, the game won't be playable at the booth, but there will be a stage presentation!!

At TGS, there will be some new info revealed from Niitsuma-san, and I will be doing something on the stage as well. It's been a long time since I last was on a stage, so I'm a little nervous :p

[...] As a matter of fact, we are in the last check before master submission. R&D is doing their best, so please look forward to the game!!

The new information at TGS could very well be the accidentally leaked characters, but Ishizawa also added that the game is in the last check before master submission, which more than likely means we'll see this title before the end of 2009, as previously mentioned.

Strategy guide for Jun the Swan by Nyoronoru

Strategy guide for Jun the Swan by Nyoronoru There's another great guide by Nyoronoru for Tatsunoko vs. Capcom, this time focusing on Jun the Swan.

Jun is from the Tatsunoko series, 'Science Ninja Team Gatchaman' just like Ken the Eagle, and she's the team's demolition and electronics expert. Here's a grab from the page.

Jun the Swan might just be one of the best characters in the game. Her combos are simple to execute, all of her Hyper moves are viable, her moves are fast and she has really great mobility and mixup options.

Top it off with the fact that she has a reliable projectile which covers a wide distance and you have a superb well-rounded character that can take on anyone in the cast. She can play defensively and offensively very easily.

Her only weakness might be that her special moves outside of the bombs are somewhat unreliable, but her normals totally make up for the gaps in her special move inventory.

The life and times of Capcom on 1Up.com

The life and times of Capcom on 1Up.com 1Up.com is running a nifty story detailing Capcom's history, starting out with titles such as Trojan and of course moving along into the Street Fighter series.

For those of you who aren't familiar with the company's past, this is a good read. Here's a snip.

1987 was a monumental year for Capcom, though the gaming world didn't really know it at the time: it was the year both Mega Man and Street Fighter were born. Though it was a revolutionary take on a competitive fighting game, Street Fighter is better remembered as the rough precursor to the much-improved and wildly popular Street Fighter II. The original game was hard to find, and players who did locate it were usually thrown against an unbeatable foe: the dreaded "Out of Order" sign. The early versions of the arcade console used pressure-sensitive buttons, so belting out a fierce kick was a matter of squashing the controls over and over. Most Street Fighter arcade cabinets died before the game really had a chance to catch on fire. Capcom eventually retooled the game with the now-standard six-button punch/kick setup, but it wasn't enough to spark widespread interest or distribution of the game. Regardless, its lasting impact on the game industry, the fighting fandom, and Capcom's history is undeniable.

"Street Fighter's lasting influence is felt in the creation and definition of one of the biggest genres of video games," says Chris Kramer, Capcom's Senior Director of Corporate Communications. "It's not for nothing that Capcom used to be referred to in Japan as a 'house built one 100 Yen coin at a time.' Every game that features two players punching each other will forever be compared to the latest and greatest Street Fighter effort."

Guide update digest for 9-16-09

Guide update digest for 9-16-09

English version of Tatsunoko vs. Capcom website online

English version of Tatsunoko vs. Capcom website online The English version of the official Tatsunoko vs. Capcom website has hit the web, you can find it here http://tatsunoko.vscapcom.com/index.html.

The site features a basic overview of the game, along with some artwork, a movie and general information about a handful of characters.

While there's not a lot here yet, it looks like Capcom has set up this site to grow considerably as the game gets closer to launch.

2nd character poll for SFIV? Seth says no

2nd character poll for SFIV? Seth says no Many forum users have remarked that Dudley won a Capcom-Unity character poll awhile back, but that he wasn't added into Street Fighter 4.

Whether this is some urban legend, or just a forgotten poll that fell off most everyone's radar was not quite clear, but Seth Killian offered his two cents on the Capcom forums.

Why were the results of the original Street Fighter IV character poll that Dudley won ignored? Cammy got into the game, but Dudley didn't.

Seth: I'm not sure what you mean by, "the original poll." There was only one official poll (which was inspired by all the other polls floating around), and we followed through on the results.

Offhand, I remember that Cammy won, followed by Sakura, with Ibuki 3rd. Together these accounted for a large majority of the total votes.

Editor's note, here were the official results:

1. Cammy - 43%
2. Sakura - 15%
3. Dan - 12%
4. Fei Long - 8%

5. Ibuki - 7%
5. Hugo - 7%
6. Dee Jay - 4%
T. Hawk - 1%

More Tatsunoko vs. Capcom details from around the web

More Tatsunoko vs. Capcom details from around the web A few new details for Tatsunoko vs. Capcom have popped up across various spots on the web, here's the rundown.

  • On the British Board of Film Classification website, the game has received a rating, which leads d3v to believe that this, "Most likely means that any development on the game is done save for some debugging and optimization."
  • New Famitsu screen shots showed that the player's names (gamertags) and titles will be seen while playing online.
  • The titles are apparently based on your wins as one player leveled up after winning and went from 'Beginner' to 'Rookie'.
  • They'll be showing the new characters at TGS, but the build will not be playable.

Many people have taken the game being rated by the BBFC to mean that it will be out this year, backing up an earlier statement made by a Nintendo executive.

A big thanks goes to d3v, Yourmother and BlazingBlade for this information.

Which topic do you want Tatsunoko vs. Capcom's producer to talk about?

Which topic do you want Tatsunoko vs. Capcom's producer to talk about? Over on Capcom-Unity.com, Tatsunoko vs. Capcom's producer, Ryota Niitsuma, is asking readers what they'd most like to hear about in his next blog entry. The choices are:

1. The background story of deciding on the new characters.
2. The implementing of the network mode.
3. The background story of how we came up with this project.

If you'd like to vote, hit up this thread on the Unity Boards and let your voice be heard. There was also another tidbit thrown in at the end based on a recent interview Niitsuma gave.

There was some coverage hinting that there will be 4 new characters to be revealed at TGS, but during the interviews there must have been a mistranslation or a misunderstanding, and the information is not correct....

I was surprised to read this information too.
My guess is that the below two Q&A got mixed up...

Question: When will be the new information/features be announced?
Niitsuma: Around TGS, we will be announcing something!

Question: How many new characters are there in the game?
Niitsuma: About 3 or 4? We will be announcing those sometime!

And what will be announced around TGS time?
Please wait till TGS!